Initial commit
1) Need to add the fishing mod as submodule 2) keep we the mesecons & pipeworks mod ? 3) need to tweaks the hudbars to only keep the sprint and headth bar 4) need to disable damage, & players can't die (immortal)master
|
@ -0,0 +1,7 @@
|
|||
/.project
|
||||
.~*
|
||||
~*
|
||||
*~
|
||||
*.od?#
|
||||
*.patch
|
||||
*.swp
|
|
@ -0,0 +1,6 @@
|
|||
[submodule "mods/quests"]
|
||||
path = mods/quests
|
||||
url = https://github.com/MinetestForFun/quests.git
|
||||
[submodule "mods/fishing"]
|
||||
path = mods/fishing
|
||||
url = https://github.com/MinetestForFun/fishing.git
|
|
@ -0,0 +1,25 @@
|
|||
This is free and unencumbered software released into the public domain.
|
||||
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
distribute this software, either in source code form or as a compiled
|
||||
binary, for any purpose, commercial or non-commercial, and by any
|
||||
means.
|
||||
|
||||
In jurisdictions that recognize copyright laws, the author or authors
|
||||
of this software dedicate any and all copyright interest in the
|
||||
software to the public domain. We make this dedication for the benefit
|
||||
of the public at large and to the detriment of our heirs and
|
||||
successors. We intend this dedication to be an overt act of
|
||||
relinquishment in perpetuity of all present and future rights to this
|
||||
software under copyright law.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more information, please refer to <http://unlicense.org>
|
||||
|
|
@ -1 +1,6 @@
|
|||
# server-minetestforfun-creative
|
||||
MinetestForFun Creative server version of MinetestForFun Team
|
||||
===================
|
||||
|
||||
You can find here the subgame of the server MinetestForFun.
|
||||
|
||||
If you want help us, don't hesitate.
|
||||
|
|
|
@ -0,0 +1,129 @@
|
|||
### GENERAL SETTINGS SERVER ###
|
||||
###############################
|
||||
name = Darcidride
|
||||
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
|
||||
debug_log_level = 2
|
||||
motd = Welcome to "MinetestForFun CREATIVE" server! Feel free to build what you want, where you want, how you want!
|
||||
# Permet aux vieux client de minetest de ce connecter
|
||||
strict_protocol_version_checking = false
|
||||
# Options pour le type du serveur
|
||||
creative_mode = true
|
||||
enable_damage = false
|
||||
disallow_empty_password = true
|
||||
server_dedicated = true
|
||||
# 1 day-night cycle lasts 24 minutes instead of 20.
|
||||
time_speed = 60
|
||||
# Slightly higher player limit by default.
|
||||
max_users = 50
|
||||
# Give basics privileges to new players.
|
||||
default_privs = home, spawn
|
||||
# If true, actions are recorded for rollback
|
||||
enable_rollback_recording = true
|
||||
# Desactivate fire
|
||||
disable_fire = true
|
||||
# Si false, les pseudos des joueurs sont cachés à partir d'une distance de 50 blocs
|
||||
unlimited_player_transfer_distance = true
|
||||
# Activated the minimap usage if true
|
||||
enable_minimap = true
|
||||
# Disable PvP
|
||||
enable_pvp = false
|
||||
|
||||
### SERVER SETTINGS FOR IMPROVED PERFORMANCE ###
|
||||
################################################
|
||||
max_block_generate_distance = 16 # 4 for better performances
|
||||
max_block_send_distance = 8 # 6 for better performances
|
||||
max_simultaneous_block_sends_per_client = 24 # 6 for better performances
|
||||
max_simultaneous_block_sends_server_total = 500 # 125 for better performances
|
||||
time_send_interval = 10
|
||||
active_block_range = 1
|
||||
server_map_save_interval = 60
|
||||
sqlite_synchronous = 0
|
||||
|
||||
### SERVER AND PUBLIC INFORMATIONS ###
|
||||
######################################
|
||||
server_name = MinetestForFun CREATIVE
|
||||
server_description = Creative server hosted by MinetestForFun Team. (Based on our main server mods)
|
||||
serverlist_url = servers.minetest.net
|
||||
server_url = http://minetestforfun.com/
|
||||
server_announce = true
|
||||
server_address = 212.83.148.178
|
||||
port = 30001
|
||||
|
||||
### MOVEMENT MODIFICATIONS ###
|
||||
##############################
|
||||
# Slightly decreased compared to minetest_next.
|
||||
movement_acceleration_default = 2.4
|
||||
# Same acceleration in air and on the ground, to fix some movement glitches. Also is easier to play.
|
||||
movement_acceleration_air = 1.2
|
||||
# Almost instant acceleration in fast mode for more control.
|
||||
movement_acceleration_fast = 24
|
||||
# Walking is 20 % faster than in minetest_game. Makes playing without the "fast" privilege less boring.
|
||||
movement_speed_walk = 4.8
|
||||
# Half the speed of walking, just like the animation.
|
||||
movement_speed_crouch = 2.4
|
||||
# 5 times faster than walking.
|
||||
movement_speed_fast = 24
|
||||
# Makes climbing speed faster than rising in the water. Also makes ladders more useful.
|
||||
movement_speed_climb = 4.8
|
||||
# Faster movement in liquids. Jumping at the water surface also speeds up swimming.
|
||||
movement_liquid_fluidity = 1.6 (default = 1)
|
||||
# Ralentissement à la surface de l'eau
|
||||
movement_liquid_fluidity_smooth = 0.5
|
||||
# Vitesse à laquelle le joueur coule
|
||||
movement_liquid_sink = 15
|
||||
# Slightly less gravity.
|
||||
movement_gravity = 9.5
|
||||
# Jump height slightly reduced.
|
||||
movement_speed_jump = 6.5
|
||||
# Emplacement du static spawn point
|
||||
static_spawnpoint = 24,97,-1
|
||||
# Désactivation de l'anti-cheat qui fait ce téléporter en arrière si l'on va trop vite
|
||||
disable_anticheat = true
|
||||
|
||||
### WORLD MODIFICATIONS ###
|
||||
###########################
|
||||
# mapgen version or singlenode
|
||||
mg_name = v7
|
||||
# A chosen map seed for a new map, leave empty for random
|
||||
#fixed_map_seed = 13107546752813893513
|
||||
# Enable dungeons on new worlds.
|
||||
mg_flags = trees, caves, dungeons
|
||||
# Enable jungles on new worlds, disable biome blend and mud flow (faster, looks better).
|
||||
#mgv6_spflags = jungles, nobiomeblend, nomudflow
|
||||
# Less deserts, more beaches.
|
||||
#mgv6_freq_desert = 0.6
|
||||
#mgv6_freq_beach = -0.15
|
||||
|
||||
### MODS PARAMETERS ###
|
||||
#######################
|
||||
# GIVE_INITIAL_STUFF MOD - Equipement pour les nouveaux joueurs : Give 1 axe_wood, 10 torches, 2 saplings, 5 apples. Edit mods/misc/give_initial_stuff.lua to change.
|
||||
give_initial_stuff = true #MODIFIER LES ITEMS AU DEMARRAGE !
|
||||
# AREAS MOD
|
||||
areas.self_protection = true
|
||||
areas.self_protection_max_size = {x=50, y=100, z=50}
|
||||
areas.self_protection_max_areas = 10
|
||||
# RANDOM_MESSAGES MOD - paramétrage de l'interval entre deux messages, 30min actuellement
|
||||
random_messages_interval = 900
|
||||
# FAIL MOD - permettant failpoints et cookies
|
||||
fp_pubmsg = true
|
||||
fp_strict_checking = false
|
||||
# MESECONS MOD - paramétrage des outils logiques
|
||||
mesecon.overheat_max = 60
|
||||
# MAPFIX MOD - Recalculate the flowing liquids and the light of a chunk
|
||||
mapfix_default_size = 40
|
||||
mapfix_max_size = 50
|
||||
mapfix_delay = 15
|
||||
|
||||
### IRC CHAT ###
|
||||
################
|
||||
irc.server = digitalaudioconcepts.com
|
||||
#Old value : irc.inchra.net # Ne marche pas : osiris.inchra.net #digitalaudioconcepts.com #IP address 176.9.29.178:6667 or 67.241.151.78:6697
|
||||
irc.channel = #minetestforfun-creative
|
||||
irc.interval = 2.0
|
||||
irc.nick = MFFC-Bot
|
||||
#irc.password = #vide car aucun mdp pour le channel
|
||||
secure.trusted_mods = irc, snow # Mod security
|
||||
irc.debug = false
|
||||
irc.disable_auto_connect = false
|
||||
irc.disable_auto_join = false
|
||||
irc.send_join_part = true
|
|
@ -0,0 +1,9 @@
|
|||
## Generic ignorable patterns and files
|
||||
*~
|
||||
.*.swp
|
||||
*.bak*
|
||||
tags
|
||||
*.vim
|
||||
|
||||
## Files related to minetest development cycle
|
||||
*.patch
|
|
@ -0,0 +1,52 @@
|
|||
The main game for the Minetest game engine [minetest_game]
|
||||
==========================================================
|
||||
|
||||
To use this game with Minetest, insert this repository as
|
||||
/games/minetest_game
|
||||
in the Minetest Engine.
|
||||
|
||||
The Minetest Engine can be found in:
|
||||
https://github.com/minetest/minetest/
|
||||
|
||||
Compatibility
|
||||
--------------
|
||||
The minetest_game github master HEAD is generally compatible with the github
|
||||
master HEAD of minetest.
|
||||
|
||||
Additionally, when the minetest engine is tagged to be a certain version (eg.
|
||||
0.4.10), minetest_game is tagged with the version too.
|
||||
|
||||
When stable releases are made, minetest_game is packaged and made available in
|
||||
http://minetest.net/download
|
||||
and in case the repository has grown too much, it may be reset. In that sense,
|
||||
this is not a "real" git repository. (Package maintainers please note!)
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
License of menu/header.png
|
||||
Copyright (C) 2013 BlockMen CC BY-3.0
|
|
@ -0,0 +1 @@
|
|||
name = MinetestForFun Game
|
|
@ -0,0 +1,384 @@
|
|||
minetest_game API
|
||||
======================
|
||||
GitHub Repo: https://github.com/minetest/minetest_game
|
||||
|
||||
Introduction
|
||||
------------
|
||||
The minetest_game gamemode offers multiple new possibilities in addition to Minetest's built-in API, allowing you to
|
||||
add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||
Please note:
|
||||
[XYZ] refers to a section the Minetest API
|
||||
[#ABC] refers to a section in this document
|
||||
^ Explanation for line above
|
||||
|
||||
Bucket API
|
||||
----------
|
||||
The bucket API allows registering new types of buckets for non-default liquids.
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:lava_source", -- Source node name
|
||||
"default:lava_flowing", -- Flowing node name
|
||||
"bucket:bucket_lava", -- Name to be used for bucket
|
||||
"bucket_lava.png", -- Bucket texture (for wielditem and inventory_image)
|
||||
"Lava Bucket" -- Bucket description
|
||||
)
|
||||
|
||||
Beds API
|
||||
--------
|
||||
beds.register_bed(
|
||||
"beds:bed", -- Bed name
|
||||
def: See [#Bed definition] -- Bed definition
|
||||
)
|
||||
|
||||
beds.read_spawns() -- returns a table containing players respawn positions
|
||||
beds.kick_players() -- forces all players to leave bed
|
||||
beds.skip_night() -- sets world time to morning and saves respawn position of all players currently sleeping
|
||||
|
||||
#Bed definition
|
||||
---------------
|
||||
{
|
||||
description = "Simple Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {[Tile definition],
|
||||
^ the tiles of the bottom part of the bed
|
||||
},
|
||||
top = {[Tile definition],
|
||||
^ the tiles of the bottom part of the bed
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = regular nodebox, see [Node boxes], -- bottm part of bed
|
||||
top = regular nodebox, see [Node boxes], -- top part of bed
|
||||
},
|
||||
selectionbox = regular nodebox, see [Node boxes], -- for both nodeboxes
|
||||
recipe = { -- Craft recipe
|
||||
{"group:wool", "group:wool", "group:wool"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
}
|
||||
|
||||
Doors API
|
||||
---------
|
||||
The doors mod allows modders to register custom doors and trapdoors.
|
||||
|
||||
doors.register_door(name, def)
|
||||
^ name: "Door name"
|
||||
^ def: See [#Door definition]
|
||||
-> Registers new door
|
||||
|
||||
doors.register_trapdoor(name, def)
|
||||
^ name: "Trapdoor name"
|
||||
^ def: See [#Trapdoor definition]
|
||||
-> Registers new trapdoor
|
||||
|
||||
#Door definition
|
||||
----------------
|
||||
{
|
||||
description = "Door description",
|
||||
inventory_image = "mod_door_inv.png",
|
||||
groups = {group = 1},
|
||||
tiles_bottom: [Tile definition],
|
||||
^ the tiles of the bottom part of the door {front, side}
|
||||
tiles_top: [Tile definition],
|
||||
^ the tiles of the bottom part of the door {front, side}
|
||||
node_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
|
||||
node_box_top = regular nodebox, see [Node boxes], OPTIONAL,
|
||||
selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
|
||||
selection_box_top = regular nodebox, see [Node boxes], OPTIONAL,
|
||||
sound_open_door = sound play for open door, OPTIONAL,
|
||||
sound_close_door = sound play for close door, OPTIONAL,
|
||||
only_placer_can_open = true/false,
|
||||
^ If true, only placer can open the door (locked for others)
|
||||
}
|
||||
|
||||
#Trapdoor definition
|
||||
----------------
|
||||
{
|
||||
tile_front = "doors_trapdoor.png",
|
||||
^ the texture for the front and back of the trapdoor
|
||||
tile_side: "doors_trapdoor_side.png",
|
||||
^ the tiles of the four side parts of the trapdoor
|
||||
sound_open = sound to play when opening the trapdoor, OPTIONAL,
|
||||
sound_close = sound to play when closing the trapdoor, OPTIONAL,
|
||||
-> You can add any other node definition properties for minetest.register_node,
|
||||
such as wield_image, inventory_image, sounds, groups, description, ...
|
||||
Only node_box, selection_box, tiles, drop, drawtype, paramtype, paramtype2, on_rightclick
|
||||
will be overwritten by the trapdoor registration function
|
||||
}
|
||||
|
||||
Farming API
|
||||
-----------
|
||||
The farming API allows you to easily register plants and hoes.
|
||||
|
||||
farming.register_hoe(name, hoe definition)
|
||||
-> Register a new hoe, see [#hoe definition]
|
||||
|
||||
farming.register_plant(name, Plant definition)
|
||||
-> Register a new growing plant, see [#Plant definition]
|
||||
|
||||
#Hoe Definition
|
||||
---------------
|
||||
{
|
||||
description = "", -- Description for tooltip
|
||||
inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
|
||||
max_uses = 30, -- Uses until destroyed
|
||||
material = "", -- Material for recipes
|
||||
recipe = { -- Craft recipe, if material isn't used
|
||||
{"air", "air", "air"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
}
|
||||
|
||||
#Plant definition
|
||||
-----------------
|
||||
{
|
||||
description = "", -- Description of seed item
|
||||
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
||||
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
||||
^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||
minlight = 13, -- Minimum light to grow
|
||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||
}
|
||||
|
||||
Screwdriver API
|
||||
---------------
|
||||
The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it.
|
||||
To use it, add the on_screwdriver function to the node definition.
|
||||
on_rotate(pos, node, user, mode, new_param2)
|
||||
^ pos: position of the node that the screwdriver is being used on
|
||||
^ node: that node
|
||||
^ user: the player who used the screwdriver
|
||||
^ mode: screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS
|
||||
^ new_param2: the new value of param2 that would have been set if on_rotate wasn't there
|
||||
^ return value: false to disallow rotation, nil to keep default behaviour, true to allow
|
||||
it but to indicate that changed have already been made (so the screwdriver will wear out)
|
||||
^ use on_rotate = screwdriver.disallow to always disallow rotation
|
||||
^ use on_rotate = screwdriver.rotate_simple to allow only face rotation
|
||||
|
||||
Stairs API
|
||||
----------
|
||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||
delivered with minetest_game, to keep them compatible with other mods.
|
||||
|
||||
stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
|
||||
-> Registers a stair.
|
||||
-> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
-> recipeitem: Item used in the craft recipe, e.g. "default:cobble"
|
||||
-> groups: see [Known damage and digging time defining groups]
|
||||
-> images: see [Tile definition]
|
||||
-> description: used for the description field in the stair's definition
|
||||
-> sounds: see [#Default sounds]
|
||||
|
||||
stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
|
||||
-> Registers a slabs
|
||||
-> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
-> recipeitem: Item used in the craft recipe, e.g. "default:cobble"
|
||||
-> groups: see [Known damage and digging time defining groups]
|
||||
-> images: see [Tile definition]
|
||||
-> description: used for the description field in the stair's definition
|
||||
-> sounds: see [#Default sounds]
|
||||
|
||||
stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
|
||||
-> A wrapper for stairs.register_stair and stairs.register_slab
|
||||
-> Uses almost the same arguments as stairs.register_stair
|
||||
-> desc_stair: Description for stair node
|
||||
-> desc_slab: Description for slab node
|
||||
|
||||
Xpanes API
|
||||
----------
|
||||
Creates panes that automatically connect to each other
|
||||
|
||||
xpanes.register_pane(subname, def)
|
||||
-> subname: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}"
|
||||
-> def: See [#Pane definition]
|
||||
|
||||
#Pane definition
|
||||
----------------
|
||||
{
|
||||
textures = {"texture_Bottom_top", "texture_left_right", "texture_front_back"},
|
||||
^ More tiles aren't supported
|
||||
groups = {group = rating},
|
||||
^ Uses the known node groups, see [Known damage and digging time defining groups]
|
||||
sounds = SoundSpec,
|
||||
^ See [#Default sounds]
|
||||
recipe = {{"","","","","","","","",""}},
|
||||
^ Recipe field only
|
||||
}
|
||||
|
||||
Raillike definitions
|
||||
--------------------
|
||||
The following nodes use the group `connect_to_raillike` and will only connect to
|
||||
raillike nodes within this group and the same group value.
|
||||
Use `minetest.raillike_group(<Name>)` to get the group value.
|
||||
|
||||
| Node type | Raillike group name
|
||||
+-----------------------+----------------------------------
|
||||
| default:rail | "rail"
|
||||
| tnt:gunpowder | "gunpowder"
|
||||
| tnt:gunpowder_burning | "gunpowder"
|
||||
|
||||
Example:
|
||||
If you want to add a new rail type and want it to connect with default:rail,
|
||||
add `connect_to_raillike=minetest.raillike_group("rail")` into the `groups` table
|
||||
of your node.
|
||||
|
||||
|
||||
Default sounds
|
||||
--------------
|
||||
Sounds inside the default table can be used within the sounds field of node definitions.
|
||||
|
||||
default.node_sound_defaults()
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_dirt_defaults()
|
||||
default.node_sound_sand_defaults()
|
||||
default.node_sound_wood_defaults()
|
||||
default.node_sound_leaves_defaults()
|
||||
default.node_sound_glass_defaults()
|
||||
|
||||
Default constants
|
||||
-----------------
|
||||
default.LIGHT_MAX
|
||||
^ The maximum light level (see [Node definition] light_source)
|
||||
|
||||
Player API
|
||||
----------
|
||||
The player API can register player models and update the player's appearence
|
||||
|
||||
default.player_register_model(name, def)
|
||||
^ Register a new model to be used by players.
|
||||
-> name: model filename such as "character.x", "foo.b3d", etc.
|
||||
-> def: See [#Model definition]
|
||||
|
||||
default.registered_player_models[name]
|
||||
^ Get a model's definition
|
||||
-> see [#Model definition]
|
||||
|
||||
default.player_set_model(player, model_name)
|
||||
^ Change a player's model
|
||||
-> player: PlayerRef
|
||||
-> model_name: model registered with player_register_model()
|
||||
|
||||
default.player_set_animation(player, anim_name [, speed])
|
||||
^ Applies an animation to a player
|
||||
-> anim_name: name of the animation.
|
||||
-> speed: frames per second. If nil, default from the model is used
|
||||
|
||||
default.player_set_textures(player, textures)
|
||||
^ Sets player textures
|
||||
-> player: PlayerRef
|
||||
-> textures: array of textures
|
||||
^ If <textures> is nil, the default textures from the model def are used
|
||||
|
||||
default.player_get_animation(player)
|
||||
^ Returns a table containing fields "model", "textures" and "animation".
|
||||
^ Any of the fields of the returned table may be nil.
|
||||
-> player: PlayerRef
|
||||
|
||||
Model Definition
|
||||
----------------
|
||||
{
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x=1, y=1,}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = { x=<start_frame>, y=<end_frame>, },
|
||||
foo = { x= 0, y=19, },
|
||||
bar = { x=20, y=39, },
|
||||
-- ...
|
||||
},
|
||||
}
|
||||
|
||||
Leafdecay
|
||||
---------
|
||||
To enable leaf decay for a node, add it to the "leafdecay" group.
|
||||
|
||||
The rating of the group determines how far from a node in the group "tree"
|
||||
the node can be without decaying.
|
||||
|
||||
If param2 of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
the player places a node of that kind, you will want to set param2=1 or so.
|
||||
|
||||
The function default.after_place_leaves can be set as after_place_node of a node
|
||||
to set param2 to 1 if the player places the node (should not be used for nodes
|
||||
that use param2 otherwise (e.g. facedir)).
|
||||
|
||||
If the node is in the leafdecay_drop group then it will always be dropped as an
|
||||
item.
|
||||
|
||||
Dyes
|
||||
----
|
||||
To make recipes that will work with any dye ever made by anybody, define
|
||||
them based on groups. You can select any group of groups, based on your need for
|
||||
amount of colors.
|
||||
|
||||
#Color groups
|
||||
-------------
|
||||
Base color groups:
|
||||
- basecolor_white
|
||||
- basecolor_grey
|
||||
- basecolor_black
|
||||
- basecolor_red
|
||||
- basecolor_yellow
|
||||
- basecolor_green
|
||||
- basecolor_cyan
|
||||
- basecolor_blue
|
||||
- basecolor_magenta
|
||||
|
||||
Extended color groups (* = equal to a base color):
|
||||
* excolor_white
|
||||
- excolor_lightgrey
|
||||
* excolor_grey
|
||||
- excolor_darkgrey
|
||||
* excolor_black
|
||||
* excolor_red
|
||||
- excolor_orange
|
||||
* excolor_yellow
|
||||
- excolor_lime
|
||||
* excolor_green
|
||||
- excolor_aqua
|
||||
* excolor_cyan
|
||||
- excolor_sky_blue
|
||||
* excolor_blue
|
||||
- excolor_violet
|
||||
* excolor_magenta
|
||||
- excolor_red_violet
|
||||
|
||||
The whole unifieddyes palette as groups:
|
||||
- unicolor_<excolor>
|
||||
For the following, no white/grey/black is allowed:
|
||||
- unicolor_medium_<excolor>
|
||||
- unicolor_dark_<excolor>
|
||||
- unicolor_light_<excolor>
|
||||
- unicolor_<excolor>_s50
|
||||
- unicolor_medium_<excolor>_s50
|
||||
- unicolor_dark_<excolor>_s50
|
||||
|
||||
Example of one shapeless recipe using a color group:
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = '<mod>:item_yellow',
|
||||
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
||||
})
|
||||
|
||||
#Color lists
|
||||
------------
|
||||
dye.basecolors
|
||||
^ Array containing the names of available base colors
|
||||
|
||||
dye.excolors
|
||||
^ Array containing the names of the available extended colors
|
||||
|
||||
Trees
|
||||
-----
|
||||
default.grow_tree(pos, is_apple_tree)
|
||||
^ Grows a tree or apple tree at pos
|
||||
|
||||
default.grow_jungle_tree(pos)
|
||||
^ Grows a jungletree at pos
|
||||
|
||||
default.grow_pine_tree(pos)
|
||||
^ Grows a pinetree at pos
|
After Width: | Height: | Size: 78 KiB |
After Width: | Height: | Size: 2.9 KiB |
|
@ -0,0 +1,2 @@
|
|||
# Enable jungles on new worlds, disable biome blend and mud flow (faster, looks better).
|
||||
mgv6_spflags = jungles, nobiomeblend, nomudflow
|
|
@ -0,0 +1,28 @@
|
|||
# This file contains settings of minetest_game that can be changed in
|
||||
# minetest.conf
|
||||
#
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
|
||||
#creative_mode = false
|
||||
|
||||
# The time in seconds after which the bones of a dead player can be looted by everyone
|
||||
# 0 to disable
|
||||
#share_bones_time = 1200
|
||||
|
||||
# Whether fire should be disabled (all fire nodes will instantly disappear)
|
||||
#disable_fire = false
|
||||
|
||||
# Whether steel tools, torches and cobblestone should be given to new players
|
||||
#give_initial_stuff = false
|
||||
|
||||
# Whether the TNT mod should be enabled
|
||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||
|
||||
# The radius of a TNT explosion
|
||||
#tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
#enable_stairs_replace_abm = false
|
|
@ -0,0 +1,26 @@
|
|||
Minetest 0.4 mod: bucket
|
||||
=========================
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
|
||||
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
http://www.gnu.org/licenses/lgpl-2.1.html
|
||||
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Authors of media files
|
||||
-----------------------
|
||||
Everything not listed in here:
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
default
|
||||
|
|
@ -0,0 +1,221 @@
|
|||
-- Minetest 0.4 mod: bucket
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
minetest.register_alias("bucket", "bucket:bucket_empty")
|
||||
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
||||
minetest.register_alias("bucket_acid", "bucket:bucket_acid")
|
||||
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'bucket:bucket_empty 1',
|
||||
recipe = {
|
||||
{'group:ingot', '', 'group:ingot'},
|
||||
{'', 'group:ingot', ''},
|
||||
}
|
||||
})
|
||||
|
||||
bucket = {}
|
||||
bucket.liquids = {}
|
||||
|
||||
local function check_protection(pos, name, text)
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.log("action", (name ~= "" and name or "A mod")
|
||||
.. " tried to " .. text
|
||||
.. " at protected position "
|
||||
.. minetest.pos_to_string(pos)
|
||||
.. " with a bucket")
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Register a new liquid
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
|
||||
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
||||
-- name = text description of the bucket item
|
||||
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
|
||||
-- This function can be called from any mod (that depends on bucket).
|
||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups)
|
||||
bucket.liquids[source] = {
|
||||
source = source,
|
||||
flowing = flowing,
|
||||
itemname = itemname,
|
||||
}
|
||||
bucket.liquids[flowing] = bucket.liquids[source]
|
||||
|
||||
if itemname ~= nil then
|
||||
minetest.register_craftitem(itemname, {
|
||||
description = name,
|
||||
inventory_image = inventory_image,
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
groups = groups,
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
local node = minetest.get_node_or_nil(pointed_thing.under)
|
||||
local ndef
|
||||
if node then
|
||||
ndef = minetest.registered_nodes[node.name]
|
||||
end
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if ndef and ndef.on_rightclick and
|
||||
user and not user:get_player_control().sneak then
|
||||
return ndef.on_rightclick(
|
||||
pointed_thing.under,
|
||||
node, user,
|
||||
itemstack) or itemstack
|
||||
end
|
||||
|
||||
local place_liquid = function(pos, node, source, flowing)
|
||||
if check_protection(pos,
|
||||
user and user:get_player_name() or "",
|
||||
"place "..source) then
|
||||
return
|
||||
end
|
||||
minetest.add_node(pos, {name=source})
|
||||
end
|
||||
|
||||
-- Check if pointing to a buildable node
|
||||
if ndef and ndef.buildable_to then
|
||||
-- buildable; replace the node
|
||||
place_liquid(pointed_thing.under, node,
|
||||
source, flowing)
|
||||
else
|
||||
-- not buildable to; place the liquid above
|
||||
-- check if the node above can be replaced
|
||||
local node = minetest.get_node_or_nil(pointed_thing.above)
|
||||
if node and minetest.registered_nodes[node.name].buildable_to then
|
||||
place_liquid(pointed_thing.above,
|
||||
node, source,
|
||||
flowing)
|
||||
else
|
||||
-- do not remove the bucket with the liquid
|
||||
return
|
||||
end
|
||||
end
|
||||
return {name="bucket:bucket_empty"}
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- Empty Bucket code by Casimir.
|
||||
|
||||
minetest.register_craftitem("bucket:bucket_empty", {
|
||||
description = "Empty Bucket",
|
||||
inventory_image = "bucket.png",
|
||||
stack_max = 99,
|
||||
liquids_pointable = true,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
-- Check if pointing to a liquid source
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local liquiddef = bucket.liquids[node.name]
|
||||
local item_count = user:get_wielded_item():get_count()
|
||||
|
||||
if liquiddef ~= nil
|
||||
and liquiddef.itemname ~= nil
|
||||
and node.name == liquiddef.source then
|
||||
if check_protection(pointed_thing.under,
|
||||
user:get_player_name(),
|
||||
"take ".. node.name) then
|
||||
return
|
||||
end
|
||||
|
||||
-- default set to return filled bucket
|
||||
local giving_back = liquiddef.itemname
|
||||
|
||||
-- check if holding more than 1 empty bucket
|
||||
if item_count > 1 then
|
||||
|
||||
-- if space in inventory add filled bucked, otherwise drop as item
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", {name=liquiddef.itemname}) then
|
||||
inv:add_item("main", liquiddef.itemname)
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
core.add_item(pos, liquiddef.itemname)
|
||||
end
|
||||
|
||||
-- set to return empty buckets minus 1
|
||||
giving_back = "bucket:bucket_empty "..tostring(item_count-1)
|
||||
|
||||
end
|
||||
|
||||
minetest.add_node(pointed_thing.under, {name="air"})
|
||||
|
||||
return ItemStack(giving_back)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:water_source",
|
||||
"default:water_flowing",
|
||||
"bucket:bucket_water",
|
||||
"bucket_water.png",
|
||||
"Water Bucket",
|
||||
{water_bucket = 1, not_in_creative_inventory = 1}
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:river_water_source",
|
||||
"default:river_water_flowing",
|
||||
"bucket:bucket_river_water",
|
||||
"bucket_river_water.png",
|
||||
"River Water Bucket",
|
||||
{water_bucket = 1, not_in_creative_inventory = 1}
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:lava_source",
|
||||
"default:lava_flowing",
|
||||
"bucket:bucket_lava",
|
||||
"bucket_lava.png",
|
||||
"Lava Bucket"
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:acid_source",
|
||||
"default:acid_flowing",
|
||||
"bucket:bucket_acid",
|
||||
"bucket_acid.png",
|
||||
"Acid Bucket",
|
||||
{not_in_creative_inventory = 1}
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:sand_source",
|
||||
"default:sand_flowing",
|
||||
"bucket:bucket_sand",
|
||||
"bucket_sand.png",
|
||||
"Sand Bucket",
|
||||
{not_in_creative_inventory = 1}
|
||||
)
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "bucket:bucket_lava",
|
||||
burntime = 60,
|
||||
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "bucket:bucket_sand",
|
||||
recipe = {
|
||||
{"group:sand"},
|
||||
{"group:sand"},
|
||||
{"bucket:bucket_water"},
|
||||
},
|
||||
})
|
After Width: | Height: | Size: 205 B |
After Width: | Height: | Size: 216 B |
After Width: | Height: | Size: 221 B |
After Width: | Height: | Size: 221 B |
After Width: | Height: | Size: 250 B |
After Width: | Height: | Size: 221 B |
|
@ -0,0 +1,22 @@
|
|||
Minetest 0.4 mod: creative
|
||||
==========================
|
||||
|
||||
Implements creative mode.
|
||||
|
||||
Switch on by using the "creative_mode" setting.
|
||||
|
||||
Registered items that
|
||||
- have a description, and
|
||||
- do not have the group not_in_creative_inventory
|
||||
are added to the creative inventory.
|
||||
|
||||
License of source code and media files:
|
||||
---------------------------------------
|
||||
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
|
|
@ -0,0 +1 @@
|
|||
default
|
|
@ -0,0 +1,177 @@
|
|||
-- minetest/creative/init.lua
|
||||
|
||||
creative_inventory = {}
|
||||
creative_inventory.creative_inventory_size = 0
|
||||
|
||||
-- Create detached creative inventory after loading all mods
|
||||
minetest.after(0, function()
|
||||
local inv = minetest.create_detached_inventory("creative", {
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
return count
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
return 0
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
return -1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
--print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
|
||||
if stack then
|
||||
minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
|
||||
--print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
|
||||
end
|
||||
end,
|
||||
})
|
||||
local creative_list = {}
|
||||
for name,def in pairs(minetest.registered_items) do
|
||||
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
|
||||
and def.description and def.description ~= "" then
|
||||
table.insert(creative_list, name)
|
||||
end
|
||||
end
|
||||
table.sort(creative_list)
|
||||
inv:set_size("main", #creative_list)
|
||||
for _,itemstring in ipairs(creative_list) do
|
||||
inv:add_item("main", ItemStack(itemstring))
|
||||
end
|
||||
creative_inventory.creative_inventory_size = #creative_list
|
||||
--print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
|
||||
end)
|
||||
|
||||
-- Create the trash field
|
||||
local trash = minetest.create_detached_inventory("creative_trash", {
|
||||
-- Allow the stack to be placed and remove it in on_put()
|
||||
-- This allows the creative inventory to restore the stack
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
return stack:get_count()
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
inv:set_stack(listname, index, "")
|
||||
end,
|
||||
})
|
||||
trash:set_size("main", 1)
|
||||
|
||||
|
||||
creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
|
||||
pagenum = math.floor(pagenum)
|
||||
local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
|
||||
player:set_inventory_formspec(
|
||||
"size[13,7.5]"..
|
||||
--"image[6,0.6;1,2;player.png]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_player;main;5,3.5;8,1;]"..
|
||||
"list[current_player;main;5,4.75;8,3;8]"..
|
||||
"list[current_player;craft;8,0;3,3;]"..
|
||||
"list[current_player;craftpreview;12,1;1,1;]"..
|
||||
"image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
"list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
|
||||
"label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
|
||||
"button[0.3,6.5;1.6,1;creative_prev;<<]"..
|
||||
"button[2.7,6.5;1.6,1;creative_next;>>]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_player;craft]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[detached:creative;main]"..
|
||||
"label[5,1.5;Trash:]"..
|
||||
"list[detached:creative_trash;main;5,2;1,1;]"..
|
||||
default.get_hotbar_bg(5,3.5)
|
||||
)
|
||||
end
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
-- If in creative mode, modify player's inventory forms
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
return
|
||||
end
|
||||
creative_inventory.set_creative_formspec(player, 0, 1)
|
||||
end)
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
return
|
||||
end
|
||||
-- Figure out current page from formspec
|
||||
local current_page = 0
|
||||
local formspec = player:get_inventory_formspec()
|
||||
local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
|
||||
start_i = tonumber(start_i) or 0
|
||||
|
||||
if fields.creative_prev then
|
||||
start_i = start_i - 4*6
|
||||
end
|
||||
if fields.creative_next then
|
||||
start_i = start_i + 4*6
|
||||
end
|
||||
|
||||
if start_i < 0 then
|
||||
start_i = start_i + 4*6
|
||||
end
|
||||
if start_i >= creative_inventory.creative_inventory_size then
|
||||
start_i = start_i - 4*6
|
||||
end
|
||||
|
||||
if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then
|
||||
start_i = 0
|
||||
end
|
||||
|
||||
creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
|
||||
end)
|
||||
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
local digtime = 0.5
|
||||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
wield_image = "wieldhand.png",
|
||||
wield_scale = {x=1,y=1,z=2.5},
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
|
||||
cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
|
||||
snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
|
||||
choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
|
||||
oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
||||
return
|
||||
end)
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
if not digger or not digger:is_player() then
|
||||
return
|
||||
end
|
||||
local inv = digger:get_inventory()
|
||||
if inv then
|
||||
for _,item in ipairs(drops) do
|
||||
item = ItemStack(item):get_name()
|
||||
if not inv:contains_item("main", item) then
|
||||
inv:add_item("main", item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
|
@ -0,0 +1,211 @@
|
|||
Minetest 0.4 mod: default
|
||||
==========================
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
http://www.gnu.org/licenses/lgpl-2.1.html
|
||||
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Authors of media files
|
||||
-----------------------
|
||||
Everything not listed in here:
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
Cisoun's WTFPL texture pack:
|
||||
default_jungletree.png
|
||||
default_lava.png
|
||||
default_leaves.png
|
||||
default_sapling.png
|
||||
default_sign_wall.png
|
||||
default_stone.png
|
||||
default_tree.png
|
||||
default_tree_top.png
|
||||
default_water.png
|
||||
|
||||
Cisoun's conifers mod (WTFPL):
|
||||
default_pine_needles.png
|
||||
|
||||
Originating from G4JC's Almost MC Texture Pack:
|
||||
default_torch.png
|
||||
default_torch_on_ceiling.png
|
||||
default_torch_on_floor.png
|
||||
|
||||
VanessaE's animated torches (WTFPL):
|
||||
default_torch_animated.png
|
||||
default_torch_on_ceiling_animated.png
|
||||
default_torch_on_floor_animated.png
|
||||
default_torch_on_floor.png
|
||||
|
||||
RealBadAngel's animated water (WTFPL):
|
||||
default_water_source_animated.png
|
||||
default_water_flowing_animated.png
|
||||
|
||||
VanessaE (WTFPL):
|
||||
default_nc_back.png
|
||||
default_nc_front.png
|
||||
default_nc_rb.png
|
||||
default_nc_side.png
|
||||
default_desert_sand.png
|
||||
default_desert_stone.png
|
||||
default_sand.png
|
||||
default_jungletree_top.png
|
||||
|
||||
Calinou (CC BY-SA):
|
||||
default_brick.png
|
||||
default_papyrus.png
|
||||
default_mineral_copper.png
|
||||
default_glass_detail.png
|
||||
|
||||
MirceaKitsune (WTFPL):
|
||||
character.x
|
||||
|
||||
Jordach (CC BY-SA 3.0):
|
||||
character.png
|
||||
|
||||
PilzAdam (WTFPL):
|
||||
default_jungleleaves.png
|
||||
default_junglesapling.png
|
||||
default_obsidian_glass.png
|
||||
default_obsidian_shard.png
|
||||
default_mineral_gold.png
|
||||
default_snowball.png
|
||||
|
||||
jojoa1997 (WTFPL):
|
||||
default_obsidian.png
|
||||
|
||||
InfinityProject (WTFPL):
|
||||
default_mineral_diamond.png
|
||||
|
||||
Splizard (CC BY-SA 3.0):
|
||||
default_snow.png
|
||||
default_snow_side.png
|
||||
default_pine_sapling.png
|
||||
|
||||
Zeg9 (CC BY-SA 3.0):
|
||||
default_coal_block.png
|
||||
default_steel_block.png
|
||||
default_copper_block.png
|
||||
default_bronze_block.png
|
||||
default_gold_block.png
|
||||
|
||||
paramat (CC BY-SA 3.0):
|
||||
wieldhand.png, derived from character.png by Jordach (CC BY-SA 3.0)
|
||||
default_pinetree.png
|
||||
default_pinetree_top.png
|
||||
default_pinewood.png
|
||||
default_sandstone_brick.png
|
||||
default_obsidian_brick.png
|
||||
default_river_water.png
|
||||
default_river_water_source_animated.png
|
||||
default_river_water_flowing_animated.png
|
||||
default_acacia_leaves.png
|
||||
default_acacia_sapling.png
|
||||
default_acacia_tree.png
|
||||
default_acacia_tree_top.png
|
||||
default_acacia_wood.png
|
||||
default_dry_grass.png
|
||||
default_dry_grass_side.png
|
||||
default_dry_grass_*.png
|
||||
default_junglewood.png, derived from a texture by BlockMen (CC BY-SA 3.0)
|
||||
default_grass.png, derived from a texture by Philipbenr (CC BY-SA 3.0)
|
||||
default_grass_side.png, derived from a texture by Philipbenr (CC BY-SA 3.0)
|
||||
default_stone_brick.png, derived from a texture by Cisoun (WTFPL)
|
||||
default_desert_stone_brick.png, derived from a texture by VanessaE (WTFPL)
|
||||
|
||||
brunob.santos (CC BY-SA 4.0):
|
||||
default_desert_cobble.png
|
||||
|
||||
BlockMen (CC BY-SA 3.0):
|
||||
default_wood.png
|
||||
default_clay_brick.png
|
||||
default_iron_ingot.png
|
||||
default_gold_ingot.png
|
||||
default_tool_steelsword.png
|
||||
default_diamond.png
|
||||
default_book.png
|
||||
default_tool_*.png
|
||||
default_lava_source_animated.png
|
||||
default_lava_flowing_animated.png
|
||||
default_stick.png
|
||||
default_chest_front.png
|
||||
default_chest_lock.png
|
||||
default_chest_side.png
|
||||
default_chest_top.png
|
||||
default_mineral_mese.png
|
||||
default_meselamp.png
|
||||
bubble.png
|
||||
heart.png
|
||||
gui_*.png
|
||||
|
||||
Neuromancer (CC BY-SA 2.0):
|
||||
default_cobble.png, based on texture by Brane praefect
|
||||
default_mossycobble.png, based on texture by Brane praefect
|
||||
Neuromancer (CC BY-SA 3.0):
|
||||
default_dirt.png
|
||||
default_furnace_*.png
|
||||
|
||||
Gambit (WTFPL):
|
||||
default_bronze_ingot.png
|
||||
default_copper_ingot.png
|
||||
default_copper_lump.png
|
||||
default_iron_lump.png
|
||||
default_gold_lump.png
|
||||
default_clay_lump.png
|
||||
default_coal.png
|
||||
default_grass_*.png
|
||||
default_paper.png
|
||||
default_diamond_block.png
|
||||
|
||||
asl97 (WTFPL):
|
||||
default_ice.png
|
||||
|
||||
Glass breaking sounds (CC BY 3.0):
|
||||
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
||||
2: http://www.freesound.org/people/Tomlija/sounds/97669/
|
||||
3: http://www.freesound.org/people/lsprice/sounds/88808/
|
||||
|
||||
Mito551 (sounds) (CC BY-SA):
|
||||
default_dig_choppy.ogg
|
||||
default_dig_cracky.ogg
|
||||
default_dig_crumbly.1.ogg
|
||||
default_dig_crumbly.2.ogg
|
||||
default_dig_dig_immediate.ogg
|
||||
default_dig_oddly_breakable_by_hand.ogg
|
||||
default_dug_node.1.ogg
|
||||
default_dug_node.2.ogg
|
||||
default_grass_footstep.1.ogg
|
||||
default_grass_footstep.2.ogg
|
||||
default_grass_footstep.3.ogg
|
||||
default_gravel_footstep.1.ogg
|
||||
default_gravel_footstep.2.ogg
|
||||
default_gravel_footstep.3.ogg
|
||||
default_gravel_footstep.4.ogg
|
||||
default_grass_footstep.1.ogg
|
||||
default_place_node.1.ogg
|
||||
default_place_node.2.ogg
|
||||
default_place_node.3.ogg
|
||||
default_place_node_hard.1.ogg
|
||||
default_place_node_hard.2.ogg
|
||||
default_snow_footstep.1.ogg
|
||||
default_snow_footstep.2.ogg
|
||||
default_hard_footstep.1.ogg
|
||||
default_hard_footstep.2.ogg
|
||||
default_hard_footstep.3.ogg
|
||||
default_sand_footstep.1.ogg
|
||||
default_sand_footstep.2.ogg
|
||||
default_wood_footstep.1.ogg
|
||||
default_wood_footstep.2.ogg
|
||||
default_dirt_footstep.1.ogg
|
||||
default_dirt_footstep.2.ogg
|
||||
default_glass_footstep.ogg
|
|
@ -0,0 +1,76 @@
|
|||
-- mods/default/aliases.lua
|
||||
|
||||
-- Aliases to support loading worlds using nodes following the old naming convention
|
||||
-- These can also be helpful when using chat commands, for example /giveme
|
||||
minetest.register_alias("stone", "default:stone")
|
||||
minetest.register_alias("stone_with_coal", "default:stone_with_coal")
|
||||
minetest.register_alias("stone_with_iron", "default:stone_with_iron")
|
||||
minetest.register_alias("dirt_with_grass", "default:dirt_with_grass")
|
||||
minetest.register_alias("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps")
|
||||
minetest.register_alias("dirt", "default:dirt")
|
||||
minetest.register_alias("sand", "default:sand")
|
||||
minetest.register_alias("gravel", "default:gravel")
|
||||
minetest.register_alias("sandstone", "default:sandstone")
|
||||
minetest.register_alias("clay", "default:clay")
|
||||
minetest.register_alias("brick", "default:brick")
|
||||
minetest.register_alias("tree", "default:tree")
|
||||
minetest.register_alias("jungletree", "default:jungletree")
|
||||
minetest.register_alias("junglegrass", "default:junglegrass")
|
||||
minetest.register_alias("leaves", "default:leaves")
|
||||
minetest.register_alias("cactus", "default:cactus")
|
||||
minetest.register_alias("papyrus", "default:papyrus")
|
||||
minetest.register_alias("bookshelf", "default:bookshelf")
|
||||
minetest.register_alias("glass", "default:glass")
|
||||
minetest.register_alias("wooden_fence", "default:fence_wood")
|
||||
minetest.register_alias("rail", "default:rail")
|
||||
minetest.register_alias("ladder", "default:ladder")
|
||||
minetest.register_alias("wood", "default:wood")
|
||||
minetest.register_alias("mese", "default:mese")
|
||||
minetest.register_alias("cloud", "default:cloud")
|
||||
minetest.register_alias("water_flowing", "default:water_flowing")
|
||||
minetest.register_alias("water_source", "default:water_source")
|
||||
minetest.register_alias("lava_flowing", "default:lava_flowing")
|
||||
minetest.register_alias("lava_source", "default:lava_source")
|
||||
minetest.register_alias("torch", "default:torch")
|
||||
minetest.register_alias("sign_wall", "default:sign_wall")
|
||||
minetest.register_alias("furnace", "default:furnace")
|
||||
minetest.register_alias("chest", "default:chest")
|
||||
minetest.register_alias("locked_chest", "default:chest_locked")
|
||||
minetest.register_alias("cobble", "default:cobble")
|
||||
minetest.register_alias("mossycobble", "default:mossycobble")
|
||||
minetest.register_alias("steelblock", "default:steelblock")
|
||||
minetest.register_alias("nyancat", "default:nyancat")
|
||||
minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow")
|
||||
minetest.register_alias("sapling", "default:sapling")
|
||||
minetest.register_alias("apple", "default:apple")
|
||||
|
||||
minetest.register_alias("WPick", "default:pick_wood")
|
||||
minetest.register_alias("STPick", "default:pick_stone")
|
||||
minetest.register_alias("SteelPick", "default:pick_steel")
|
||||
minetest.register_alias("MesePick", "default:pick_mese")
|
||||
minetest.register_alias("WShovel", "default:shovel_wood")
|
||||
minetest.register_alias("STShovel", "default:shovel_stone")
|
||||
minetest.register_alias("SteelShovel", "default:shovel_steel")
|
||||
minetest.register_alias("WAxe", "default:axe_wood")
|
||||
minetest.register_alias("STAxe", "default:axe_stone")
|
||||
minetest.register_alias("SteelAxe", "default:axe_steel")
|
||||
minetest.register_alias("WSword", "default:sword_wood")
|
||||
minetest.register_alias("STSword", "default:sword_stone")
|
||||
minetest.register_alias("SteelSword", "default:sword_steel")
|
||||
|
||||
minetest.register_alias("Stick", "default:stick")
|
||||
minetest.register_alias("paper", "default:paper")
|
||||
minetest.register_alias("book", "default:book")
|
||||
minetest.register_alias("lump_of_coal", "default:coal_lump")
|
||||
minetest.register_alias("lump_of_iron", "default:iron_lump")
|
||||
minetest.register_alias("lump_of_clay", "default:clay_lump")
|
||||
minetest.register_alias("steel_ingot", "default:steel_ingot")
|
||||
minetest.register_alias("clay_brick", "default:clay_brick")
|
||||
minetest.register_alias("snow", "default:snow")
|
||||
|
||||
-- Aliases for corrected pine node names
|
||||
minetest.register_alias("default:pinetree", "default:pine_tree")
|
||||
minetest.register_alias("default:pinewood", "default:pine_wood")
|
||||
|
||||
-- Mese now comes in the form of blocks, ore, crystal and fragments
|
||||
minetest.register_alias("default:mese", "default:mese_block")
|
|
@ -0,0 +1,190 @@
|
|||
minetest.register_privilege("physics", {
|
||||
description = "Allows player to set their gravity, jump height and movement speed"})
|
||||
|
||||
-- Infotool code by PilzAdam:
|
||||
minetest.register_craftitem("default:infotool", {
|
||||
description = "Infotool",
|
||||
inventory_image = "default_infotool.png",
|
||||
wield_image = "default_infotool.png^[transformR90",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
on_use = function(_, user, pt)
|
||||
if pt.type ~= "node" then return end
|
||||
local nn = minetest.get_node(pt.under).name
|
||||
if minetest.registered_items[nn] == nil or minetest.registered_items[nn].tiles == nil or type(minetest.registered_items[nn].tiles[1]) ~= "string" then return end
|
||||
local def = minetest.registered_nodes[nn]
|
||||
if not def then return end
|
||||
|
||||
local textures = def.tiles
|
||||
local description = def.description
|
||||
if not textures then
|
||||
textures = {"(no texture)"}
|
||||
end
|
||||
if not description then
|
||||
description = {"(no description)"}
|
||||
end
|
||||
for i = 1,6 do
|
||||
if not textures[i] then
|
||||
textures[i] = textures[i-1]
|
||||
end
|
||||
end
|
||||
local dir = vector.subtract(pt.above, pt.under)
|
||||
local index
|
||||
-- This doesn't work for facedir or other drawtypes yet.
|
||||
if dir.y == 1 then
|
||||
index = 1
|
||||
elseif dir.y == -1 then
|
||||
index = 2
|
||||
else
|
||||
if dir.x == 1 then
|
||||
index = 3
|
||||
elseif dir.x == -1 then
|
||||
index = 4
|
||||
else
|
||||
if dir.z == 1 then
|
||||
index = 5
|
||||
else
|
||||
index = 6
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.chat_send_player(user:get_player_name(), description .. ": " .. nn .. " (" .. textures[index] .. ")")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("info", {
|
||||
description = "Gives an Infotool, click to receive information on the pointed node",
|
||||
func = function(name)
|
||||
local receiverref = minetest.get_player_by_name(name)
|
||||
receiverref:get_inventory():add_item("main", "default:infotool")
|
||||
minetest.chat_send_player(name, "\"default:infotool\" added to inventory.")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("clearinventory", {
|
||||
params = "<inventory>",
|
||||
description = "Clears an entire inventory, \"main\" if unspecified, \"craft\" is another possible choice",
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local player_inv = player:get_inventory()
|
||||
if not player then
|
||||
minetest.log("error", "Unable to clear inventory, no player.")
|
||||
return false, "Unable to clear inventory, no player."
|
||||
end
|
||||
if param == "" then
|
||||
player_inv:set_list("main", {})
|
||||
return true, "Inventory \"main\" cleared."
|
||||
else
|
||||
player_inv:set_list(param, {})
|
||||
return true, "Inventory \"" .. param .. "\" cleared."
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- The following commands /whoami, /suicide, /speed, /gravity and /jump by Wuzzy:
|
||||
minetest.register_chatcommand("whoami", {
|
||||
params = "",
|
||||
description = "Tells your name",
|
||||
privs = {},
|
||||
func = function(name)
|
||||
minetest.chat_send_player(name, "Your name is: " .. name)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("ip", {
|
||||
params = "",
|
||||
description = "Shows your IP address",
|
||||
privs = {},
|
||||
func = function(name)
|
||||
minetest.chat_send_player(name, "Your IP address is: "..minetest.get_player_ip(name))
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("suicide", {
|
||||
params = "",
|
||||
description = "Kills yourself",
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return end
|
||||
player:set_hp(0)
|
||||
if minetest.setting_getbool("enable_damage") == false then
|
||||
minetest.chat_send_player(name, "[X] Damage is disabled on this server.")
|
||||
else
|
||||
minetest.chat_send_player(name, "[X] You suicided.")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("speed", {
|
||||
params = "[speed]",
|
||||
description = "Sets your movement speed (defaults to 1).",
|
||||
privs = {physics = true},
|
||||
func = function(name, speed)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return end
|
||||
if speed == "" then speed = 1 end
|
||||
if type(tonumber(speed)) ~= "number"
|
||||
or tonumber(speed) < 0
|
||||
or tonumber(speed) > 10 then
|
||||
minetest.chat_send_player(name, "[~] Speed must be between 0.0 and 10.0.")
|
||||
return
|
||||
end
|
||||
|
||||
player:set_physics_override(tonumber(speed), nil, nil)
|
||||
minetest.chat_send_player(name, "[~] Speed set to " .. tonumber(speed) * 100 .. " %.")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("gravity", {
|
||||
params = "[gravity]",
|
||||
description = "Sets your gravity (defaults to 1).",
|
||||
privs = {physics = true},
|
||||
func = function(name, gravity)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return end
|
||||
if gravity == "" then gravity = 1 end
|
||||
if type(tonumber(gravity)) ~= "number"
|
||||
or tonumber(gravity) < -10
|
||||
or tonumber(gravity) > 10 then
|
||||
minetest.chat_send_player(name, "[~] Gravity must be between -10.0 and 10.0.")
|
||||
return
|
||||
end
|
||||
|
||||
player:set_physics_override(nil, nil, tonumber(gravity))
|
||||
minetest.chat_send_player(name, "[~] Gravity set to " .. tonumber(gravity) * 100 .. " %.")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("jump", {
|
||||
params = "[height]",
|
||||
description = "Sets your jump height (defaults to 1)",
|
||||
privs = {physics = true},
|
||||
func = function(name, jump)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return end
|
||||
if jump == "" then jump = 1 end
|
||||
if type(tonumber(jump)) ~= "number"
|
||||
or tonumber(jump) < 0
|
||||
or tonumber(jump) > 10 then
|
||||
minetest.chat_send_player(name, "[~] Jump height must be between 0.0 and 10.0.")
|
||||
return
|
||||
end
|
||||
|
||||
player:set_physics_override(nil, tonumber(jump), nil)
|
||||
minetest.chat_send_player(name, "[~] Jump height set to " .. tonumber(jump) * 100 .. " %.")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("hotbar", {
|
||||
params = "[size]",
|
||||
description = "Sets the size of your hotbar",
|
||||
func = function(name, slots)
|
||||
if slots == "" then slots = 16 end
|
||||
if type(tonumber(slots)) ~= "number" or tonumber(slots) < 1 or tonumber(slots) > 23 then
|
||||
minetest.chat_send_player(name, "[_] Hotbar size must be between 1 and 23.")
|
||||
return
|
||||
end
|
||||
local player = minetest.get_player_by_name(name)
|
||||
player:hud_set_hotbar_itemcount(tonumber(slots))
|
||||
minetest.chat_send_player(name, "[_] Hotbar size set to " .. tonumber(slots) .. ".")
|
||||
end,
|
||||
})
|
|
@ -0,0 +1,185 @@
|
|||
-- mods/default/craftitems.lua
|
||||
|
||||
minetest.register_craftitem("default:stick", {
|
||||
description = "Stick",
|
||||
stack_max = 1000,
|
||||
inventory_image = "default_stick.png",
|
||||
wield_image = "default_stick.png^[transformR90",
|
||||
groups = {stick=1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:paper", {
|
||||
description = "Paper",
|
||||
wield_scale = {x = 1, y = 1, z = 0.25},
|
||||
inventory_image = "default_paper.png",
|
||||
})
|
||||
|
||||
local function book_on_use(itemstack, user, pointed_thing)
|
||||
local player_name = user:get_player_name()
|
||||
local data = minetest.deserialize(itemstack:get_metadata())
|
||||
local title, text, owner = "", "", player_name
|
||||
if data then
|
||||
title, text, owner = data.title, data.text, data.owner
|
||||
end
|
||||
local formspec
|
||||
if owner == player_name then
|
||||
formspec = "size[8,8]"..default.gui_bg..
|
||||
"field[0.5,1;7.5,0;title;Title:;"..
|
||||
minetest.formspec_escape(title).."]"..
|
||||
"textarea[0.5,1.5;7.5,7;text;Contents:;"..
|
||||
minetest.formspec_escape(text).."]"..
|
||||
"button_exit[2.5,7.5;3,1;save;Save]"
|
||||
else
|
||||
formspec = "size[8,8]"..default.gui_bg..
|
||||
"label[0.5,0.5;by "..owner.."]"..
|
||||
"label[0.5,0;"..minetest.formspec_escape(title).."]"..
|
||||
"textarea[0.5,1.5;7.5,7;;"..minetest.formspec_escape(text)..";]"
|
||||
end
|
||||
minetest.show_formspec(user:get_player_name(), "default:book", formspec)
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, form_name, fields)
|
||||
if form_name ~= "default:book" or not fields.save or
|
||||
fields.title == "" or fields.text == "" then
|
||||
return
|
||||
end
|
||||
local inv = player:get_inventory()
|
||||
local stack = player:get_wielded_item()
|
||||
local new_stack, data
|
||||
if stack:get_name() ~= "default:book_written" then
|
||||
local count = stack:get_count()
|
||||
if count == 1 then
|
||||
stack:set_name("default:book_written")
|
||||
else
|
||||
stack:set_count(count - 1)
|
||||
new_stack = ItemStack("default:book_written")
|
||||
end
|
||||
else
|
||||
data = minetest.deserialize(stack:get_metadata())
|
||||
end
|
||||
if not data then data = {} end
|
||||
data.title = fields.title
|
||||
data.text = fields.text
|
||||
data.owner = player:get_player_name()
|
||||
local data_str = minetest.serialize(data)
|
||||
if new_stack then
|
||||
new_stack:set_metadata(data_str)
|
||||
if inv:room_for_item("main", new_stack) then
|
||||
inv:add_item("main", new_stack)
|
||||
else
|
||||
minetest.add_item(player:getpos(), new_stack)
|
||||
end
|
||||
else
|
||||
stack:set_metadata(data_str)
|
||||
end
|
||||
player:set_wielded_item(stack)
|
||||
end)
|
||||
|
||||
minetest.register_craftitem("default:book", {
|
||||
description = "Book",
|
||||
inventory_image = "default_book.png",
|
||||
groups = {book=1},
|
||||
on_use = book_on_use,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:book_written", {
|
||||
description = "Book With Text",
|
||||
inventory_image = "default_book.png",
|
||||
groups = {book=1, not_in_creative_inventory=1},
|
||||
stack_max = 1,
|
||||
on_use = book_on_use,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:coal_lump", {
|
||||
description = "Coal Lump",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_coal_lump.png",
|
||||
groups = {coal = 1}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:iron_lump", {
|
||||
description = "Iron Lump",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_iron_lump.png",
|
||||
groups = {ingot_lump = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:copper_lump", {
|
||||
description = "Copper Lump",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_copper_lump.png",
|
||||
groups = {ingot_lump = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:mese_crystal", {
|
||||
description = "Mese Crystal",
|
||||
inventory_image = "default_mese_crystal.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:gold_lump", {
|
||||
description = "Gold Lump",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_gold_lump.png",
|
||||
groups = {ingot_lump = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:diamond", {
|
||||
description = "Diamond",
|
||||
inventory_image = "default_diamond.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:clay_lump", {
|
||||
description = "Clay Lump",
|
||||
stack_max = 200,
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_clay_lump.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:steel_ingot", {
|
||||
description = "Steel Ingot",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_steel_ingot.png",
|
||||
groups = {ingot = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:copper_ingot", {
|
||||
description = "Copper Ingot",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_copper_ingot.png",
|
||||
groups = {ingot = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:bronze_ingot", {
|
||||
description = "Bronze Ingot",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_bronze_ingot.png",
|
||||
groups = {ingot = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:gold_ingot", {
|
||||
description = "Gold Ingot",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
groups = {ingot = 1},
|
||||
inventory_image = "default_gold_ingot.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:mese_crystal_fragment", {
|
||||
description = "Mese Crystal Fragment",
|
||||
inventory_image = "default_mese_crystal_fragment.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:clay_brick", {
|
||||
description = "Clay Brick",
|
||||
wield_scale = {x = 1, y = 1, z = 2},
|
||||
inventory_image = "default_clay_brick.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:scorched_stuff", {
|
||||
description = "Scorched Stuff",
|
||||
inventory_image = "default_scorched_stuff.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:obsidian_shard", {
|
||||
description = "Obsidian Shard",
|
||||
inventory_image = "default_obsidian_shard.png",
|
||||
})
|
|
@ -0,0 +1,436 @@
|
|||
-- mods/default/functions.lua
|
||||
|
||||
--
|
||||
-- Sounds
|
||||
--
|
||||
|
||||
function default.node_sound_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_hard_footstep", gain = 0.6}
|
||||
table.dig = table.dig or
|
||||
{name = "default_hard_footstep", gain = 0.7}
|
||||
table.dug = table.dug or
|
||||
{name = "default_hard_footstep", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name = "default_hard_footstep", gain = 0.8}
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_stone_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_hard_footstep", gain = 0.6}
|
||||
table.dig = table.dig or
|
||||
{name = "default_hard_footstep", gain = 0.7}
|
||||
table.dug = table.dug or
|
||||
{name = "default_hard_footstep", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name = "default_hard_footstep", gain = 0.8}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_metal_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_metal_footstep", gain = 0.575}
|
||||
table.dig = table.dig or
|
||||
{name = "default_metal_footstep", gain = 0.65}
|
||||
table.dug = table.dug or
|
||||
{name = "default_metal_footstep", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name = "default_metal_footstep", gain = 0.8}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_dirt_footstep", gain = 0.8}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dirt_footstep", gain = 0.9}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
table.place = table.place or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_gravel_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_dirt_footstep", gain = 0.8}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dirt_footstep", gain = 0.9}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
table.place = table.place or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_sand_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_sand_footstep", gain = 0.6}
|
||||
table.dig = table.dig or
|
||||
{name = "default_sand_footstep", gain = 0.7}
|
||||
table.dug = table.dug or
|
||||
{name = "default_sand_footstep", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name = "default_sand_footstep", gain = 0.8}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_wood_footstep", gain = 0.625}
|
||||
table.dig = table.dig or
|
||||
{name = "default_wood_footstep", gain = 0.7}
|
||||
table.dug = table.dug or
|
||||
{name = "default_wood_footstep", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name = "default_wood_footstep", gain = 0.8}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_leaves_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_grass_footstep", gain = 0.6}
|
||||
table.dig = table.dig or
|
||||
{name = "default_grass_footstep", gain = 0.7}
|
||||
table.dug = table.dug or
|
||||
{name = "default_snow_footstep", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name = "default_snow_footstep", gain = 0.8}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_glass_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_hard_footstep", gain = 0.55}
|
||||
table.dig = table.dig or
|
||||
{name = "default_hard_footstep", gain = 0.65}
|
||||
table.dug = table.dug or
|
||||
{name = "default_break_glass", gain = 0.8}
|
||||
table.place = table.place or
|
||||
{name = "default_hard_footstep", gain = 0.75}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Lavacooling
|
||||
--
|
||||
|
||||
local function cool_wf_vm(pos, node1, node2)
|
||||
local t1 = os.clock()
|
||||
local minp = vector.subtract(pos, 10)
|
||||
local maxp = vector.add(pos, 10)
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp)
|
||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||
local nodes = manip:get_data()
|
||||
|
||||
local stone = minetest.get_content_id(node2)
|
||||
local lava = minetest.get_content_id(node1)
|
||||
|
||||
for i in area:iterp(minp, maxp) do
|
||||
local p = area:position(i)
|
||||
if nodes[i] == lava and minetest.find_node_near(p, 1, {"group:water"}) then
|
||||
nodes[i] = stone
|
||||
end
|
||||
end
|
||||
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
-- minetest.log("action", "Lava cooling happened at (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ").")
|
||||
local t1 = os.clock()
|
||||
manip:update_map()
|
||||
-- minetest.log("action", string.format("Lava cooling updated the map after ca. %.2fs.", os.clock() - t1))
|
||||
end
|
||||
|
||||
local del1 = 0
|
||||
local count = 0
|
||||
|
||||
default.cool_lava_source = function(pos)
|
||||
minetest.set_node(pos, {name = "default:obsidian"})
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||
end
|
||||
|
||||
default.cool_lava_flowing = function(pos)
|
||||
minetest.set_node(pos, {name = "default:stone"})
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:lava_flowing"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 1,
|
||||
chance = 2,
|
||||
action = function(...)
|
||||
default.cool_lava_flowing(...)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:lava_source"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 1,
|
||||
chance = 2,
|
||||
action = function(...)
|
||||
default.cool_lava_source(...)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Papyrus and cactus growing
|
||||
--
|
||||
|
||||
-- wrapping the functions in abm action is necessary to make overriding them possible
|
||||
|
||||
function default.grow_cactus(pos, node)
|
||||
if node.param2 >= 4 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y - 1
|
||||
local name = minetest.get_node(pos).name --MFF
|
||||
if minetest.get_item_group(name, "sand") == 0 and name ~= "default:dirt_with_dry_grass" then --MFF
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while node.name == "default:cactus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if height == 4 or node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
minetest.set_node(pos, {name = "default:cactus"})
|
||||
return true
|
||||
end
|
||||
|
||||
function default.grow_papyrus(pos, node)
|
||||
pos.y = pos.y - 1
|
||||
local name = minetest.get_node(pos).name
|
||||
if name ~= "default:dirt_with_grass" and name ~= "default:dirt" and name ~= "default:sand" and name ~= "default:desert_sand" then --MFF
|
||||
return
|
||||
end
|
||||
if not minetest.find_node_near(pos, 3, {"group:water"}) then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while node.name == "default:papyrus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if height == 4 or node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
minetest.set_node(pos, {name = "default:papyrus"})
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:cactus"},
|
||||
neighbors = {"group:sand", "default:dirt_with_dry_grass"}, --MFF
|
||||
interval = 60,
|
||||
chance = 25,
|
||||
action = function(...)
|
||||
default.grow_cactus(...)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:papyrus"},
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass", "default:sand", "default:desert_sand"}, --MFF
|
||||
interval = 60,
|
||||
chance = 25,
|
||||
action = function(...)
|
||||
default.grow_papyrus(...)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- dig upwards
|
||||
--
|
||||
|
||||
function default.dig_up(pos, node, digger)
|
||||
if digger == nil then return end
|
||||
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local nn = minetest.get_node(np)
|
||||
if nn.name == node.name then
|
||||
minetest.node_dig(np, nn, digger)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Leafdecay
|
||||
--
|
||||
|
||||
default.leafdecay_trunk_cache = {}
|
||||
default.leafdecay_enable_cache = true
|
||||
-- Spread the load of finding trunks
|
||||
default.leafdecay_trunk_find_allow_accumulator = 0
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
local finds_per_second = 5000
|
||||
default.leafdecay_trunk_find_allow_accumulator =
|
||||
math.floor(dtime * finds_per_second)
|
||||
end)
|
||||
|
||||
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 1
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:leafdecay"},
|
||||
neighbors = {"air", "group:liquid"},
|
||||
-- A low interval and a high inverse chance spreads the load
|
||||
interval = 1,
|
||||
chance = 2,
|
||||
|
||||
action = function(p0, node, _, _)
|
||||
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
|
||||
local do_preserve = false
|
||||
local d = minetest.registered_nodes[node.name].groups.leafdecay
|
||||
if not d or d == 0 then
|
||||
--print("not groups.leafdecay")
|
||||
return
|
||||
end
|
||||
local n0 = minetest.get_node(p0)
|
||||
if n0.param2 ~= 0 then
|
||||
--print("param2 ~= 0")
|
||||
return
|
||||
end
|
||||
local p0_hash = nil
|
||||
if default.leafdecay_enable_cache then
|
||||
p0_hash = minetest.hash_node_position(p0)
|
||||
local trunkp = default.leafdecay_trunk_cache[p0_hash]
|
||||
if trunkp then
|
||||
local n = minetest.get_node(trunkp)
|
||||
local reg = minetest.registered_nodes[n.name]
|
||||
-- Assume ignore is a trunk, to make the thing
|
||||
-- work at the border of the active area
|
||||
if n.name == "ignore" or (reg and reg.groups.tree and
|
||||
reg.groups.tree ~= 0) then
|
||||
--print("cached trunk still exists")
|
||||
return
|
||||
end
|
||||
--print("cached trunk is invalid")
|
||||
-- Cache is invalid
|
||||
table.remove(default.leafdecay_trunk_cache, p0_hash)
|
||||
end
|
||||
end
|
||||
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
|
||||
return
|
||||
end
|
||||
default.leafdecay_trunk_find_allow_accumulator =
|
||||
default.leafdecay_trunk_find_allow_accumulator - 1
|
||||
-- Assume ignore is a trunk, to make the thing
|
||||
-- work at the border of the active area
|
||||
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
|
||||
if p1 then
|
||||
do_preserve = true
|
||||
if default.leafdecay_enable_cache then
|
||||
--print("caching trunk")
|
||||
-- Cache the trunk
|
||||
default.leafdecay_trunk_cache[p0_hash] = p1
|
||||
end
|
||||
end
|
||||
if not do_preserve then
|
||||
-- Drop stuff other than the node itself
|
||||
local itemstacks = minetest.get_node_drops(n0.name)
|
||||
for _, itemname in ipairs(itemstacks) do
|
||||
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
|
||||
itemname ~= n0.name then
|
||||
local p_drop = {
|
||||
x = p0.x - 0.5 + math.random(),
|
||||
y = p0.y - 0.5 + math.random(),
|
||||
z = p0.z - 0.5 + math.random(),
|
||||
}
|
||||
minetest.add_item(p_drop, itemname)
|
||||
end
|
||||
end
|
||||
-- Remove node
|
||||
local n = minetest.get_node(p0).name
|
||||
minetest.remove_node(p0)
|
||||
minetest.add_item(p0, {name = n})
|
||||
nodeupdate(p0)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
|
||||
if newnode.name ~= "default:torch" or minetest.get_item_group(oldnode.name, "water") == 0 then
|
||||
return
|
||||
end
|
||||
minetest.remove_node(pos, newnode)
|
||||
minetest.set_node(pos, oldnode)
|
||||
minetest.add_item(pos, "default:torch")
|
||||
end)
|
||||
|
||||
--
|
||||
-- Grass growing
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt"},
|
||||
interval = 30,
|
||||
chance = 5,
|
||||
action = function(pos, node)
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
|
||||
nodedef.liquidtype == "none" and
|
||||
pos.y >= 0 and
|
||||
(minetest.get_node_light(above) or 0) >= 12 then
|
||||
if name == "default:snow" or name == "default:snowblock" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
|
||||
interval = 2,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
|
||||
nodedef.paramtype == "light") and
|
||||
nodedef.liquidtype == "none") then
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
@ -0,0 +1,567 @@
|
|||
|
||||
--
|
||||
-- Formspecs
|
||||
--
|
||||
|
||||
local function active_formspec(fuel_percent, item_percent)
|
||||
local formspec =
|
||||
"size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
|
||||
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
|
||||
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
|
||||
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
|
||||
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[current_name;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;src]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
return formspec
|
||||
end
|
||||
|
||||
local inactive_formspec =
|
||||
"size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
|
||||
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[current_name;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;src]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
|
||||
--
|
||||
-- Node callback functions that are the same for active and inactive furnace
|
||||
--
|
||||
|
||||
local function can_dig(pos, player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src")
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if listname == "fuel" then
|
||||
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
|
||||
if inv:is_empty("src") then
|
||||
meta:set_string("infotext", "Furnace is empty")
|
||||
end
|
||||
return stack:get_count()
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif listname == "src" then
|
||||
return stack:get_count()
|
||||
elseif listname == "dst" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local stack = inv:get_stack(from_list, from_index)
|
||||
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
--
|
||||
-- Node definitions
|
||||
--
|
||||
|
||||
minetest.register_node("default:furnace", {
|
||||
description = "Furnace",
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png", "default_furnace_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
|
||||
minetest.register_node("default:furnace_active", {
|
||||
description = "Furnace",
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
{
|
||||
image = "default_furnace_front_active.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1.5
|
||||
},
|
||||
}
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
light_source = 8,
|
||||
drop = "default:furnace",
|
||||
groups = {cracky=2, not_in_creative_inventory=1},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
|
||||
-- Locked Furnace thanks to kotolegokot:
|
||||
|
||||
local function has_locked_furnace_privilege(meta, player)
|
||||
if player:get_player_name() ~= meta:get_string("owner") and player:get_player_name() ~= minetest.setting_get("name") then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_node("default:furnace_locked", {
|
||||
description = "Locked Furnace",
|
||||
tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png", "default_furnace_lock.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky = 2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name())
|
||||
meta:set_string("infotext", "Locked Furnace (owned by " .. placer:get_player_name() .. ")")
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", inactive_formspec)
|
||||
meta:set_string("infotext", "Locked Furnace")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("fuel", 1)
|
||||
inv:set_size("src", 1)
|
||||
inv:set_size("dst", 4)
|
||||
end,
|
||||
can_dig = can_dig,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_furnace_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked furnace belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos) .. ".")
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_furnace_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked furnace belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos) .. ".")
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_furnace_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked furnace belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos) .. ".")
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff in locked furnace at "..minetest.pos_to_string(pos) ..".")
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff to locked furnace at "..minetest.pos_to_string(pos) ..".")
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" takes stuff from locked furnace at "..minetest.pos_to_string(pos) ..".")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("default:furnace_locked_active", {
|
||||
description = "Locked Furnace (active)",
|
||||
tiles = {
|
||||
"default_furnace_top.png",
|
||||
"default_furnace_bottom.png",
|
||||
"default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
{
|
||||
image = "default_furnace_lock_active.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1
|
||||
},
|
||||
}
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
light_source = 9,
|
||||
drop = "default:furnace_locked",
|
||||
groups = {cracky = 2, not_in_creative_inventory = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name())
|
||||
meta:set_string("owner", "Locked Furnace (owned by " .. player:get_player_name() .. ")")
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", inactive_formspec)
|
||||
meta:set_string("infotext", "Locked Furnace");
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("fuel", 1)
|
||||
inv:set_size("src", 1)
|
||||
inv:set_size("dst", 4)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
if not inv:is_empty("fuel") then
|
||||
return false
|
||||
elseif not inv:is_empty("dst") then
|
||||
return false
|
||||
elseif not inv:is_empty("src") then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_furnace_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked furnace belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos) .. ".")
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_furnace_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked furnace belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos) .. ".")
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_furnace_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked furnace belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos) .. ".")
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff in locked furnace at "..minetest.pos_to_string(pos) .. ".")
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff to locked furnace at "..minetest.pos_to_string(pos) .. ".")
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" takes stuff from locked furnace at "..minetest.pos_to_string(pos) .. ".")
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- ABM
|
||||
--
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
return
|
||||
end
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:furnace", "default:furnace_active"},
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
--
|
||||
-- Inizialize metadata
|
||||
--
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fuel_time = meta:get_float("fuel_time") or 0
|
||||
local src_time = meta:get_float("src_time") or 0
|
||||
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
|
||||
|
||||
--
|
||||
-- Inizialize inventory
|
||||
--
|
||||
local inv = meta:get_inventory()
|
||||
for listname, size in pairs({
|
||||
src = 1,
|
||||
fuel = 1,
|
||||
dst = 4,
|
||||
}) do
|
||||
if inv:get_size(listname) ~= size then
|
||||
inv:set_size(listname, size)
|
||||
end
|
||||
end
|
||||
local srclist = inv:get_list("src")
|
||||
local fuellist = inv:get_list("fuel")
|
||||
local dstlist = inv:get_list("dst")
|
||||
|
||||
--
|
||||
-- Cooking
|
||||
--
|
||||
|
||||
-- Check if we have cookable content
|
||||
local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
local cookable = true
|
||||
|
||||
if cooked.time == 0 then
|
||||
cookable = false
|
||||
end
|
||||
|
||||
-- Check if we have enough fuel to burn
|
||||
if fuel_time < fuel_totaltime then
|
||||
-- The furnace is currently active and has enough fuel
|
||||
fuel_time = fuel_time + 1
|
||||
|
||||
-- If there is a cookable item then check if it is ready yet
|
||||
if cookable then
|
||||
src_time = src_time + 1
|
||||
if src_time >= cooked.time then
|
||||
-- Place result in dst list if possible
|
||||
if inv:room_for_item("dst", cooked.item) then
|
||||
inv:add_item("dst", cooked.item)
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Furnace ran out of fuel
|
||||
if cookable then
|
||||
-- We need to get new fuel
|
||||
local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
|
||||
if fuel.time == 0 then
|
||||
-- No valid fuel in fuel list
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
|
||||
fuel_totaltime = fuel.time
|
||||
fuel_time = 0
|
||||
|
||||
end
|
||||
else
|
||||
-- We don't need to get new fuel since there is no cookable item
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Update formspec, infotext and node
|
||||
--
|
||||
local formspec = inactive_formspec
|
||||
local item_state = ""
|
||||
local item_percent = 0
|
||||
if cookable then
|
||||
item_percent = math.floor(src_time / cooked.time * 100)
|
||||
item_state = item_percent .. "%"
|
||||
else
|
||||
if srclist[1]:is_empty() then
|
||||
item_state = "Empty"
|
||||
else
|
||||
item_state = "Not cookable"
|
||||
end
|
||||
end
|
||||
|
||||
local fuel_state = "Empty"
|
||||
local active = "inactive "
|
||||
if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
|
||||
active = "active "
|
||||
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
|
||||
fuel_state = fuel_percent .. "%"
|
||||
formspec = active_formspec(fuel_percent, item_percent)
|
||||
swap_node(pos, "default:furnace_active")
|
||||
else
|
||||
if not fuellist[1]:is_empty() then
|
||||
fuel_state = "0%"
|
||||
end
|
||||
swap_node(pos, "default:furnace")
|
||||
end
|
||||
|
||||
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
|
||||
|
||||
--
|
||||
-- Set meta values
|
||||
--
|
||||
meta:set_float("fuel_totaltime", fuel_totaltime)
|
||||
meta:set_float("fuel_time", fuel_time)
|
||||
meta:set_float("src_time", src_time)
|
||||
meta:set_string("formspec", formspec)
|
||||
meta:set_string("infotext", infotext)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:furnace_locked","default:furnace_locked_active"},
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local meta = minetest.get_meta(pos)
|
||||
for i, name in ipairs({
|
||||
"fuel_totaltime",
|
||||
"fuel_time",
|
||||
"src_totaltime",
|
||||
"src_time"
|
||||
}) do
|
||||
if meta:get_string(name) == "" then
|
||||
meta:set_float(name, 0.0)
|
||||
end
|
||||
end
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
local srclist = inv:get_list("src")
|
||||
local cooked = nil
|
||||
|
||||
if srclist then
|
||||
cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
end
|
||||
|
||||
local was_active = false
|
||||
|
||||
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
|
||||
was_active = true
|
||||
meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
|
||||
meta:set_float("src_time", meta:get_float("src_time") + 1)
|
||||
if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
|
||||
-- check if there's room for output in "dst" list
|
||||
if inv:room_for_item("dst",cooked.item) then
|
||||
-- Put result in "dst" list
|
||||
inv:add_item("dst", cooked.item)
|
||||
-- take stuff from "src" list
|
||||
local srcstack = inv:get_stack("src", 1)
|
||||
srcstack:take_item()
|
||||
inv:set_stack("src", 1, srcstack)
|
||||
else
|
||||
-- print("Could not insert " .. cooked.item .. ".")
|
||||
end
|
||||
meta:set_string("src_time", 0)
|
||||
end
|
||||
end
|
||||
|
||||
local item_percent = 0
|
||||
if cooked then
|
||||
item_percent = meta:get_float("src_time") * 100 / cooked.time
|
||||
end
|
||||
|
||||
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
|
||||
local percent = math.floor(meta:get_float("fuel_time") /
|
||||
meta:get_float("fuel_totaltime") * 100)
|
||||
meta:set_string("infotext","Furnace active: " .. percent .. " % (owned by "..meta:get_string("owner") .. ")")
|
||||
swap_node(pos,"default:furnace_locked_active")
|
||||
meta:set_string("formspec", active_formspec(percent, item_percent))
|
||||
return
|
||||
end
|
||||
|
||||
local fuel = nil
|
||||
local cooked = nil
|
||||
local fuellist = inv:get_list("fuel")
|
||||
local srclist = inv:get_list("src")
|
||||
|
||||
if srclist then
|
||||
cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
end
|
||||
if fuellist then
|
||||
fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
end
|
||||
|
||||
if fuel.time <= 0 then
|
||||
meta:set_string("infotext","Locked Furnace is out of fuel (owned by "..meta:get_string("owner")..")")
|
||||
swap_node(pos,"default:furnace_locked")
|
||||
meta:set_string("formspec", inactive_formspec)
|
||||
return
|
||||
end
|
||||
|
||||
if cooked.item:is_empty() then
|
||||
if was_active then
|
||||
meta:set_string("infotext","Locked Furnace is empty (owned by "..meta:get_string("owner")..")")
|
||||
swap_node(pos,"default:furnace_locked")
|
||||
meta:set_string("formspec", inactive_formspec)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
meta:set_string("fuel_totaltime", fuel.time)
|
||||
meta:set_string("fuel_time", 0)
|
||||
|
||||
local stack = inv:get_stack("fuel", 1)
|
||||
stack:take_item()
|
||||
inv:set_stack("fuel", 1, stack)
|
||||
end,
|
||||
})
|
||||
|
|
@ -0,0 +1,148 @@
|
|||
-- Minetest 0.4 mod: default
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
default = {} -- Definitions made by this mod are usable by all mods.
|
||||
|
||||
-- The API documentation in here was moved into game_api.txt
|
||||
|
||||
-- Definitions made by this mod that other mods can use too
|
||||
default = {}
|
||||
|
||||
default.LIGHT_MAX = 14
|
||||
|
||||
-- GUI related stuff
|
||||
default.gui_bg = "bgcolor[#080808BB;true]"
|
||||
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
|
||||
default.gui_slots = "listcolors[#606060AA;#808080;#101010;#202020;#FFF]"
|
||||
|
||||
function default.get_hotbar_bg(x,y)
|
||||
local out = ""
|
||||
for i=0,7,1 do
|
||||
out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
default.gui_survival_form = "size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"list[current_player;craft;1.75,0.5;3,3;]"..
|
||||
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
|
||||
default.get_hotbar_bg(0,4.25)..
|
||||
default.get_hotbar_bg(0,5.25)
|
||||
|
||||
-- Load files
|
||||
dofile(minetest.get_modpath("default").."/functions.lua")
|
||||
dofile(minetest.get_modpath("default").."/commands.lua")
|
||||
dofile(minetest.get_modpath("default").."/nodes.lua")
|
||||
dofile(minetest.get_modpath("default").."/furnace.lua")
|
||||
dofile(minetest.get_modpath("default").."/tools.lua")
|
||||
dofile(minetest.get_modpath("default").."/craftitems.lua")
|
||||
dofile(minetest.get_modpath("default").."/crafting.lua")
|
||||
dofile(minetest.get_modpath("default").."/mapgen.lua")
|
||||
dofile(minetest.get_modpath("default").."/player.lua")
|
||||
dofile(minetest.get_modpath("default").."/trees.lua")
|
||||
dofile(minetest.get_modpath("default").."/aliases.lua")
|
||||
dofile(minetest.get_modpath("default").."/legacy.lua")
|
||||
|
||||
-- Code below by Casimir.
|
||||
|
||||
local function count_items()
|
||||
local i = 0
|
||||
local number = 0
|
||||
for name, item in pairs(minetest.registered_items) do
|
||||
if (name and name ~= "") then
|
||||
number = number + 1
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
minetest.log("action", "There are " .. number .. " registered nodes, items and tools.")
|
||||
end
|
||||
|
||||
local function player_join_sounds()
|
||||
minetest.register_on_joinplayer(function()
|
||||
minetest.sound_play("player_join", {gain = 0.75})
|
||||
end)
|
||||
end
|
||||
|
||||
local function player_leave_sounds()
|
||||
minetest.register_on_leaveplayer(function()
|
||||
minetest.sound_play("player_leave", {gain = 1})
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.after(1, count_items)
|
||||
minetest.after(5, player_join_sounds)
|
||||
minetest.after(5, player_leave_sounds)
|
||||
|
||||
hotbar_size = minetest.setting_get("hotbar_size") or 16
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
player:set_physics_override({
|
||||
sneak_glitch = false, -- Climable blocks are quite fast in Carbone.
|
||||
})
|
||||
player:hud_set_hotbar_itemcount(hotbar_size)
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
local pos = player:getpos()
|
||||
-- minetest.sound_play("player_join", {pos = pos, gain = 0.5})
|
||||
end)
|
||||
|
||||
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
if user:get_hp() >= 20 then return end
|
||||
local pos = user:getpos()
|
||||
minetest.sound_play("health_gain", {pos = pos, gain = 0.4})
|
||||
end)
|
||||
|
||||
minetest.log("action", "") -- Empty line.
|
||||
minetest.log("action", "") -- Empty line.
|
||||
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
minetest.log("action", "Creative mode is enabled.")
|
||||
else
|
||||
minetest.log("action", "Creative mode is disabled.")
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
minetest.log("action", "Damage is enabled.")
|
||||
else
|
||||
minetest.log("action", "Damage is disabled.")
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("enable_pvp") then
|
||||
minetest.log("action", "PvP is enabled.")
|
||||
else
|
||||
minetest.log("action", "PvP is disabled.")
|
||||
end
|
||||
|
||||
if not minetest.is_singleplayer() and minetest.setting_getbool("server_announce") then
|
||||
minetest.log("action", "") -- Empty line.
|
||||
minetest.log("action", "Server name: " .. minetest.setting_get("server_name") or "(none)")
|
||||
minetest.log("action", "Server description: " .. minetest.setting_get("server_description") or "(none)")
|
||||
minetest.log("action", "Server URL: " .. minetest.setting_get("server_address") or "(none)")
|
||||
minetest.log("action", "MOTD: " .. minetest.setting_get("motd") or "(none)")
|
||||
minetest.log("action", "Maximum users: " .. minetest.setting_get("max_users") or 15)
|
||||
end
|
||||
|
||||
minetest.log("action", "") -- Empty line.
|
||||
minetest.log("action", "") -- Empty line.
|
||||
|
||||
-- Reserved slot handling:
|
||||
|
||||
minetest.register_on_prejoinplayer(function(name, ip)
|
||||
if #minetest.get_connected_players() >= (minetest.setting_get("max_users") - 2)
|
||||
and not minetest.check_player_privs(name, {server = true}) then
|
||||
return "Sorry, 2 slots are reserved for administrators."
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
if minetest.setting_getbool("log_mods") then
|
||||
-- Highlight the default mod in the mod loading logs:
|
||||
minetest.log("action", "Carbone: * [default] loaded.")
|
||||
end
|
|
@ -0,0 +1,25 @@
|
|||
-- mods/default/legacy.lua
|
||||
|
||||
-- Horrible crap to support old code registering falling nodes
|
||||
-- Don't use this and never do what this does, it's completely wrong!
|
||||
-- (More specifically, the client and the C++ code doesn't get the group)
|
||||
function default.register_falling_node(nodename, texture)
|
||||
minetest.log("error", debug.traceback())
|
||||
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
|
||||
if minetest.registered_nodes[nodename] then
|
||||
minetest.registered_nodes[nodename].groups.falling_node = 1
|
||||
end
|
||||
end
|
||||
|
||||
function default.spawn_falling_node(p, nodename)
|
||||
spawn_falling_node(p, nodename)
|
||||
end
|
||||
|
||||
-- Liquids
|
||||
WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
|
||||
WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity
|
||||
LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
|
||||
LIGHT_MAX = default.LIGHT_MAX
|
||||
|
||||
-- Formspecs
|
||||
default.gui_suvival_form = default.gui_survival_form
|
After Width: | Height: | Size: 1.8 KiB |
|
@ -0,0 +1,159 @@
|
|||
-- Minetest 0.4 mod: player
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Player animation blending
|
||||
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
||||
local animation_blend = 0
|
||||
|
||||
default.registered_player_models = { }
|
||||
|
||||
-- Local for speed.
|
||||
local models = default.registered_player_models
|
||||
|
||||
function default.player_register_model(name, def)
|
||||
models[name] = def
|
||||
end
|
||||
|
||||
-- Default player appearance
|
||||
default.player_register_model("character.b3d", {
|
||||
animation_speed = 30,
|
||||
textures = {"character.png", },
|
||||
animations = {
|
||||
-- Standard animations.
|
||||
stand = { x= 0, y= 79, },
|
||||
lay = { x=162, y=166, },
|
||||
walk = { x=168, y=187, },
|
||||
mine = { x=189, y=198, },
|
||||
walk_mine = { x=200, y=219, },
|
||||
-- Extra animations (not currently used by the game).
|
||||
sit = { x= 81, y=160, },
|
||||
},
|
||||
})
|
||||
|
||||
-- Player stats and animations
|
||||
local player_model = {}
|
||||
local player_textures = {}
|
||||
local player_anim = {}
|
||||
local player_sneak = {}
|
||||
default.player_attached = {}
|
||||
|
||||
function default.player_get_animation(player)
|
||||
local name = player:get_player_name()
|
||||
return {
|
||||
model = player_model[name],
|
||||
textures = player_textures[name],
|
||||
animation = player_anim[name],
|
||||
}
|
||||
end
|
||||
|
||||
-- Called when a player's appearance needs to be updated
|
||||
function default.player_set_model(player, model_name)
|
||||
local name = player:get_player_name()
|
||||
local model = models[model_name]
|
||||
if model then
|
||||
if player_model[name] == model_name then
|
||||
return
|
||||
end
|
||||
player:set_properties({
|
||||
mesh = model_name,
|
||||
textures = player_textures[name] or model.textures,
|
||||
visual = "mesh",
|
||||
visual_size = model.visual_size or {x=1, y=1},
|
||||
})
|
||||
default.player_set_animation(player, "stand")
|
||||
else
|
||||
player:set_properties({
|
||||
textures = { "player.png", "player_back.png", },
|
||||
visual = "upright_sprite",
|
||||
})
|
||||
end
|
||||
player_model[name] = model_name
|
||||
end
|
||||
|
||||
function default.player_set_textures(player, textures)
|
||||
local name = player:get_player_name()
|
||||
player_textures[name] = textures
|
||||
player:set_properties({textures = textures,})
|
||||
end
|
||||
|
||||
function default.player_set_animation(player, anim_name, speed)
|
||||
local name = player:get_player_name()
|
||||
if player_anim[name] == anim_name then
|
||||
return
|
||||
end
|
||||
local model = player_model[name] and models[player_model[name]]
|
||||
if not (model and model.animations[anim_name]) then
|
||||
return
|
||||
end
|
||||
local anim = model.animations[anim_name]
|
||||
player_anim[name] = anim_name
|
||||
player:set_animation(anim, speed or model.animation_speed, animation_blend)
|
||||
end
|
||||
|
||||
-- Update appearance when the player joins
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_attached[player:get_player_name()] = false
|
||||
default.player_set_model(player, "character.b3d")
|
||||
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
||||
|
||||
-- set GUI
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
player:set_inventory_formspec(default.gui_survival_form)
|
||||
end
|
||||
player:hud_set_hotbar_image("gui_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
player_model[name] = nil
|
||||
player_anim[name] = nil
|
||||
player_textures[name] = nil
|
||||
end)
|
||||
|
||||
-- Localize for better performance.
|
||||
local player_set_animation = default.player_set_animation
|
||||
local player_attached = default.player_attached
|
||||
|
||||
-- Check each player and apply animations
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local model_name = player_model[name]
|
||||
local model = model_name and models[model_name]
|
||||
if model and not player_attached[name] then
|
||||
local controls = player:get_player_control()
|
||||
local walking = false
|
||||
local animation_speed_mod = model.animation_speed or 30
|
||||
|
||||
-- Determine if the player is walking
|
||||
if controls.up or controls.down or controls.left or controls.right then
|
||||
walking = true
|
||||
end
|
||||
|
||||
-- Determine if the player is sneaking, and reduce animation speed if so
|
||||
if controls.sneak then
|
||||
animation_speed_mod = animation_speed_mod / 2
|
||||
end
|
||||
|
||||
-- Apply animations based on what the player is doing
|
||||
if player:get_hp() == 0 then
|
||||
player_set_animation(player, "lay")
|
||||
elseif walking then
|
||||
if player_sneak[name] ~= controls.sneak then
|
||||
player_anim[name] = nil
|
||||
player_sneak[name] = controls.sneak
|
||||
end
|
||||
if controls.LMB then
|
||||
player_set_animation(player, "walk_mine", animation_speed_mod)
|
||||
else
|
||||
player_set_animation(player, "walk", animation_speed_mod)
|
||||
end
|
||||
elseif controls.LMB then
|
||||
player_set_animation(player, "mine")
|
||||
else
|
||||
player_set_animation(player, "stand", animation_speed_mod)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|