Update MinetestForFun Game (edited)

master
LeMagnesium 2015-09-22 20:11:41 +02:00
parent a08e85150b
commit 7d82755b46
8 changed files with 117 additions and 13 deletions

View File

@ -78,14 +78,11 @@ minetest.after(1, count_items)
minetest.after(5, player_join_sounds)
minetest.after(5, player_leave_sounds)
hotbar_size = minetest.setting_get("hotbar_size") or 16
minetest.register_on_joinplayer(function(player)
player:set_physics_override({
sneak_glitch = false, -- Climable blocks are quite fast in Carbone.
})
player:hud_set_hotbar_itemcount(hotbar_size)
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
end)
minetest.register_on_respawnplayer(function(player)

View File

@ -659,6 +659,7 @@ function default.register_biomes()
node_water_top = "default:ice",
depth_water_top = 10,
--node_water = "",
node_river_water = "default:ice",
y_min = -8,
y_max = 31000,
heat_point = -5,
@ -676,6 +677,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = -9,
heat_point = -5,
@ -695,6 +697,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 2,
y_max = 31000,
heat_point = 20,
@ -712,6 +715,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 1,
heat_point = 20,
@ -729,6 +733,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 2,
y_max = 31000,
heat_point = 20,
@ -746,6 +751,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 1,
heat_point = 20,
@ -765,6 +771,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 6,
y_max = 31000,
heat_point = 45,
@ -782,6 +789,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 5,
heat_point = 45,
@ -799,6 +807,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 6,
y_max = 31000,
heat_point = 45,
@ -816,6 +825,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 5,
heat_point = 45,
@ -835,6 +845,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 6,
y_max = 31000,
heat_point = 70,
@ -852,6 +863,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 5,
heat_point = 70,
@ -869,6 +881,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 6,
y_max = 31000,
heat_point = 70,
@ -886,6 +899,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 5,
heat_point = 70,
@ -905,6 +919,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 5,
y_max = 31000,
heat_point = 95,
@ -922,6 +937,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 4,
heat_point = 95,
@ -939,6 +955,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 5,
y_max = 31000,
heat_point = 95,
@ -956,6 +973,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 4,
heat_point = 95,
@ -973,6 +991,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 1,
y_max = 31000,
heat_point = 95,
@ -990,6 +1009,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 0,
y_max = 0,
heat_point = 95,
@ -1007,6 +1027,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = -1,
heat_point = 95,
@ -1026,6 +1047,7 @@ function default.register_biomes()
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -31000,
y_max = -113,
heat_point = 50,
@ -1206,8 +1228,8 @@ function default.register_decorations()
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
offset = 0.04,
scale = 0.02,
spread = {x = 100, y = 100, z = 100},
seed = 1220999,
octaves = 3,

View File

@ -1523,7 +1523,6 @@ minetest.register_node("default:river_water_flowing", {
not_in_creative_inventory = 1},
})
minetest.register_node("default:lava_source", {
description = "Lava Source",
inventory_image = minetest.inventorycube("default_lava.png"),
@ -2237,7 +2236,8 @@ minetest.register_node("default:glass", {
minetest.register_node("default:obsidian_glass", {
description = "Obsidian Glass",
drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass_frame.png", "default_obsidian_glass_detail.png"},
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
inventory_image = minetest.inventorycube("default_obsidian_glass.png"),
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,

View File

@ -16,7 +16,8 @@ License of media (textures and sounds)
WTFPL
Gambit (WTFPL):
flowers_mushroom_*.png
flowers_mushroom_*.png
flowers_waterlily.png
DanDuncombe (WTFPL):
flowers_spores_*.png
flowers_spores_*.png

View File

@ -39,6 +39,7 @@ local function add_simple_flower(name, desc, box, f_groups)
minetest.register_node("flowers:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"flowers_" .. name .. ".png"},
inventory_image = "flowers_" .. name .. ".png",
wield_image = "flowers_" .. name .. ".png",
@ -258,3 +259,40 @@ minetest.register_abm({
end
end
})
--
-- Waterlily
--
minetest.register_node("flowers:waterlily", {
description = "Waterlily",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"flowers_waterlily.png"},
inventory_image = "flowers_waterlily.png",
wield_image = "flowers_waterlily.png",
liquids_pointable = true,
walkable = false,
groups = {snappy = 3, flower = 1},
sounds = default.node_sound_leaves_defaults(),
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
},
after_place_node = function(pos, placer, itemstack, pointed_thing)
local find_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
{x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:water_source")
if #find_water ~= 0 then
minetest.set_node(pos, {name = "default:water_source"})
pos.y = pos.y + 1
end
minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
end
})

View File

@ -10,7 +10,7 @@ local function register_mgv6_flower(name)
noise_params = {
offset = 0,
scale = 0.006,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 436,
octaves = 3,
persist = 0.6
@ -29,7 +29,7 @@ local function register_mgv6_mushroom(name)
noise_params = {
offset = 0,
scale = 0.04,
spread = {x=100, y=100, z=100},
spread = {x = 100, y = 100, z = 100},
seed = 7133,
octaves = 3,
persist = 0.6
@ -42,6 +42,26 @@ local function register_mgv6_mushroom(name)
})
end
local function register_mgv6_waterlily()
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
spread = {x = 100, y = 100, z = 100},
seed = 33,
octaves = 3,
persist = 0.7
},
y_min = 0,
y_max = 0,
schematic = minetest.get_modpath("flowers").."/schematics/waterlily.mts",
rotation = "random",
})
end
function flowers.register_mgv6_decorations()
register_mgv6_flower("rose")
register_mgv6_flower("tulip")
@ -52,6 +72,8 @@ function flowers.register_mgv6_decorations()
register_mgv6_mushroom("mushroom_fertile_brown")
register_mgv6_mushroom("mushroom_fertile_red")
register_mgv6_waterlily()
end
@ -67,7 +89,7 @@ local function register_flower(seed, name)
noise_params = {
offset = -0.02,
scale = 0.03,
spread = {x=200, y=200, z=200},
spread = {x = 200, y = 200, z = 200},
seed = seed,
octaves = 3,
persist = 0.6
@ -92,7 +114,7 @@ local function register_mushroom(name)
noise_params = {
offset = 0,
scale = 0.006,
spread = {x=200, y=200, z=200},
spread = {x = 200, y = 200, z = 200},
seed = 2,
octaves = 3,
persist = 0.66
@ -104,6 +126,28 @@ local function register_mushroom(name)
})
end
local function register_waterlily()
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt", "default:sand"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
spread = {x = 200, y = 200, z = 200},
seed = 33,
octaves = 3,
persist = 0.7
},
biomes = {"deciduous_forest_ocean", "sandstone_grassland_ocean",
"rainforest_swamp", "savanna_ocean", "desert_ocean"},
y_min = 0,
y_max = 0,
schematic = minetest.get_modpath("flowers").."/schematics/waterlily.mts",
rotation = "random",
})
end
function flowers.register_decorations()
register_flower(436, "rose")
register_flower(19822, "tulip")
@ -114,6 +158,8 @@ function flowers.register_decorations()
register_mushroom("mushroom_fertile_brown")
register_mushroom("mushroom_fertile_red")
register_waterlily()
end

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