180 lines
4.7 KiB
Lua
180 lines
4.7 KiB
Lua
--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### CREEPER
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--###################
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local creeper_defs = {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 5,
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xp_max = 5,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
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pathfinding = 1,
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visual = "mesh",
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mesh = "mobs_mc_creeper.b3d",
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visual_size = { x = 3, y = 3 },
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makes_footstep_sound = true,
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walk_velocity = .8,
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run_velocity = 1.3, -- not dead yet slow, imagine fast crepeer...
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runaway = true,
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runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
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attack_type = "explode",
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maxdrops = 2,
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sounds = {
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attack = "tnt_ignite",
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death = "mobs_mc_creeper_death",
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damage = "mobs_mc_creeper_hurt",
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fuse = "tnt_ignite",
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explode = "tnt_explode",
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distance = 16,
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},
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drops = {
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{name = "mcl_mobitems:gunpowder",
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",},
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-- Head
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-- TODO: Only drop if killed by charged creeper
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{name = "mcl_heads:creeper",
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chance = 200, -- 0.5%
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min = 1,
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max = 1,
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mob_head = 1, },
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},
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animation = {
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40, walk_speed = 48,
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run_start = 0, run_end = 40, run_speed = 48,
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hurt_start = 110, hurt_end = 139,
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death_start = 140, death_end = 189,
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look_start = 50, look_end = 108,
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},
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floats = 1,
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fear_height = 4,
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view_range = 16,
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explosiontimer_reset_radius = 6,
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reach = 3,
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allow_fuse_reset = true,
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stop_to_explode = true,
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-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
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-- TODO: Make creeper flash after doing this as well.
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on_rightclick = function(self, clicker)
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if self._forced_explosion_countdown_timer ~= nil then
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return
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end
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local item = clicker:get_wielded_item()
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if minetest.get_item_group(item:get_name(), "flint_and_steel") > 0 then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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-- Wear tool
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local wdef = item:get_definition()
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item:add_wear(1000)
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-- Tool break sound
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if item:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = clicker:get_pos(), gain = 0.5}, true)
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end
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clicker:set_wielded_item(item)
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end
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self._forced_explosion_countdown_timer = self.explosion_timer
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minetest.sound_play(self.sounds.attack, {pos = self.object:get_pos(), gain = 1, max_hear_distance = 16}, true)
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end
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end,
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do_custom = function(self, dtime)
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if self._forced_explosion_countdown_timer ~= nil then
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self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
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if self._forced_explosion_countdown_timer <= 0 then
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self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
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end
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end
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end,
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on_die = function(_, pos, cmi_cause)
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-- Drop a random music disc when killed by skeleton or stray
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if cmi_cause and cmi_cause.type == "arrow" then
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if cmi_cause.mob_name == "mobs_mc:skeleton" or cmi_cause.mob_name == "mobs_mc:stray" then
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local loot = mcl_jukebox.get_random_creeper_loot()
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if loot then
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minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, loot)
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end
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end
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end
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end,
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on_attack = function (self)
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-- Dissipate active status effects.
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local pos = self.object:get_pos ()
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for name, val in pairs (mcl_potions.all_effects (self.object)) do
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local level = mcl_potions.get_effect_level (self.object,
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name)
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mcl_potions.add_lingering_effect (pos, name, val.dur / 2,
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level, 2.5)
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end
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end,
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}
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mcl_mobs.register_mob("mobs_mc:creeper", table.merge(creeper_defs, {
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description = S("Creeper"),
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spawn_in_group = 1,
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head_swivel = "Head_Control",
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bone_eye_height = 2.35,
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head_eye_height = 1.8;
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curiosity = 2,
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textures = {
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{"mobs_mc_creeper.png",
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"mobs_mc_empty.png"},
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},
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--hssssssssssss
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explosion_strength = 3,
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explosion_radius = 3.5,
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explosion_damage_radius = 3.5,
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explosion_timer = 2.5, -- (was 1.5) This was way too fast compare to mc,
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_on_lightning_strike = function(self)
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mcl_util.replace_mob(self.object, "mobs_mc:creeper_charged")
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return true
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end,
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}))
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mcl_mobs.register_mob("mobs_mc:creeper_charged", table.merge(creeper_defs, {
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description = S("Charged Creeper"),
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--BOOM
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textures = {
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{"mobs_mc_creeper.png",
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"mobs_mc_creeper_charge.png"},
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},
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explosion_strength = 6,
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explosion_radius = 8,
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explosion_damage_radius = 8,
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explosion_timer = 1.5,
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--Having trouble when fire is placed with lightning
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fire_resistant = true,
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glow = 3,
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}))
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mcl_mobs.spawn_setup({
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name = "mobs_mc:creeper",
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type_of_spawning = "ground",
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dimension = "overworld",
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aoc = 2,
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biomes_except = {
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"MushroomIslandShore",
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"MushroomIsland"
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},
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chance = 1000,
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})
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-- spawn eggs
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mcl_mobs.register_egg("mobs_mc:creeper", S("Creeper"), "#0da70a", "#000000", 0)
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