minetest/src/network/serverpackethandler.cpp
Loic Blot 7851c4f7a2 Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification
Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol)

This fix issue #2544
2015-03-24 14:13:17 +01:00

1853 lines
53 KiB
C++

/*
Minetest
Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "server.h"
#include "log.h"
#include "content_abm.h"
#include "content_sao.h"
#include "emerge.h"
#include "main.h"
#include "nodedef.h"
#include "player.h"
#include "rollback_interface.h"
#include "scripting_game.h"
#include "settings.h"
#include "tool.h"
#include "version.h"
#include "network/networkprotocol.h"
#include "network/serveropcodes.h"
#include "util/base64.h"
#include "util/pointedthing.h"
#include "util/serialize.h"
void Server::handleCommand_Deprecated(NetworkPacket* pkt)
{
infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
<< " not supported anymore" << std::endl;
}
void Server::handleCommand_Init(NetworkPacket* pkt)
{
if(pkt->getSize() < 1)
return;
RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
std::string addr_s;
try {
Address address = getPeerAddress(pkt->getPeerId());
addr_s = address.serializeString();
}
catch (con::PeerNotFoundException &e) {
/*
* no peer for this packet found
* most common reason is peer timeout, e.g. peer didn't
* respond for some time, your server was overloaded or
* things like that.
*/
infostream << "Server::ProcessData(): Canceling: peer "
<< pkt->getPeerId() << " not found" << std::endl;
return;
}
// If net_proto_version is set, this client has already been handled
if (client->getState() > CS_Created) {
verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
<< addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
return;
}
verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
<< pkt->getPeerId() << ")" << std::endl;
// Do not allow multiple players in simple singleplayer mode.
// This isn't a perfect way to do it, but will suffice for now
if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
infostream << "Server: Not allowing another client (" << addr_s
<< ") to connect in simple singleplayer mode" << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SINGLEPLAYER);
return;
}
// First byte after command is maximum supported
// serialization version
u8 client_max;
u8 compression_modes;
u16 min_net_proto_version = 0;
u16 max_net_proto_version;
*pkt >> client_max >> compression_modes >> min_net_proto_version
>> max_net_proto_version;
u8 our_max = SER_FMT_VER_HIGHEST_READ;
// Use the highest version supported by both
int deployed = std::min(client_max, our_max);
// If it's lower than the lowest supported, give up.
if (deployed < SER_FMT_VER_LOWEST)
deployed = SER_FMT_VER_INVALID;
if (deployed == SER_FMT_VER_INVALID) {
actionstream << "Server: A mismatched client tried to connect from "
<< addr_s << std::endl;
infostream<<"Server: Cannot negotiate serialization version with "
<< addr_s << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
return;
}
client->setPendingSerializationVersion(deployed);
/*
Read and check network protocol version
*/
u16 net_proto_version = 0;
// Figure out a working version if it is possible at all
if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
// If maximum is larger than our maximum, go with our maximum
if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
// Else go with client's maximum
else
net_proto_version = max_net_proto_version;
}
verbosestream << "Server: " << addr_s << ": Protocol version: min: "
<< min_net_proto_version << ", max: " << max_net_proto_version
<< ", chosen: " << net_proto_version << std::endl;
client->net_proto_version = net_proto_version;
// On this handler protocol version 25 is required
if (net_proto_version < 25 ||
net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
actionstream << "Server: A mismatched client tried to connect from "
<< addr_s << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
return;
}
if (g_settings->getBool("strict_protocol_version_checking")) {
if (net_proto_version != LATEST_PROTOCOL_VERSION) {
actionstream << "Server: A mismatched (strict) client tried to "
<< "connect from " << addr_s << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
return;
}
}
// @TODO: check if we support same modes, but not required now
client->setSupportedCompressionModes(compression_modes);
m_clients.event(pkt->getPeerId(), CSE_Init);
}
void Server::handleCommand_Auth(NetworkPacket* pkt)
{
std::string addr_s;
try {
Address address = getPeerAddress(pkt->getPeerId());
addr_s = address.serializeString();
}
catch (con::PeerNotFoundException &e) {
/*
* no peer for this packet found
* most common reason is peer timeout, e.g. peer didn't
* respond for some time, your server was overloaded or
* things like that.
*/
infostream << "Server::ProcessData(): Canceling: peer "
<< pkt->getPeerId() << " not found" << std::endl;
return;
}
std::string playerName, playerPassword;
*pkt >> playerName >> playerPassword;
const char* playername = playerName.c_str();
if (playerName.size() > PLAYERNAME_SIZE) {
actionstream << "Server: Player with an too long name "
<< "tried to connect from " << addr_s << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
return;
}
if (string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS) == false) {
actionstream << "Server: Player with an invalid name "
<< "tried to connect from " << addr_s << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
return;
}
if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
actionstream << "Server: Player with the name \"singleplayer\" "
<< "tried to connect from " << addr_s << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
return;
}
{
std::string reason;
if(m_script->on_prejoinplayer(playername, addr_s, reason)) {
actionstream << "Server: Player with the name \"" << playerName << "\" "
<< "tried to connect from " << addr_s << " "
<< "but it was disallowed for the following reason: "
<< reason << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING,
narrow_to_wide(reason.c_str()));
return;
}
}
if (playerPassword.size() > PASSWORD_SIZE) {
actionstream << "Server: Player with an too long password "
<< "tried to connect from " << addr_s << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
return;
}
infostream << "Server: New connection: \"" << playerName << "\" from "
<< addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
if(!base64_is_valid(playerPassword)){
actionstream << "Server: " << playerName
<< " supplied invalid password hash" << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
return;
}
// Enforce user limit.
// Don't enforce for users that have some admin right
if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
!checkPriv(playername, "server") &&
!checkPriv(playername, "ban") &&
!checkPriv(playername, "privs") &&
!checkPriv(playername, "password") &&
playername != g_settings->get("name")) {
actionstream << "Server: " << playername << " tried to join, but there"
<< " are already max_users="
<< g_settings->getU16("max_users") << " players." << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_TOO_MANY_USERS);
return;
}
std::string checkpwd; // Password hash to check against
bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
// If no authentication info exists for user, create it
if (!has_auth) {
if (!isSingleplayer() &&
g_settings->getBool("disallow_empty_password") &&
playerPassword.empty()) {
actionstream << "Server: " << playerName
<< " supplied empty password" << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_EMPTY_PASSWORD);
return;
}
std::wstring raw_default_password =
narrow_to_wide(g_settings->get("default_password"));
std::string initial_password =
translatePassword(playername, raw_default_password);
// If default_password is empty, allow any initial password
if (raw_default_password.length() == 0)
initial_password = playerPassword.c_str();
m_script->createAuth(playername, initial_password);
}
has_auth = m_script->getAuth(playername, &checkpwd, NULL);
if(!has_auth) {
actionstream << "Server: " << playerName << " cannot be authenticated"
<< " (auth handler does not work?)" << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
return;
}
if(playerPassword.c_str() != checkpwd) {
actionstream << "Server: " << playerName << " supplied wrong password"
<< std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
return;
}
RemotePlayer *player =
static_cast<RemotePlayer*>(m_env->getPlayer(playername));
if (player && player->peer_id != 0) {
errorstream << "Server: " << playername << ": Failed to emerge player"
<< " (player allocated to an another client)" << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_ALREADY_CONNECTED);
}
m_clients.setPlayerName(pkt->getPeerId(), playername);
/*
Answer with a TOCLIENT_INIT
*/
NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, pkt->getPeerId());
resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed()
<< g_settings->getFloat("dedicated_server_step");
Send(&resp_pkt);
m_clients.event(pkt->getPeerId(), CSE_Init);
}
void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
{
// [0] u8 SER_FMT_VER_HIGHEST_READ
// [1] u8[20] player_name
// [21] u8[28] password <--- can be sent without this, from old versions
if (pkt->getSize() < 1+PLAYERNAME_SIZE)
return;
RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
std::string addr_s;
try {
Address address = getPeerAddress(pkt->getPeerId());
addr_s = address.serializeString();
}
catch (con::PeerNotFoundException &e) {
/*
* no peer for this packet found
* most common reason is peer timeout, e.g. peer didn't
* respond for some time, your server was overloaded or
* things like that.
*/
infostream << "Server::ProcessData(): Canceling: peer "
<< pkt->getPeerId() << " not found" << std::endl;
return;
}
// If net_proto_version is set, this client has already been handled
if (client->getState() > CS_Created) {
verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
<< addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
return;
}
verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
<< pkt->getPeerId() << ")" << std::endl;
// Do not allow multiple players in simple singleplayer mode.
// This isn't a perfect way to do it, but will suffice for now
if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
infostream << "Server: Not allowing another client (" << addr_s
<< ") to connect in simple singleplayer mode" << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Running in simple singleplayer mode.");
return;
}
// First byte after command is maximum supported
// serialization version
u8 client_max;
*pkt >> client_max;
u8 our_max = SER_FMT_VER_HIGHEST_READ;
// Use the highest version supported by both
int deployed = std::min(client_max, our_max);
// If it's lower than the lowest supported, give up.
if (deployed < SER_FMT_VER_LOWEST)
deployed = SER_FMT_VER_INVALID;
if (deployed == SER_FMT_VER_INVALID) {
actionstream << "Server: A mismatched client tried to connect from "
<< addr_s << std::endl;
infostream<<"Server: Cannot negotiate serialization version with "
<< addr_s << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
+ narrow_to_wide(minetest_version_simple) + L"."
);
return;
}
client->setPendingSerializationVersion(deployed);
/*
Read and check network protocol version
*/
u16 min_net_proto_version = 0;
if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2)
min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE);
// Use same version as minimum and maximum if maximum version field
// doesn't exist (backwards compatibility)
u16 max_net_proto_version = min_net_proto_version;
if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2)
max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2);
// Start with client's maximum version
u16 net_proto_version = max_net_proto_version;
// Figure out a working version if it is possible at all
if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
// If maximum is larger than our maximum, go with our maximum
if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
// Else go with client's maximum
else
net_proto_version = max_net_proto_version;
}
verbosestream << "Server: " << addr_s << ": Protocol version: min: "
<< min_net_proto_version << ", max: " << max_net_proto_version
<< ", chosen: " << net_proto_version << std::endl;
client->net_proto_version = net_proto_version;
if (net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
actionstream << "Server: A mismatched client tried to connect from "
<< addr_s << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
+ narrow_to_wide(minetest_version_simple) + L",\n"
+ L"server's PROTOCOL_VERSION is "
+ narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
+ L"..."
+ narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
+ L", client's PROTOCOL_VERSION is "
+ narrow_to_wide(itos(min_net_proto_version))
+ L"..."
+ narrow_to_wide(itos(max_net_proto_version))
);
return;
}
if (g_settings->getBool("strict_protocol_version_checking")) {
if (net_proto_version != LATEST_PROTOCOL_VERSION) {
actionstream << "Server: A mismatched (strict) client tried to "
<< "connect from " << addr_s << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
+ narrow_to_wide(minetest_version_simple) + L",\n"
+ L"server's PROTOCOL_VERSION (strict) is "
+ narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
+ L", client's PROTOCOL_VERSION is "
+ narrow_to_wide(itos(min_net_proto_version))
+ L"..."
+ narrow_to_wide(itos(max_net_proto_version))
);
return;
}
}
/*
Set up player
*/
char playername[PLAYERNAME_SIZE];
unsigned int playername_length = 0;
for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) {
playername[playername_length] = pkt->getChar(1+playername_length);
if (pkt->getChar(1+playername_length) == 0)
break;
}
if (playername_length == PLAYERNAME_SIZE) {
actionstream << "Server: Player with name exceeding max length "
<< "tried to connect from " << addr_s << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Name too long");
return;
}
if (playername[0]=='\0') {
actionstream << "Server: Player with an empty name "
<< "tried to connect from " << addr_s << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Empty name");
return;
}
if (string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) {
actionstream << "Server: Player with an invalid name "
<< "tried to connect from " << addr_s << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Name contains unallowed characters");
return;
}
if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
actionstream << "Server: Player with the name \"singleplayer\" "
<< "tried to connect from " << addr_s << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Name is not allowed");
return;
}
{
std::string reason;
if (m_script->on_prejoinplayer(playername, addr_s, reason)) {
actionstream << "Server: Player with the name \"" << playername << "\" "
<< "tried to connect from " << addr_s << " "
<< "but it was disallowed for the following reason: "
<< reason << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), narrow_to_wide(reason.c_str()));
return;
}
}
infostream<<"Server: New connection: \""<<playername<<"\" from "
<<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl;
// Get password
char given_password[PASSWORD_SIZE];
if (pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) {
// old version - assume blank password
given_password[0] = 0;
}
else {
for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
given_password[i] = pkt->getChar(21 + i);
}
given_password[PASSWORD_SIZE - 1] = 0;
}
if (!base64_is_valid(given_password)) {
actionstream << "Server: " << playername
<< " supplied invalid password hash" << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Invalid password hash");
return;
}
// Enforce user limit.
// Don't enforce for users that have some admin right
if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
!checkPriv(playername, "server") &&
!checkPriv(playername, "ban") &&
!checkPriv(playername, "privs") &&
!checkPriv(playername, "password") &&
playername != g_settings->get("name")) {
actionstream << "Server: " << playername << " tried to join, but there"
<< " are already max_users="
<< g_settings->getU16("max_users") << " players." << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Too many users.");
return;
}
std::string checkpwd; // Password hash to check against
bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
// If no authentication info exists for user, create it
if (!has_auth) {
if (!isSingleplayer() &&
g_settings->getBool("disallow_empty_password") &&
std::string(given_password) == "") {
actionstream << "Server: " << playername
<< " supplied empty password" << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Empty passwords are "
L"disallowed. Set a password and try again.");
return;
}
std::wstring raw_default_password =
narrow_to_wide(g_settings->get("default_password"));
std::string initial_password =
translatePassword(playername, raw_default_password);
// If default_password is empty, allow any initial password
if (raw_default_password.length() == 0)
initial_password = given_password;
m_script->createAuth(playername, initial_password);
}
has_auth = m_script->getAuth(playername, &checkpwd, NULL);
if (!has_auth) {
actionstream << "Server: " << playername << " cannot be authenticated"
<< " (auth handler does not work?)" << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Not allowed to login");
return;
}
if (given_password != checkpwd) {
actionstream << "Server: " << playername << " supplied wrong password"
<< std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Wrong password");
return;
}
RemotePlayer *player =
static_cast<RemotePlayer*>(m_env->getPlayer(playername));
if (player && player->peer_id != 0) {
errorstream << "Server: " << playername << ": Failed to emerge player"
<< " (player allocated to an another client)" << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Another client is connected with this "
L"name. If your client closed unexpectedly, try again in "
L"a minute.");
}
m_clients.setPlayerName(pkt->getPeerId(), playername);
/*
Answer with a TOCLIENT_INIT
*/
NetworkPacket resp_pkt(TOCLIENT_INIT_LEGACY, 1 + 6 + 8 + 4,
pkt->getPeerId());
resp_pkt << (u8) deployed << (v3s16) floatToInt(v3f(0,0,0), BS)
<< (u64) m_env->getServerMap().getSeed()
<< g_settings->getFloat("dedicated_server_step");
Send(&resp_pkt);
m_clients.event(pkt->getPeerId(), CSE_Init);
}
void Server::handleCommand_Init2(NetworkPacket* pkt)
{
verbosestream << "Server: Got TOSERVER_INIT2 from "
<< pkt->getPeerId() << std::endl;
m_clients.event(pkt->getPeerId(), CSE_GotInit2);
u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId());
///// begin compatibility code
PlayerSAO* playersao = NULL;
if (protocol_version <= 22) {
playersao = StageTwoClientInit(pkt->getPeerId());
if (playersao == NULL) {
errorstream
<< "TOSERVER_INIT2 stage 2 client init failed for peer "
<< pkt->getPeerId() << std::endl;
return;
}
}
///// end compatibility code
/*
Send some initialization data
*/
infostream << "Server: Sending content to "
<< getPlayerName(pkt->getPeerId()) << std::endl;
// Send player movement settings
SendMovement(pkt->getPeerId());
// Send item definitions
SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version);
// Send node definitions
SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version);
m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent);
// Send media announcement
sendMediaAnnouncement(pkt->getPeerId());
// Send detached inventories
sendDetachedInventories(pkt->getPeerId());
// Send time of day
u16 time = m_env->getTimeOfDay();
float time_speed = g_settings->getFloat("time_speed");
SendTimeOfDay(pkt->getPeerId(), time, time_speed);
///// begin compatibility code
if (protocol_version <= 22) {
m_clients.event(pkt->getPeerId(), CSE_SetClientReady);
m_script->on_joinplayer(playersao);
}
///// end compatibility code
// Warnings about protocol version can be issued here
if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S "
L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
}
}
void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
{
std::vector<std::string> tosend;
u16 numfiles;
*pkt >> numfiles;
infostream << "Sending " << numfiles << " files to "
<< getPlayerName(pkt->getPeerId()) << std::endl;
verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
for (u16 i = 0; i < numfiles; i++) {
std::string name;
*pkt >> name;
tosend.push_back(name);
verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
<< name << std::endl;
}
sendRequestedMedia(pkt->getPeerId(), tosend);
}
void Server::handleCommand_ReceivedMedia(NetworkPacket* pkt)
{
}
void Server::handleCommand_ClientReady(NetworkPacket* pkt)
{
u16 peer_id = pkt->getPeerId();
u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version;
// clients <= protocol version 22 did not send ready message,
// they're already initialized
if (peer_proto_ver <= 22) {
infostream << "Client sent message not expected by a "
<< "client using protocol version <= 22,"
<< "disconnecting peer_id: " << peer_id << std::endl;
m_con.DisconnectPeer(peer_id);
return;
}
PlayerSAO* playersao = StageTwoClientInit(peer_id);
if (playersao == NULL) {
errorstream
<< "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
<< peer_id << std::endl;
m_con.DisconnectPeer(peer_id);
return;
}
if (pkt->getSize() < 8) {
errorstream
<< "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
<< peer_id << std::endl;
m_con.DisconnectPeer(peer_id);
return;
}
u8 major_ver, minor_ver, patch_ver, reserved;
std::string full_ver;
*pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;
m_clients.setClientVersion(
peer_id, major_ver, minor_ver, patch_ver,
full_ver);
m_clients.event(peer_id, CSE_SetClientReady);
m_script->on_joinplayer(playersao);
}
void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
{
if (pkt->getSize() < 1)
return;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u8 count;
*pkt >> count;
RemoteClient *client = getClient(pkt->getPeerId());
for (u16 i = 0; i < count; i++) {
if ((s16)pkt->getSize() < 1 + (i + 1) * 6)
throw con::InvalidIncomingDataException
("GOTBLOCKS length is too short");
v3s16 p;
*pkt >> p;
client->GotBlock(p);
}
}
void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
{
if (pkt->getSize() < 12 + 12 + 4 + 4)
return;
v3s32 ps, ss;
s32 f32pitch, f32yaw;
*pkt >> ps;
*pkt >> ss;
*pkt >> f32pitch;
*pkt >> f32yaw;
f32 pitch = (f32)f32pitch / 100.0;
f32 yaw = (f32)f32yaw / 100.0;
u32 keyPressed = 0;
if (pkt->getSize() >= 12 + 12 + 4 + 4 + 4)
*pkt >> keyPressed;
v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
pitch = modulo360f(pitch);
yaw = modulo360f(yaw);
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
// If player is dead we don't care of this packet
if (player->isDead()) {
verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
<< " is dead. Ignoring packet";
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
player->setPosition(position);
player->setSpeed(speed);
player->setPitch(pitch);
player->setYaw(yaw);
player->keyPressed = keyPressed;
player->control.up = (keyPressed & 1);
player->control.down = (keyPressed & 2);
player->control.left = (keyPressed & 4);
player->control.right = (keyPressed & 8);
player->control.jump = (keyPressed & 16);
player->control.aux1 = (keyPressed & 32);
player->control.sneak = (keyPressed & 64);
player->control.LMB = (keyPressed & 128);
player->control.RMB = (keyPressed & 256);
if (playersao->checkMovementCheat()) {
// Call callbacks
m_script->on_cheat(playersao, "moved_too_fast");
SendMovePlayer(pkt->getPeerId());
}
}
void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
{
if (pkt->getSize() < 1)
return;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u8 count;
*pkt >> count;
RemoteClient *client = getClient(pkt->getPeerId());
for (u16 i = 0; i < count; i++) {
if ((s16)pkt->getSize() < 1 + (i + 1) * 6)
throw con::InvalidIncomingDataException
("DELETEDBLOCKS length is too short");
v3s16 p;
*pkt >> p;
client->SetBlockNotSent(p);
}
}
void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
{
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
// Strip command and create a stream
std::string datastring(pkt->getString(0), pkt->getSize());
verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
<< std::endl;
std::istringstream is(datastring, std::ios_base::binary);
// Create an action
InventoryAction *a = InventoryAction::deSerialize(is);
if (a == NULL) {
infostream << "TOSERVER_INVENTORY_ACTION: "
<< "InventoryAction::deSerialize() returned NULL"
<< std::endl;
return;
}
// If something goes wrong, this player is to blame
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
/*
Note: Always set inventory not sent, to repair cases
where the client made a bad prediction.
*/
/*
Handle restrictions and special cases of the move action
*/
if (a->getType() == IACTION_MOVE) {
IMoveAction *ma = (IMoveAction*)a;
ma->from_inv.applyCurrentPlayer(player->getName());
ma->to_inv.applyCurrentPlayer(player->getName());
setInventoryModified(ma->from_inv, false);
setInventoryModified(ma->to_inv, false);
bool from_inv_is_current_player =
(ma->from_inv.type == InventoryLocation::PLAYER) &&
(ma->from_inv.name == player->getName());
bool to_inv_is_current_player =
(ma->to_inv.type == InventoryLocation::PLAYER) &&
(ma->to_inv.name == player->getName());
/*
Disable moving items out of craftpreview
*/
if (ma->from_list == "craftpreview") {
infostream << "Ignoring IMoveAction from "
<< (ma->from_inv.dump()) << ":" << ma->from_list
<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
<< " because src is " << ma->from_list << std::endl;
delete a;
return;
}
/*
Disable moving items into craftresult and craftpreview
*/
if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
infostream << "Ignoring IMoveAction from "
<< (ma->from_inv.dump()) << ":" << ma->from_list
<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
<< " because dst is " << ma->to_list << std::endl;
delete a;
return;
}
// Disallow moving items in elsewhere than player's inventory
// if not allowed to interact
if (!checkPriv(player->getName(), "interact") &&
(!from_inv_is_current_player ||
!to_inv_is_current_player)) {
infostream << "Cannot move outside of player's inventory: "
<< "No interact privilege" << std::endl;
delete a;
return;
}
}
/*
Handle restrictions and special cases of the drop action
*/
else if (a->getType() == IACTION_DROP) {
IDropAction *da = (IDropAction*)a;
da->from_inv.applyCurrentPlayer(player->getName());
setInventoryModified(da->from_inv, false);
/*
Disable dropping items out of craftpreview
*/
if (da->from_list == "craftpreview") {
infostream << "Ignoring IDropAction from "
<< (da->from_inv.dump()) << ":" << da->from_list
<< " because src is " << da->from_list << std::endl;
delete a;
return;
}
// Disallow dropping items if not allowed to interact
if (!checkPriv(player->getName(), "interact")) {
delete a;
return;
}
}
/*
Handle restrictions and special cases of the craft action
*/
else if (a->getType() == IACTION_CRAFT) {
ICraftAction *ca = (ICraftAction*)a;
ca->craft_inv.applyCurrentPlayer(player->getName());
setInventoryModified(ca->craft_inv, false);
//bool craft_inv_is_current_player =
// (ca->craft_inv.type == InventoryLocation::PLAYER) &&
// (ca->craft_inv.name == player->getName());
// Disallow crafting if not allowed to interact
if (!checkPriv(player->getName(), "interact")) {
infostream << "Cannot craft: "
<< "No interact privilege" << std::endl;
delete a;
return;
}
}
// Do the action
a->apply(this, playersao, this);
// Eat the action
delete a;
SendInventory(playersao);
}
void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
{
/*
u16 command
u16 length
wstring message
*/
u16 len;
*pkt >> len;
std::wstring message;
for (u16 i = 0; i < len; i++) {
u16 tmp_wchar;
*pkt >> tmp_wchar;
message += (wchar_t)tmp_wchar;
}
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
// If something goes wrong, this player is to blame
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
// Get player name of this client
std::wstring name = narrow_to_wide(player->getName());
// Run script hook
bool ate = m_script->on_chat_message(player->getName(),
wide_to_narrow(message));
// If script ate the message, don't proceed
if (ate)
return;
// Line to send to players
std::wstring line;
// Whether to send to the player that sent the line
bool send_to_sender_only = false;
// Commands are implemented in Lua, so only catch invalid
// commands that were not "eaten" and send an error back
if (message[0] == L'/') {
message = message.substr(1);
send_to_sender_only = true;
if (message.length() == 0)
line += L"-!- Empty command";
else
line += L"-!- Invalid command: " + str_split(message, L' ')[0];
}
else {
if (checkPriv(player->getName(), "shout")) {
line += L"<";
line += name;
line += L"> ";
line += message;
} else {
line += L"-!- You don't have permission to shout.";
send_to_sender_only = true;
}
}
if (line != L"")
{
/*
Send the message to sender
*/
if (send_to_sender_only) {
SendChatMessage(pkt->getPeerId(), line);
}
/*
Send the message to others
*/
else {
actionstream << "CHAT: " << wide_to_narrow(line)<<std::endl;
std::vector<u16> clients = m_clients.getClientIDs();
for (std::vector<u16>::iterator i = clients.begin();
i != clients.end(); ++i) {
if (*i != pkt->getPeerId())
SendChatMessage(*i, line);
}
}
}
}
void Server::handleCommand_Damage(NetworkPacket* pkt)
{
u8 damage;
*pkt >> damage;
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
if (g_settings->getBool("enable_damage")) {
actionstream << player->getName() << " damaged by "
<< (int)damage << " hp at " << PP(player->getPosition() / BS)
<< std::endl;
playersao->setHP(playersao->getHP() - damage);
SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);
}
}
void Server::handleCommand_Breath(NetworkPacket* pkt)
{
u16 breath;
*pkt >> breath;
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
/*
* If player is dead, we don't need to update the breath
* He is dead !
*/
if (player->isDead()) {
verbosestream << "TOSERVER_BREATH: " << player->getName()
<< " is dead. Ignoring packet";
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
playersao->setBreath(breath);
SendPlayerBreath(pkt->getPeerId());
}
void Server::handleCommand_Password(NetworkPacket* pkt)
{
errorstream << "PAssword packet size: " << pkt->getSize() << " size required: " << PASSWORD_SIZE * 2 << std::endl;
if ((pkt->getCommand() == TOSERVER_PASSWORD && pkt->getSize() < 4) ||
pkt->getSize() != PASSWORD_SIZE * 2)
return;
std::string oldpwd;
std::string newpwd;
if (pkt->getCommand() == TOSERVER_PASSWORD) {
*pkt >> oldpwd >> newpwd;
}
// 13/03/15
// Protocol v24 compat. Please remove in 1 year after
// client convergence to 0.4.13/0.5.x
else {
for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
char c = pkt->getChar(i);
if (c == 0)
break;
oldpwd += c;
}
for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
char c = pkt->getChar(PASSWORD_SIZE + i);
if (c == 0)
break;
newpwd += c;
}
}
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
if (!base64_is_valid(newpwd)) {
infostream<<"Server: " << player->getName() <<
" supplied invalid password hash" << std::endl;
// Wrong old password supplied!!
SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed.");
return;
}
infostream << "Server: Client requests a password change from "
<< "'" << oldpwd << "' to '" << newpwd << "'" << std::endl;
std::string playername = player->getName();
std::string checkpwd;
m_script->getAuth(playername, &checkpwd, NULL);
if (oldpwd != checkpwd) {
infostream << "Server: invalid old password" << std::endl;
// Wrong old password supplied!!
SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed.");
return;
}
bool success = m_script->setPassword(playername, newpwd);
if (success) {
actionstream << player->getName() << " changes password" << std::endl;
SendChatMessage(pkt->getPeerId(), L"Password change successful.");
} else {
actionstream << player->getName() << " tries to change password but "
<< "it fails" << std::endl;
SendChatMessage(pkt->getPeerId(), L"Password change failed or unavailable.");
}
}
void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
{
if (pkt->getSize() < 2)
return;
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
u16 item;
*pkt >> item;
playersao->setWieldIndex(item);
}
void Server::handleCommand_Respawn(NetworkPacket* pkt)
{
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
if (!player->isDead())
return;
RespawnPlayer(pkt->getPeerId());
actionstream << player->getName() << " respawns at "
<< PP(player->getPosition()/BS) << std::endl;
// ActiveObject is added to environment in AsyncRunStep after
// the previous addition has been successfully removed
}
void Server::handleCommand_Interact(NetworkPacket* pkt)
{
std::string datastring(pkt->getString(0), pkt->getSize());
std::istringstream is(datastring, std::ios_base::binary);
/*
[0] u16 command
[2] u8 action
[3] u16 item
[5] u32 length of the next item
[9] serialized PointedThing
actions:
0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
2: digging completed
3: place block or item (to abovesurface)
4: use item
*/
u8 action = readU8(is);
u16 item_i = readU16(is);
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
PointedThing pointed;
pointed.deSerialize(tmp_is);
verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
<< item_i << ", pointed=" << pointed.dump() << std::endl;
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
if (player->isDead()) {
verbosestream << "TOSERVER_INTERACT: " << player->getName()
<< " is dead. Ignoring packet";
return;
}
v3f player_pos = playersao->getLastGoodPosition();
// Update wielded item
playersao->setWieldIndex(item_i);
// Get pointed to node (undefined if not POINTEDTYPE_NODE)
v3s16 p_under = pointed.node_undersurface;
v3s16 p_above = pointed.node_abovesurface;
// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
ServerActiveObject *pointed_object = NULL;
if (pointed.type == POINTEDTHING_OBJECT) {
pointed_object = m_env->getActiveObject(pointed.object_id);
if (pointed_object == NULL) {
verbosestream << "TOSERVER_INTERACT: "
"pointed object is NULL" << std::endl;
return;
}
}
v3f pointed_pos_under = player_pos;
v3f pointed_pos_above = player_pos;
if (pointed.type == POINTEDTHING_NODE) {
pointed_pos_under = intToFloat(p_under, BS);
pointed_pos_above = intToFloat(p_above, BS);
}
else if (pointed.type == POINTEDTHING_OBJECT) {
pointed_pos_under = pointed_object->getBasePosition();
pointed_pos_above = pointed_pos_under;
}
/*
Check that target is reasonably close
(only when digging or placing things)
*/
if (action == 0 || action == 2 || action == 3) {
float d = player_pos.getDistanceFrom(pointed_pos_under);
float max_d = BS * 14; // Just some large enough value
if (d > max_d) {
actionstream << "Player " << player->getName()
<< " tried to access " << pointed.dump()
<< " from too far: "
<< "d=" << d <<", max_d=" << max_d
<< ". ignoring." << std::endl;
// Re-send block to revert change on client-side
RemoteClient *client = getClient(pkt->getPeerId());
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
// Call callbacks
m_script->on_cheat(playersao, "interacted_too_far");
// Do nothing else
return;
}
}
/*
Make sure the player is allowed to do it
*/
if (!checkPriv(player->getName(), "interact")) {
actionstream<<player->getName()<<" attempted to interact with "
<<pointed.dump()<<" without 'interact' privilege"
<<std::endl;
// Re-send block to revert change on client-side
RemoteClient *client = getClient(pkt->getPeerId());
// Digging completed -> under
if (action == 2) {
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
}
// Placement -> above
if (action == 3) {
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
client->SetBlockNotSent(blockpos);
}
return;
}
/*
If something goes wrong, this player is to blame
*/
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
/*
0: start digging or punch object
*/
if (action == 0) {
if (pointed.type == POINTEDTHING_NODE) {
/*
NOTE: This can be used in the future to check if
somebody is cheating, by checking the timing.
*/
MapNode n(CONTENT_IGNORE);
bool pos_ok;
n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
if (pos_ok)
n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
if (!pos_ok) {
infostream << "Server: Not punching: Node not found."
<< " Adding block to emerge queue."
<< std::endl;
m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
}
if (n.getContent() != CONTENT_IGNORE)
m_script->node_on_punch(p_under, n, playersao, pointed);
// Cheat prevention
playersao->noCheatDigStart(p_under);
}
else if (pointed.type == POINTEDTHING_OBJECT) {
// Skip if object has been removed
if (pointed_object->m_removed)
return;
actionstream<<player->getName()<<" punches object "
<<pointed.object_id<<": "
<<pointed_object->getDescription()<<std::endl;
ItemStack punchitem = playersao->getWieldedItem();
ToolCapabilities toolcap =
punchitem.getToolCapabilities(m_itemdef);
v3f dir = (pointed_object->getBasePosition() -
(player->getPosition() + player->getEyeOffset())
).normalize();
float time_from_last_punch =
playersao->resetTimeFromLastPunch();
s16 src_original_hp = pointed_object->getHP();
s16 dst_origin_hp = playersao->getHP();
pointed_object->punch(dir, &toolcap, playersao,
time_from_last_punch);
// If the object is a player and its HP changed
if (src_original_hp != pointed_object->getHP() &&
pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
SendPlayerHPOrDie(((PlayerSAO*)pointed_object)->getPeerID(),
pointed_object->getHP() == 0);
}
// If the puncher is a player and its HP changed
if (dst_origin_hp != playersao->getHP()) {
SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);
}
}
} // action == 0
/*
1: stop digging
*/
else if (action == 1) {
} // action == 1
/*
2: Digging completed
*/
else if (action == 2) {
// Only digging of nodes
if (pointed.type == POINTEDTHING_NODE) {
bool pos_ok;
MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
if (!pos_ok) {
infostream << "Server: Not finishing digging: Node not found."
<< " Adding block to emerge queue."
<< std::endl;
m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
}
/* Cheat prevention */
bool is_valid_dig = true;
if (!isSingleplayer() && !g_settings->getBool("disable_anticheat")) {
v3s16 nocheat_p = playersao->getNoCheatDigPos();
float nocheat_t = playersao->getNoCheatDigTime();
playersao->noCheatDigEnd();
// If player didn't start digging this, ignore dig
if (nocheat_p != p_under) {
infostream << "Server: NoCheat: " << player->getName()
<< " started digging "
<< PP(nocheat_p) << " and completed digging "
<< PP(p_under) << "; not digging." << std::endl;
is_valid_dig = false;
// Call callbacks
m_script->on_cheat(playersao, "finished_unknown_dig");
}
// Get player's wielded item
ItemStack playeritem;
InventoryList *mlist = playersao->getInventory()->getList("main");
if (mlist != NULL)
playeritem = mlist->getItem(playersao->getWieldIndex());
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(m_itemdef);
// Get diggability and expected digging time
DigParams params = getDigParams(m_nodedef->get(n).groups,
&playeritem_toolcap);
// If can't dig, try hand
if (!params.diggable) {
const ItemDefinition &hand = m_itemdef->get("");
const ToolCapabilities *tp = hand.tool_capabilities;
if (tp)
params = getDigParams(m_nodedef->get(n).groups, tp);
}
// If can't dig, ignore dig
if (!params.diggable) {
infostream << "Server: NoCheat: " << player->getName()
<< " completed digging " << PP(p_under)
<< ", which is not diggable with tool. not digging."
<< std::endl;
is_valid_dig = false;
// Call callbacks
m_script->on_cheat(playersao, "dug_unbreakable");
}
// Check digging time
// If already invalidated, we don't have to
if (!is_valid_dig) {
// Well not our problem then
}
// Clean and long dig
else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
// All is good, but grab time from pool; don't care if
// it's actually available
playersao->getDigPool().grab(params.time);
}
// Short or laggy dig
// Try getting the time from pool
else if (playersao->getDigPool().grab(params.time)) {
// All is good
}
// Dig not possible
else {
infostream << "Server: NoCheat: " << player->getName()
<< " completed digging " << PP(p_under)
<< "too fast; not digging." << std::endl;
is_valid_dig = false;
// Call callbacks
m_script->on_cheat(playersao, "dug_too_fast");
}
}
/* Actually dig node */
if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
m_script->node_on_dig(p_under, n, playersao);
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
RemoteClient *client = getClient(pkt->getPeerId());
// Send unusual result (that is, node not being removed)
if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) {
// Re-send block to revert change on client-side
client->SetBlockNotSent(blockpos);
}
else {
client->ResendBlockIfOnWire(blockpos);
}
}
} // action == 2
/*
3: place block or right-click object
*/
else if (action == 3) {
ItemStack item = playersao->getWieldedItem();
// Reset build time counter
if (pointed.type == POINTEDTHING_NODE &&
item.getDefinition(m_itemdef).type == ITEM_NODE)
getClient(pkt->getPeerId())->m_time_from_building = 0.0;
if (pointed.type == POINTEDTHING_OBJECT) {
// Right click object
// Skip if object has been removed
if (pointed_object->m_removed)
return;
actionstream << player->getName() << " right-clicks object "
<< pointed.object_id << ": "
<< pointed_object->getDescription() << std::endl;
// Do stuff
pointed_object->rightClick(playersao);
}
else if (m_script->item_OnPlace(
item, playersao, pointed)) {
// Placement was handled in lua
// Apply returned ItemStack
if (playersao->setWieldedItem(item)) {
SendInventory(playersao);
}
}
// If item has node placement prediction, always send the
// blocks to make sure the client knows what exactly happened
RemoteClient *client = getClient(pkt->getPeerId());
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
if (item.getDefinition(m_itemdef).node_placement_prediction != "") {
client->SetBlockNotSent(blockpos);
if (blockpos2 != blockpos) {
client->SetBlockNotSent(blockpos2);
}
}
else {
client->ResendBlockIfOnWire(blockpos);
if (blockpos2 != blockpos) {
client->ResendBlockIfOnWire(blockpos2);
}
}
} // action == 3
/*
4: use
*/
else if (action == 4) {
ItemStack item = playersao->getWieldedItem();
actionstream << player->getName() << " uses " << item.name
<< ", pointing at " << pointed.dump() << std::endl;
if (m_script->item_OnUse(
item, playersao, pointed)) {
// Apply returned ItemStack
if (playersao->setWieldedItem(item)) {
SendInventory(playersao);
}
}
} // action == 4
/*
Catch invalid actions
*/
else {
infostream << "WARNING: Server: Invalid action "
<< action << std::endl;
}
}
void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
{
u16 num;
*pkt >> num;
for (u16 k = 0; k < num; k++) {
s32 id;
*pkt >> id;
std::map<s32, ServerPlayingSound>::iterator i =
m_playing_sounds.find(id);
if (i == m_playing_sounds.end())
continue;
ServerPlayingSound &psound = i->second;
psound.clients.erase(pkt->getPeerId());
if (psound.clients.empty())
m_playing_sounds.erase(i++);
}
}
void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
{
v3s16 p;
std::string formname;
u16 num;
*pkt >> p >> formname >> num;
std::map<std::string, std::string> fields;
for (u16 k = 0; k < num; k++) {
std::string fieldname;
*pkt >> fieldname;
fields[fieldname] = pkt->readLongString();
}
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
// If something goes wrong, this player is to blame
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
// Check the target node for rollback data; leave others unnoticed
RollbackNode rn_old(&m_env->getMap(), p, this);
m_script->node_on_receive_fields(p, formname, fields, playersao);
// Report rollback data
RollbackNode rn_new(&m_env->getMap(), p, this);
if (rollback() && rn_new != rn_old) {
RollbackAction action;
action.setSetNode(p, rn_old, rn_new);
rollback()->reportAction(action);
}
}
void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
{
std::string formname;
u16 num;
*pkt >> formname >> num;
std::map<std::string, std::string> fields;
for (u16 k = 0; k < num; k++) {
std::string fieldname;
*pkt >> fieldname;
fields[fieldname] = pkt->readLongString();
}
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
return;
}
m_script->on_playerReceiveFields(playersao, formname, fields);
}