2015-09-01 15:10:29 +02:00

39 lines
1.1 KiB
Lua

------------------------
-- Mapgeneration Stuff
--
minetest.set_mapgen_params({mgname = "singlenode"})
minetest.register_on_generated(function(minp, maxp, seed)
-- Set up voxel manip
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local a = VoxelArea:new{
MinEdge={x=emin.x, y=emin.y, z=emin.z},
MaxEdge={x=emax.x, y=emax.y, z=emax.z},
}
local data = vm:get_data()
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
for y = minp.y, maxp.y do
if y == tonumber(minetest.setting_get("bottom_layout")) then
local vi = a:index(x,y,z)
data[vi] = minetest.get_content_id("default:block_die")
end
if y == 0 and x == 0 and z == 0 then
local vi = a:index(x,y,z)
data[vi] = minetest.get_content_id("default:stone")
end
end
end
end
vm:calc_lighting()
vm:update_liquids()
vm:set_data(data)
vm:write_to_map(data)
end)
-- Aliases to make the engine happy
minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_river_water_source", "air")