give the inventory formspec a background and make the armor tab have a 3d model
parent
ef08020c9a
commit
aafae6b744
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@ -34,7 +34,8 @@ armor = {
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elements = {"head", "torso", "legs", "feet"},
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elements = {"head", "torso", "legs", "feet"},
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physics = {"jump", "speed", "gravity"},
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physics = {"jump", "speed", "gravity"},
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attributes = {"heal", "fire", "water"},
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attributes = {"heal", "fire", "water"},
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formspec = "image[2.5,0;2,4;armor_preview]"..
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formspec = "model[2.5,0;2,4;armor_preview]" ..
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-- "image[2.5,0;2,4;armor_preview]"..
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default.gui_bg..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_bg_img..
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default.gui_slots..
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default.gui_slots..
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@ -525,7 +526,20 @@ armor.get_armor_formspec = function(self, name, listring)
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formspec = formspec.."listring[current_player;main]"..
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formspec = formspec.."listring[current_player;main]"..
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"listring[detached:"..name.."_armor;armor]"
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"listring[detached:"..name.."_armor;armor]"
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end
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end
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formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
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-- formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
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local player = minetest.get_player_by_name(name)
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local anim = player:get_local_animation()
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local player_model = table.concat({
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"player_model_"..name,
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player:get_properties().mesh,
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table.concat(player:get_properties().textures,","),
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table.concat({0,-150},","),
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"false",
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"true",
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table.concat({anim.x,anim.y},","),
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"30"
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},";")
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formspec = formspec:gsub("armor_preview",player_model)
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formspec = formspec:gsub("armor_level", armor.def[name].level)
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formspec = formspec:gsub("armor_level", armor.def[name].level)
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for _, attr in pairs(self.attributes) do
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for _, attr in pairs(self.attributes) do
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formspec = formspec:gsub("armor_attr_"..attr, armor.def[name][attr])
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formspec = formspec:gsub("armor_attr_"..attr, armor.def[name][attr])
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@ -35,7 +35,6 @@ function sfinv.get_nav_fs(player, context, nav, current_idx)
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return ""
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return ""
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end
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end
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end
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end
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local theme_inv = [[
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local theme_inv = [[
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image[0,5.2;1,1;gui_hb_bg.png]
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image[0,5.2;1,1;gui_hb_bg.png]
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image[1,5.2;1,1;gui_hb_bg.png]
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image[1,5.2;1,1;gui_hb_bg.png]
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@ -52,6 +51,7 @@ local theme_inv = [[
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function sfinv.make_formspec(player, context, content, show_inv, size)
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function sfinv.make_formspec(player, context, content, show_inv, size)
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local tmp = {
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local tmp = {
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size or "size[8,9.1]",
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size or "size[8,9.1]",
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"background9[-2,-2;12,13.1;sfinv_bg.png;false;64,96]",
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sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
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sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
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show_inv and theme_inv or "",
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show_inv and theme_inv or "",
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content
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content
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@ -7,8 +7,10 @@ local S = minetest.get_translator("sfinv")
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sfinv.register_page("sfinv:crafting", {
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sfinv.register_page("sfinv:crafting", {
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title = S("Crafting"),
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title = S("Crafting"),
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icon = "crafting_icon.png",
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get = function(self, player, context)
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get = function(self, player, context)
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return sfinv.make_formspec(player, context, [[
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return sfinv.make_formspec(player, context, [[
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style_type[list;size=1,spacing=.5]
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list[current_player;craft;1.75,0.5;3,3;]
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list[current_player;craft;1.75,0.5;3,3;]
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list[current_player;craftpreview;5.75,1.5;1,1;]
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list[current_player;craftpreview;5.75,1.5;1,1;]
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image[4.75,1.5;1,1;sfinv_crafting_arrow.png]
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image[4.75,1.5;1,1;sfinv_crafting_arrow.png]
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