mineclonia-cd2025/settingtypes.txt
Jürgen Rühle 6b1160989e Make bamboo bark dependent on extra_nodes setting
...because it is doesn't exist in MC.
2024-12-12 15:57:18 +00:00

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# This file contains settings of Mineclonia that can be changed in
# minetest.conf
[World]
# Fire spreads and flammable blocks might be destroyed by nearby fire.
# Destructive fire may cause severe destruction.
# Fire blocks will be non-destructive and stops spreading when this
# setting is disabled, but they still deal damage to creatures.
enable_fire (Destructive and spreading fire) bool true
# If enabled, the weather will change naturally over time.
mcl_doWeatherCycle (Changing weather) bool true
# If enabled, breaking blocks will cause them to drop as item.
# Note that blocks never have drops when in Creative Mode.
mcl_doTileDrops (Blocks have drops) bool true
# If enabled, explosions destroy blocks.
mcl_explosions_griefing (Explosion griefing) bool true
# If disabled, no ores will be generated.
mcl_generate_ores (Generate ores) bool true
# Enable minetest mapgen dungeons
mcl_enable_mt_dungeons (Native Minetest dungeons) bool false
# If enabled, the “flat” map generator generates a Classic Superflat world:
# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
# top of a final layer of bedrock. No caves, trees or plants.
# Also, if enabled, the setting “mgflat_flags” is ignored.
# If disabled, Minetest's default flat map generator is used, that is, trees,
# caves, and a deeper underground can be generated.
#
# Note: This setting has no effect on existing worlds.
mcl_superflat_classic (Classic superflat map generation) bool false
[Players]
# If enabled, players respawn at the bed they clicked instead of normal spawn.
# This setting is only read at startup.
enable_bed_respawn (Respawn at bed) bool true
# How many players have to sleep to skip the night, in percent.
# Setting to 0 will mean 1 player is always enough to skip the night.
# Setting above 100 will prevent skipping the night.
# Default: 100
mcl_playersSleepingPercentage (Player sleeping percentage) int 100
# Normally, players drop all their items when they die.
# If enabled, players always keep their inventory on death.
mcl_keepInventory (Keep inventory on death) bool false
# If enabled, chat messages are shown to everyone when a player dies.
mcl_showDeathMessages (Show death messages) bool true
# If enabled, the recipe book will progressively be filled with new recipes
# that can be crafted from all items you ever have had in your inventory.
# Recommended for new players and for a spoiler-free gameplay experience.
# If disabled, all recipes will be shown.
mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true
# If disabled, the skin of all players will be character.png
mcl_enable_skin_customization (Player skin customization) bool true
# How far the player hand can reach
# Default: 4.5
mcl_hand_range (Hand range) float 4.5 1 128
# How far the player hand can reach in creative mode
# Default: 10
mcl_hand_range_creative (Creative mode hand range) float 10 1 128
# If enabled the hunger mechanic will be active
# If disabled eating food will heal instantly.
mcl_enable_hunger (Hunger) bool true
[Mobs]
# If enabled, mobs will spawn naturally.
# This does not affect mob spawners.
# This setting is only read at startup.
mobs_spawn (Spawn mobs naturally) bool true
# If enabled, only peaceful mobs will appear naturally.
# This does not affect mob spawners.
# This setting is only read at startup.
only_peaceful_mobs (Spawn only peaceful mobs) bool false
# Allow mobs to spawn in protected areas.
# This does not affect mob spawners.
mobs_spawn_protected (Spawn mobs in protected areas) bool false
# Use light levels from Minecraft 1.18+ for monster spawning.
# Disable to use older mob specific light levels.
mcl_mobs_modern_lighting (Modern light rules for spawning) bool true
# Mobs difficulty.
# This is a number that will affect the initial and maximum
# health of mobs and the amount of damage that mobs deal.
# Health and damage will be multiplied with this number.
mob_difficulty (Mob difficulty factor) float 1.0 0.0
# If enabled, mobs might drop items when they die.
mobs_drop_items (Mob drops) bool true
# If enabled, mobs can take, place, change and
# destroy blocks around them.
mobs_griefing (Mob griefing) bool true
# Should wither follow the player who spawned him around
wither_follow_spawner (Wither follows his spawner) bool true
# Should wither strafe while in combat
wither_strafes (Wither strafes) bool true
# How far from players should mobs stop moving
# Larger values will have a larger performance impact
mcl_mob_active_range (Active mob range) int 48 0 256
[Mob caps]
# Global maximum amount of mobs
# This controls how many mobs can exist in the map
mcl_mob_cap_total (Global mob cap) int 500 0 2048
# Maximum amount of mobs (animals+monsters) per player
mcl_mob_cap_player (Mob cap per player) int 75 0 2048
# Maximum amount of monsters that will spawn near a player
mcl_mob_cap_monster (Mob cap for monsters) int 70 0 2048
# Maximum amount of animals that will spawn near a player
mcl_mob_cap_animal (Mob cap for animals) int 10 0 1024
# Maximum amount of ambient mobs that will spawn near a player
mcl_mob_cap_ambient (Mob cap for ambient mobs) int 15 0 1024
# Maximum amount of water mobs (squids, dolphins)
# that will spawn near a player
mcl_mob_cap_water (Mob cap for water mobs) int 5 0 1024
# Maximum amount of ambient water mobs (fish) that will spawn near a player
mcl_mob_cap_water_ambient (Mob cap for ambient water mobs) int 20 0 1024
[Features]
# Enabling this setting adds an inventory to bookshelves
mcl_bookshelf_inventories (Bookshelf inventories) bool true
# All tameable mobs listen to the "sit" right-click like dogs
# For some mobs the Sneak button must be pressed:
# Eg. horses or other mobs with a right-click function
mcl_extended_pet_control (Extended pet control) bool false
# Enable nodes not in Minecraft.
# Includes extra stairs and slabs, Red Nether Brick Fence,
# nether brick fence gates, and Bamboo Bark.
mcl_extra_nodes (Additional nodes) bool true
# Enable piston movement of inventory nodes.
mcl_inv_nodes_movable (Movable inventory nodes) bool true
# Make iron golems teleport home when they are far away and
# villagers teleport home when the night is skipped.
mcl_mob_allow_nav_hacks (Mob navigation hacks) bool false
# Allow players to create Minecraft-like maps.
enable_real_maps (Real maps) bool true
# Place bonus chest near players' initial spawn point
mcl_bonus_chest (Bonus chest) bool false
# Allow re-editing signs after they are placed
mcl_signs_editable (Editable signs) bool false
# Change size of vault memory. By default a vault remembers the last 128 players
# that looted that vault and prevents them from looting the same vault again.
mcl_vaults_looter_list_length (Vault memory size) int 128 1 1024
[Graphics]
# Whether to animate chests when open / close
animated_chests (Animated chests) bool true
# Enable dust particles in the nether
mcl_nether_dust (Nether dust particles) bool true
# If enabled, mobs will emit damage particles when they get hurt
mcl_damage_particles (Damage particles) bool true
# The maximum number of boss bars to simultaneously display on the screen
mcl_max_bossbars (Maximum boss bars) int 5
# How many vertical animation frames the fire
# texture (fire_basic_flame_animated.png) has.
# This may vary depending on the texture pack you use.
# Form: Image height / Image width
fire_animation_frames (Fire animation frames) int 8
[Villages]
# Minimum number of job sites which are placed during village generation
mcl_villages_min_jobs (Minimum number of jobs in village) int 1
# Maximum number of job sites which are placed during village generation
mcl_villages_max_jobs (Maximum number of jobs in village) int 12
# 1 in X chance a village will spawn in a valid chunk.
# Set to 0 to disable village generation.
mcl_villages_village_chance (Village chance) int 100
# This controls how job sites and houses are placed during village generation
# random: shuffles the buildings so they get placed in any order
# jobs: places the job sites first so they tend to be closer to the bell
# houses: places the houses first so the tend to be closer to the bell
mcl_villages_placement_priority (Buildings closest to the bell) enum random random,jobs,houses
[Redstone]
# Redstone update interval in seconds.
mcl_redstone_update_tick (Redstone update tick) float 0.1
# The time budget allowed for redstone updates each tick (as a fraction of update tick time)
mcl_redstone_time_budget (Redstone time budget) float 0.2
# How far from players redstone updates will take place, stated in mapblocks
# (16 nodes). Only has effect on multiplayer servers.
mcl_redstone_update_range (Redstone update range) int 8
# The maximum number of queued redstone events. If exceeded redstone circuits will stop working.
mcl_redstone_event_max (Maximum queued redstone events) int 65535
[Experimental]
# If disabled, command blocks will be unusable (but still present).
mcl_enable_commandblocks (Command blocks) bool true
# This is fine for players, but expect all the villagers to die very quickly
mcl_villages_allow_water_villages (Spawn village buildings on top of water) bool false
# Display mob icons in inventory instead of Minecraft-like spawn eggs.
# Note that mob icons does not exist for all mobs.
mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false
[Debugging]
# If enabled mapgen timings will be dumped to log
mcl_logging_mapgen (Log chunk generation) bool false
# If enabled generated structures will be logged
mcl_logging_structures (Log structure generation) bool true
# Debug logging for mcl_events.
mcl_logging_event_api (Debug logging for mcl_events) bool false