2024-11-20 02:31:45 +00:00

347 lines
12 KiB
Lua

local mod_storage = minetest.get_mod_storage()
local normal_vars_in_singlenode = false
-- Some global variables (don't overwrite them!)
mcl_vars = {}
mcl_vars.mg_overworld_min_old = -62
--- GUI / inventory menu settings
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
-- nonbg is added as formspec prepend in mcl_formspec_prepend
mcl_vars.gui_nonbg = mcl_vars.gui_slots ..
"style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
"style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
"style_type[field;textcolor=#323232]"..
"style_type[label;textcolor=#323232]"..
"style_type[textarea;textcolor=#323232]"..
"style_type[checkbox;textcolor=#323232]"
-- Background stuff must be manually added by mods (no formspec prepend)
mcl_vars.gui_bg_color = "bgcolor[#00000000]"
mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]"
-- Legacy
mcl_vars.inventory_header = ""
-- Tool wield size
mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 }
-- Mapgen variables
local mg_name = minetest.get_mapgen_setting("mg_name")
local minecraft_height_limit = 320
local singlenode = mg_name == "singlenode"
-- The classic superflat setting is stored in mod storage so it remains
-- constant after the world has been created.
if not mod_storage:get("mcl_superflat_classic") then
local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
mod_storage:set_string("mcl_superflat_classic", superflat and "true" or "false")
end
mcl_vars.superflat = mod_storage:get_string("mcl_superflat_classic") == "true"
-- Calculate mapgen_edge_min/mapgen_edge_max
mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE)
local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
local function coordinate_to_block(x)
return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
end
local function coordinate_to_chunk(x)
return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
end
function mcl_vars.pos_to_block(pos)
return {
x = coordinate_to_block(pos.x),
y = coordinate_to_block(pos.y),
z = coordinate_to_block(pos.z)
}
end
function mcl_vars.pos_to_chunk(pos)
return {
x = coordinate_to_chunk(pos.x),
y = coordinate_to_chunk(pos.y),
z = coordinate_to_chunk(pos.z)
}
end
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
local k_positive_z = k_positive * 2
local k_positive_y = k_positive_z * k_positive_z
function mcl_vars.get_chunk_number(pos) -- unsigned int
local c = mcl_vars.pos_to_chunk(pos)
return
(c.y + k_positive) * k_positive_y +
(c.z + k_positive) * k_positive_z +
c.x + k_positive
end
if not mcl_vars.superflat and (not singlenode or normal_vars_in_singlenode) then
-- Normal mode
--[[ Realm stacking (h is for height)
- Overworld (h>=256)
- Void (h>=1000)
- Realm Barrier (h=11), to allow escaping the End
- End (h>=256)
- Void (h>=1000)
- Nether (h=128)
- Void (h>=1000)
]]
-- Overworld
mcl_vars.mg_overworld_min = -128
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10
mcl_vars.mg_lava = true
mcl_vars.mg_bedrock_is_rough = true
elseif singlenode then
mcl_vars.mg_overworld_min = -130
mcl_vars.mg_overworld_min_old = -64
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
mcl_vars.mg_lava = false
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_is_rough = false
else
-- Classic superflat
local ground = minetest.get_mapgen_setting("mgflat_ground_level")
ground = tonumber(ground)
if not ground then
ground = 8
end
mcl_vars.mg_overworld_min = ground - 3
mcl_vars.mg_overworld_min_old = mcl_vars.overworld_min
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
mcl_vars.mg_lava = false
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_is_rough = false
end
-- mg_overworld_min_old is the overworld min value from before map generation
-- depth was increased. It is used for handling map layers in mcl_worlds. Some
-- mapgens do not set it, so for those we use the mg_overworld_min value.
if not mcl_vars.mg_overworld_min_old then
mcl_vars.mg_overworld_min_old = mcl_vars.mg_overworld_min
end
mcl_vars.mg_overworld_max = mcl_vars.mapgen_edge_max
-- The Nether (around Y = -29000)
mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border
mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
mcl_vars.mg_nether_deco_max = mcl_vars.mg_nether_max -11 -- this is so ceiling decorations don't spill into other biomes as bedrock generation calls minetest.generate_decorations to put netherrack under the bedrock
if not mcl_vars.superflat then
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 31
else
-- Thin bedrock in classic superflat mapgen
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 2
end
if mg_name == "flat" then
if mcl_vars.superflat then
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_bedrock_nether_bottom_max + 4
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_bedrock_nether_bottom_max + 52
else
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_lava_nether_max + 4
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_lava_nether_max + 52
end
end
-- The End (surface at ca. Y = -27000)
mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border
mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 64, z = 0 }
mcl_vars.mg_end_exit_portal_pos = vector.new(0, mcl_vars.mg_end_min + 71, 0)
-- Realm barrier used to safely separate the End from the void below the Overworld
mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
-- Use MineClone 2-style dungeons
mcl_vars.mg_dungeons = true
-- Set default stack sizes
minetest.nodedef_default.stack_max = 64
minetest.craftitemdef_default.stack_max = 64
-- Set random seed for all other mods (Remember to make sure no other mod calls this function)
math.randomseed(os.time())
local chunks = {} -- intervals of chunks generated
function mcl_vars.add_chunk(pos)
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
local prev
for i, d in pairs(chunks) do
if n <= d[2] then -- we've found it
if (n == d[2]) or (n >= d[1]) then return end -- already here
if n == d[1]-1 then -- right before:
if prev and (prev[2] == n-1) then
prev[2] = d[2]
table.remove(chunks, i)
return
end
d[1] = n
return
end
if prev and (prev[2] == n-1) then --join to previous
prev[2] = n
return
end
table.insert(chunks, i, {n, n}) -- insert new interval before i
return
end
prev = d
end
chunks[#chunks+1] = {n, n}
end
function mcl_vars.is_generated(pos)
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
for _, d in pairs(chunks) do
if n <= d[2] then
return (n >= d[1])
end
end
return false
end
-- Do minetest.get_node and if it returns "ignore", then try again after loading
-- its area using a voxel manipulator.
function mcl_vars.get_node(pos)
local node = minetest.get_node(pos)
if node.name ~= "ignore" then
return node
end
minetest.get_voxel_manip():read_from_map(pos, pos)
return minetest.get_node(pos)
end
-- Register ABMs to update from old mapgen depth to new. The ABMs are limited in
-- the Y space meaning they will completely stop once all bedrock and void in
-- the relevant areas is gone.
if mcl_vars.mg_overworld_min_old ~= mcl_vars.mg_overworld_min then
local function get_mapchunk_area(pos)
local pos1 = pos:divide(5 * 16):floor():multiply(5 * 16)
local pos2 = pos1:add(5 * 16 - 1)
return pos1, pos2
end
local void_regen_min_y = mcl_vars.mg_overworld_min
local void_regen_max_y = math.floor(mcl_vars.mg_overworld_min_old / (5 * 16)) * (5 * 16) - 1
local bedrock_regen_min_y = void_regen_max_y + 1
local bedrock_regen_max_y = mcl_vars.mg_overworld_min_old + 4
local void_replaced = {}
minetest.register_abm({
label = "Replace old world depth void",
name = ":mcl_mapgen_core:replace_old_void",
nodenames = { "mcl_core:void" },
chance = 1,
interval = 10,
min_y = void_regen_min_y,
max_y = void_regen_max_y,
action = function(pos)
local pos1, pos2 = get_mapchunk_area(pos)
local h = minetest.hash_node_position(pos1)
if void_replaced[h] then
return
end
void_replaced[h] = true
pos2.y = math.min(pos2.y, void_regen_max_y)
minetest.after(0, function()
minetest.delete_area(pos1, pos2)
end)
end
})
local bedrock_replaced = {}
minetest.register_abm({
label = "Replace old world depth bedrock",
name = ":mcl_mapgen_core:replace_old_bedrock",
nodenames = { "mcl_core:void", "mcl_core:bedrock" },
chance = 1,
interval = 10,
min_y = bedrock_regen_min_y,
max_y = bedrock_regen_max_y,
action = function(pos, node)
local pos1, pos2 = get_mapchunk_area(pos)
local h = minetest.hash_node_position(pos1)
if bedrock_replaced[h] then
if node.name == "mcl_core:bedrock" then
node.name = "mcl_deepslate:deepslate"
minetest.set_node(pos, node)
end
return
end
bedrock_replaced[h] = true
pos1.y = math.max(pos1.y, bedrock_regen_min_y)
pos2.y = math.min(pos2.y, bedrock_regen_max_y)
minetest.after(0, function()
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(pos1, pos2)
local data = vm:get_data()
local a = VoxelArea:new{
MinEdge = emin,
MaxEdge = emax,
}
local c_void = minetest.get_content_id("mcl_core:void")
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
local c_deepslate = minetest.get_content_id("mcl_deepslate:deepslate")
local n = 0
for z = pos1.z, pos2.z do
for y = pos1.y, pos2.y do
for x = pos1.x, pos2.x do
local vi = a:index(x, y, z)
if data[vi] == c_void or data[vi] == c_bedrock then
n = n + 1
data[vi] = c_deepslate
end
end
end
end
vm:set_data(data)
vm:write_to_map(true)
end)
end
})
end