dolphin and turtle gets moving

master
tri 2018-10-06 15:11:21 +02:00
parent 91213ff806
commit 2d0ed8c4d3
7 changed files with 52 additions and 0 deletions

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press t till menu pops up
switch to Create tab
scroll down till you see Other: section then choose Armature (human in t pose golden icon)
in the lower right part of blender switch to object data tab (human in t pose silver icon)
under display check the X-ray to see bones even when they are inside objects
while in object mode select armature bone that we created earlier with right click
move it by pressing g to good place then rotate it with r
press tab to switch to edit mode
now you can choose either end of the bone and extend it by moving it with g
to make new bones just press the lover part of the bone (bigger triangle) and extrude
name bones properly so you know which one is which
you can do so by checking upper right part of blender and in the tree view expand Armature till you see bones
double click on the bone to rename it

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you need to first have armature and bones all assigned to different objects
now select any bone and switch from object mode to pose mode
switch to Animation tab in the upper left
make sure you are on frame zero (look at the lower left your marker should be on the 0)
press i
menu: "Insert keyframe menu" will pop up
choose LocRotScale
then move a few frames forward
move the bones in desired location with r
press i
menu: "Insert keyframe menu" will pop up
choose LocRotScale
repeat these steps till you are happy with the animation
test animation with Alt + a
dont forget to put markers to show where each animation starts and ends
move mouse over frame timeline
press m to create marker
press Ctrl + m to rename it

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