server-minetestforfun-creative/mods/xdecor/worktable.lua

250 lines
7.5 KiB
Lua
Executable File

local worktable = {}
local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
local material = {
"wood", "junglewood", "pine_wood", "acacia_wood",
"tree", "jungletree", "pine_tree", "acacia_tree",
"cobble", "mossycobble", "desert_cobble",
"stone", "sandstone", "desert_stone", "obsidian",
"stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
"coalblock", "copperblock", "steelblock", "goldblock",
"bronzeblock", "mese", "diamondblock",
"brick", "cactus", "ice", "meselamp",
"glass", "obsidian_glass"
}
local def = { -- Node name, nodebox shape.
{"nanoslab", {-.5,-.5,-.5,0,-.4375,0}},
{"micropanel", {-.5,-.5,-.5,.5,-.4375,0}},
{"microslab", {-.5,-.5,-.5,.5,-.4375,.5}},
{"thinstair", {{-.5,-.0625,-.5,.5,0,0},{-.5,.4375,0,.5,.5,.5}}},
{"cube", {-.5,-.5,0,0,0,.5}},
{"panel", {-.5,-.5,-.5,.5,0,0}},
{"slab", {-.5,-.5,-.5,.5,0,.5}},
{"doublepanel", {{-.5,-.5,-.5,.5,0,0},{-.5,0,0,.5,.5,.5}}},
{"halfstair", {{-.5,-.5,-.5,0,0,.5},{-.5,0,0,0,.5,.5}}},
{"outerstair", {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}},
{"stair", {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}},
{"innerstair", {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
}
function worktable.crafting(pos)
local meta = minetest.get_meta(pos)
return "size[8,7;]"..xbg..
"list[current_player;main;0,3.3;8,4;]"..
"image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[current_player;craft;2,0;3,3;]"..
"list[current_player;craftpreview;6,1;1,1;]"
end
function worktable.storage(pos)
local inv = minetest.get_meta(pos):get_inventory()
local f = "size[8,7]"..xbg..
"list[context;storage;0,0;8,2;]list[current_player;main;0,3.25;8,4;]"
inv:set_size("storage", 8*2)
return f
end
function worktable.construct(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("forms", 4*3)
inv:set_size("input", 1)
inv:set_size("tool", 1)
inv:set_size("hammer", 1)
local formspec = "size[8,7;]"..xbg..
"list[context;forms;4,0;4,3;]" ..
"label[0.95,1.23;Cut]box[-0.05,1;2.05,0.9;#555555]"..
"image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"label[0.95,2.23;Repair]box[-0.05,2;2.05,0.9;#555555]"..
"image[0,1;1,1;xdecor_saw.png]image[0,2;1,1;xdecor_anvil.png]"..
"image[3,2;1,1;hammer_layout.png]"..
"list[current_name;input;2,1;1,1;]"..
"list[current_name;tool;2,2;1,1;]list[current_name;hammer;3,2;1,1;]"..
"button[0,0;2,1;craft;Crafting]"..
"button[2,0;2,1;storage;Storage]"..
"list[current_player;main;0,3.25;8,4;]"
meta:set_string("formspec", formspec)
meta:set_string("infotext", "Work Table")
end
function worktable.fields(pos, _, fields, sender)
local player = sender:get_player_name()
local inv = minetest.get_meta(pos):get_inventory()
if fields.storage then
minetest.show_formspec(player, "", worktable.storage(pos))
end
if fields.craft then
minetest.show_formspec(player, "", worktable.crafting(pos))
end
end
function worktable.dig(pos, _)
local inv = minetest.get_meta(pos):get_inventory()
if not inv:is_empty("input") or not inv:is_empty("hammer") or not
inv:is_empty("tool") or not inv:is_empty("storage") then
return false
end
return true
end
function worktable.put(_, listname, _, stack, _)
local stn = stack:get_name()
local count = stack:get_count()
local mat = table.concat(material)
if listname == "forms" then return 0 end
if listname == "input" then
if stn:find("default:") and mat:match(stn:sub(9)) then return count end
return 0
end
if listname == "hammer" then
if stn ~= "xdecor:hammer" then return 0 end
end
if listname == "tool" then
local tdef = minetest.registered_tools[stn]
local twear = stack:get_wear()
if not (tdef and twear > 0) then return 0 end
end
return count
end
function worktable.take(_, listname, _, stack, _)
if listname == "forms" then return -1 end
return stack:get_count()
end
function worktable.move(_, from_list, _, to_list, _, count, _)
if from_list == "storage" and to_list == "storage" then
return count else return 0 end
end
local function anz(n)
if n == "nanoslab" or n == "micropanel" then return 16
elseif n == "microslab" or n == "thinstair" then return 8
elseif n == "panel" or n == "cube" then return 4
elseif n == "slab" or n == "halfstair" or n == "doublepanel" then return 2
else return 1 end
end
local function update_inventory(inv, inputstack)
if inv:is_empty("input") then inv:set_list("forms", {}) return end
local output = {}
for _, n in pairs(def) do
local mat = inputstack:get_name():match("%a+:(.+)")
local input = inv:get_stack("input", 1)
local count = math.min(anz(n[1]) * input:get_count(), inputstack:get_stack_max())
output[#output+1] = string.format("xdecor:%s_%s %d", n[1], mat, count)
end
inv:set_list("forms", output)
end
function worktable.on_put(pos, listname, _, stack, _)
if listname == "input" then
local inv = minetest.get_meta(pos):get_inventory()
update_inventory(inv, stack)
end
end
function worktable.on_take(pos, listname, _, stack, _)
local inv = minetest.get_meta(pos):get_inventory()
if listname == "input" then
update_inventory(inv, stack)
elseif listname == "forms" then
local nodebox = stack:get_name():match("%a+:(%a+)_%a+")
local inputstack = inv:get_stack("input", 1)
inputstack:take_item(math.ceil(stack:get_count() / anz(nodebox)))
inv:set_stack("input", 1, inputstack)
update_inventory(inv, inputstack)
end
end
xdecor.register("worktable", {
description = "Work Table",
groups = {cracky=2, choppy=2},
sounds = default.node_sound_wood_defaults(),
tiles = {
"xdecor_worktable_top.png", "xdecor_worktable_top.png",
"xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
"xdecor_worktable_front.png", "xdecor_worktable_front.png"
},
can_dig = worktable.dig,
on_construct = worktable.construct,
on_receive_fields = worktable.fields,
on_metadata_inventory_put = worktable.on_put,
on_metadata_inventory_take = worktable.on_take,
allow_metadata_inventory_put = worktable.put,
allow_metadata_inventory_take = worktable.take,
allow_metadata_inventory_move = worktable.move
})
local function description(m, w)
local d = m:gsub("%W", "")
return d:gsub("^%l", string.upper).." "..w:gsub("^%l", string.upper)
end
local function groups(m)
if m:find("tree") or m:find("wood") or m == "cactus" then
return {choppy=3, not_in_creative_inventory=1}
end
return {cracky=3, not_in_creative_inventory=1}
end
local function shady(w)
if w == "stair" or w == "slab" or w == "innerstair" or
w == "outerstair" then return false end
return true
end
local function tiles(m, ndef)
if m:find("glass") then return {"default_"..m..".png"} end
return ndef.tiles
end
for n = 1, #def do
for m = 1, #material do
local w, x = def[n], material[m]
local nodename = "default:"..x
local ndef = minetest.registered_nodes[nodename]
if not ndef then break end
xdecor.register(w[1].."_"..x, {
description = description(x, w[1]),
light_source = ndef.light_source,
sounds = ndef.sounds,
tiles = tiles(x, ndef),
groups = groups(x),
node_box = {type = "fixed", fixed = w[2]},
sunlight_propagates = shady(w[1]),
on_place = minetest.rotate_node
})
end
end
minetest.register_abm({
nodenames = {"xdecor:worktable"},
interval = 3, chance = 1,
action = function(pos, _, _, _)
local inv = minetest.get_meta(pos):get_inventory()
local tool = inv:get_stack("tool", 1)
local hammer = inv:get_stack("hammer", 1)
local wear = tool:get_wear()
if tool:is_empty() or hammer:is_empty() or wear == 0 then return end
-- Wear : 0-65535 0 = new condition.
tool:add_wear(-500)
hammer:add_wear(250)
inv:set_stack("tool", 1, tool)
inv:set_stack("hammer", 1, hammer)
end
})