Update of MinetestForFun Game Creative (from Classic)

master
LeMagnesium 2016-02-25 13:30:11 +01:00
parent 3c2783fe67
commit c522ae4ac2
40 changed files with 696 additions and 268 deletions

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@ -1 +1 @@
name = MinetestForFun CREATIVE
name = MinetestForFun Game Creative

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@ -1,2 +1,3 @@
# Enable jungles on new worlds, disable biome blend and mud flow (faster, looks better).
mgv6_spflags = jungles, nobiomeblend, nomudflow
disable_fire = true

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@ -9,8 +9,7 @@
# 0 to disable
#share_bones_time = 1200
# Whether standard fire should be disabled ('basic flame' nodes will disappear)
# 'permanent flame' nodes will remain with either setting
# Whether fire should be disabled (all fire nodes will instantly disappear)
#disable_fire = false
# Whether steel tools, torches and cobblestone should be given to new players

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@ -183,6 +183,11 @@ end)
-- respawn player at bed if enabled and valid position is found
minetest.register_on_respawnplayer(function(player)
--MFF DEBUT crabman(8/01/2016 ) respawn player in special area(event) if a spawn is set.
if ((minetest.get_modpath("areas") ~= nil) and (areas:onRespawn(player))) then
return true
end
if not enable_respawn then
return false
end

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@ -1,11 +1,16 @@
-- minetest/creative/init.lua
creative_inventory = {}
creative_inventory.creative_inventory_size = 0
-- Create detached creative inventory after loading all mods
minetest.after(0, function()
local inv = minetest.create_detached_inventory("creative", {
creative_inventory.init_creative_inventory = function(player)
local player_name = player:get_player_name()
creative_inventory[player_name] = {}
creative_inventory[player_name].size = 0
creative_inventory[player_name].filter = nil
creative_inventory[player_name].start_i = 1
local inv = minetest.create_detached_inventory("creative_" .. player_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if minetest.setting_getbool("creative_mode") then
return count
@ -35,19 +40,41 @@ minetest.after(0, function()
end
end,
})
creative_inventory.update(player_name, nil, 2)
--print("creative inventory size: "..dump(creative_inventory[player_name].size))
end
local function tab_category(tab_id)
local id_category = {
nil, -- Reserved for crafting tab.
minetest.registered_items,
minetest.registered_nodes,
minetest.registered_tools,
minetest.registered_craftitems
}
-- If index out of range, show default ("All") page.
return id_category[tab_id] or id_category[2]
end
function creative_inventory.update(player_name, filter, tab_id)
local creative_list = {}
for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
and def.description and def.description ~= "" then
local inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
for name, def in pairs(tab_category(tab_id)) do
if not (def.groups.not_in_creative_inventory == 1) and
def.description and def.description ~= "" and
(not filter or def.name:find(filter, 1, true)) then
creative_list[#creative_list+1] = name
end
end
table.sort(creative_list)
inv:set_size("main", #creative_list)
inv:set_list("main", creative_list)
creative_inventory.creative_inventory_size = #creative_list
--print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
end)
creative_inventory[player_name].size = #creative_list
end
-- Create the trash field
local trash = minetest.create_detached_inventory("creative_trash", {
@ -66,70 +93,117 @@ local trash = minetest.create_detached_inventory("creative_trash", {
})
trash:set_size("main", 1)
creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
creative_inventory.set_creative_formspec = function(player, start_i, pagenum, tab_id)
local player_name = player:get_player_name()
local filter = creative_inventory[player_name].filter or ""
pagenum = math.floor(pagenum)
local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
player:set_inventory_formspec(
"size[13,7.5]"..
--"image[6,0.6;1,2;player.png]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_player;main;5,3.5;8,1;]"..
"list[current_player;main;5,4.75;8,3;8]"..
"list[current_player;craft;8,0;3,3;]"..
"list[current_player;craftpreview;12,1;1,1;]"..
"image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
"label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
"button[0.3,6.5;1.6,1;creative_prev;<<]"..
"button[2.7,6.5;1.6,1;creative_next;>>]"..
"listring[current_player;main]"..
"listring[current_player;craft]"..
"listring[current_player;main]"..
"listring[detached:creative;main]"..
"label[5,1.5;Trash:]"..
"list[detached:creative_trash;main;5,2;1,1;]"..
default.get_hotbar_bg(5,3.5)
local pagemax = math.floor((creative_inventory[player_name].size - 1) / (3*8) + 1)
tab_id = tab_id or 2
player:set_inventory_formspec([[
size[8,8.6]
image[4.06,3.4;0.8,0.8;trash_icon.png]
list[current_player;main;0,4.7;8,1;]
list[current_player;main;0,5.85;8,3;8]
list[detached:creative_trash;main;4,3.3;1,1;]
tablecolumns[color;text;color;text]
tableoptions[background=#00000000;highlight=#00000000;border=false]
button[5.4,3.2;0.8,0.9;creative_prev;<]
button[7.25,3.2;0.8,0.9;creative_next;>]
button[2.1,3.4;0.8,0.5;search;?]
button[2.75,3.4;0.8,0.5;clear;X]
tooltip[search;Search]
tooltip[clear;Reset]
listring[current_player;main]
]] ..
"field[0.3,3.5;2.2,1;filter;;".. filter .."]"..
"listring[detached:creative_".. player_name ..";main]"..
"tabheader[0,0;tabs;Crafting,All,Nodes,Tools,Items;".. tostring(tab_id) ..";true;false]"..
"list[detached:creative_".. player_name ..";main;0,0;8,3;".. tostring(start_i) .."]"..
"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00,".. tostring(pagenum) ..",#FFFFFF,/ ".. tostring(pagemax) .."]"..
default.get_hotbar_bg(0,4.7)..
default.gui_bg .. default.gui_bg_img .. default.gui_slots
)
end
creative_inventory.set_crafting_formspec = function(player)
player:set_inventory_formspec([[
size[8,8.6]
list[current_player;craft;2,0.75;3,3;]
list[current_player;craftpreview;6,1.75;1,1;]
list[current_player;main;0,4.7;8,1;]
list[current_player;main;0,5.85;8,3;8]
list[detached:creative_trash;main;0,2.75;1,1;]
image[0.06,2.85;0.8,0.8;trash_icon.png]
image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270]
tabheader[0,0;tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
listring[current_player;main]
listring[current_player;craft]
]] ..
default.get_hotbar_bg(0,4.7)..
default.gui_bg .. default.gui_bg_img .. default.gui_slots
)
end
minetest.register_on_joinplayer(function(player)
-- If in creative mode, modify player's inventory forms
if not minetest.setting_getbool("creative_mode") then
return
end
creative_inventory.set_creative_formspec(player, 0, 1)
creative_inventory.init_creative_inventory(player)
creative_inventory.set_creative_formspec(player, 0, 1, 2)
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if not minetest.setting_getbool("creative_mode") then
return
end
-- Figure out current page from formspec
local current_page = 0
local player_name = player:get_player_name()
local formspec = player:get_inventory_formspec()
local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
local filter = formspec:match("filter;;([%w_:]+)") or ""
local start_i = formspec:match("list%[detached:creative_".. player_name ..";.*;(%d+)%]")
local tab_id = tonumber(formspec:match("tabheader%[.*;(%d+)%;.*%]"))
local inv_size = creative_inventory[player_name].size
start_i = tonumber(start_i) or 0
if fields.creative_prev then
start_i = start_i - 4*6
end
if fields.creative_next then
start_i = start_i + 4*6
end
if fields.quit then
if tab_id == 1 then
creative_inventory.set_crafting_formspec(player)
end
elseif fields.tabs then
if tonumber(fields.tabs) == 1 then
creative_inventory.set_crafting_formspec(player)
else
creative_inventory.update(player_name, filter, tonumber(fields.tabs))
creative_inventory.set_creative_formspec(player, 0, 1, tonumber(fields.tabs))
end
elseif fields.clear then
creative_inventory[player_name].filter = ""
creative_inventory.update(player_name, nil, tab_id)
creative_inventory.set_creative_formspec(player, 0, 1, tab_id)
elseif fields.search then
creative_inventory[player_name].filter = fields.filter:lower()
creative_inventory.update(player_name, fields.filter:lower(), tab_id)
creative_inventory.set_creative_formspec(player, 0, 1, tab_id)
else
if fields.creative_prev then
start_i = start_i - 3*8
if start_i < 0 then
start_i = inv_size - (inv_size % (3*8))
if inv_size == start_i then
start_i = math.max(0, inv_size - (3*8))
end
end
elseif fields.creative_next then
start_i = start_i + 3*8
if start_i >= inv_size then
start_i = 0
end
end
if start_i < 0 then
start_i = start_i + 4*6
creative_inventory.set_creative_formspec(player, start_i, start_i / (3*8) + 1, tab_id)
end
if start_i >= creative_inventory.creative_inventory_size then
start_i = start_i - 4*6
end
if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then
start_i = 0
end
creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
end)
if minetest.setting_getbool("creative_mode") then
@ -137,7 +211,7 @@ if minetest.setting_getbool("creative_mode") then
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
wield_scale = {x=1, y=1, z=2.5},
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
@ -164,7 +238,7 @@ if minetest.setting_getbool("creative_mode") then
end
local inv = digger:get_inventory()
if inv then
for _,item in ipairs(drops) do
for _, item in ipairs(drops) do
item = ItemStack(item):get_name()
if not inv:contains_item("main", item) then
inv:add_item("main", item)
@ -172,5 +246,4 @@ if minetest.setting_getbool("creative_mode") then
end
end
end
end

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@ -148,6 +148,14 @@ BlockMen (CC BY-SA 3.0):
heart.png
gui_*.png
sofar (CC BY-SA 3.0):
default_book_written.png, based on default_book.png
default_aspen_sapling
default_aspen_leaves
default_aspen_tree
default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
default_aspen_wood, derived from default_pine_wood (by paramat)
Neuromancer (CC BY-SA 2.0):
default_cobble.png, based on texture by Brane praefect
default_mossycobble.png, based on texture by Brane praefect

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@ -68,9 +68,9 @@ minetest.register_alias("steel_ingot", "default:steel_ingot")
minetest.register_alias("clay_brick", "default:clay_brick")
minetest.register_alias("snow", "default:snow")
-- 'mese_block' was used for a while for the block form of mese
minetest.register_alias("default:mese_block", "default:mese")
-- Aliases for corrected pine node names
minetest.register_alias("default:pinetree", "default:pine_tree")
minetest.register_alias("default:pinewood", "default:pine_wood")
-- Mese now comes in the form of blocks, ore, crystal and fragments
minetest.register_alias("default:mese", "default:mese_block")

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@ -35,6 +35,13 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'default:aspen_wood 4',
recipe = {
{'default:aspen_tree'},
}
})
minetest.register_craft({
output = 'default:stick 9',
recipe = {

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@ -85,12 +85,42 @@ minetest.register_craftitem("default:book", {
minetest.register_craftitem("default:book_written", {
description = "Book With Text",
inventory_image = "default_book.png",
inventory_image = "default_book_written.png",
groups = {book=1, not_in_creative_inventory=1},
stack_max = 1,
on_use = book_on_use,
})
minetest.register_craft({
type = "shapeless",
output = "default:book_written",
recipe = { "default:book", "default:book_written" }
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if itemstack:get_name() ~= "default:book_written" then
return
end
local copy = ItemStack("default:book_written")
local original
local index
for i = 1, player:get_inventory():get_size("craft") do
if old_craft_grid[i]:get_name() == "default:book_written" then
original = old_craft_grid[i]
index = i
end
end
if not original then
return
end
local copymeta = original:get_metadata()
-- copy of the book held by player's mouse cursor
itemstack:set_metadata(copymeta)
-- put the book with metadata back in the craft grid
craft_inv:set_stack("craft", index, original)
end)
minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump",
wield_scale = {x = 1, y = 1, z = 2},

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@ -53,7 +53,7 @@ function default.register_ores()
-- Clay
minetest.register_ore({
minetest.register_ore({
ore_type = "blob",
ore = "default:clay",
wherein = {"default:sand"},
@ -63,75 +63,76 @@ function default.register_ores()
y_max = 0,
noise_threshhold = 0.0,
noise_params = {
offset = 0.5,
offset = 0.35,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = -316,
octaves = 1,
persist = 0.0
persist = 0.5
},
})
-- Sand
minetest.register_ore({
ore_type = "blob",
ore = "default:sand",
wherein = {"default:stone"},
ore_type = "blob",
ore = "default:sand",
wherein = {"default:stone", "default:sandstone",
"default:desert_stone"},
clust_scarcity = 24 * 24 * 24,
clust_size = 7,
y_min = -63,
y_max = 4,
noise_threshhold = 0.0,
noise_threshhold = 0,
noise_params = {
offset = 0.5,
offset = 0.35,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 2316,
octaves = 1,
persist = 0.0
persist = 0.5
},
})
-- Dirt
minetest.register_ore({
ore_type = "blob",
ore = "default:dirt",
wherein = {"default:stone"},
ore_type = "blob",
ore = "default:dirt",
wherein = {"default:stone", "default:sandstone"},
clust_scarcity = 24 * 24 * 24,
clust_size = 7,
y_min = -63,
y_max = 31000,
noise_threshhold = 0.0,
noise_threshhold = 0,
noise_params = {
offset = 0.5,
offset = 0.35,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 17676,
octaves = 1,
persist = 0.0
persist = 0.5
},
})
-- Gravel
minetest.register_ore({
ore_type = "blob",
ore = "default:gravel",
wherein = {"default:stone"},
ore_type = "blob",
ore = "default:gravel",
wherein = {"default:stone"},
clust_scarcity = 24 * 24 * 24,
clust_size = 7,
y_min = -31000,
y_max = 31000,
noise_threshhold = 0.0,
noise_threshhold = 0,
noise_params = {
offset = 0.5,
offset = 0.35,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 766,
octaves = 1,
persist = 0.0
persist = 0.5
},
})
@ -202,8 +203,8 @@ function default.register_ores()
clust_scarcity = 9 * 9 * 9,
clust_num_ores = 5,
clust_size = 3,
y_min = -63,
y_max = -16,
y_min = -63,
y_max = -16,
})
minetest.register_ore({
@ -215,6 +216,7 @@ function default.register_ores()
clust_size = 3,
y_min = -30000,
y_max = -64,
flags = "absheight",
})
minetest.register_ore({
@ -226,6 +228,7 @@ function default.register_ores()
clust_size = 6,
y_min = -30000,
y_max = -64,
flags = "absheight",
})
minetest.register_ore({
@ -262,6 +265,7 @@ function default.register_ores()
clust_size = 3,
y_min = -1024,
y_max = -256,
flags = "absheight",
})
minetest.register_ore({
@ -273,6 +277,7 @@ function default.register_ores()
clust_size = 2,
y_min = -30000,
y_max = -1024,
flags = "absheight",
})
minetest.register_ore({
@ -337,6 +342,7 @@ function default.register_ores()
clust_size = 2,
y_min = -255,
y_max = -64,
flags = "absheight",
})
minetest.register_ore({
@ -348,6 +354,7 @@ function default.register_ores()
clust_size = 3,
y_min = -30000,
y_max = -256,
flags = "absheight",
})
-- Diamond
@ -381,9 +388,9 @@ function default.register_ores()
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 30 * 30 * 30,
clust_num_ores = 64,
clust_num_ores = 32,
clust_size = 5,
y_max = -1024,
y_max = -4096,
y_min = -30000,
})
@ -698,6 +705,24 @@ function default.register_biomes()
humidity_point = 35,
})
minetest.register_biome({
name = "tundra_beach",
--node_dust = "",
node_top = "default:gravel",
depth_top = 1,
node_filler = "default:gravel",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -3,
y_max = 1,
heat_point = 15,
humidity_point = 35,
})
minetest.register_biome({
name = "tundra_ocean",
--node_dust = "",
@ -711,7 +736,7 @@ function default.register_biomes()
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 1,
y_max = -4,
heat_point = 15,
humidity_point = 35,
})
@ -767,12 +792,30 @@ function default.register_biomes()
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 5,
y_min = 6,
y_max = 31000,
heat_point = 40,
humidity_point = 35,
})
minetest.register_biome({
name = "stone_grassland_dunes",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 5,
y_max = 5,
heat_point = 40,
humidity_point = 35,
})
minetest.register_biome({
name = "stone_grassland_ocean",
--node_dust = "",
@ -804,12 +847,30 @@ function default.register_biomes()
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 5,
y_min = 6,
y_max = 31000,
heat_point = 40,
humidity_point = 65,
})
minetest.register_biome({
name = "coniferous_forest_dunes",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 5,
y_max = 5,
heat_point = 40,
humidity_point = 65,
})
minetest.register_biome({
name = "coniferous_forest_ocean",
--node_dust = "",
@ -841,12 +902,30 @@ function default.register_biomes()
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 5,
y_min = 6,
y_max = 31000,
heat_point = 60,
humidity_point = 35,
})
minetest.register_biome({
name = "sandstone_grassland_dunes",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
node_stone = "default:sandstone",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 5,
y_max = 5,
heat_point = 60,
humidity_point = 35,
})
minetest.register_biome({
name = "sandstone_grassland_ocean",
--node_dust = "",
@ -1086,6 +1165,10 @@ function default.register_biomes()
y_max = -113,
heat_point = 50,
humidity_point = 50,
node_underwater = "default:sand",
height_shore = 3,
node_shore_filler = "default:sand",
node_shore_top = "default:sand",
})
end
@ -1117,7 +1200,7 @@ function default.register_mgv6_decorations()
y_max = 1,
decoration = "default:papyrus",
height = 2,
height_max = 4,
y_max = 4,
spawn_by = "default:water_source",
num_spawn_by = 1,
})
@ -1140,7 +1223,7 @@ function default.register_mgv6_decorations()
y_max = 30,
decoration = "default:cactus",
height = 3,
height_max = 4,
y_max = 4,
})
-- Long grasses
@ -1217,7 +1300,9 @@ local function register_grass_decoration(offset, scale, length)
persist = 0.6
},
biomes = {"stone_grassland", "sandstone_grassland",
"deciduous_forest", "coniferous_forest"},
"deciduous_forest", "coniferous_forest",
"stone_grassland_dunes", "sandstone_grassland_dunes",
"coniferous_forest_dunes"},
y_min = 1,
y_max = 31000,
decoration = "default:grass_"..length,
@ -1247,7 +1332,7 @@ end
function default.register_decorations()
minetest.clear_registered_decorations()
-- Apple tree
-- Apple tree and log
minetest.register_decoration({
deco_type = "schematic",
@ -1268,7 +1353,40 @@ function default.register_decorations()
flags = "place_center_x, place_center_z",
})
-- Jungle tree
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.002,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 31000,
schematic = {
size = { x = 3, y = 3, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:tree", param2 = 12, prob = 191 },
{ name = "default:tree", param2 = 12 },
{ name = "default:tree", param2 = 12, prob = 127 },
{ name = "air", prob = 0 },
{ name = "flowers:mushroom_brown", prob = 63 },
{ name = "air", prob = 0 },
},
},
flags = "place_center_x",
rotation = "random",
})
-- Jungle tree and log
minetest.register_decoration({
deco_type = "schematic",
@ -1283,7 +1401,33 @@ function default.register_decorations()
rotation = "random",
})
-- Taiga and temperate coniferous forest pine tree
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass", "default:dirt"},
sidelen = 80,
fill_ratio = 0.01,
biomes = {"rainforest", "rainforest_swamp"},
y_min = 1,
y_max = 31000,
schematic = {
size = { x = 3, y = 3, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:jungletree", param2 = 12, prob = 191 },
{ name = "default:jungletree", param2 = 12 },
{ name = "default:jungletree", param2 = 12, prob = 127 },
{ name = "air", prob = 0 },
{ name = "flowers:mushroom_brown", prob = 127 },
{ name = "air", prob = 0 },
},
},
flags = "place_center_x",
rotation = "random",
})
-- Taiga and temperate coniferous forest pine tree and log
minetest.register_decoration({
deco_type = "schematic",
@ -1304,7 +1448,33 @@ function default.register_decorations()
flags = "place_center_x, place_center_z",
})
-- Acacia tree
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
sidelen = 80,
fill_ratio = 0.003,
biomes = {"taiga", "coniferous_forest"},
y_min = 1,
y_max = 31000,
schematic = {
size = { x = 3, y = 3, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:pine_tree", param2 = 12, prob = 191 },
{ name = "default:pine_tree", param2 = 12 },
{ name = "default:pine_tree", param2 = 12, prob = 127 },
{ name = "air", prob = 0 },
{ name = "flowers:mushroom_red", prob = 63 },
{ name = "air", prob = 0 },
},
},
flags = "place_center_x",
rotation = "random",
})
-- Acacia tree and log
minetest.register_decoration({
deco_type = "schematic",
@ -1326,6 +1496,90 @@ function default.register_decorations()
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"savanna"},
y_min = 1,
y_max = 31000,
schematic = {
size = { x = 3, y = 2, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:acacia_tree", param2 = 12, prob = 191 },
{ name = "default:acacia_tree", param2 = 12 },
{ name = "default:acacia_tree", param2 = 12, prob = 127 },
},
},
flags = "place_center_x",
rotation = "random",
})
-- Aspen tree and log
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.01,
scale = -0.02,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("default").."/schematics/aspen_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.0005,
scale = -0.001,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 31000,
schematic = {
size = { x = 3, y = 3, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:aspen_tree", param2 = 12 },
{ name = "default:aspen_tree", param2 = 12 },
{ name = "default:aspen_tree", param2 = 12, prob = 127 },
{ name = "flowers:mushroom_red", prob = 63 },
{ name = "flowers:mushroom_brown", prob = 63 },
{ name = "air", prob = 0 },
},
},
flags = "place_center_x",
rotation = "random",
})
-- Large cactus
minetest.register_decoration({
@ -1367,7 +1621,7 @@ function default.register_decorations()
y_max = 31000,
decoration = "default:cactus",
height = 2,
height_max = 5,
y_max = 5,
})
-- Papyrus
@ -1481,13 +1735,13 @@ function default.generate_nyancats(minp, maxp, seed)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_nyancats = math.floor(volume / (16 * 16 * 16))
for i = 1, max_num_nyancats do
for i = 1,max_num_nyancats do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
default.make_nyancat(p0, pr:next(0, 3), pr:next(3, 15))
local p0 = { x =x0, y = y0, z = z0}
default.make_nyancat(p0, pr:next(0, 3), pr:next(10, 15))
end
end
end
@ -1506,8 +1760,8 @@ if mg_params.mgname == "v6" then
default.register_mgv6_decorations()
minetest.register_on_generated(default.generate_nyancats)
elseif mg_params.mgname ~= "singlenode" then
default.register_ores()
default.register_biomes()
default.register_ores()
default.register_decorations()
minetest.register_on_generated(default.generate_nyancats)
end

View File

@ -80,6 +80,11 @@ default:acacia_wood
default:acacia_leaves
default:acacia_sapling
default:aspen_tree
default:aspen_wood
default:aspen_leaves
default:aspen_sapling
default:cherry_tree
default:cherry_log
default:cherry_plank
@ -195,9 +200,13 @@ default:nyancat_rainbow
minetest.register_node("default:stone", {
description = "Stone",
tiles = {"default_stone.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 1},
drop = 'default:cobble',
legacy_mineral = true,
drop = {
items = {
{items = {"default:cobble"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
@ -230,7 +239,7 @@ minetest.register_node("default:mossycobble", {
description = "Mossy Cobblestone",
tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 1},
groups = {cracky=3, stone=1},
drop = "default:mossycobble",
sounds = default.node_sound_stone_defaults(),
})
@ -239,9 +248,9 @@ minetest.register_node("default:mossycobble", {
minetest.register_node("default:desert_stone", {
description = "Desert Stone",
tiles = {"default_desert_stone.png"},
legacy_mineral = true,
groups = {crumbly = 1, cracky = 3, stone = 1},
drop = 'default:desert_cobble',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})

View File

@ -95,7 +95,7 @@ minetest.register_on_joinplayer(function(player)
default.player_attached[player:get_player_name()] = false
default.player_set_model(player, "character.b3d")
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
-- set GUI
if not minetest.setting_getbool("creative_mode") then
player:set_inventory_formspec(default.gui_survival_form)

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@ -14,7 +14,7 @@ minetest.register_item(":", {
snappy = {times = {[3] = 0.25}, uses = 0, maxlevel = 1},
oddly_breakable_by_hand = {times = {[1] = 3.50, [2] = 2.00, [3] = 0.65}, uses = 0}
},
damage_groups = {fleshy=1},
damage_groups = {fleshy = 2},
}
})

View File

@ -16,9 +16,9 @@ function default.can_grow(pos)
if is_soil == 0 then
return false
end
local light_level = minetest.get_node_light(pos)
if not light_level or light_level < 13 then
return false
local ll = minetest.get_node_light(pos)
if not ll or ll < 13 then -- Minimum light level for growth
return false -- matches grass, wheat and cotton
end
return true
end
@ -28,9 +28,10 @@ end
minetest.register_abm({
nodenames = {"default:sapling", "default:junglesapling",
"default:pine_sapling", "default:acacia_sapling"},
interval = 10,
chance = 50,
"default:pine_sapling", "default:acacia_sapling",
"default:aspen_sapling"},
interval = 5,
chance = 40,
action = function(pos, node)
if not default.can_grow(pos) then
return
@ -65,6 +66,10 @@ minetest.register_abm({
minetest.log("action", "An acacia sapling grows into a tree at "..
minetest.pos_to_string(pos))
default.grow_new_acacia_tree(pos)
elseif node.name == "default:aspen_sapling" then
minetest.log("action", "An aspen sapling grows into a tree at "..
minetest.pos_to_string(pos))
default.grow_new_aspen_tree(pos)
end
end
})
@ -360,7 +365,6 @@ function default.grow_pine_tree(pos)
vm:update_map()
end
-- New apple tree
function default.grow_new_apple_tree(pos)
@ -396,6 +400,14 @@ function default.grow_new_acacia_tree(pos)
path, random, nil, false)
end
-- New aspen tree
function default.grow_new_aspen_tree(pos)
local path = minetest.get_modpath("default") .. "/schematics/aspen_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, 0, nil, false)
end
-- From BFD:
minetest.register_node("default:mg_cherry_sapling", {

View File

@ -6,6 +6,7 @@ License of source code:
-----------------------
Copyright (C) 2012 PilzAdam
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
Steel trapdoor added by sofar.
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
@ -27,14 +28,18 @@ following Textures created by BlockMen (WTFPL):
door_obsidian_glass_side.png
following textures created by celeron55 (CC BY-SA 3.0):
door_trapdoor_side.png
door_glass_a.png
door_glass_b.png
following Textures created by PenguinDad (CC BY-SA 4.0):
door_glass.png
door_obsidian_glass.png
following textures created by sofar (CC-BY-SA-3.0)
doors_trapdoor_steel.png
doors_trapdoor_steel_side.png
door_trapdoor_side.png
All other textures (created by PilzAdam): WTFPL

View File

@ -28,19 +28,19 @@ function doors3.get_pos(pos, dir, p1, b)
else
if p1 == 1 then
if dir == 1 then
pos2.x=pos2.x+1--ok
pos2.x=pos2.x+1
elseif dir == 2 then
pos2.z=pos2.z-1
elseif dir == 3 then
pos2.x=pos2.x-1
else
pos2.z=pos2.z+1--ok
pos2.z=pos2.z+1
end
else
if dir == 1 then
pos2.z=pos2.z+1
elseif dir == 2 then
pos2.x=pos2.x+1--ok
pos2.x=pos2.x+1
elseif dir == 3 then
pos2.z=pos2.z-1
else
@ -246,11 +246,6 @@ function doors3.register_door(name, def)
snd_2 = def.sound_close_door
end
local b = minetest.get_meta(pos):get_int("right")
if b ~= 0 then
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
local pos2 = doors3.get_pos(pos, oldparam2, params[1], b)
local node = minetest.get_node_or_nil(pos2)
@ -261,6 +256,13 @@ function doors3.register_door(name, def)
end
end
end
--if double doors, only 2eme play sound
if b ~= 0 then
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end

View File

@ -25,8 +25,8 @@ function doors.register_door(name, def)
if not def.sound_open_door then
def.sound_open_door = "doors_door_open"
end
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
@ -100,7 +100,7 @@ function doors.register_door(name, def)
local tt = def.tiles_top
local tb = def.tiles_bottom
local function after_dig_node(pos, name, digger)
local node = minetest.get_node(pos)
if node.name == name then
@ -134,16 +134,16 @@ function doors.register_door(name, def)
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2+1]
minetest.swap_node(pos, {name=replace_dir, param2=p2})
pos.y = pos.y-dir
minetest.swap_node(pos, {name=replace, param2=p2})
local snd_1 = def.sound_close_door
local snd_2 = def.sound_open_door
local snd_2 = def.sound_open_door
if params[1] == 3 then
snd_1 = def.sound_open_door
snd_1 = def.sound_open_door
snd_2 = def.sound_close_door
end
@ -206,18 +206,18 @@ function doors.register_door(name, def)
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_1", digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 1, user, name.."_t_1", mode)
end,
@ -244,18 +244,18 @@ function doors.register_door(name, def)
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_1", digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, -1, user, name.."_b_1", mode)
end,
@ -282,18 +282,18 @@ function doors.register_door(name, def)
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_2", digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 1, user, name.."_t_2", mode)
end,
@ -320,18 +320,18 @@ function doors.register_door(name, def)
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_2", digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, -1, user, name.."_b_2", mode)
end,
@ -512,7 +512,19 @@ function doors.register_trapdoor(name, def)
local name_closed = name
local name_opened = name.."_open"
def.on_rightclick = function (pos, node)
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
if not check_player_priv(pos, clicker) then
return
end
local newname = node.name == name_closed and name_opened or name_closed
local sound = false
if node.name == name_closed then sound = def.sound_open end
@ -520,41 +532,54 @@ function doors.register_trapdoor(name, def)
if sound then
minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
end
def.on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple
-- Common trapdoor configuration
def.drawtype = "nodebox"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
def.can_dig = check_player_priv
if def.only_placer_can_open then
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by "..pn)
return minetest.setting_getbool("creative_mode")
end
end
local def_opened = table.copy(def)
local def_closed = table.copy(def)
def_closed.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
def.tile_side, def.tile_side }
def_opened.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
def_opened.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side,
def.tile_front, def.tile_front }
def_opened.tiles = { def.tile_side, def.tile_side,
def.tile_side .. '^[transform3',
def.tile_side .. '^[transform1',
def.tile_front, def.tile_front }
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
@ -576,6 +601,19 @@ doors.register_trapdoor("doors:trapdoor", {
sound_close = "doors_door_close"
})
doors.register_trapdoor("doors:trapdoor_steel", {
description = "Steel Trapdoor",
inventory_image = "doors_trapdoor_steel.png",
wield_image = "doors_trapdoor_steel.png",
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
only_placer_can_open = true,
groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
sounds = default.node_sound_wood_defaults(),
sound_open = "doors_door_open",
sound_close = "doors_door_close"
})
minetest.register_craft({
output = 'doors:trapdoor 2',
recipe = {
@ -585,6 +623,14 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'doors:trapdoor_steel',
recipe = {
{'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot'},
}
})
doors.register_trapdoor("doors:trapdoor_cherry", {
description = "Cherry tree trapdoor",
inventory_image = "doors_trapdoor_cherry.png",

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@ -147,120 +147,84 @@ minetest.register_abm({
-- Mushrooms
--
local mushrooms_datas = {
{"brown", 2},
{"red", -6}
}
minetest.register_node("flowers:mushroom_red", {
description = "Red Mushroom",
tiles = {"flowers_mushroom_red.png"},
inventory_image = "flowers_mushroom_red.png",
wield_image = "flowers_mushroom_red.png",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
on_use = minetest.item_eat(-5),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
}
})
for _, m in pairs(mushrooms_datas) do
local name, nut = m[1], m[2]
-- Register fertile mushrooms
-- These are placed by mapgen and the growing ABM.
-- These drop an infertile mushroom, and 0 to 3 spore
-- nodes with an average of 1.25 per mushroom, for
-- a slow multiplication of mushrooms when farming.
minetest.register_node("flowers:mushroom_fertile_" .. name, {
description = string.sub(string.upper(name), 0, 1) ..
string.sub(name, 2) .. " Fertile Mushroom",
tiles = {"flowers_mushroom_" .. name .. ".png"},
inventory_image = "flowers_mushroom_" .. name .. ".png",
wield_image = "flowers_mushroom_" .. name .. ".png",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1,
not_in_creative_inventory = 1},
drop = {
items = {
{items = {"flowers:mushroom_" .. name}},
{items = {"flowers:mushroom_spores_" .. name}, rarity = 4},
{items = {"flowers:mushroom_spores_" .. name}, rarity = 2},
{items = {"flowers:mushroom_spores_" .. name}, rarity = 2}
}
},
sounds = default.node_sound_leaves_defaults(),
on_use = minetest.item_eat(nut),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
}
})
-- Register infertile mushrooms
-- These do not drop spores, to avoid the use of repeated digging
-- and placing of a single mushroom to generate unlimited spores.
minetest.register_node("flowers:mushroom_" .. name, {
description = string.sub(string.upper(name), 0, 1) ..
string.sub(name, 2) .. " Mushroom",
tiles = {"flowers_mushroom_" .. name .. ".png"},
inventory_image = "flowers_mushroom_" .. name .. ".png",
wield_image = "flowers_mushroom_" .. name .. ".png",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
on_use = minetest.item_eat(nut),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
}
})
-- Register mushroom spores
minetest.register_node("flowers:mushroom_spores_" .. name, {
description = string.sub(string.upper(name), 0, 1) ..
string.sub(name, 2) .. " Mushroom Spores",
drawtype = "signlike",
tiles = {"flowers_mushroom_spores_" .. name .. ".png"},
inventory_image = "flowers_mushroom_spores_" .. name .. ".png",
wield_image = "flowers_mushroom_spores_" .. name .. ".png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
selection_box = {
type = "wallmounted",
},
groups = {dig_immediate = 3, attached_node = 1},
})
end
-- Register growing ABM
minetest.register_node("flowers:mushroom_brown", {
description = "Brown Mushroom",
tiles = {"flowers_mushroom_brown.png"},
inventory_image = "flowers_mushroom_brown.png",
wield_image = "flowers_mushroom_brown.png",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
on_use = minetest.item_eat(1),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
}
})
-- mushroom spread and death
minetest.register_abm({
nodenames = {"flowers:mushroom_spores_brown", "flowers:mushroom_spores_red"},
nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
interval = 11,
chance = 50,
action = function(pos, node)
local node_under = minetest.get_node_or_nil({x = pos.x,
y = pos.y - 1, z = pos.z})
if minetest.get_node_light(pos, nil) == 15 then
minetest.remove_node(pos)
end
local random = {
x = pos.x + math.random(-2,2),
y = pos.y + math.random(-1,1),
z = pos.z + math.random(-2,2)
}
local random_node = minetest.get_node_or_nil(random)
if not random_node then
return
end
if random_node.name ~= "air" then
return
end
local node_under = minetest.get_node_or_nil({x = random.x,
y = random.y - 1, z = random.z})
if not node_under then
return
end
if minetest.get_item_group(node_under.name, "soil") ~= 0 and
minetest.get_node_light(pos, nil) <= 13 then
if node.name == "flowers:mushroom_spores_brown" then
minetest.set_node(pos, {name = "flowers:mushroom_fertile_brown"})
elseif node.name == "flowers:mushroom_spores_red" then
minetest.set_node(pos, {name = "flowers:mushroom_fertile_red"})
end
minetest.get_node_light(pos, nil) <= 9 and
minetest.get_node_light(random, nil) <= 9 then
minetest.set_node(random, {name = node.name})
end
end
})
-- these old mushroom related nodes can be simplified now
minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
--
-- Waterlily

View File

@ -70,8 +70,8 @@ function flowers.register_mgv6_decorations()
register_mgv6_flower("viola")
register_mgv6_flower("dandelion_white")
register_mgv6_mushroom("mushroom_fertile_brown")
register_mgv6_mushroom("mushroom_fertile_red")
register_mgv6_mushroom("mushroom_brown")
register_mgv6_mushroom("mushroom_red")
register_mgv6_waterlily()
end
@ -87,8 +87,8 @@ local function register_flower(seed, name)
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.02,
scale = 0.03,
offset = -0.015,
scale = 0.025,
spread = {x = 200, y = 200, z = 200},
seed = seed,
octaves = 3,
@ -151,8 +151,8 @@ function flowers.register_decorations()
register_flower(1133, "viola")
register_flower(73133, "dandelion_white")
register_mushroom("mushroom_fertile_brown")
register_mushroom("mushroom_fertile_red")
register_mushroom("mushroom_brown")
register_mushroom("mushroom_red")
register_waterlily()
end
@ -216,7 +216,7 @@ minetest.register_decoration({
-- Mods using singlenode mapgen can call these functions to enable
-- the use of minetest.generate_ores or minetest.generate_decorations
-- Enable in mapgen v6 only
local mg_params = minetest.get_mapgen_params()
if mg_params.mgname == "v6" then
flowers.register_mgv6_decorations()

View File

@ -36,6 +36,10 @@ local function screwdriver_handler(itemstack, user, pointed_thing, mode)
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
-- verify node is facedir (expected to be rotatable)
if ndef.paramtype2 ~= "facedir" then
return
end
-- Compute param2
local rotationPart = node.param2 % 32 -- get first 4 bits
local preservePart = node.param2 - rotationPart

View File

@ -22,6 +22,7 @@ local replace = minetest.setting_getbool("enable_stairs_replace_abm")
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
groups.stair = 1
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
drawtype = "mesh",
@ -111,6 +112,7 @@ end
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
groups.slab = 1
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
@ -170,7 +172,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
end
return itemstack
end
-- Upside down slabs
if p0.y - 1 == p1.y then
-- Turn into full block if pointing at a existing slab
@ -287,6 +289,13 @@ stairs.register_stair_and_slab("acacia_wood", "default:acacia_wood",
"Acacia Wood Slab",
default.node_sound_wood_defaults())
stairs.register_stair_and_slab("aspen_wood", "default:aspen_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_aspen_wood.png"},
"Aspen Wood Stair",
"Aspen Wood Slab",
default.node_sound_wood_defaults())
stairs.register_stair_and_slab("stone", "default:stone",
{cracky = 3},
{"default_stone.png"},
@ -335,7 +344,7 @@ stairs.register_stair_and_slab("sandstone", "default:sandstone",
"Sandstone Stair",
"Sandstone Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("sandstonebrick", "default:sandstonebrick",
{crumbly = 2, cracky = 2},
{"default_sandstone_brick.png"},

View File

@ -52,7 +52,7 @@ minetest.register_node("vessels:shelf", {
local stack = inv:get_stack(from_list, from_index)
local to_stack = inv:get_stack(to_list, to_index)
if to_list == "vessels" then
if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
and to_stack:is_empty() then
return 1
else

View File

@ -9,7 +9,7 @@ local wool = {}
-- colors, and then some recipes using more specific colors for a few non-base
-- colors available. When crafting, the last recipes will be checked first.
wool.dyes = {
{"white", "White", nil},
{"white", "White", "basecolor_white"},
{"grey", "Grey", "basecolor_grey"},
{"black", "Black", "basecolor_black"},
{"red", "Red", "basecolor_red"},