2024-09-10 23:25:35 +00:00

180 lines
4.7 KiB
Lua

--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
--###################
--################### CREEPER
--###################
local creeper_defs = {
type = "monster",
spawn_class = "hostile",
hp_min = 20,
hp_max = 20,
xp_min = 5,
xp_max = 5,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
pathfinding = 1,
visual = "mesh",
mesh = "mobs_mc_creeper.b3d",
visual_size = { x = 3, y = 3 },
makes_footstep_sound = true,
walk_velocity = .8,
run_velocity = 1.3, -- not dead yet slow, imagine fast crepeer...
runaway = true,
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
attack_type = "explode",
maxdrops = 2,
sounds = {
attack = "tnt_ignite",
death = "mobs_mc_creeper_death",
damage = "mobs_mc_creeper_hurt",
fuse = "tnt_ignite",
explode = "tnt_explode",
distance = 16,
},
drops = {
{name = "mcl_mobitems:gunpowder",
chance = 1,
min = 0,
max = 2,
looting = "common",},
-- Head
-- TODO: Only drop if killed by charged creeper
{name = "mcl_heads:creeper",
chance = 200, -- 0.5%
min = 1,
max = 1,
mob_head = 1, },
},
animation = {
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40, walk_speed = 48,
run_start = 0, run_end = 40, run_speed = 48,
hurt_start = 110, hurt_end = 139,
death_start = 140, death_end = 189,
look_start = 50, look_end = 108,
},
floats = 1,
fear_height = 4,
view_range = 16,
explosiontimer_reset_radius = 6,
reach = 3,
allow_fuse_reset = true,
stop_to_explode = true,
-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
-- TODO: Make creeper flash after doing this as well.
on_rightclick = function(self, clicker)
if self._forced_explosion_countdown_timer ~= nil then
return
end
local item = clicker:get_wielded_item()
if minetest.get_item_group(item:get_name(), "flint_and_steel") > 0 then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
-- Wear tool
local wdef = item:get_definition()
item:add_wear(1000)
-- Tool break sound
if item:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = clicker:get_pos(), gain = 0.5}, true)
end
clicker:set_wielded_item(item)
end
self._forced_explosion_countdown_timer = self.explosion_timer
minetest.sound_play(self.sounds.attack, {pos = self.object:get_pos(), gain = 1, max_hear_distance = 16}, true)
end
end,
do_custom = function(self, dtime)
if self._forced_explosion_countdown_timer ~= nil then
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
if self._forced_explosion_countdown_timer <= 0 then
self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
end
end
end,
on_die = function(_, pos, cmi_cause)
-- Drop a random music disc when killed by skeleton or stray
if cmi_cause and cmi_cause.type == "arrow" then
if cmi_cause.mob_name == "mobs_mc:skeleton" or cmi_cause.mob_name == "mobs_mc:stray" then
local loot = mcl_jukebox.get_random_creeper_loot()
if loot then
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, loot)
end
end
end
end,
on_attack = function (self)
-- Dissipate active status effects.
local pos = self.object:get_pos ()
for name, val in pairs (mcl_potions.all_effects (self.object)) do
local level = mcl_potions.get_effect_level (self.object,
name)
mcl_potions.add_lingering_effect (pos, name, val.dur / 2,
level, 2.5)
end
end,
}
mcl_mobs.register_mob("mobs_mc:creeper", table.merge(creeper_defs, {
description = S("Creeper"),
spawn_in_group = 1,
head_swivel = "Head_Control",
bone_eye_height = 2.35,
head_eye_height = 1.8;
curiosity = 2,
textures = {
{"mobs_mc_creeper.png",
"mobs_mc_empty.png"},
},
--hssssssssssss
explosion_strength = 3,
explosion_radius = 3.5,
explosion_damage_radius = 3.5,
explosion_timer = 2.5, -- (was 1.5) This was way too fast compare to mc,
_on_lightning_strike = function(self)
mcl_util.replace_mob(self.object, "mobs_mc:creeper_charged")
return true
end,
}))
mcl_mobs.register_mob("mobs_mc:creeper_charged", table.merge(creeper_defs, {
description = S("Charged Creeper"),
--BOOM
textures = {
{"mobs_mc_creeper.png",
"mobs_mc_creeper_charge.png"},
},
explosion_strength = 6,
explosion_radius = 8,
explosion_damage_radius = 8,
explosion_timer = 1.5,
--Having trouble when fire is placed with lightning
fire_resistant = true,
glow = 3,
}))
mcl_mobs.spawn_setup({
name = "mobs_mc:creeper",
type_of_spawning = "ground",
dimension = "overworld",
aoc = 2,
biomes_except = {
"MushroomIslandShore",
"MushroomIsland"
},
chance = 1000,
})
-- spawn eggs
mcl_mobs.register_egg("mobs_mc:creeper", S("Creeper"), "#0da70a", "#000000", 0)