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protector & playerfactions resolution - fixed function call name check - fixed nil check on function - fixed missing variable for owner.master
parent
f3431ff98c
commit
7b63e06697
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@ -0,0 +1,239 @@
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local S = protector.intllib
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local removal_names = ""
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local replace_names = ""
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minetest.register_chatcommand("protector_remove", {
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params = S("<names list>"),
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description = S("Remove Protectors around players (separate names with spaces)"),
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privs = {server = true},
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func = function(name, param)
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if not param or param == "" then
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minetest.chat_send_player(name,
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S("Protector Names to remove: @1",
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removal_names))
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return
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end
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if param == "-" then
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minetest.chat_send_player(name,
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S("Name List Reset"))
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removal_names = ""
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return
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end
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removal_names = param
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end,
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})
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minetest.register_chatcommand("protector_replace", {
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params = S("<owner name> <name to replace with>"),
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description = S("Replace Protector Owner with name provided"),
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privs = {server = true},
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func = function(name, param)
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-- reset list to empty
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if param == "-" then
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minetest.chat_send_player(name, S("Name List Reset"))
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replace_names = ""
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return
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end
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-- show name info
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if param == ""
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and replace_names ~= "" then
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local names = replace_names:split(" ")
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minetest.chat_send_player(name,
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S("Replacing Protector name @1 with @2",
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names[1] or "", names[2] or ""))
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return
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end
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replace_names = param
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end,
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})
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minetest.register_abm({
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nodenames = {"protector:protect", "protector:protect2", "protector:protect_hidden"},
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interval = 8,
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chance = 1,
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catch_up = false,
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action = function(pos, node)
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if removal_names == ""
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and replace_names == "" then
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return
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end
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local meta = minetest.get_meta(pos)
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if not meta then return end
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local owner = meta:get_string("owner")
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if removal_names ~= "" then
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local names = removal_names:split(" ")
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for _, n in pairs(names) do
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if n == owner then
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minetest.set_node(pos, {name = "air"})
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end
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end
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end
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if replace_names ~= "" then
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local names = replace_names:split(" ")
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if names[1] and names[2] and owner == names[1] then
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meta:set_string("owner", names[2])
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meta:set_string("infotext", S("Protection (owned by @1)", names[2]))
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end
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end
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end
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})
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-- get protection radius
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local r = tonumber(minetest.settings:get("protector_radius")) or 5
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-- show protection areas of nearby protectors owned by you (thanks agaran)
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minetest.register_chatcommand("protector_show_area", {
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params = "",
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description = S("Show protected areas of your nearby protectors"),
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privs = {},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local pos = player:get_pos()
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-- find the protector nodes
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local pos = minetest.find_nodes_in_area(
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{x = pos.x - r, y = pos.y - r, z = pos.z - r},
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{x = pos.x + r, y = pos.y + r, z = pos.z + r},
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{"protector:protect", "protector:protect2", "protector:protect_hidden"})
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local meta, owner
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-- show a maximum of 5 protected areas only
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for n = 1, math.min(#pos, 5) do
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meta = minetest.get_meta(pos[n])
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owner = meta:get_string("owner") or ""
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if owner == name
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or minetest.check_player_privs(name, {protection_bypass = true}) then
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minetest.add_entity(pos[n], "protector:display")
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end
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end
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end
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})
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-- ability to hide protection blocks (borrowed from doors mod :)
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minetest.register_node("protector:protect_hidden", {
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description = "Hidden Protector",
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drawtype = "airlike",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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-- has to be walkable for falling nodes to stop falling
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walkable = true,
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pointable = false,
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diggable = false,
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buildable_to = false,
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floodable = false,
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drop = "",
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groups = {not_in_creative_inventory = 1, unbreakable = 1},
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on_blast = function() end,
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-- 1px block inside door hinge near node top
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collision_box = {
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type = "fixed",
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fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
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},
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})
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minetest.register_chatcommand("protector_show", {
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params = "",
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description = S("Show your nearby protection blocks"),
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privs = {interact = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "Player not found"
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end
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local pos = player:get_pos()
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local a = minetest.find_nodes_in_area(
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{x = pos.x - r, y = pos.y - r, z = pos.z - r},
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{x = pos.x + r, y = pos.y + r, z = pos.z + r},
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{"protector:protect_hidden"})
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local meta, owner
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for _, row in pairs(a) do
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meta = minetest.get_meta(row)
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owner = meta:get_string("owner") or ""
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if owner == name
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or minetest.check_player_privs(name, {protection_bypass = true}) then
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minetest.swap_node(row, {name = "protector:protect"})
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end
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end
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end
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})
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minetest.register_chatcommand("protector_hide", {
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params = "",
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description = S("Hide your nearby protection blocks"),
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privs = {interact = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "Player not found"
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end
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local pos = player:get_pos()
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local a = minetest.find_nodes_in_area(
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{x = pos.x - r, y = pos.y - r, z = pos.z - r},
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{x = pos.x + r, y = pos.y + r, z = pos.z + r},
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{"protector:protect", "protector:protect2"})
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local meta, owner
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for _, row in pairs(a) do
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meta = minetest.get_meta(row)
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owner = meta:get_string("owner") or ""
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if owner == name
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or minetest.check_player_privs(name, {protection_bypass = true}) then
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minetest.swap_node(row, {name = "protector:protect_hidden"})
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end
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end
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end
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})
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@ -0,0 +1,5 @@
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default?
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intllib?
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lucky_block?
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mesecons_mvps?
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playerfactions?
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@ -0,0 +1 @@
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Lets players craft special blocks to protect their builds or disable PVP in areas.
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@ -0,0 +1,67 @@
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local S = protector.intllib
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local radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
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-- radius limiter (minetest cannot handle node volume of more than 4096000)
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if radius > 22 then radius = 22 end
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local hud = {}
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local hud_timer = 0
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local hud_interval = (tonumber(minetest.setting_get("protector_hud_interval")) or 5)
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if hud_interval > 0 then
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minetest.register_globalstep(function(dtime)
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-- every 5 seconds
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hud_timer = hud_timer + dtime
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if hud_timer < hud_interval then
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return
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end
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hud_timer = 0
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local pos = vector.round(player:get_pos())
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local hud_text = ""
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local protectors = minetest.find_nodes_in_area(
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{x = pos.x - radius , y = pos.y - radius , z = pos.z - radius},
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{x = pos.x + radius , y = pos.y + radius , z = pos.z + radius},
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{"protector:protect","protector:protect2", "protector:protect_hidden"})
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if #protectors > 0 then
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local npos = protectors[1]
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local meta = minetest.get_meta(npos)
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local nodeowner = meta:get_string("owner")
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hud_text = S("Owner: @1", nodeowner)
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end
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if not hud[name] then
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hud[name] = {}
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hud[name].id = player:hud_add({
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hud_elem_type = "text",
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name = "Protector Area",
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number = 0xFFFF22,
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position = {x = 0, y = 0.95},
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offset = {x = 8, y = -8},
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text = hud_text,
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scale = {x = 200, y = 60},
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alignment = {x = 1, y = -1},
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})
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return
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else
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player:hud_change(hud[name].id, "text", hud_text)
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end
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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hud[player:get_player_name()] = nil
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end)
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end
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@ -0,0 +1,798 @@
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-- default support (for use with MineClone2 and other [games]
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default = default or {
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node_sound_stone_defaults = function(table) end,
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node_sound_wood_defaults = function(table) end,
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gui_bg = "",
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gui_bg_img = "",
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gui_slots = "",
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}
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-- Load support for intllib.
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local S = minetest.get_translator and minetest.get_translator("protector") or
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dofile(MP .. "/intllib.lua")
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-- Load support for factions
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local factions_available = minetest.global_exists("factions")
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protector = {
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mod = "redo",
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modpath = MP,
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intllib = S
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}
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local protector_max_share_count = 12
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-- get minetest.conf settings
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local protector_radius = tonumber(minetest.settings:get("protector_radius")) or 5
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local protector_flip = minetest.settings:get_bool("protector_flip") or false
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local protector_hurt = tonumber(minetest.settings:get("protector_hurt")) or 0
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local protector_spawn = tonumber(minetest.settings:get("protector_spawn")
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or minetest.settings:get("protector_pvp_spawn")) or 0
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local protector_show = tonumber(minetest.settings:get("protector_show_interval")) or 5
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local protector_recipe = minetest.settings:get_bool("protector_recipe") ~= false
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local protector_msg = minetest.settings:get_bool("protector_msg") ~= false
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-- radius limiter (minetest cannot handle node volume of more than 4096000)
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if protector_radius > 22 then protector_radius = 22 end
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-- get static spawn position
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local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
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or {x = 0, y = 2, z = 0}
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-- return list of members as a table
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local get_member_list = function(meta)
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return meta:get_string("members"):split(" ")
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end
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-- write member list table in protector meta as string
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local set_member_list = function(meta, list)
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meta:set_string("members", table.concat(list, " "))
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end
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-- check for owner name
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local is_owner = function(meta, name)
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return name == meta:get_string("owner")
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end
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-- check for member name
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local is_member = function (meta, name)
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if factions_available
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and meta:get_int("faction_members") == 1 then
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if factions.version == nil then
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-- backward compatibility
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if factions.get_player_faction(name) ~= nil
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and factions.get_player_faction(meta:get_string("owner")) ==
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factions.get_player_faction(name) then
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return true
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end
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else
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-- is member if player and owner share at least one faction
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local owner_factions = factions.get_player_factions(name)
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local owner = meta:get_string("owner")
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for _, f in ipairs(owner_factions) do
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if factions.player_is_in_faction(f, owner) then
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return true
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end
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end
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end
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end
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for _, n in pairs(get_member_list(meta)) do
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if n == name then
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return true
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end
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end
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return false
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end
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-- add player name to table as member
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local add_member = function(meta, name)
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-- Constant (20) defined by player.h
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if name:len() > 25 then
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return
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end
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-- does name already exist?
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if is_owner(meta, name)
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or is_member(meta, name) then
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return
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end
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local list = get_member_list(meta)
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if #list >= protector_max_share_count then
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return
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end
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table.insert(list, name)
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set_member_list(meta, list)
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end
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-- remove player name from table
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local del_member = function(meta, name)
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local list = get_member_list(meta)
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for i, n in pairs(list) do
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if n == name then
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table.remove(list, i)
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break
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end
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end
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set_member_list(meta, list)
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end
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-- protector interface
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local protector_formspec = function(meta)
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local formspec = "size[8,7]"
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.. default.gui_bg
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.. default.gui_bg_img
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.. default.gui_slots
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.. "label[2.5,0;" .. F(S("-- Protector interface --")) .. "]"
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.. "label[0,1;" .. F(S("PUNCH node to show protected area")) .. "]"
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.. "label[0,2;" .. F(S("Members:")) .. "]"
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.. "button_exit[2.5,6.2;3,0.5;close_me;" .. F(S("Close")) .. "]"
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.. "field_close_on_enter[protector_add_member;false]"
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local members = get_member_list(meta)
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local npp = protector_max_share_count -- max users added to protector list
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local i = 0
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local checkbox_faction = false
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-- Display the checkbox only if the owner is member of at least 1 faction
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if factions_available then
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if factions.version == nil then
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-- backward compatibility
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if factions.get_player_faction(meta:get_string("owner")) then
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checkbox_faction = true
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end
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else
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if factions.get_player_factions(meta:get_string("owner")) ~= nil then
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if next(factions.get_player_factions(meta:get_string("owner"))) then
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checkbox_faction = true
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end
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end
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end
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end
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if checkbox_faction then
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formspec = formspec .. "checkbox[0,5;faction_members;"
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.. F(S("Allow faction access"))
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.. ";" .. (meta:get_int("faction_members") == 1 and
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"true" or "false") .. "]"
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if npp > 8 then
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npp = 8
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end
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end
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for n = 1, #members do
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if i < npp then
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-- show username
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formspec = formspec .. "button[" .. (i % 4 * 2)
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.. "," .. math.floor(i / 4 + 3)
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.. ";1.5,.5;protector_member;" .. F(members[n]) .. "]"
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-- username remove button
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.. "button[" .. (i % 4 * 2 + 1.25) .. ","
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.. math.floor(i / 4 + 3)
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.. ";.75,.5;protector_del_member_" .. F(members[n]) .. ";X]"
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end
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i = i + 1
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end
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if i < npp then
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||||
|
||||
-- user name entry field
|
||||
formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. ","
|
||||
.. (math.floor(i / 4 + 3) + 1 / 3)
|
||||
.. ";1.433,.5;protector_add_member;;]"
|
||||
|
||||
-- username add button
|
||||
.."button[" .. (i % 4 * 2 + 1.25) .. ","
|
||||
.. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]"
|
||||
|
||||
end
|
||||
|
||||
return formspec
|
||||
end
|
||||
|
||||
|
||||
-- check if pos is inside a protected spawn area
|
||||
local inside_spawn = function(pos, radius)
|
||||
|
||||
if protector_spawn <= 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
if pos.x < statspawn.x + radius
|
||||
and pos.x > statspawn.x - radius
|
||||
and pos.y < statspawn.y + radius
|
||||
and pos.y > statspawn.y - radius
|
||||
and pos.z < statspawn.z + radius
|
||||
and pos.z > statspawn.z - radius then
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- show protection message if enabled
|
||||
local show_msg = function(player, msg)
|
||||
|
||||
-- if messages disabled or no player name provided
|
||||
if protector_msg == false or not player or player == "" then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.chat_send_player(player, msg)
|
||||
end
|
||||
|
||||
|
||||
-- Infolevel:
|
||||
-- 0 for no info
|
||||
-- 1 for "This area is owned by <owner> !" if you can't dig
|
||||
-- 2 for "This area is owned by <owner>.
|
||||
-- 3 for checking protector overlaps
|
||||
|
||||
protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
|
||||
|
||||
if not digger or not pos then
|
||||
return false
|
||||
end
|
||||
|
||||
-- protector_bypass privileged users can override protection
|
||||
if infolevel == 1
|
||||
and minetest.check_player_privs(digger, {protection_bypass = true}) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- infolevel 3 is only used to bypass priv check, change to 1 now
|
||||
if infolevel == 3 then infolevel = 1 end
|
||||
|
||||
-- is spawn area protected ?
|
||||
if inside_spawn(pos, protector_spawn) then
|
||||
|
||||
show_msg(digger,
|
||||
S("Spawn @1 has been protected up to a @2 block radius.",
|
||||
minetest.pos_to_string(statspawn), protector_spawn))
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-- find the protector nodes
|
||||
local pos = minetest.find_nodes_in_area(
|
||||
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
|
||||
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
|
||||
{"protector:protect", "protector:protect2", "protector:protect_hidden"})
|
||||
|
||||
local meta, owner, members
|
||||
|
||||
for n = 1, #pos do
|
||||
|
||||
meta = minetest.get_meta(pos[n])
|
||||
owner = meta:get_string("owner") or ""
|
||||
members = meta:get_string("members") or ""
|
||||
|
||||
-- node change and digger isn't owner
|
||||
if infolevel == 1 and owner ~= digger then
|
||||
|
||||
-- and you aren't on the member list
|
||||
if onlyowner or not is_member(meta, digger) then
|
||||
|
||||
show_msg(digger,
|
||||
S("This area is owned by @1", owner) .. "!")
|
||||
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- when using protector as tool, show protector information
|
||||
if infolevel == 2 then
|
||||
|
||||
minetest.chat_send_player(digger,
|
||||
S("This area is owned by @1", owner) .. ".")
|
||||
|
||||
minetest.chat_send_player(digger,
|
||||
S("Protection located at: @1", minetest.pos_to_string(pos[n])))
|
||||
|
||||
if members ~= "" then
|
||||
|
||||
minetest.chat_send_player(digger, S("Members: @1.", members))
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- show when you can build on unprotected area
|
||||
if infolevel == 2 then
|
||||
|
||||
if #pos < 1 then
|
||||
|
||||
minetest.chat_send_player(digger, S("This area is not protected."))
|
||||
end
|
||||
|
||||
minetest.chat_send_player(digger, S("You can build here."))
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
local old_is_protected = minetest.is_protected
|
||||
|
||||
-- check for protected area, return true if protected and digger isn't on list
|
||||
function minetest.is_protected(pos, digger)
|
||||
|
||||
digger = digger or "" -- nil check
|
||||
|
||||
-- is area protected against digger?
|
||||
if not protector.can_dig(protector_radius, pos, digger, false, 1) then
|
||||
|
||||
local player = minetest.get_player_by_name(digger)
|
||||
|
||||
if player and player:is_player() then
|
||||
|
||||
-- hurt player if protection violated
|
||||
if protector_hurt > 0 and player:get_hp() > 0 then
|
||||
|
||||
-- This delay fixes item duplication bug (thanks luk3yx)
|
||||
minetest.after(0.1, function()
|
||||
player:set_hp(player:get_hp() - protector_hurt)
|
||||
end)
|
||||
end
|
||||
|
||||
-- flip player when protection violated
|
||||
if protector_flip then
|
||||
|
||||
-- yaw + 180°
|
||||
local yaw = player:get_look_horizontal() + math.pi
|
||||
|
||||
if yaw > 2 * math.pi then
|
||||
yaw = yaw - 2 * math.pi
|
||||
end
|
||||
|
||||
player:set_look_horizontal(yaw)
|
||||
|
||||
-- invert pitch
|
||||
player:set_look_vertical(-player:get_look_vertical())
|
||||
|
||||
-- if digging below player, move up to avoid falling through hole
|
||||
local pla_pos = player:get_pos()
|
||||
|
||||
if pos.y < pla_pos.y then
|
||||
|
||||
player:set_pos({
|
||||
x = pla_pos.x,
|
||||
y = pla_pos.y + 0.8,
|
||||
z = pla_pos.z
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- otherwise can dig or place
|
||||
return old_is_protected(pos, digger)
|
||||
end
|
||||
|
||||
|
||||
-- make sure protection block doesn't overlap another protector's area
|
||||
local check_overlap = function(itemstack, placer, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pos = pointed_thing.above
|
||||
local name = placer:get_player_name()
|
||||
|
||||
-- make sure protector doesn't overlap onto protected spawn area
|
||||
if inside_spawn(pos, protector_spawn + protector_radius) then
|
||||
|
||||
minetest.chat_send_player(name,
|
||||
S("Spawn @1 has been protected up to a @2 block radius.",
|
||||
minetest.pos_to_string(statspawn), protector_spawn))
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- make sure protector doesn't overlap any other player's area
|
||||
if not protector.can_dig(protector_radius * 2, pos, name, true, 3) then
|
||||
|
||||
minetest.chat_send_player(name,
|
||||
S("Overlaps into above players protected area"))
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- temporary pos store
|
||||
local player_pos = {}
|
||||
|
||||
-- protection node
|
||||
minetest.register_node("protector:protect", {
|
||||
description = S("Protection Block") .. " (" .. S("USE for area check") .. ")",
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"default_stone.png^protector_overlay.png",
|
||||
"default_stone.png^protector_overlay.png",
|
||||
"default_stone.png^protector_overlay.png^protector_logo.png"
|
||||
},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {dig_immediate = 2, unbreakable = 1},
|
||||
is_ground_content = false,
|
||||
paramtype = "light",
|
||||
light_source = 4,
|
||||
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
|
||||
on_place = check_overlap,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("members", "")
|
||||
meta:set_string("infotext",
|
||||
S("Protection (owned by @1)", meta:get_string("owner")))
|
||||
end,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
protector.can_dig(protector_radius, pointed_thing.under,
|
||||
user:get_player_name(), false, 2)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
if meta
|
||||
and protector.can_dig(1, pos, name, true, 1) then
|
||||
|
||||
player_pos[name] = pos
|
||||
|
||||
minetest.show_formspec(name, "protector:node", protector_formspec(meta))
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
|
||||
if minetest.is_protected(pos, puncher:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.add_entity(pos, "protector:display")
|
||||
end,
|
||||
|
||||
can_dig = function(pos, player)
|
||||
|
||||
return player and protector.can_dig(1, pos, player:get_player_name(), true, 1)
|
||||
end,
|
||||
|
||||
on_blast = function() end,
|
||||
|
||||
after_destruct = function(pos, oldnode)
|
||||
local objects = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
for _, v in ipairs(objects) do
|
||||
v:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- default recipe and alternative for MineClone2
|
||||
if protector_recipe then
|
||||
if minetest.registered_items["default:stone"] then
|
||||
minetest.register_craft({
|
||||
output = "protector:protect",
|
||||
recipe = {
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "default:gold_ingot", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
}
|
||||
})
|
||||
else
|
||||
minetest.register_craft({
|
||||
output = "protector:protect",
|
||||
recipe = {
|
||||
{"mcl_core:stone", "mcl_core:stone", "mcl_core:stone"},
|
||||
{"mcl_core:stone", "mcl_core:gold_ingot", "mcl_core:stone"},
|
||||
{"mcl_core:stone", "mcl_core:stone", "mcl_core:stone"},
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- protection logo
|
||||
minetest.register_node("protector:protect2", {
|
||||
description = S("Protection Logo") .. " (" .. S("USE for area check") .. ")",
|
||||
tiles = {"protector_logo.png"},
|
||||
wield_image = "protector_logo.png",
|
||||
inventory_image = "protector_logo.png",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {dig_immediate = 2, unbreakable = 1},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
legacy_wallmounted = true,
|
||||
light_source = 4,
|
||||
drawtype = "nodebox",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
node_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},
|
||||
wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5},
|
||||
wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375},
|
||||
},
|
||||
selection_box = {type = "wallmounted"},
|
||||
|
||||
on_place = check_overlap,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("members", "")
|
||||
meta:set_string("infotext",
|
||||
S("Protection (owned by @1)", meta:get_string("owner")))
|
||||
end,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
protector.can_dig(protector_radius, pointed_thing.under,
|
||||
user:get_player_name(), false, 2)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
if meta
|
||||
and protector.can_dig(1, pos, name, true, 1) then
|
||||
|
||||
player_pos[name] = pos
|
||||
|
||||
minetest.show_formspec(name, "protector:node", protector_formspec(meta))
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
|
||||
if minetest.is_protected(pos, puncher:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.add_entity(pos, "protector:display")
|
||||
end,
|
||||
|
||||
can_dig = function(pos, player)
|
||||
|
||||
return player and protector.can_dig(1, pos, player:get_player_name(), true, 1)
|
||||
end,
|
||||
|
||||
on_blast = function() end,
|
||||
|
||||
after_destruct = function(pos, oldnode)
|
||||
local objects = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
for _, v in ipairs(objects) do
|
||||
v:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- recipes to switch between protectors
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "protector:protect",
|
||||
recipe = {"protector:protect2"}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "protector:protect2",
|
||||
recipe = {"protector:protect"}
|
||||
})
|
||||
|
||||
|
||||
-- check formspec buttons or when name entered
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
if formname ~= "protector:node" then
|
||||
return
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local pos = player_pos[name]
|
||||
|
||||
if not name or not pos then
|
||||
return
|
||||
end
|
||||
|
||||
local add_member_input = fields.protector_add_member
|
||||
|
||||
-- reset formspec until close button pressed
|
||||
if (fields.close_me or fields.quit)
|
||||
and (not add_member_input or add_member_input == "") then
|
||||
player_pos[name] = nil
|
||||
return
|
||||
end
|
||||
|
||||
-- only owner can add names
|
||||
if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then
|
||||
return
|
||||
end
|
||||
|
||||
-- are we adding member to a protection node ? (csm protection)
|
||||
local nod = minetest.get_node(pos).name
|
||||
|
||||
if nod ~= "protector:protect"
|
||||
and nod ~= "protector:protect2" then
|
||||
player_pos[name] = nil
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if not meta then
|
||||
return
|
||||
end
|
||||
|
||||
-- add faction members
|
||||
if factions_available then
|
||||
meta:set_int("faction_members", fields.faction_members == "true" and 1 or 0)
|
||||
end
|
||||
|
||||
-- add member [+]
|
||||
if add_member_input then
|
||||
|
||||
for _, i in pairs(add_member_input:split(" ")) do
|
||||
add_member(meta, i)
|
||||
end
|
||||
end
|
||||
|
||||
-- remove member [x]
|
||||
for field, value in pairs(fields) do
|
||||
|
||||
if string.sub(field, 0,
|
||||
string.len("protector_del_member_")) == "protector_del_member_" then
|
||||
|
||||
del_member(meta,
|
||||
string.sub(field,string.len("protector_del_member_") + 1))
|
||||
end
|
||||
end
|
||||
|
||||
minetest.show_formspec(name, formname, protector_formspec(meta))
|
||||
end)
|
||||
|
||||
|
||||
-- display entity shown when protector node is punched
|
||||
minetest.register_entity("protector:display", {
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "wielditem",
|
||||
-- wielditem seems to be scaled to 1.5 times original node size
|
||||
visual_size = {x = 0.67, y = 0.67},
|
||||
textures = {"protector:display_node"},
|
||||
timer = 0,
|
||||
glow = 10,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
-- remove after set number of seconds
|
||||
if self.timer > protector_show then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Display-zone node, Do NOT place the display as a node,
|
||||
-- it is made to be used as an entity (see above)
|
||||
|
||||
local x = protector_radius
|
||||
minetest.register_node("protector:display_node", {
|
||||
tiles = {"protector_display.png"},
|
||||
use_texture_alpha = true,
|
||||
walkable = false,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- sides
|
||||
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
||||
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
||||
-- top
|
||||
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
-- bottom
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
||||
-- middle (surround protector)
|
||||
{-.55,-.55,-.55, .55,.55,.55},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "regular",
|
||||
},
|
||||
paramtype = "light",
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
||||
drop = "",
|
||||
})
|
||||
|
||||
|
||||
dofile(MP .. "/doors_chest.lua")
|
||||
dofile(MP .. "/pvp.lua")
|
||||
dofile(MP .. "/admin.lua")
|
||||
dofile(MP .. "/tool.lua")
|
||||
dofile(MP .. "/hud.lua")
|
||||
dofile(MP .. "/lucky_block.lua")
|
||||
|
||||
|
||||
-- stop mesecon pistons from pushing protectors
|
||||
if minetest.get_modpath("mesecons_mvps") then
|
||||
mesecon.register_mvps_stopper("protector:protect")
|
||||
mesecon.register_mvps_stopper("protector:protect2")
|
||||
mesecon.register_mvps_stopper("protector:chest")
|
||||
end
|
||||
|
||||
|
||||
print (S("[MOD] Protector Redo loaded"))
|
|
@ -0,0 +1,45 @@
|
|||
|
||||
-- Fallback functions for when `intllib` is not installed.
|
||||
-- Code released under Unlicense <http://unlicense.org>.
|
||||
|
||||
-- Get the latest version of this file at:
|
||||
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
|
||||
|
||||
local function format(str, ...)
|
||||
local args = { ... }
|
||||
local function repl(escape, open, num, close)
|
||||
if escape == "" then
|
||||
local replacement = tostring(args[tonumber(num)])
|
||||
if open == "" then
|
||||
replacement = replacement..close
|
||||
end
|
||||
return replacement
|
||||
else
|
||||
return "@"..open..num..close
|
||||
end
|
||||
end
|
||||
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
|
||||
end
|
||||
|
||||
local gettext, ngettext
|
||||
if minetest.get_modpath("intllib") then
|
||||
if intllib.make_gettext_pair then
|
||||
-- New method using gettext.
|
||||
gettext, ngettext = intllib.make_gettext_pair()
|
||||
else
|
||||
-- Old method using text files.
|
||||
gettext = intllib.Getter()
|
||||
end
|
||||
end
|
||||
|
||||
-- Fill in missing functions.
|
||||
|
||||
gettext = gettext or function(msgid, ...)
|
||||
return format(msgid, ...)
|
||||
end
|
||||
|
||||
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
|
||||
return format(n==1 and msgid or msgid_plural, ...)
|
||||
end
|
||||
|
||||
return gettext, ngettext
|
|
@ -0,0 +1,21 @@
|
|||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 TenPlus1
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
|
@ -0,0 +1,18 @@
|
|||
|
||||
-- add lucky blocks
|
||||
|
||||
if minetest.get_modpath("lucky_block") then
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"dro", {"protector:protect"}, 3},
|
||||
{"dro", {"protector:protect2"}, 3},
|
||||
{"dro", {"protector:door_wood"}, 1},
|
||||
{"dro", {"protector:door_steel"}, 1},
|
||||
{"exp", 5, true},
|
||||
{"dro", {"protector:trapdoor"}, 1},
|
||||
{"dro", {"protector:trapdoor_steel"}, 1},
|
||||
{"dro", {"protector:tool"}, 1},
|
||||
{"dro", {"protector:chest"}, 1},
|
||||
{"exp"},
|
||||
})
|
||||
end
|
|
@ -0,0 +1,72 @@
|
|||
|
||||
local S = protector.intllib
|
||||
|
||||
-- get static spawn position
|
||||
local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
|
||||
or {x = 0, y = 2, z = 0}
|
||||
|
||||
-- is spawn protected
|
||||
local protector_spawn = tonumber(minetest.settings:get("protector_spawn")
|
||||
or minetest.settings:get("protector_pvp_spawn")) or 0
|
||||
|
||||
-- is night-only pvp enabled
|
||||
local protector_night_pvp = minetest.settings:get_bool("protector_night_pvp")
|
||||
|
||||
-- disables PVP in your own protected areas
|
||||
if minetest.settings:get_bool("enable_pvp")
|
||||
and minetest.settings:get_bool("protector_pvp") then
|
||||
|
||||
if minetest.register_on_punchplayer then
|
||||
|
||||
minetest.register_on_punchplayer(function(player, hitter,
|
||||
time_from_last_punch, tool_capabilities, dir, damage)
|
||||
|
||||
if not player
|
||||
or not hitter then
|
||||
print(S("[Protector] on_punchplayer called with nil objects"))
|
||||
end
|
||||
|
||||
if not hitter:is_player() then
|
||||
return false
|
||||
end
|
||||
|
||||
-- no pvp at spawn area
|
||||
local pos = player:get_pos()
|
||||
|
||||
if pos.x < statspawn.x + protector_spawn
|
||||
and pos.x > statspawn.x - protector_spawn
|
||||
and pos.y < statspawn.y + protector_spawn
|
||||
and pos.y > statspawn.y - protector_spawn
|
||||
and pos.z < statspawn.z + protector_spawn
|
||||
and pos.z > statspawn.z - protector_spawn then
|
||||
return true
|
||||
end
|
||||
|
||||
-- do we enable pvp at night time only ?
|
||||
if protector_night_pvp then
|
||||
|
||||
-- get time of day
|
||||
local tod = minetest.get_timeofday() or 0
|
||||
|
||||
if tod > 0.2 and tod < 0.8 then
|
||||
--
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- is player being punched inside a protected area ?
|
||||
if minetest.is_protected(pos, hitter:get_player_name()) then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
|
||||
end)
|
||||
else
|
||||
print(S("[Protector] pvp_protect not active, update your version of Minetest"))
|
||||
|
||||
end
|
||||
else
|
||||
print(S("[Protector] pvp_protect is disabled"))
|
||||
end
|
|
@ -0,0 +1,32 @@
|
|||
# Size of protected area around protection node limiting player interaction
|
||||
protector_radius (Protector Radius [max 22]) int 5
|
||||
|
||||
# Flips player around when accessing protected area to stop lag griefing
|
||||
protector_flip (Protector Flip) bool false
|
||||
|
||||
# Hurts player by amount entered when accessing protected area, 0 to disable
|
||||
protector_hurt (Protector Hurt) int 0
|
||||
|
||||
# Sets a protected area around spawn by node radius given
|
||||
protector_spawn (Protector Spawn) int 0
|
||||
|
||||
# Enables PVP inside of protected areas
|
||||
protector_pvp (Protector PVP) bool false
|
||||
|
||||
# When true will allow PVP inside protected spawn area
|
||||
protector_pvp_spawn (Protector PVP Spawn) int 0
|
||||
|
||||
# When true will allow PVP inside all protected areas at night time only
|
||||
protector_night_pvp (Protector Night PVP) bool false
|
||||
|
||||
# Interval in seconds that protection field is shown
|
||||
protector_show_interval (Protector Show Interval) int 5
|
||||
|
||||
# Interval in seconds that HUD ownership text is updated, 0 to disable
|
||||
protector_hud_interval (Protector HUD Interval) int 5
|
||||
|
||||
# Enables craft recipe for protection block
|
||||
protector_recipe (Enable Protector recipe) bool true
|
||||
|
||||
# Enables protection messages in player chat
|
||||
protector_msg (Enable Protector Messages) bool true
|
Loading…
Reference in New Issue