104 lines
2.8 KiB
Lua
104 lines
2.8 KiB
Lua
-- mods/default/functions.lua
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--
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-- Sounds
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--
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function default.node_sound_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="", gain=1.0}
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table.dug = table.dug or
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{name="default_dug_node", gain=0.25}
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table.place = table.place or
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{name="default_place_node_hard", gain=1.0}
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return table
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end
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function default.node_sound_stone_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_hard_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_hard_footstep", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_dirt_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_dirt_footstep", gain=1.0}
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table.dug = table.dug or
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{name="default_dirt_footstep", gain=1.5}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_sand_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_sand_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_sand_footstep", gain=1.0}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_wood_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_wood_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_wood_footstep", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_leaves_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_grass_footstep", gain=0.35}
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table.dug = table.dug or
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{name="default_grass_footstep", gain=0.85}
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=0.4}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_glass_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_glass_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_break_glass", gain=1.0}
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default.node_sound_defaults(table)
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return table
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end
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--
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-- Legacy
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--
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function default.spawn_falling_node(p, nodename)
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spawn_falling_node(p, nodename)
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end
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-- Horrible crap to support old code
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-- Don't use this and never do what this does, it's completely wrong!
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-- (More specifically, the client and the C++ code doesn't get the group)
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function default.register_falling_node(nodename, texture)
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minetest.log("error", debug.traceback())
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minetest.log('error', "WARNING: default.register_falling_node is deprecated")
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if minetest.registered_nodes[nodename] then
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minetest.registered_nodes[nodename].groups.falling_node = 1
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end
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end
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