115 lines
3.8 KiB
Lua
115 lines
3.8 KiB
Lua
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local bookshelf_formspec =
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"size[8,7;]" ..
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"list[context;books;0,0.3;8,2;]" ..
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"list[current_player;main;0,2.85;8,1;]" ..
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"list[current_player;main;0,4.08;8,3;8]" ..
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"listring[context;books]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,2.85)
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local function update_bookshelf(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local invlist = inv:get_list("books")
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local formspec = bookshelf_formspec
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-- Inventory slots overlay
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local bx, by = 0, 0.3
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local n_written, n_empty = 0, 0
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for i = 1, 16 do
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if i == 9 then
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bx = 0
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by = by + 1
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end
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local stack = invlist[i]
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if stack:is_empty() then
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formspec = formspec ..
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"image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
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else
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local metatable = stack:get_meta():to_table() or {}
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if metatable.fields and metatable.fields.text then
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n_written = n_written + stack:get_count()
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else
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n_empty = n_empty + stack:get_count()
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end
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end
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bx = bx + 1
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end
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meta:set_string("formspec", formspec)
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if n_written + n_empty == 0 then
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meta:set_string("infotext", "Empty Library Bookshelf")
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else
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meta:set_string("infotext", "Library Bookshelf", n_written, n_empty)
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end
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end
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minetest.register_node("library:bookshelf", {
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description = "Library Bookshelf",
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
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"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("books", 8 * 2)
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update_bookshelf(pos)
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end,
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can_dig = function(pos,player)
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("books")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack,player)
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if minetest.get_item_group(stack:get_name(), "book") ~= 0 and (has or not(minetest.is_protected(pos, player:get_player_name())))then
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return stack:get_count()
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end
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return 0
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local has, missing = minetest.check_player_privs(player:get_player_name(), {areas = true})
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if has or not(minetest.is_protected(pos, player:get_player_name())) then
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return count
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else return 0
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end
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end,
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--if players own the area or have areas, then return 1 (to manage inv), else return -1 (to give infinite books)
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local has, missing = minetest.check_player_privs(player:get_player_name(), {areas = true})
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if has or not(minetest.is_protected(pos, player:get_player_name())) then
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return stack:get_count()
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end
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return -1
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in library bookshelf at " .. minetest.pos_to_string(pos))
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update_bookshelf(pos)
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" puts stuff to library bookshelf at " .. minetest.pos_to_string(pos))
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update_bookshelf(pos)
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from library bookshelf at " .. minetest.pos_to_string(pos))
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update_bookshelf(pos)
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end,
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on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "books", drops)
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drops[#drops+1] = "default:bookshelf"
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minetest.remove_node(pos)
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return drops
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end,
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}) |