fix some bugs with cleaner and xpanes
parent
b7a24aec2a
commit
54b9cd4a77
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@ -116,7 +116,7 @@ function xpanes.register_pane(name, def)
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groups = flatgroups,
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groups = flatgroups,
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drop = "xpanes:" .. name .. "_flat",
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drop = "xpanes:" .. name .. "_flat",
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sounds = def.sounds,
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sounds = def.sounds,
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use_texture_alpha = def.use_texture_alpha or "opaque",
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use_texture_alpha = def.use_texture_alpha and "blend" or "clip",
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}},
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fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}},
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@ -145,7 +145,7 @@ function xpanes.register_pane(name, def)
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groups = groups,
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groups = groups,
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drop = "xpanes:" .. name .. "_flat",
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drop = "xpanes:" .. name .. "_flat",
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sounds = def.sounds,
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sounds = def.sounds,
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use_texture_alpha = def.use_texture_alpha or "clip",
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use_texture_alpha = def.use_texture_alpha and "blend" or "clip",
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node_box = {
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node_box = {
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type = "connected",
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type = "connected",
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fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}},
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fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}},
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@ -168,7 +168,6 @@ xpanes.register_pane("pane", {
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textures = {"default_glass.png", "", "xpanes_edge.png"},
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textures = {"default_glass.png", "", "xpanes_edge.png"},
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inventory_image = "default_glass.png",
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inventory_image = "default_glass.png",
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wield_image = "default_glass.png",
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wield_image = "default_glass.png",
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use_texture_alpha = "clip",
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3},
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groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3},
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recipe = {
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recipe = {
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@ -228,6 +227,8 @@ if minetest.get_modpath("doors") then
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sounds = default.node_sound_metal_defaults(),
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sounds = default.node_sound_metal_defaults(),
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sound_open = "xpanes_steel_bar_door_open",
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sound_open = "xpanes_steel_bar_door_open",
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sound_close = "xpanes_steel_bar_door_close",
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sound_close = "xpanes_steel_bar_door_close",
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gain_open = 0.15,
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gain_close = 0.13,
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recipe = {
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recipe = {
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{"xpanes:bar_flat", "xpanes:bar_flat"},
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{"xpanes:bar_flat", "xpanes:bar_flat"},
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{"xpanes:bar_flat", "xpanes:bar_flat"},
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{"xpanes:bar_flat", "xpanes:bar_flat"},
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@ -246,6 +247,8 @@ if minetest.get_modpath("doors") then
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sounds = default.node_sound_metal_defaults(),
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sounds = default.node_sound_metal_defaults(),
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sound_open = "xpanes_steel_bar_door_open",
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sound_open = "xpanes_steel_bar_door_open",
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sound_close = "xpanes_steel_bar_door_close",
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sound_close = "xpanes_steel_bar_door_close",
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gain_open = 0.15,
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gain_close = 0.13,
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -0,0 +1,6 @@
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# textdomain: xpanes
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Glass Pane=Vitra Vitraĵo
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Obsidian Glass Pane=Obsidiana Vitra Vitraĵo
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Steel Bars=Ŝtalaj Baraĵoj
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Steel Bar Door=Ŝtala Baraĵa Pordo
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Steel Bar Trapdoor=Ŝtala Baraĵa Plankpordo
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@ -1,6 +1,6 @@
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# textdomain: xpanes
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# textdomain: xpanes
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Glass Pane=Pannello di vetro
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Glass Pane=Pannello di vetro
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Obsidian Glass Pane=Pannello di vetro d'ossidiana
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Obsidian Glass Pane=Pannello di vetro d'ossidiana
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Steel Bars=Sbarre d'acciaio
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Steel Bars=Sbarre d'acciaio
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Steel Bar Door=Porta con sbarre d'acciaio
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Steel Bar Door=Porta con sbarre d'acciaio
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Steel Bar Trapdoor=Botola con sbarre d'acciaio
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Steel Bar Trapdoor=Botola con sbarre d'acciaio
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@ -0,0 +1,6 @@
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# textdomain: xpanes
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Glass Pane=板ガラス
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Obsidian Glass Pane=黒曜石の板ガラス
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Steel Bars=鉄棒の柵
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Steel Bar Door=鉄棒のドア
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Steel Bar Trapdoor=鉄棒のトラップドア
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@ -0,0 +1,6 @@
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# textdomain: xpanes
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Glass Pane=lo blaci plita
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Obsidian Glass Pane=lo je'erma'ablaci blaci plita
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Steel Bars=lo gasta garna
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Steel Bar Door=lo gasta garna vrogai
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Steel Bar Trapdoor=lo gasta garna lolvrogai
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@ -0,0 +1,6 @@
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# textdomain: xpanes
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Glass Pane=Szyba
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Obsidian Glass Pane=Obsydianowa szyba
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Steel Bars=Stalowe kraty
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Steel Bar Door=Drzwi ze stalowych krat
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Steel Bar Trapdoor=Właz ze stalowych krat
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@ -0,0 +1,6 @@
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# textdomain: xpanes
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Glass Pane=Painel de Vidro
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Obsidian Glass Pane=Painel de Vidro de Obsidiana
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Steel Bars=Barras de Aço
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Steel Bar Door=Porta de Barras de Aço
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Steel Bar Trapdoor=Alçapão de Barras de Aço
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@ -1,6 +0,0 @@
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# textdomain: xpanes
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Glass Pane=Glasruta
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Obsidian Glass Pane=Obsidian Glasruta
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Steel Bars=Stålgaller
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Steel Bar Door=Stålgallers Dörr
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Steel Bar Trapdoor=Stålgallers Fallucka
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@ -0,0 +1,6 @@
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# textdomain: xpanes
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Glass Pane=Tabuľa skla
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Obsidian Glass Pane=Tabuľa obsidiánového skla
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Steel Bars=Oceľové mreže
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Steel Bar Door=Dvere z oceľových mreží
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Steel Bar Trapdoor=Padajúce dvere z oceľových mreží
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@ -0,0 +1,6 @@
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# textdomain: xpanes
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Glass Pane=Glasruta
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Obsidian Glass Pane=Obsidianglasruta
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Steel Bars=Stålgaller
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Steel Bar Door=Stålgallerdörr
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Steel Bar Trapdoor=Stålgallerfallucka
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@ -0,0 +1,6 @@
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# textdomain: xpanes
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Glass Pane=Скляна Панель
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Obsidian Glass Pane=Скляна Панель З Обсидіану
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Steel Bars=Сталева Решітка
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Steel Bar Door=Сталеві Двері З Решіткою
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Steel Bar Trapdoor=Сталевий Люк З Решіткою
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@ -53,8 +53,8 @@ local function clean()
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for j = 1, #objs do
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for j = 1, #objs do
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local obj = objs[j]
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local obj = objs[j]
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if not obj:is_player() then
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if not obj:is_player() then
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local entname = obj:get_luaentity().name
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local ent = obj:get_luaentity()
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if not minetest.registered_entities[entname] then
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if not (ent) or not ( minetest.registered_entities[ent.name] ) then
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obj:remove()
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obj:remove()
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end
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end
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end
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end
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