kno10 2bc6a9fa93
Fix "generateImagePart" warning
```
WARNING[Main]: generateImagePart(): Skipping "mcl_core_water_source_animation.png" as it's out-of-bounds (-16,-16) for [combine
```
placing the texture at -16 with width 16 means it is not used. At most -14 may be used (0 indexed, I believe) if you want to retain 2x2 pixels.
2024-09-05 00:18:06 +02:00
..
2024-09-05 00:18:06 +02:00

mcl_dripping

Dripping Mod by kddekadenz, modified for MineClone 2 by Wuzzy, NO11 and AFCM

Manual

  • drops are generated rarely under solid nodes
  • they will stay some time at the generated block and than they fall down
  • when they collide with the ground, a sound is played and they are destroyed

Water and Lava have builtin drops registered.

License

code & sounds: CC0

API

mcl_dripping.register_drop({
	-- The group the liquid's nodes belong to
	liquid   = "water",
	-- The texture used (particles will take a random 2x2 area of it)
	texture  = "default_water_source_animated.png",
	-- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
	light    = 1,
	-- The nodes (or node group) the particles will spawn under
	nodes    = { "group:opaque", "group:leaves" },
	-- The sound that will be played then the particle detaches from the roof, see SimpleSoundSpec in lua_api.txt
	sound    = "drippingwater_drip",
	-- The interval for the ABM to run
	interval = 60,
	-- The chance of the ABM
	chance   = 10,
})