39 lines
1.3 KiB
Python
39 lines
1.3 KiB
Python
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import bpy
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import os
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# join them together ctrl+j
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bpy.ops.object.join()
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def get_override(area_type, region_type):
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for area in bpy.context.screen.areas:
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if area.type == area_type:
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for region in area.regions:
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if region.type == region_type:
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override = {'area': area, 'region': region}
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return override
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#error message if the area or region wasn't found
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raise RuntimeError("Wasn't able to find", region_type," in area ", area_type,
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"\n Make sure it's open while executing script.")
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#we need to override the context of our operator
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override = get_override( 'VIEW_3D', 'WINDOW' )
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#rotate about the X-axis by 45 degrees
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bpy.ops.transform.rotate(override, axis=(0,0,1))
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bpy.ops.transform.rotate(override, axis=(0,0,1))
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blend_file_path = bpy.data.filepath
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directory = os.path.dirname(blend_file_path)
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#target_file = os.path.join(directory, 'agent.obj')
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#target_file = os.path.join(directory, 'exported/agent.b3d')
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target_file = os.path.join(directory, 'slime.b3d')
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#bpy.ops.export_scene.obj(filepath=target_file)
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bpy.ops.screen.b3d_export(filepath=target_file)
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#bpy.ops.export_scene.obj()
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#bpy.ops.screen.b3d_export()
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# exits blender
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bpy.ops.wm.quit_blender()
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