2024-09-02 14:36:07 +02:00

165 lines
4.4 KiB
Lua

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
--###################
--################### SPIDER
--###################
-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
minetest.register_entity("mobs_mc:spider_eyes", {
initial_properties = {
pointable = false,
visual = "mesh",
mesh = "mobs_mc_spider.b3d",
visual_size = {x=1.01/3, y=1.01/3},
glow = 50,
textures = {
"mobs_mc_spider_eyes.png",
},
},
on_step = function(self)
if self and self.object then
if not self.object:get_attach() then
self.object:remove()
end
end
end,
})
local spider = {
description = S("Spider"),
type = "monster",
spawn_class = "hostile",
passive = false,
docile_by_day = true,
attack_type = "dogfight",
pathfinding = 1,
damage = 2,
reach = 2,
hp_min = 16,
hp_max = 16,
xp_min = 5,
xp_max = 5,
armor = {fleshy = 100, arthropod = 100},
on_spawn = function(self)
self.object:set_properties({visual_size={x=1,y=1}})
local spider_eyes=false
for n = 1, #self.object:get_children() do
local obj = self.object:get_children()[n]
if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:spider_eyes" then
spider_eyes = true
end
end
if not spider_eyes then
minetest.add_entity(self.object:get_pos(), "mobs_mc:spider_eyes"):set_attach(self.object, "body.head", vector.new(0,-0.98,2), vector.new(90,180,180))
end
end,
on_die=function(self)
if self.object:get_children() and self.object:get_children()[1] then
self.object:get_children()[1]:set_detach()
end
end,
head_swivel = "Head_Control",
bone_eye_height = 1,
curiosity = 10,
head_yaw="z",
collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
visual = "mesh",
mesh = "mobs_mc_spider.b3d",
textures = {
{"mobs_mc_spider.png"},
},
visual_size = {x=1, y=1},
makes_footstep_sound = false,
sounds = {
random = "mobs_mc_spider_random",
attack = "mobs_mc_spider_attack",
damage = "mobs_mc_spider_hurt",
death = "mobs_mc_spider_death",
-- TODO: sounds: walk
distance = 16,
},
walk_velocity = 1.1,
run_velocity = 1.45, -- (was 2.4) a bit slower, they arent much different from running skeletons
jump = true,
jump_height = 4,
always_climb = true,
fear_height = 0,
view_range = 16,
floats = 1,
drops = {
{name = "mcl_mobitems:string", chance = 1, min = 0, max = 2, looting = "common"},
{name = "mcl_mobitems:spider_eye", chance = 3, min = 1, max = 1, looting = "common", looting_chance_function = function(lvl)
return 1 - 2 / (lvl + 3)
end},
},
specific_attack = { "player", "mobs_mc:iron_golem" },
animation = {
stand_speed = 10,
walk_speed = 25,
run_speed = 50,
stand_start = 20,
stand_end = 40,
walk_start = 0,
walk_end = 20,
run_start = 0,
run_end = 20,
},
}
mcl_mobs.register_mob("mobs_mc:spider", spider)
-- Cave spider
local cave_spider = table.copy(spider)
cave_spider.description = S("Cave Spider")
cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} }
cave_spider.damage = 2
cave_spider.hp_min = 1
cave_spider.hp_max = 12
cave_spider.collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.46, 0.35}
cave_spider.visual_size = {x=0.55,y=0.5}
cave_spider.on_spawn = function(self)
self.object:set_properties({visual_size={x=0.55,y=0.5}})
local spider_eyes=false
for n = 1, #self.object:get_children() do
local obj = self.object:get_children()[n]
if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:spider_eyes" then
spider_eyes = true
end
end
if not spider_eyes then
minetest.add_entity(self.object:get_pos(), "mobs_mc:spider_eyes"):set_attach(self.object, "body.head", vector.new(0,-0.98,2), vector.new(90,180,180))
end
end
cave_spider.walk_velocity = 1
cave_spider.run_velocity = 1.3
cave_spider.animation.walk_speed = 40
cave_spider.sounds = table.copy(spider.sounds)
cave_spider.sounds.base_pitch = 1.25
cave_spider.dealt_effect = {
name = "poison",
level = 2,
dur = 7,
}
mcl_mobs.register_mob("mobs_mc:cave_spider", cave_spider)
mcl_mobs.spawn_setup({
name = "mobs_mc:spider",
type_of_spawning = "ground",
dimension = "overworld",
aoc = 9,
biomes_except = {
"MushroomIslandShore",
"MushroomIsland"
},
chance = 1000,
})
-- spawn eggs
mcl_mobs.register_egg("mobs_mc:spider", S("Spider"), "#342d26", "#a80e0e", 0)
mcl_mobs.register_egg("mobs_mc:cave_spider", S("Cave Spider"), "#0c424e", "#a80e0e", 0)