75cb7e5afa
* mods/ITEMS/mcl_cauldrons/init.lua (create_cauldron_nodebox): Fix copy-editing error.
251 lines
9.0 KiB
Lua
251 lines
9.0 KiB
Lua
mcl_cauldrons = {}
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local S = core.get_translator(core.get_current_modname())
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-- Cauldron mod, adds cauldrons.
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local function sound_place(itemname, pos)
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local def = core.registered_nodes[itemname]
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if def and def.sounds and def.sounds.place then
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core.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end
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local function sound_take(itemname, pos)
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local def = core.registered_nodes[itemname]
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if def and def.sounds and def.sounds.dug then
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core.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end
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-- Convenience function because the cauldron nodeboxes are very similar
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local function create_cauldron_nodebox(water_level)
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local floor_y = -0.1875
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if water_level == 1 then -- 1/3 filled
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floor_y = 1/16
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elseif water_level == 2 then -- 2/3 filled
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floor_y = 4/16
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elseif water_level == 3 then -- full
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floor_y = 7/16
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end
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return {
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type = "fixed",
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fixed = {
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{-0.5, -0.1875, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{0.375, -0.1875, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.1875, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.1875, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.3125, -0.5, 0.5, floor_y, 0.5}, -- Floor
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{-0.5, -0.5, -0.5, -0.375, -0.3125, -0.25}, -- Left front foot, part 1
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{-0.375, -0.5, -0.5, -0.25, -0.3125, -0.375}, -- Left front foot, part 2
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{-0.5, -0.5, 0.25, -0.375, -0.3125, 0.5}, -- Left back foot, part 1
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{-0.375, -0.5, 0.375, -0.25, -0.3125, 0.5}, -- Left back foot, part 2
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{0.375, -0.5, 0.25, 0.5, -0.3125, 0.5}, -- Right back foot, part 1
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{0.25, -0.5, 0.375, 0.375, -0.3125, 0.5}, -- Right back foot, part 2
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{0.375, -0.5, -0.5, 0.5, -0.3125, -0.25}, -- Right front foot, part 1
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{0.25, -0.5, -0.5, 0.375, -0.3125, -0.375}, -- Right front foot, part 2
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}
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}
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end
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local cauldron_ids = {
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water = "",
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river_water = "r",
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lava = "_lava",
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}
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local liquid_nodes = {
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water = "mcl_core:water_source",
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river_water = "mclx_core:river_water_source",
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lava = "mcl_core:lava_source",
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}
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local buckets = {
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water = "mcl_buckets:bucket_water",
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river_water = "mcl_buckets:bucket_river_water",
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lava = "mcl_buckets:bucket_lava",
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}
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function mcl_cauldrons.get_cauldron_name(level, liquid)
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level = math.min(3, level)
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level = math.max(0, level)
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if level == 0 then return "mcl_cauldrons:cauldron" end
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return "mcl_cauldrons:cauldron_"..level..cauldron_ids[liquid or "water"]
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end
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function mcl_cauldrons.add_level(pos, amount, liquid)
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local node = core.get_node(pos)
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if minetest.get_item_group(node.name, "cauldron") == 0 then return end
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amount = tonumber(amount) or 1
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local water_level = core.get_item_group(node.name, "cauldron_filled")
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local def = core.registered_nodes[node.name]
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local liquid = def and def._mcl_cauldrons_liquid or liquid
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if amount ~= 0 and liquid then
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if amount > 0 then
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sound_place(liquid_nodes[liquid], pos)
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else
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sound_take(liquid_nodes[liquid], pos)
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end
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node.name = mcl_cauldrons.get_cauldron_name(water_level + amount, liquid)
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mcl_redstone.swap_node(pos, node)
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return true
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end
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end
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local function bucket_place(itemstack,placer,pointed_thing)
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local name = core.get_node(pointed_thing.under).name
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if core.get_item_group(name, "cauldron_filled") >= 3 then return itemstack end
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local def = core.registered_nodes[name]
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local l = itemstack:get_definition()._mcl_buckets_liquid
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if def and l and ( def._mcl_cauldrons_liquid == l or core.get_item_group(name, "cauldron") == 1 ) then
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mcl_cauldrons.add_level(pointed_thing.under, 3, l)
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if not core.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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local inv = placer:get_inventory()
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inv:add_item("main","mcl_buckets:bucket_empty")
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end
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end
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return itemstack
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end
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-- Empty cauldron
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core.register_node("mcl_cauldrons:cauldron", {
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description = S("Cauldron"),
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_tt_help = S("Stores water"),
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_doc_items_longdesc = S("Cauldrons are used to store water and slowly fill up under rain."),
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_doc_items_usagehelp = S("Place a water bucket into the cauldron to fill it with water. Place an empty bucket on a full cauldron to retrieve the water. Place a water bottle into the cauldron to fill the cauldron to one third with water. Place a glass bottle in a cauldron with water to retrieve one third of the water."),
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wield_image = "mcl_cauldrons_cauldron.png",
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inventory_image = "mcl_cauldrons_cauldron.png",
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use_texture_alpha = core.features.use_texture_alpha_string_modes and "opaque" or false,
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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groups = {pickaxey=1, deco_block=1, cauldron=1},
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node_box = create_cauldron_nodebox(0),
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selection_box = { type = "regular" },
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tiles = {
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png",
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
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"mcl_cauldrons_cauldron_side.png"
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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_mcl_hardness = 2,
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_mcl_blast_resistance = 2,
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_on_bucket_place = bucket_place,
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})
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-- Template function for cauldrons with water
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local function register_filled_cauldron(water_level, description, liquid)
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local id = mcl_cauldrons.get_cauldron_name(water_level, liquid)
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local water_tex
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local light_level = 0
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local cauldron_water = 0
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if liquid == "river_water" then
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cauldron_water = 2
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water_tex = "default_river_water_source_animated.png^[verticalframe:16:0"
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elseif liquid == "lava" then
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light_level = core.LIGHT_MAX
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water_tex = "default_lava_source_animated.png^[verticalframe:16:0"
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else
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cauldron_water = 1
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water_tex = "default_water_source_animated.png^[verticalframe:16:0"
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end
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core.register_node(id, {
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description = description,
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_doc_items_create_entry = false,
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use_texture_alpha = core.features.use_texture_alpha_string_modes and "opaque" or false,
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drawtype = "nodebox",
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paramtype = "light",
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light_source = light_level,
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is_ground_content = false,
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groups = {pickaxey=1, not_in_creative_inventory=1, cauldron=(1+water_level), cauldron_filled=water_level, comparator_signal=water_level, cauldron_water = cauldron_water},
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node_box = create_cauldron_nodebox(water_level),
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collision_box = create_cauldron_nodebox(0),
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selection_box = { type = "regular" },
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tiles = {
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"("..water_tex..")^mcl_cauldrons_cauldron_top.png",
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
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"mcl_cauldrons_cauldron_side.png"
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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drop = "mcl_cauldrons:cauldron",
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_mcl_hardness = 2,
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_mcl_blast_resistance = 2,
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_mcl_cauldrons_liquid = liquid or "water",
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_mcl_baseitem = "mcl_cauldrons:cauldron",
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_on_bucket_place = bucket_place,
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_on_bucket_place_empty = function(itemstack,placer,pointed_thing)
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local name = core.get_node(pointed_thing.under).name
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if core.get_item_group(name, "cauldron_filled") < 3 then return itemstack end
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mcl_cauldrons.add_level(pointed_thing.under, -3)
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if not core.is_creative_enabled(placer:get_player_name()) then
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local def = core.registered_nodes[name]
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if def and def._mcl_cauldrons_liquid and buckets[def._mcl_cauldrons_liquid] then
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itemstack:take_item()
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local inv = placer:get_inventory()
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inv:add_item("main", buckets[def._mcl_cauldrons_liquid])
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end
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end
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return itemstack
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end,
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})
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-- Add entry aliases for the Help
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if core.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_cauldrons:cauldron", "nodes", id)
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end
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end
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-- Filled cauldrons (3 levels)
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for i=1,3 do
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register_filled_cauldron(i, S("Cauldron (@1/3 Water)", i))
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register_filled_cauldron(i, S("Cauldron (@1/3 Lava)", i),"lava")
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if core.get_modpath("mclx_core") then
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register_filled_cauldron(i, S("Cauldron (@1/3 River Water)", i),"river_water")
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end
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end
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core.register_craft({
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output = "mcl_cauldrons:cauldron",
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recipe = {
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{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
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{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
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{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
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}
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})
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local function cauldron_extinguish(obj,pos)
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local node = core.get_node(pos)
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if mcl_burning.is_burning(obj) then
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mcl_burning.extinguish(obj)
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local new_group = core.get_item_group(node.name, "cauldron_filled") - 1
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core.swap_node(pos, {name = "mcl_cauldrons:cauldron" .. (new_group == 0 and "" or "_" .. new_group)})
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end
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end
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local etime = 0
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core.register_globalstep(function(dtime)
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etime = dtime + etime
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if etime < 0.5 then return end
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etime = 0
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for pl in mcl_util.connected_players() do
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local n = core.find_node_near(pl:get_pos(),0.4,{"group:cauldron_filled"},true)
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if n and not core.get_node(n).name:find("lava") then
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cauldron_extinguish(pl,n)
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elseif n and core.get_node(n).name:find("lava") then
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mcl_burning.set_on_fire(pl, 5)
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end
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end
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for _,ent in pairs(core.luaentities) do
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if ent.object:get_pos() and ent.is_mob then
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local n = core.find_node_near(ent.object:get_pos(),0.4,{"group:cauldron_filled"},true)
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if n and not core.get_node(n).name:find("lava") then
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cauldron_extinguish(ent.object,n)
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elseif n and core.get_node(n).name:find("lava") then
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mcl_burning.set_on_fire(ent.object, 5)
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end
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end
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end
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end)
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