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Author SHA1 Message Date
Zughy e1ea505ca3 Add offset as parameter for panels and adjust sub-elements offset accordingly 2021-03-03 13:53:59 +01:00
Zughy c0268247fe Actually update panel non-sub elems (position, bg, title and title_color) 2021-02-22 23:01:42 +01:00
Zughy 0b63551489 DOCS: add/remove sub-elem 2020-11-29 00:35:23 +01:00
Zughy 4efc15ccf7 Version bump (2.1.0) 2020-11-29 00:21:35 +01:00
Zughy ba06bf799b DOCS updated 2020-11-29 00:21:18 +01:00
3 changed files with 80 additions and 10 deletions

16
DOCS.md
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@ -6,20 +6,21 @@ A panel is a custom object made of 2 HUD elements, the title and the background,
### 1.1. Declaration
To declare a new panel, simply do
`local panel = Panel:new({parameters})`
`local panel = Panel:new(name, {parameters})`
The parameters it takes are the following:
* `name`: required. The panel name. Used to retrieve it via `panel_lib.get_panel(player_name, panel_name)`.
* `player`: required. The player to assign the panel to
* `position`: the panel position (as in any other HUD)
* `alignment`: same
* `offset`: same
* `bg`: the picture to put in the background
* `bg_scale`: its scaling
* `title`: the default text
* `title`: the default text. Default is empty (`""`)
* `title_size`: (table) as a multiplier, where Y is not considered. Ie. `{ x = 2}` will double up the font size
* `title_alignment`
* `title_offset`
* `title_offset`: if `offset` is declared already, it'll add/subtract the two values
* `title_color`
* `visible`: (bool) whether the panel is visible right after its creation. Default is `true`
* `sub_img_elems`: (table) whatever image to add to the panel
* `sub_txt_elems`: (table) whatever text to add to the panel
@ -39,9 +40,9 @@ Install it as any other mod `¯\_(ツ)_/¯`
* `new({params})`: creates a new panel
* `show()`: makes the panel appear
* `hide()`: makes the panel disappear (but it's still assigned to the player)
* `is_shown()`: whether the panel is currently displayed
* `is_visible()`: whether the panel is currently displayed
* `remove()`: deletes it
* `update(panel_params, txt_elems, img_elems)`: updates only the mentioned parameters. For instance, calling
* `update(panel_params, txt_elems, img_elems)`: updates only the mentioned parameters. Beware: `panel_params` only supports a few. They are `position`, `bg`, `title` and `title_color`.For instance, calling
```
panel:update(nil, nil, {my_custom_img = {
@ -50,6 +51,9 @@ panel:update(nil, nil, {my_custom_img = {
```
updates just the text of the sub-element `my_custom_img`.
* `add_sub_elem(type, name, HUD_elem)`: adds a sub-element at runtime. `type` must be either `text` or `image`. `HUD_elem` is the table representing the HUD
* `remove_sub_elem(name)`: removes a sub-element at runtime
## 2.2 Getters
* `panel_lib.get_panel(player_name, panel_name)`: obtains the panel associated with a player

72
api.lua
View File

@ -19,6 +19,7 @@ Panel = {
position = { x = 1, y = 0.5 },
scale = { x = 1, y = 1 },
alignment = { x = -1, y = 0 },
offset = {x = 0, y = 0},
text = "panel_bg.png",
},
title_def = {
@ -75,6 +76,11 @@ function Panel:new(name, def)
panel.background_def.alignment = def.alignment
end
if def.offset then
panel.background_def.offset = def.offset
panel.title_def.offset = def.offset
end
if def.bg then
panel.background_def.text = def.bg
end
@ -92,7 +98,11 @@ function Panel:new(name, def)
end
if def.title_offset then
panel.title_def.offset = def.title_offset
if not def.offset then
panel.title_def.offset = def.title_offset
else
panel.title_def.offset = {x = panel.title_def.offset.x + (def.title_offset.x or 0), y = panel.title_def.offset.y + (def.title_offset.y or 0)}
end
end
if def.title_color then
@ -192,8 +202,55 @@ end
function Panel:update(def, txt_elems, img_elems)
if def ~= nil then
local player = minetest.get_player_by_name(self.player_name)
for k, v in pairs(def) do
self[k] = v
-- aggiorno eventuale posizione, che tratto a parte perché influisce sia su sfondo che titolo,
-- influenzando anche tutti i sottoelementi del pannello
if k == "position" then
self.background_def.position = v
self.title_def.position = v
for _, elem in pairs(self.sub_img_elems) do
local HUD_ID = self.hud_id[elem]
player:hud_change(HUD_ID, k, v)
end
for _, elem in pairs(self.sub_txt_elems) do
local HUD_ID = self.hud_id[elem]
player:hud_change(HUD_ID, k, v)
end
player:hud_change(self.hud_id.bg_hud_id, k, v)
player:hud_change(self.hud_id.text_hud_id, k, v)
-- aggiorno eventuale sfondo
elseif k == "bg" then
self.hud_text.bg_hud_txt = v
self.background_def.text = v
if self.is_visible then
player:hud_change(self.hud_id.bg_hud_id, "text", v)
end
-- aggiorno eventuali proprietà titolo
elseif k == "title" or k == "title_color" then
if k == "title" then
self.hud_text.text_hud_txt = v
self.title_def.text = v
if self.is_visible then
player:hud_change(self.hud_id.text_hud_id, "text", v)
end
else
self.title_def.number = v
player:hud_change(self.hud_id.text_hud_id, "number", v)
end
else
error("[PANEL_LIB] Invalid or unsupported element type, check DOCS and spelling")
return
end
end
end
@ -315,6 +372,11 @@ function add_sub_elem(panel, type, name, HUD_elem)
-- l'utente a modificare gli offset se vuole spostare gli elementi
panel[name].position = mould.position
-- se il pannello ha gli offset personalizzati e il sottoelemento pure, li sommo
if HUD_elem.offset and (panel.background_def.offset.x ~= 0 or panel.background_def.offset.y ~= 0) then
panel[name].offset = {x = panel.background_def.offset.x + (HUD_elem.offset.x or 0), y = panel.background_def.offset.y + (HUD_elem.offset.y or 0)}
end
-- mostro l'elemento se il pannello era già visibile
panel[name].text = panel:is_visible() and panel[name].text or ""
@ -330,7 +392,11 @@ function update_sub_elems(panel, elems)
for elem, _ in pairs(elems) do
for k, v in pairs(elems[elem]) do
panel[elem][k] = v
if k == "offset" and (panel.background_def.offset.x ~= 0 or panel.background_def.offset.y ~= 0) then
panel[elem][k] = { x = panel.background_def.offset.x + (v.x or 0), y = panel.background_def.offset.y + (v.y or 0)}
else
panel[elem][k] = v
end
if k == "text" then
panel.hud_text[elem] = v

View File

@ -1,5 +1,5 @@
panel_lib = {}
local version = "2.1.0-dev"
local version = "2.1.0"
dofile(minetest.get_modpath("panel_lib") .. "/api.lua")