minetest-minetestforfun-server/mods/_misc/inventory_rotate_node.lua
Dorian Wouters 947b301456
Move minetest.rotate_node() edit to [_misc]
DON'T edit mods directly if it's possible to override them, or if
the edit has no relation to that specific mod (which was the case).

This reverts commit 3752bf2e645391afce10bdb7866406d03e95916d.
2016-08-14 11:31:58 +02:00

23 lines
856 B
Lua

--rewrite function minetest.rotate_node(itemstack, placer, pointed_thing) to refill inventory
local old_rotate_node = minetest.rotate_node
function minetest.rotate_node(itemstack, placer, pointed_thing)
local stack_name = itemstack:get_name()
local ret = old_rotate_node(itemstack, placer, pointed_thing)
if ret:get_count() == 0 and not minetest.setting_getbool("creative_mode") then
local index = placer:get_wield_index()
local inv = placer:get_inventory()
if inv:get_list("main") then
for i, stack in ipairs(inv:get_list("main")) do
if i ~= index and stack:get_name() == stack_name then
ret:add_item(stack)
stack:clear()
inv:set_stack("main", i, stack)
minetest.log("action", "Inventory Tweaks: refilled stack("..stack_name..") of " .. placer:get_player_name())
break
end
end
end
end
return ret
end