minecraft-voxel-blender-models/models/extra/blender-scripting/lib/spider.py

39 lines
1.3 KiB
Python

import bpy
import os
# join them together ctrl+j
bpy.ops.object.join()
def get_override(area_type, region_type):
for area in bpy.context.screen.areas:
if area.type == area_type:
for region in area.regions:
if region.type == region_type:
override = {'area': area, 'region': region}
return override
#error message if the area or region wasn't found
raise RuntimeError("Wasn't able to find", region_type," in area ", area_type,
"\n Make sure it's open while executing script.")
#we need to override the context of our operator
override = get_override( 'VIEW_3D', 'WINDOW' )
#rotate about the X-axis by 45 degrees
bpy.ops.transform.rotate(override, axis=(0,0,1))
bpy.ops.transform.rotate(override, axis=(0,0,1))
blend_file_path = bpy.data.filepath
directory = os.path.dirname(blend_file_path)
#target_file = os.path.join(directory, 'agent.obj')
#target_file = os.path.join(directory, 'exported/agent.b3d')
target_file = os.path.join(directory, 'spider.b3d')
#bpy.ops.export_scene.obj(filepath=target_file)
bpy.ops.screen.b3d_export(filepath=target_file)
#bpy.ops.export_scene.obj()
#bpy.ops.screen.b3d_export()
# exits blender
bpy.ops.wm.quit_blender()