165 lines
4.4 KiB
Lua
165 lines
4.4 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### SPIDER
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--###################
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-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
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minetest.register_entity("mobs_mc:spider_eyes", {
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initial_properties = {
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pointable = false,
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visual = "mesh",
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mesh = "mobs_mc_spider.b3d",
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visual_size = {x=1.01/3, y=1.01/3},
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glow = 50,
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textures = {
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"mobs_mc_spider_eyes.png",
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},
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},
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on_step = function(self)
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if self and self.object then
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if not self.object:get_attach() then
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self.object:remove()
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end
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end
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end,
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})
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local spider = {
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description = S("Spider"),
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type = "monster",
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spawn_class = "hostile",
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passive = false,
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docile_by_day = true,
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attack_type = "dogfight",
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pathfinding = 1,
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damage = 2,
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reach = 2,
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hp_min = 16,
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hp_max = 16,
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xp_min = 5,
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xp_max = 5,
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armor = {fleshy = 100, arthropod = 100},
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on_spawn = function(self)
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self.object:set_properties({visual_size={x=1,y=1}})
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local spider_eyes=false
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for n = 1, #self.object:get_children() do
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local obj = self.object:get_children()[n]
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if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:spider_eyes" then
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spider_eyes = true
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end
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end
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if not spider_eyes then
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minetest.add_entity(self.object:get_pos(), "mobs_mc:spider_eyes"):set_attach(self.object, "body.head", vector.new(0,-0.98,2), vector.new(90,180,180))
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end
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end,
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on_die=function(self)
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if self.object:get_children() and self.object:get_children()[1] then
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self.object:get_children()[1]:set_detach()
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end
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end,
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head_swivel = "Head_Control",
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bone_eye_height = 1,
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curiosity = 10,
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head_yaw="z",
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
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visual = "mesh",
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mesh = "mobs_mc_spider.b3d",
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textures = {
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{"mobs_mc_spider.png"},
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},
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visual_size = {x=1, y=1},
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_mc_spider_random",
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attack = "mobs_mc_spider_attack",
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damage = "mobs_mc_spider_hurt",
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death = "mobs_mc_spider_death",
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-- TODO: sounds: walk
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distance = 16,
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},
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walk_velocity = 1.1,
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run_velocity = 1.45, -- (was 2.4) a bit slower, they arent much different from running skeletons
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jump = true,
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jump_height = 4,
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always_climb = true,
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fear_height = 0,
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view_range = 16,
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floats = 1,
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drops = {
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{name = "mcl_mobitems:string", chance = 1, min = 0, max = 2, looting = "common"},
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{name = "mcl_mobitems:spider_eye", chance = 3, min = 1, max = 1, looting = "common", looting_chance_function = function(lvl)
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return 1 - 2 / (lvl + 3)
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end},
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},
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specific_attack = { "player", "mobs_mc:iron_golem" },
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animation = {
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stand_speed = 10,
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walk_speed = 25,
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run_speed = 50,
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stand_start = 20,
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stand_end = 40,
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walk_start = 0,
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walk_end = 20,
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run_start = 0,
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run_end = 20,
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},
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}
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mcl_mobs.register_mob("mobs_mc:spider", spider)
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-- Cave spider
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local cave_spider = table.copy(spider)
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cave_spider.description = S("Cave Spider")
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cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} }
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cave_spider.damage = 2
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cave_spider.hp_min = 1
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cave_spider.hp_max = 12
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cave_spider.collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.46, 0.35}
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cave_spider.visual_size = {x=0.55,y=0.5}
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cave_spider.on_spawn = function(self)
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self.object:set_properties({visual_size={x=0.55,y=0.5}})
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local spider_eyes=false
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for n = 1, #self.object:get_children() do
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local obj = self.object:get_children()[n]
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if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:spider_eyes" then
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spider_eyes = true
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end
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end
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if not spider_eyes then
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minetest.add_entity(self.object:get_pos(), "mobs_mc:spider_eyes"):set_attach(self.object, "body.head", vector.new(0,-0.98,2), vector.new(90,180,180))
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end
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end
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cave_spider.walk_velocity = 1
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cave_spider.run_velocity = 1.3
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cave_spider.animation.walk_speed = 40
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cave_spider.sounds = table.copy(spider.sounds)
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cave_spider.sounds.base_pitch = 1.25
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cave_spider.dealt_effect = {
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name = "poison",
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level = 2,
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dur = 7,
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}
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mcl_mobs.register_mob("mobs_mc:cave_spider", cave_spider)
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mcl_mobs.spawn_setup({
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name = "mobs_mc:spider",
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type_of_spawning = "ground",
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dimension = "overworld",
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aoc = 9,
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biomes_except = {
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"MushroomIslandShore",
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"MushroomIsland"
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},
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chance = 1000,
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})
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-- spawn eggs
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mcl_mobs.register_egg("mobs_mc:spider", S("Spider"), "#342d26", "#a80e0e", 0)
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mcl_mobs.register_egg("mobs_mc:cave_spider", S("Cave Spider"), "#0c424e", "#a80e0e", 0)
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