faster blender export with blender python scripting starting with mob agent

master
22i 2021-04-19 21:51:10 +02:00
parent fe1e3994f6
commit 3c7d2eb94b
6 changed files with 60 additions and 2 deletions

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@ -21,7 +21,10 @@ to make the model textures clearer in blender check the upper left menu bar - fi
- switch to UV editing view in the upper top menu bar
- have the same view over the mob in blender and minecraft to see if anything is off
### Exporting is complex and best be automated so if you know blender scripting post [here](https://github.com/22i/minecraft-voxel-blender-models/issues/2)
## Exporting with Blender python scripting
- Exporting is complex and best be scripted
- the scripts are inside /models/extra/blender-scripting/
- there are more instructions inside /models/extra/blender-scripting/agent.sh
## Exporting 180 degress rotated
@ -85,7 +88,7 @@ to make the model textures clearer in blender check the upper left menu bar - fi
<img src="https://i.imgur.com/Gr0ZUqy.png">
## Thanks to:
<img src="https://avatars1.githubusercontent.com/u/47129783?s=400" width="45"> [Oil_boi](https://www.youtube.com/user/313hummer/videos) making Crafter
<img src="https://avatars1.githubusercontent.com/u/47129783?s=400" width="45"> [Jordan4ibanez](https://www.youtube.com/user/313hummer/videos) making mobs shine
<img src="https://avatars0.githubusercontent.com/u/16853304?v=4&s=400" width="45"> [toby109tt](https://github.com/tobyplowy) mapping fixes - help with backface culling

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@ -0,0 +1,17 @@
#!/bin/bash
# https://www.blender.org/download/previous-versions/
# path to your blender2.97b executable
# mine is in my home folder
# make sure you have b3d exporter installed and enabled on that version
blender=$HOME/blender-2.79b-linux-glibc219-x86_64/blender
# exports agent 180 degress rotated
$blender ../../agent.blend --python $PWD/lib/agent.py
# move b3d into exported folder
# move all b3d files into exported folder
mv ../../*.b3d $PWD/exported/
echo done everything

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import bpy
import os
# join them together ctrl+j
bpy.ops.object.join()
def get_override(area_type, region_type):
for area in bpy.context.screen.areas:
if area.type == area_type:
for region in area.regions:
if region.type == region_type:
override = {'area': area, 'region': region}
return override
#error message if the area or region wasn't found
raise RuntimeError("Wasn't able to find", region_type," in area ", area_type,
"\n Make sure it's open while executing script.")
#we need to override the context of our operator
override = get_override( 'VIEW_3D', 'WINDOW' )
#rotate about the X-axis by 45 degrees
bpy.ops.transform.rotate(override, axis=(0,0,1))
bpy.ops.transform.rotate(override, axis=(0,0,1))
blend_file_path = bpy.data.filepath
directory = os.path.dirname(blend_file_path)
#target_file = os.path.join(directory, 'agent.obj')
#target_file = os.path.join(directory, 'exported/agent.b3d')
target_file = os.path.join(directory, 'agent.b3d')
#bpy.ops.export_scene.obj(filepath=target_file)
bpy.ops.screen.b3d_export(filepath=target_file)
#bpy.ops.export_scene.obj()
#bpy.ops.screen.b3d_export()
# exits blender
bpy.ops.wm.quit_blender()