236 lines
9.1 KiB
Lua
236 lines
9.1 KiB
Lua
------------------
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---- Beehives ----
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------------------
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-- Variables
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local S = minetest.get_translator(minetest.get_current_modname())
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local abm_nodes = { "mcl_beehives:beehive", "mcl_beehives:bee_nest" }
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-- Function to allow harvesting honey and honeycomb from the beehive and bee nest.
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local honey_harvest = function(pos, node, player, itemstack)
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local inv = player:get_inventory()
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local shears = minetest.get_item_group(player:get_wielded_item():get_name(), "shears") > 0
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local bottle = player:get_wielded_item():get_name() == "mcl_potions:glass_bottle"
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local original_block = "mcl_beehives:bee_nest"
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local is_creative = minetest.is_creative_enabled(player:get_player_name())
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if node.name == "mcl_beehives:beehive_5" then
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original_block = "mcl_beehives:beehive"
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end
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local campfire_area = vector.offset(pos, 0, -5, 0)
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local campfire = minetest.find_nodes_in_area(pos, campfire_area, "group:lit_campfire")
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if bottle or shears then
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return itemstack
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end
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if bottle then
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local honey = "mcl_honey:honey_bottle"
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if inv:room_for_item("main", honey) then
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inv:add_item("main", "mcl_honey:honey_bottle")
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if not is_creative then
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itemstack:take_item()
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end
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if campfire[1] then
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awards.unlock(player:get_player_name(), "mcl:bee_our_guest")
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end
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end
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else --Must be shears
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minetest.add_item(pos, "mcl_honey:honeycomb 3")
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end
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--TODO: damage type = "mob" since this is supposed to be done by bee mobs which aren't a thing yet
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--Once bees exist this branch should spawn them and/or make them aggro
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if not campfire[1] then mcl_util.deal_damage(player, 10, {type = "mob"}) end
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node.name = original_block
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minetest.swap_node(pos, node)
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end
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return itemstack
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end
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-- Dig Function for Beehives
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local dig_hive = function(pos, node, _, digger)
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local wield_item = digger:get_wielded_item()
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local beehive = string.find(node.name, "mcl_beehives:beehive")
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local beenest = string.find(node.name, "mcl_beehives:bee_nest")
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local silk_touch = mcl_enchanting.has_enchantment(wield_item, "silk_touch")
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local is_creative = minetest.is_creative_enabled(digger:get_player_name())
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local inv = digger:get_inventory()
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if beehive then
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if not is_creative then
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minetest.add_item(pos, "mcl_beehives:beehive")
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if not silk_touch then mcl_util.deal_damage(digger, 10, {type = "mob"}) end
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elseif is_creative and inv:room_for_item("main", "mcl_beehives:beehive") and not inv:contains_item("main", "mcl_beehives:beehive") then
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inv:add_item("main", "mcl_beehives:beehive")
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end
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elseif beenest then
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if not is_creative then
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if silk_touch and wield_item:get_name() ~= "mcl_enchanting:book_enchanted" then
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minetest.add_item(pos, "mcl_beehives:bee_nest")
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awards.unlock(digger:get_player_name(), "mcl:total_beelocation")
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else
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mcl_util.deal_damage(digger, 10, {type = "mob"})
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end
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elseif is_creative and inv:room_for_item("main", "mcl_beehives:bee_nest") and not inv:contains_item("main", "mcl_beehives:bee_nest") then
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inv:add_item("main", "mcl_beehives:bee_nest")
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end
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end
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end
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-- Beehive
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minetest.register_node("mcl_beehives:beehive", {
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description = S("Beehive"),
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_doc_items_longdesc = S("Artificial bee nest."),
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tiles = {
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"mcl_beehives_beehive_end.png", "mcl_beehives_beehive_end.png",
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"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_side.png",
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"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_front.png",
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},
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paramtype2 = "facedir",
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 5, material_wood = 1, beehive = 1, unmovable_by_piston = 1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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_mcl_burntime = 15,
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drop = "",
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after_dig_node = dig_hive,
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})
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for l = 1, 4 do
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local name = "mcl_beehives:beehive_" .. l
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table.insert(abm_nodes, name)
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minetest.register_node(name, {
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description = S("Beehive"),
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_doc_items_longdesc = S("Artificial bee nest."),
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tiles = {
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"mcl_beehives_beehive_end.png", "mcl_beehives_beehive_end.png",
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"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_side.png",
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"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_front.png",
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},
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paramtype2 = "facedir",
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 5, material_wood = 1, not_in_creative_inventory = 1, beehive = 1, honey_level = l, unmovable_by_piston = 1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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_mcl_baseitem = "mcl_beehives:beehive",
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drop = "",
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after_dig_node = dig_hive,
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})
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end
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minetest.register_node("mcl_beehives:beehive_5", {
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description = S("Beehive"),
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_doc_items_longdesc = S("Artificial bee nest."),
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tiles = {
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"mcl_beehives_beehive_end.png", "mcl_beehives_beehive_end.png",
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"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_side.png",
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"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_front_honey.png",
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},
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paramtype2 = "facedir",
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 5, material_wood = 1, not_in_creative_inventory = 1, beehive = 1, honey_level = 5 },
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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_mcl_baseitem = "mcl_beehives:beehive",
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on_rightclick = honey_harvest,
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drop = "",
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after_dig_node = dig_hive,
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})
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-- Bee Nest
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minetest.register_node("mcl_beehives:bee_nest", {
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description = S("Bee Nest"),
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_doc_items_longdesc = S("A naturally generating block that houses bees and a tasty treat...if you can get it."),
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tiles = {
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"mcl_beehives_bee_nest_top.png", "mcl_beehives_bee_nest_bottom.png",
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"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_side.png",
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"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_front.png",
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},
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paramtype2 = "facedir",
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 30, bee_nest = 1 },
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 0.3,
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_mcl_hardness = 0.3,
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_mcl_burntime = 15,
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drop = "",
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after_dig_node = dig_hive,
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})
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for i = 1, 4 do
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local name = "mcl_beehives:bee_nest_"..i
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table.insert(abm_nodes, name)
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minetest.register_node(name, {
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description = S("Bee Nest"),
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_doc_items_longdesc = S("A naturally generating block that houses bees and a tasty treat...if you can get it."),
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tiles = {
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"mcl_beehives_bee_nest_top.png", "mcl_beehives_bee_nest_bottom.png",
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"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_side.png",
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"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_front.png",
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},
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paramtype2 = "facedir",
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 30, not_in_creative_inventory = 1, bee_nest = 1, honey_level = i },
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 0.3,
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_mcl_hardness = 0.3,
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_mcl_baseitem = "mcl_beehives:bee_nest",
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drop = "",
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after_dig_node = dig_hive,
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})
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end
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minetest.register_node("mcl_beehives:bee_nest_5", {
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description = S("Bee Nest"),
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_doc_items_longdesc = S("A naturally generating block that houses bees and a tasty treat...if you can get it."),
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tiles = {
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"mcl_beehives_bee_nest_top.png", "mcl_beehives_bee_nest_bottom.png",
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"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_side.png",
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"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_front_honey.png",
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},
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paramtype2 = "facedir",
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 30, not_in_creative_inventory = 1, bee_nest = 1, honey_level = 5 },
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 0.3,
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_mcl_hardness = 0.3,
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_mcl_honey_level = 5,
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_mcl_baseitem = "mcl_beehives:bee_nest",
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on_rightclick = honey_harvest,
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drop = "",
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after_dig_node = dig_hive,
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})
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-- Crafting
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minetest.register_craft({
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output = "mcl_beehives:beehive",
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recipe = {
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{ "group:wood", "group:wood", "group:wood" },
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{ "mcl_honey:honeycomb", "mcl_honey:honeycomb", "mcl_honey:honeycomb" },
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{ "group:wood", "group:wood", "group:wood" },
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},
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})
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-- Temporary ABM to update honey levels
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minetest.register_abm({
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label = "Update Beehive or Beenest Honey Levels",
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nodenames = abm_nodes, --Register for all levels but 5 so honeyed hives aren't constantly updating themselves
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interval = 75, --This is similar to what the situation would be for 2 bees (~5 to reach flower, 20 to harvest pollen, ~5 to return, 120 to process).
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chance = 1,
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action = function(pos, node)
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local flower = minetest.find_node_near(pos, 5, "group:flower")
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local tod = minetest.get_timeofday() * 24000 --Bees need to sleep (note in Minecraft, they don't in the Nether/End, which is ridiculous)
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if tod > 6000 and tod < 18000 and flower and mcl_weather.get_weather() ~= "rain" then
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local node_name = node.name
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local original_block = "mcl_beehives:bee_nest"
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if minetest.get_item_group(node_name, "beehive") == 1 then
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original_block = "mcl_beehives:beehive"
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end
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local honey_level = minetest.get_item_group(node_name, "honey_level")
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honey_level = math.min(honey_level + (math.random(100) == 100 and 2 or 1), 5)
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node.name = original_block.."_"..honey_level
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minetest.swap_node(pos, node)
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end
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end,
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})
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