2024-12-19 17:44:48 +01:00

328 lines
9.5 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
local equip_armor
if minetest.get_modpath("mcl_armor") then
equip_armor = mcl_armor.equip_on_use
end
mcl_heads = {}
mcl_heads.FLOOR_BOX = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }
mcl_heads.CEILING_BOX = { -0.25, 0, -0.25, 0.25, 0.5, 0.25, }
mcl_heads.deftemplate = {
drawtype = "mesh",
mesh = "mcl_heads_floor.obj",
paramtype = "light",
paramtype2 = "degrotate",
selection_box = {
type = "fixed",
fixed = mcl_heads.FLOOR_BOX,
},
collision_box = {
type = "fixed",
fixed = mcl_heads.FLOOR_BOX,
},
groups = {
handy = 1,
armor = 1,
armor_head = 1,
non_combat_armor = 1,
non_combat_armor_head = 1,
head = 1,
deco_block = 1,
dig_by_piston = 1,
unsticky = 1
},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
sunlight_propagates = true,
sounds = mcl_sounds.node_sound_defaults{
footstep = {name="default_hard_footstep", gain=0.3},
},
is_ground_content = false,
_mcl_armor_element = "head",
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
on_secondary_use = equip_armor,
}
local function normalize_rotation(rot)
return math.floor(0.5 + rot / 15) * 15
end
function mcl_heads.deftemplate.on_rotate(pos, node, user, mode)
if mode == screwdriver.ROTATE_AXIS then
local dir = minetest.facedir_to_dir(node.param2)
if dir then
node.name = node.name .. "_wall"
if minetest.registered_nodes[node.name] then
node.param2 = minetest.dir_to_wallmounted(dir)
minetest.set_node(pos, node)
return true
end
end
end
local ctrl = user:get_player_control()
if ctrl and ctrl.sneak then
node.param2 = math.min(240, math.max(0, node.param2 + 1 % 240))
else
node.param2 = normalize_rotation((node.param2 + 15) % 240)
end
minetest.set_node(pos, node)
return true
end
function mcl_heads.deftemplate.on_place(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer or not placer:is_player() then
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if not def then return itemstack end
local rc = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
if rc then return rc end
local above = pointed_thing.above
local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
local wdir = minetest.dir_to_wallmounted(dir)
local itemstring = itemstack:get_name()
local placestack = ItemStack(itemstack)
-- place wall head node (elsewhere)
if wdir ~= 0 and wdir ~= 1 then
placestack:set_name(itemstring .."_wall")
itemstack = minetest.item_place(placestack, placer, pointed_thing, wdir)
-- place floor head node (floor and ceiling)
else
if wdir == 0 then
placestack:set_name(itemstring .."_ceiling")
end
local rot = normalize_rotation(placer:get_look_horizontal() * 180 / math.pi / 1.5)
itemstack = minetest.item_place(placestack, placer, pointed_thing, rot) -- param2 value is degrees / 1.5
end
-- restore item from angled and wall head nodes
itemstack:set_name(itemstring)
return itemstack
end
local function wall_on_rotate(pos, node, _, mode, _)
if mode == screwdriver.ROTATE_AXIS then
node.name = string.sub(node.name, 1, string.len(node.name)-5)
node.param2 = minetest.dir_to_facedir(minetest.wallmounted_to_dir(node.param2))
minetest.set_node(pos, node)
return true
end
end
--- @class HeadDef
--- @field name string identifier for node
--- @field texture string armor texture for node
--- @field description string translated description
--- @field longdesc string translated doc description
--- @field range_mob? string name of mob affected by range reduction
--- @field range_factor? number factor of range reduction
--- registers a head
--- @param head_def HeadDef head node definition
function mcl_heads.register_head(head_def)
local name = "mcl_heads:" ..head_def.name
if head_def.groups then
for k, v in pairs(head_def.groups) do
mcl_heads.deftemplate.groups[k] = v
end
end
-- register the floor head node
minetest.register_node(":"..name, table.update(table.copy(mcl_heads.deftemplate), {
description = head_def.description,
_doc_items_longdesc = head_def.longdesc,
tiles = { head_def.texture },
_mcl_armor_mob_range_mob = head_def.range_mob,
_mcl_armor_mob_range_factor = head_def.range_factor,
_mcl_armor_texture = "[combine:64x32:32,0=" ..head_def.texture,
}))
minetest.register_node(":"..name.."_ceiling", table.update(table.copy(mcl_heads.deftemplate), {
mesh = "mcl_heads_ceiling.obj",
groups = {
handy = 1,
head = 1,
deco_block = 1,
dig_by_piston = 1,
not_in_creative_inventory = 1,
},
_doc_items_create_entry = false,
selection_box = {
type = "fixed",
fixed = mcl_heads.CEILING_BOX,
},
collision_box = {
type = "fixed",
fixed = mcl_heads.CEILING_BOX,
},
tiles = { head_def.texture.."^[transformR180" },
drop = name,
_mcl_armor_mob_range_mob = head_def.range_mob,
_mcl_armor_mob_range_factor = head_def.range_factor,
_mcl_armor_texture = "[combine:64x32:32,0=" ..head_def.texture,
}))
-- register the wall head node
minetest.register_node(":"..name .."_wall", table.update(table.copy(mcl_heads.deftemplate), {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "wallmounted",
node_box = {
type = "wallmounted",
wall_bottom = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
wall_top = { -0.25, 0.0, -0.25, 0.25, 0.5, 0.25, },
wall_side = { -0.5, -0.25, -0.25, 0.0, 0.25, 0.25, },
},
groups = {
handy = 1,
head = 1,
deco_block = 1,
dig_by_piston = 1,
not_in_creative_inventory = 1,
},
_doc_items_create_entry = false,
-- Note: -x coords go right per-pixel, -y coords go down per-pixel
on_rotate = wall_on_rotate,
tiles = {
{ name = "[combine:16x16:-4,-4=" ..head_def.texture, align_style = "world" }, -- front
{ name = "[combine:16x16:-20,-4="..head_def.texture, align_style = "world" }, -- back
{ name = "[combine:16x16:-8,-4=" ..head_def.texture, align_style = "world" }, -- right
{ name = "[combine:16x16:0,-4=" ..head_def.texture, align_style = "world" }, -- left
{ name = "([combine:16x16:-4,0=" ..head_def.texture ..")^[transformR180", align_style = "node" }, -- top
{ name = "([combine:16x16:-12,0=" ..head_def.texture ..")^[transformR180", align_style = "node" }, -- bottom
},
drop = name,
}))
end
mcl_heads.register_head{
name = "zombie",
texture = "mcl_heads_zombie.png",
description = S("Zombie Head"),
longdesc = S("A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%."),
range_mob = "mobs_mc:zombie",
range_factor = 0.5,
groups = {rarity = 1}
}
mcl_heads.register_head{
name = "creeper",
texture = "mcl_heads_creeper.png",
description = S("Creeper Head"),
longdesc = S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%."),
range_mob = "mobs_mc:creeper",
range_factor = 0.5,
groups = {rarity = 1}
}
-- Original Minecraft name: “Head”
mcl_heads.register_head{
name = "steve",
texture = "mcl_heads_steve.png",
description = S("Human Head"),
longdesc = S("A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection."),
groups = {rarity = 1}
}
mcl_heads.register_head{
name = "skeleton",
texture = "mcl_heads_skeleton.png",
description = S("Skeleton Skull"),
longdesc = S("A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%."),
range_mob = "mobs_mc:skeleton",
range_factor = 0.5,
groups = {rarity = 1}
}
mcl_heads.register_head{
name = "wither_skeleton",
texture = "mcl_heads_wither_skeleton.png",
description = S("Wither Skeleton Skull"),
longdesc = S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection."),
groups = {rarity = 2}
}
-- convert old placed heads
local old_rots = {
["22_5"] = 22.5,
["45"] = 45,
["67_5"] = 67.5,
}
local old_bheads = {
"mcl_heads:steve",
"mcl_heads:zombie",
"mcl_heads:skeleton",
"mcl_heads:creeper",
"mcl_heads:wither_skeleton",
}
local old_rheads = {
"mcl_heads:creeper22_5",
"mcl_heads:creeper45",
"mcl_heads:creeper67_5",
"mcl_heads:wither_skeleton22_5",
"mcl_heads:wither_skeleton45",
"mcl_heads:wither_skeleton67_5",
"mcl_heads:skeleton45",
"mcl_heads:skeleton22_5",
"mcl_heads:skeleton67_5",
"mcl_heads:steve22_5",
"mcl_heads:steve45",
"mcl_heads:steve67_5",
"mcl_heads:zombie22_5",
"mcl_heads:zombie45",
"mcl_heads:zombie67_5",
}
minetest.register_lbm({
name = "mcl_heads:convert_old_angled_heads",
nodenames = old_rheads,
run_at_every_load = false,
action = function(pos, node)
local ceiling = node.param2 >= 20
local rt, nn
for k,v in pairs(old_rots) do
if node.name:find(k) then
rt = v
nn = node.name:gsub(k,"")
end
end
if rt and nn then
if ceiling then nn = nn.."_ceiling" end
minetest.swap_node(pos,{name=nn,param2=(rt / 1.5)})
end
end,
})
minetest.register_lbm({
name = "mcl_heads:convert_old_ceiling_heads",
nodenames = old_bheads,
run_at_every_load = false,
action = function(pos, node)
local ceiling = node.param2 >= 20
if ceiling then
node.name = node.name.."_ceiling"
minetest.swap_node(pos,node)
end
end,
})