minecraft-voxel-blender-models/models/extra/how to animate.txt

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you need to first have armature and bones all assigned to different objects
now select any bone and switch from object mode to pose mode
switch to Animation tab in the upper left
make sure you are on frame zero (look at the lower left your marker should be on the 0)
press i
menu: "Insert keyframe menu" will pop up
choose LocRotScale
then move a few frames forward
move the bones in desired location with r
press i
menu: "Insert keyframe menu" will pop up
choose LocRotScale
repeat these steps till you are happy with the animation
test animation with Alt + a
dont forget to put markers to show where each animation starts and ends
move mouse over frame timeline
press m to create marker
press Ctrl + m to rename it