[MFFGame] Update

master
LeMagnesium 2015-11-23 18:46:25 +01:00
parent 86ddd8167b
commit 2570f30037
5 changed files with 36 additions and 17 deletions

View File

@ -18,7 +18,6 @@ function beds.register_bed(name, def)
selection_box = {
type = "fixed",
fixed = def.selectionbox,
},
after_place_node = function(pos, placer, itemstack)
local n = minetest.get_node_or_nil(pos)
@ -89,16 +88,13 @@ function beds.register_bed(name, def)
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
pointable = false,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = def.nodebox.top,
},
selection_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
},
})
minetest.register_alias(name, name .. "_bottom")

View File

@ -181,6 +181,7 @@ minetest.register_abm({
neighbors = {"group:water"},
interval = 1,
chance = 2,
catch_up = false,
action = function(...)
default.cool_lava_flowing(...)
end,
@ -191,6 +192,7 @@ minetest.register_abm({
neighbors = {"group:water"},
interval = 1,
chance = 2,
catch_up = false,
action = function(...)
default.cool_lava_source(...)
end,
@ -404,6 +406,7 @@ end)
minetest.register_abm({
nodenames = {"default:dirt"},
catch_up = false,
interval = 30,
chance = 5,
action = function(pos, node)
@ -432,6 +435,7 @@ minetest.register_abm({
nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
interval = 2,
chance = 20,
catch_up = false,
action = function(pos, node)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(above).name

View File

@ -1104,7 +1104,7 @@ function default.register_mgv6_decorations()
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 8,
sidelen = 16,
noise_params = {
offset = -0.3,
scale = 0.7,
@ -1309,10 +1309,10 @@ function default.register_decorations()
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_dry_grass"},
sidelen = 80,
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.003,
scale = 0.002,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
@ -1331,10 +1331,10 @@ function default.register_decorations()
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:desert_sand"},
sidelen = 80,
sidelen = 16,
noise_params = {
offset = -0.0005,
scale = 0.0015,
offset = -0.0003,
scale = 0.0009,
spread = {x = 200, y = 200, z = 200},
seed = 230,
octaves = 3,
@ -1353,10 +1353,10 @@ function default.register_decorations()
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:desert_sand"},
sidelen = 80,
sidelen = 16,
noise_params = {
offset = -0.0005,
scale = 0.0015,
offset = -0.0003,
scale = 0.0009,
spread = {x = 200, y = 200, z = 200},
seed = 230,
octaves = 3,

View File

@ -6,7 +6,7 @@
local random = math.random
local function can_grow(pos)
function default.can_grow(pos)
local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
if not node_under then
return false
@ -32,7 +32,7 @@ minetest.register_abm({
interval = 10,
chance = 50,
action = function(pos, node)
if not can_grow(pos) then
if not default.can_grow(pos) then
return
end

View File

@ -129,7 +129,23 @@ function fire.flame_should_extinguish(pos)
end
-- Enable ABMs according to 'disable fire' setting
--[[ Extinguish all flames quickly with water, snow, ice
minetest.register_abm({
nodenames = {"fire:basic_flame", "fire:permanent_flame"},
neighbors = {"group:puts_out_fire"},
interval = 3,
chance = 2,
catch_up = false,
action = function(p0, node, _, _)
minetest.remove_node(p0)
minetest.sound_play("fire_extinguish_flame",
{pos = p0, max_hear_distance = 16, gain = 0.25})
end,
})
]]-- Enable the following ABMs according to 'disable fire' setting
--[[
if minetest.setting_getbool("disable_fire") then
@ -140,6 +156,7 @@ if minetest.setting_getbool("disable_fire") then
nodenames = {"fire:basic_flame"},
interval = 3,
chance = 2,
catch_up = false,
action = function(p0, node, _, _)
minetest.remove_node(p0)
end,
@ -168,6 +185,7 @@ else
neighbors = {"group:igniter"},
interval = 7,
chance = 16,
catch_up = false,
action = function(p0, node, _, _)
-- If there is water or stuff like that around node, don't ignite
if fire.flame_should_extinguish(p0) then
@ -186,6 +204,7 @@ else
nodenames = {"fire:basic_flame"},
interval = 5,
chance = 16,
catch_up = false,
action = function(p0, node, _, _)
-- If there are no flammable nodes around flame, remove flame
if not minetest.find_node_near(p0, 1, {"group:flammable"}) then