1649 lines
59 KiB
Lua
1649 lines
59 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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local sf = string.format
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local mod_doc = minetest.get_modpath("doc")
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local shulker_num_tt_stacks = 5
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-- Christmas chest setup
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local it_is_christmas = false
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local date = os.date("*t")
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if (
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date.month == 12 and (
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date.day == 24 or
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date.day == 25 or
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date.day == 26
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)
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) then
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it_is_christmas = true
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end
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local tiles_chest_normal_small = { "mcl_chests_normal.png" }
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local tiles_chest_normal_double = { "mcl_chests_normal_double.png" }
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if it_is_christmas then
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tiles_chest_normal_small = { "mcl_chests_normal_present.png^mcl_chests_noise.png" }
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tiles_chest_normal_double = { "mcl_chests_normal_double_present.png^mcl_chests_noise_double.png" }
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end
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local tiles_chest_trapped_small = { "mcl_chests_trapped.png" }
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local tiles_chest_trapped_double = { "mcl_chests_trapped_double.png" }
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if it_is_christmas then
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tiles_chest_trapped_small = { "mcl_chests_trapped_present.png^mcl_chests_noise.png" }
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tiles_chest_trapped_double = { "mcl_chests_trapped_double_present.png^mcl_chests_noise_double.png" }
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end
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local tiles_chest_ender_small = { "mcl_chests_ender.png" }
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local ender_chest_texture = { "mcl_chests_ender.png" }
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if it_is_christmas then
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tiles_chest_ender_small = { "mcl_chests_ender_present.png^mcl_chests_noise.png" }
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ender_chest_texture = { "mcl_chests_ender_present.png" }
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end
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-- Chest Entity
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local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false)
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local entity_animations = {
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shulker = {
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speed = 50,
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open = { x = 45, y = 95 },
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close = { x = 95, y = 145 },
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},
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chest = {
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speed = 25,
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open = { x = 0, y = 7 },
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close = { x = 13, y = 20 },
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},
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}
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minetest.register_entity("mcl_chests:chest", {
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initial_properties = {
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visual = "mesh",
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pointable = false,
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physical = false,
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static_save = false,
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},
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set_animation = function(self, animname)
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local anim_table = entity_animations[self.animation_type]
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local anim = anim_table[animname]
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if not anim then return end
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self.object:set_animation(anim, anim_table.speed, 0, false)
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end,
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open = function(self, playername)
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self.players[playername] = true
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if not self.is_open then
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self:set_animation("open")
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minetest.sound_play(self.sound_prefix .. "_open", { pos = self.node_pos, gain = 0.5, max_hear_distance = 16 },
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true)
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self.is_open = true
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end
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end,
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close = function(self, playername)
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local playerlist = self.players
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playerlist[playername] = nil
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if self.is_open then
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if next(playerlist) then
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return
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end
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self:set_animation("close")
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minetest.sound_play(self.sound_prefix .. "_close",
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{ pos = self.node_pos, gain = 0.3, max_hear_distance = 16 },
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true)
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self.is_open = false
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end
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end,
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initialize = function(self, node_pos, node_name, textures, dir, double, sound_prefix, mesh_prefix, animation_type)
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self.node_pos = node_pos
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self.node_name = node_name
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self.sound_prefix = sound_prefix
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self.animation_type = animation_type
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local obj = self.object
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obj:set_armor_groups({ immortal = 1 })
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obj:set_properties({
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textures = textures,
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mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d",
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})
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self:set_yaw(dir)
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self.players = {}
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end,
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reinitialize = function(self, node_name)
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self.node_name = node_name
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end,
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set_yaw = function(self, dir)
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self.object:set_yaw(minetest.dir_to_yaw(dir))
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end,
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check = function(self)
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local node_pos, node_name = self.node_pos, self.node_name
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if not node_pos or not node_name then
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return false
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end
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local node = minetest.get_node(node_pos)
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if node.name ~= node_name then
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return false
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end
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return true
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end,
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on_activate = function(self, initialization_data)
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if initialization_data and initialization_data:find("\"###mcl_chests:chest###\"") then
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self:initialize(unpack(minetest.deserialize(initialization_data)))
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else
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minetest.log("warning", "[mcl_chests] on_activate called without proper initialization_data ... removing entity")
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self.object:remove()
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end
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end,
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on_step = function(self)
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if not self:check() then
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self.object:remove()
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end
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end,
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_mcl_pistons_unmovable = true
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})
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local function get_entity_pos(pos, dir, double)
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pos = vector.copy(pos)
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if double then
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local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross
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pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5))
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end
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return pos
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end
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local function find_entity(pos)
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for obj in minetest.objects_inside_radius(pos, 0) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_chests:chest" then
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return luaentity
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end
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end
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end
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local function get_entity_info(pos, param2, double, dir, _)
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dir = dir or minetest.facedir_to_dir(param2)
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return dir, get_entity_pos(pos, dir, double)
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end
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local function create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)
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if animate_chests or double then
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dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos)
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local initialization_data = minetest.serialize({pos, node_name, textures, dir, double, sound_prefix, mesh_prefix, animation_type, "###mcl_chests:chest###"})
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local obj = minetest.add_entity(entity_pos, "mcl_chests:chest", initialization_data)
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if obj and obj:get_pos() then
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local luaentity = obj:get_luaentity()
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return luaentity
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else
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minetest.log("warning", "[mcl_chests] Failed to create entity at " .. (entity_pos and minetest.pos_to_string(entity_pos, 1) or "nil"))
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end
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end
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end
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local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type
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, dir, entity_pos)
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dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos)
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return find_entity(entity_pos) or
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create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)
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end
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local no_rotate, simple_rotate
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if minetest.get_modpath("screwdriver") then
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no_rotate = screwdriver.disallow
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simple_rotate = function(pos, node, user, mode, new_param2)
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if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then
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local nodename = node.name
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local nodedef = minetest.registered_nodes[nodename]
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local dir = minetest.facedir_to_dir(new_param2)
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if animate_chests then
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find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir)
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end
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else
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return false
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end
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end
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end
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--[[ List of open chests.
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Key: Player name
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Value:
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If player is using a chest: { pos = <chest node position> }
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Otherwise: nil ]]
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local open_chests = {}
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local function back_is_blocked(pos, dir)
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pos = vector.add(pos, dir)
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local def = minetest.registered_nodes[minetest.get_node(pos).name]
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pos.y = pos.y + 1
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local def2 = minetest.registered_nodes[minetest.get_node(pos).name]
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return not def or def.groups.opaque == 1 or not def2 or def2.groups.opaque == 1
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end
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-- To be called if a player opened a chest
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local function player_chest_open(player, pos, node_name, textures, param2, double, sound, mesh, shulker)
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local name = player:get_player_name()
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open_chests[name] = {
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pos = pos,
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node_name = node_name,
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textures = textures,
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param2 = param2,
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double = double,
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sound = sound,
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mesh = mesh,
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shulker = shulker
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}
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if animate_chests then
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local dir = minetest.facedir_to_dir(param2)
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local blocked = not shulker and (back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
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find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name, blocked)
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else
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minetest.sound_play(sound .. "_open", { pos = pos, gain = 0.5, max_hear_distance = 16 }, true)
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end
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end
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-- Simple protection checking functions
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local function protection_check_move(pos, _, _, _, _, count, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return count
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end
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end
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local function protection_check_put_take(pos, _, _, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end
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-- To be called when a chest is closed (only relevant for trapped chest atm)
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local function chest_update_after_close(pos)
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local node = minetest.get_node(pos)
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if animate_chests then
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if node.name == "mcl_chests:trapped_chest_on_small" then
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mcl_redstone.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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mcl_redstone.swap_node(pos, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 })
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true,
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"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 })
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elseif node.name == "mcl_chests:trapped_chest_on_right" then
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mcl_redstone.swap_node(pos, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 })
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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mcl_redstone.swap_node(pos_other, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 })
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true,
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"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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end
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end
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end
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-- To be called if a player closed a chest
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local function player_chest_close(player)
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local name = player:get_player_name()
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local open_chest = open_chests[name]
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if open_chest == nil then
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return
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end
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if animate_chests then
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find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name)
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else
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minetest.sound_play(open_chest.sound .. "_close", { pos = open_chest.pos, gain = 0.5, max_hear_distance = 16 }, true)
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end
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chest_update_after_close(open_chest.pos)
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open_chests[name] = nil
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end
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-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters
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local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, redstone,
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on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop,
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canonical_basename)
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-- START OF register_chest FUNCTION BODY
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if not drop then
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drop = "mcl_chests:" .. basename
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else
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drop = "mcl_chests:" .. drop
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end
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-- The basename of the "canonical" version of the node, if set (e.g.: trapped_chest_on → trapped_chest).
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-- Used to get a shared formspec ID and to swap the node back to the canonical version in on_construct.
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if not canonical_basename then
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canonical_basename = basename
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end
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local function double_chest_add_item(top_inv, bottom_inv, listname, stack)
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if not stack or stack:is_empty() then
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return
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end
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local name = stack:get_name()
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local function top_off(inv, stack)
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for c, chest_stack in ipairs(inv:get_list(listname)) do
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if stack:is_empty() then
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break
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end
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if chest_stack:get_name() == name and chest_stack:get_free_space() > 0 then
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stack = chest_stack:add_item(stack)
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inv:set_stack(listname, c, chest_stack)
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end
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end
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return stack
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end
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stack = top_off(top_inv, stack)
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stack = top_off(bottom_inv, stack)
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if not stack:is_empty() then
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stack = top_inv:add_item(listname, stack)
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if not stack:is_empty() then
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bottom_inv:add_item(listname, stack)
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end
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end
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end
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local drop_items_chest = mcl_util.drop_items_from_meta_container("main")
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local function on_chest_blast(pos)
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local node = minetest.get_node(pos)
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drop_items_chest(pos, node)
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minetest.remove_node(pos)
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end
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local function limit_put_list(stack, list)
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for _, other in ipairs(list) do
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stack = other:add_item(stack)
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if stack:is_empty() then
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break
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end
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end
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return stack
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end
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local function limit_put(stack, inv1, inv2)
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local leftover = ItemStack(stack)
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leftover = limit_put_list(leftover, inv1:get_list("main"))
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leftover = limit_put_list(leftover, inv2:get_list("main"))
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return stack:get_count() - leftover:get_count()
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end
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local small_name = "mcl_chests:" .. basename .. "_small"
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local small_textures = tiles_table.small
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local left_name = "mcl_chests:" .. basename .. "_left"
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local left_textures = tiles_table.double
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minetest.register_node("mcl_chests:" .. basename, {
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description = desc,
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_tt_help = tt_help,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_hidden = hidden,
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drawtype = "mesh",
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mesh = "mcl_chests_chest.b3d",
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tiles = small_textures,
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is_ground_content = false,
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use_texture_alpha = "opaque",
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paramtype = "light",
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paramtype2 = "facedir",
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sounds = mcl_sounds.node_sound_wood_defaults(),
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groups = { deco_block = 1 },
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on_construct = function(pos, _)
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local node = minetest.get_node(pos)
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node.name = small_name
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minetest.set_node(pos, node)
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end,
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after_place_node = function(pos, _, itemstack, _)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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end,
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_mcl_burntime = 15
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})
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local function close_forms(canonical_basename, pos)
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for pl in mcl_util.connected_players(pos, 30) do
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minetest.close_formspec(pl:get_player_name(), "mcl_chests:" .. canonical_basename .. "_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z)
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end
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end
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|
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minetest.register_node(small_name, {
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description = desc,
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_tt_help = tt_help,
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|
_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_hidden = hidden,
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drawtype = animate_chests and "nodebox" or "mesh",
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mesh = not animate_chests and "mcl_chests_chest.obj" or nil,
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node_box = animate_chests and {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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} or nil,
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collision_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
|
|
tiles = animate_chests and {"blank.png"} or small_textures,
|
|
use_texture_alpha = "clip",
|
|
_chest_entity_textures = small_textures,
|
|
_chest_entity_sound = "default_chest",
|
|
_chest_entity_mesh = "mcl_chests_chest",
|
|
_chest_entity_animation_type = "chest",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
drop = drop,
|
|
_mcl_baseitem = "mcl_chests:"..basename,
|
|
groups = {
|
|
handy = 1,
|
|
axey = 1,
|
|
container = 2,
|
|
deco_block = 1,
|
|
material_wood = 1,
|
|
flammable = -1,
|
|
chest_entity = 1,
|
|
not_in_creative_inventory = 1
|
|
},
|
|
is_ground_content = false,
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
on_construct = function(pos)
|
|
local param2 = minetest.get_node(pos).param2
|
|
local meta = minetest.get_meta(pos)
|
|
--[[ This is a workaround for Minetest issue 5894
|
|
<https://github.com/minetest/minetest/issues/5894>.
|
|
Apparently if we don't do this, large chests initially don't work when
|
|
placed at chunk borders, and some chests randomly don't work after
|
|
placing. ]]
|
|
-- FIXME: Remove this workaround when the bug has been fixed.
|
|
-- BEGIN OF WORKAROUND --
|
|
meta:set_string("workaround", "ignore_me")
|
|
meta:set_string("workaround", "") -- Done to keep metadata clean
|
|
-- END OF WORKAROUND --
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 9 * 3)
|
|
--[[ The "input" list is *another* workaround (hahahaha!) around the fact that Minetest
|
|
does not support listrings to put items into an alternative list if the first one
|
|
happens to be full. See <https://github.com/minetest/minetest/issues/5343>.
|
|
This list is a hidden input-only list and immediately puts items into the appropriate chest.
|
|
It is only used for listrings and hoppers. This workaround is not that bad because it only
|
|
requires a simple “inventory allows” check for large chests.]]
|
|
-- FIXME: Refactor the listrings as soon Minetest supports alternative listrings
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
inv:set_size("input", 1)
|
|
-- END OF LISTRING WORKAROUND
|
|
if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name ==
|
|
"mcl_chests:" .. canonical_basename .. "_small" then
|
|
minetest.swap_node(pos, { name = "mcl_chests:" .. canonical_basename .. "_right", param2 = param2 })
|
|
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
|
|
minetest.swap_node(p, { name = "mcl_chests:" .. canonical_basename .. "_left", param2 = param2 })
|
|
create_entity(p, "mcl_chests:" .. canonical_basename .. "_left", left_textures, param2, true,
|
|
"default_chest",
|
|
"mcl_chests_chest", "chest")
|
|
elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name ==
|
|
"mcl_chests:" .. canonical_basename .. "_small" then
|
|
minetest.swap_node(pos, { name = "mcl_chests:" .. canonical_basename .. "_left", param2 = param2 })
|
|
create_entity(pos, "mcl_chests:" .. canonical_basename .. "_left", left_textures, param2, true,
|
|
"default_chest",
|
|
"mcl_chests_chest", "chest")
|
|
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
|
|
minetest.swap_node(p, { name = "mcl_chests:" .. canonical_basename .. "_right", param2 = param2 })
|
|
else
|
|
minetest.swap_node(pos, { name = "mcl_chests:" .. canonical_basename .. "_small", param2 = param2 })
|
|
create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest",
|
|
"chest")
|
|
end
|
|
end,
|
|
after_place_node = function(pos, _, itemstack, _)
|
|
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
|
|
end,
|
|
after_dig_node = drop_items_chest,
|
|
on_blast = on_chest_blast,
|
|
allow_metadata_inventory_move = protection_check_move,
|
|
allow_metadata_inventory_take = protection_check_put_take,
|
|
allow_metadata_inventory_put = protection_check_put_take,
|
|
on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff in chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, _, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff to chest at " .. minetest.pos_to_string(pos))
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
if listname == "input" then
|
|
local inv = minetest.get_inventory({ type = "node", pos = pos })
|
|
inv:add_item("main", stack)
|
|
end
|
|
-- END OF LISTRING WORKAROUND
|
|
mcl_redstone.update_comparators(pos)
|
|
end,
|
|
on_metadata_inventory_take = function(pos, _, _, _, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" takes stuff from chest at " .. minetest.pos_to_string(pos))
|
|
mcl_redstone.update_comparators(pos)
|
|
end,
|
|
_mcl_blast_resistance = 2.5,
|
|
_mcl_hardness = 2.5,
|
|
|
|
on_rightclick = function(pos, node, clicker)
|
|
local def = minetest.registered_nodes[minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z }).name]
|
|
if not def or def.groups.opaque == 1 then
|
|
-- won't open if there is no space from the top
|
|
return false
|
|
end
|
|
local name = minetest.get_meta(pos):get_string("name")
|
|
if name == "" then
|
|
name = S("Chest")
|
|
end
|
|
|
|
minetest.show_formspec(clicker:get_player_name(),
|
|
sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z),
|
|
table.concat({
|
|
"formspec_version[4]",
|
|
"size[11.75,10.425]",
|
|
|
|
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
|
|
sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z),
|
|
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
|
|
"list[current_player;main;0.375,5.1;9,3;9]",
|
|
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
|
|
"list[current_player;main;0.375,9.05;9,1;]",
|
|
sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
|
|
"listring[current_player;main]",
|
|
})
|
|
)
|
|
|
|
if on_rightclick_addendum then
|
|
on_rightclick_addendum(pos, node, clicker)
|
|
end
|
|
|
|
player_chest_open(clicker, pos, small_name, small_textures, node.param2, false, "default_chest",
|
|
"mcl_chests_chest")
|
|
end,
|
|
|
|
on_destruct = function(pos)
|
|
close_forms(canonical_basename, pos)
|
|
end,
|
|
_mcl_redstone = redstone,
|
|
on_rotate = simple_rotate,
|
|
})
|
|
|
|
minetest.register_node(left_name, {
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = { -0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375 },
|
|
},
|
|
tiles = { "blank.png^[resize:16x16" },
|
|
use_texture_alpha = "clip",
|
|
_chest_entity_textures = left_textures,
|
|
_chest_entity_sound = "default_chest",
|
|
_chest_entity_mesh = "mcl_chests_chest",
|
|
_chest_entity_animation_type = "chest",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
_mcl_baseitem = "mcl_chests:"..basename,
|
|
groups = {
|
|
handy = 1,
|
|
axey = 1,
|
|
container = 5,
|
|
not_in_creative_inventory = 1,
|
|
material_wood = 1,
|
|
flammable = -1,
|
|
chest_entity = 1,
|
|
double_chest = 1
|
|
},
|
|
drop = drop,
|
|
is_ground_content = false,
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
on_construct = function(pos)
|
|
local n = minetest.get_node(pos)
|
|
local param2 = n.param2
|
|
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
|
|
if not p or minetest.get_node(p).name ~= "mcl_chests:" .. canonical_basename .. "_right" then
|
|
n.name = "mcl_chests:" .. canonical_basename .. "_small"
|
|
minetest.swap_node(pos, n)
|
|
end
|
|
create_entity(pos, left_name, left_textures, param2, true, "default_chest", "mcl_chests_chest", "chest")
|
|
end,
|
|
after_place_node = function(pos, _, itemstack, _)
|
|
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
|
|
end,
|
|
on_destruct = function(pos)
|
|
local n = minetest.get_node(pos)
|
|
if n.name == small_name then
|
|
return
|
|
end
|
|
|
|
close_forms(canonical_basename, pos)
|
|
|
|
local param2 = n.param2
|
|
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
|
|
if not p or minetest.get_node(p).name ~= "mcl_chests:" .. basename .. "_right" then
|
|
return
|
|
end
|
|
close_forms(canonical_basename, p)
|
|
|
|
minetest.swap_node(p, { name = small_name, param2 = param2 })
|
|
create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
|
|
end,
|
|
after_dig_node = drop_items_chest,
|
|
on_blast = on_chest_blast,
|
|
allow_metadata_inventory_move = protection_check_move,
|
|
allow_metadata_inventory_take = protection_check_put_take,
|
|
allow_metadata_inventory_put = function(pos, listname, _, stack, player)
|
|
local name = player:get_player_name()
|
|
if minetest.is_protected(pos, name) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return 0
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
elseif listname == "input" then
|
|
local inv = minetest.get_inventory({ type = "node", pos = pos })
|
|
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
|
|
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
|
|
return limit_put(stack, inv, other_inv)
|
|
--[[if inv:room_for_item("main", stack) then
|
|
return -1
|
|
else
|
|
|
|
if other_inv:room_for_item("main", stack) then
|
|
return -1
|
|
else
|
|
return 0
|
|
end
|
|
end]]
|
|
--
|
|
-- END OF LISTRING WORKAROUND
|
|
else
|
|
return stack:get_count()
|
|
end
|
|
end,
|
|
on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff in chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, _, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff to chest at " .. minetest.pos_to_string(pos))
|
|
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
if listname == "input" then
|
|
local inv = minetest.get_inventory({ type = "node", pos = pos })
|
|
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
|
|
|
|
inv:set_stack("input", 1, nil)
|
|
|
|
double_chest_add_item(inv, other_inv, "main", stack)
|
|
end
|
|
-- END OF LISTRING WORKAROUND
|
|
mcl_redstone.update_comparators(pos)
|
|
mcl_redstone.update_comparators(other_pos)
|
|
end,
|
|
on_metadata_inventory_take = function(pos, _, _, _, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" takes stuff from chest at " .. minetest.pos_to_string(pos))
|
|
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
|
|
mcl_redstone.update_comparators(pos)
|
|
mcl_redstone.update_comparators(other_pos)
|
|
end,
|
|
_mcl_blast_resistance = 2.5,
|
|
_mcl_hardness = 2.5,
|
|
|
|
on_rightclick = function(pos, node, clicker)
|
|
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
|
|
local above_def = minetest.registered_nodes[minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z }).name]
|
|
local above_def_other = minetest.registered_nodes[
|
|
minetest.get_node({ x = pos_other.x, y = pos_other.y + 1, z = pos_other.z }).name]
|
|
|
|
if not above_def or above_def.groups.opaque == 1 or not above_def_other or above_def_other.groups.opaque == 1 then
|
|
-- won't open if there is no space from the top
|
|
return false
|
|
end
|
|
|
|
local name = minetest.get_meta(pos):get_string("name")
|
|
if name == "" then
|
|
name = minetest.get_meta(pos_other):get_string("name")
|
|
end
|
|
if name == "" then
|
|
name = S("Large Chest")
|
|
end
|
|
|
|
minetest.show_formspec(clicker:get_player_name(),
|
|
sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z),
|
|
table.concat({
|
|
"formspec_version[4]",
|
|
"size[11.75,14.15]",
|
|
|
|
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
|
|
sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z),
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3),
|
|
sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos_other.x, pos_other.y, pos_other.z),
|
|
"label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3),
|
|
"list[current_player;main;0.375,8.825;9,3;9]",
|
|
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1),
|
|
"list[current_player;main;0.375,12.775;9,1;]",
|
|
|
|
--BEGIN OF LISTRING WORKAROUND
|
|
"listring[current_player;main]",
|
|
sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z),
|
|
--END OF LISTRING WORKAROUND
|
|
"listring[current_player;main]" ..
|
|
sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
|
|
"listring[current_player;main]",
|
|
sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z),
|
|
})
|
|
)
|
|
|
|
if on_rightclick_addendum_left then
|
|
on_rightclick_addendum_left(pos, node, clicker)
|
|
end
|
|
|
|
player_chest_open(clicker, pos, left_name, left_textures, node.param2, true, "default_chest",
|
|
"mcl_chests_chest")
|
|
end,
|
|
_mcl_redstone = redstone,
|
|
on_rotate = no_rotate,
|
|
})
|
|
|
|
minetest.register_node("mcl_chests:" .. basename .. "_right", {
|
|
drawtype = "nodebox",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
_mcl_baseitem = "mcl_chests:"..basename,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = { -0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
|
|
},
|
|
tiles = { "blank.png^[resize:16x16" },
|
|
use_texture_alpha = "clip",
|
|
groups = {
|
|
handy = 1,
|
|
axey = 1,
|
|
container = 6,
|
|
not_in_creative_inventory = 1,
|
|
material_wood = 1,
|
|
flammable = -1,
|
|
double_chest = 2
|
|
},
|
|
drop = drop,
|
|
is_ground_content = false,
|
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
|
on_construct = function(pos)
|
|
local n = minetest.get_node(pos)
|
|
local param2 = n.param2
|
|
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
|
|
if not p or minetest.get_node(p).name ~= "mcl_chests:" .. canonical_basename .. "_left" then
|
|
n.name = "mcl_chests:" .. canonical_basename .. "_small"
|
|
minetest.swap_node(pos, n)
|
|
end
|
|
end,
|
|
after_place_node = function(pos, _, itemstack, _)
|
|
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
|
|
end,
|
|
on_destruct = function(pos)
|
|
local n = minetest.get_node(pos)
|
|
if n.name == small_name then
|
|
return
|
|
end
|
|
|
|
close_forms(canonical_basename, pos)
|
|
|
|
local param2 = n.param2
|
|
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
|
|
if not p or minetest.get_node(p).name ~= "mcl_chests:" .. basename .. "_left" then
|
|
return
|
|
end
|
|
close_forms(canonical_basename, p)
|
|
|
|
minetest.swap_node(p, { name = small_name, param2 = param2 })
|
|
create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
|
|
end,
|
|
after_dig_node = drop_items_chest,
|
|
on_blast = on_chest_blast,
|
|
allow_metadata_inventory_move = protection_check_move,
|
|
allow_metadata_inventory_take = protection_check_put_take,
|
|
allow_metadata_inventory_put = function(pos, listname, _, stack, player)
|
|
local name = player:get_player_name()
|
|
if minetest.is_protected(pos, name) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return 0
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
elseif listname == "input" then
|
|
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
|
|
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
|
|
local inv = minetest.get_inventory({ type = "node", pos = pos })
|
|
--[[if other_inv:room_for_item("main", stack) then
|
|
return -1
|
|
else
|
|
if inv:room_for_item("main", stack) then
|
|
return -1
|
|
else
|
|
return 0
|
|
end
|
|
end--]]
|
|
return limit_put(stack, other_inv, inv)
|
|
-- END OF LISTRING WORKAROUND
|
|
else
|
|
return stack:get_count()
|
|
end
|
|
end,
|
|
on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff in chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, _, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff to chest at " .. minetest.pos_to_string(pos))
|
|
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
|
|
-- BEGIN OF LISTRING WORKAROUND
|
|
if listname == "input" then
|
|
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
|
|
local inv = minetest.get_inventory({ type = "node", pos = pos })
|
|
|
|
inv:set_stack("input", 1, nil)
|
|
|
|
double_chest_add_item(other_inv, inv, "main", stack)
|
|
end
|
|
-- END OF LISTRING WORKAROUND
|
|
mcl_redstone.update_comparators(pos)
|
|
mcl_redstone.update_comparators(other_pos)
|
|
end,
|
|
on_metadata_inventory_take = function(pos, _, _, _, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" takes stuff from chest at " .. minetest.pos_to_string(pos))
|
|
local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
|
|
mcl_redstone.update_comparators(pos)
|
|
mcl_redstone.update_comparators(other_pos)
|
|
end,
|
|
_mcl_blast_resistance = 2.5,
|
|
_mcl_hardness = 2.5,
|
|
|
|
on_rightclick = function(pos, node, clicker)
|
|
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
|
local def = minetest.registered_nodes[minetest.get_node(vector.offset(pos, 0, 1, 0)).name]
|
|
local def_other = minetest.registered_nodes[minetest.get_node(vector.offset(pos_other, 0, 1, 0)).name]
|
|
if not def or def.groups.opaque == 1
|
|
or not def_other or def_other.groups.opaque
|
|
== 1 then
|
|
-- won't open if there is no space from the top
|
|
return false
|
|
end
|
|
|
|
local name = minetest.get_meta(pos_other):get_string("name")
|
|
if name == "" then
|
|
name = minetest.get_meta(pos):get_string("name")
|
|
end
|
|
if name == "" then
|
|
name = S("Large Chest")
|
|
end
|
|
|
|
minetest.show_formspec(clicker:get_player_name(),
|
|
sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z),
|
|
table.concat({
|
|
"formspec_version[4]",
|
|
"size[11.75,14.15]",
|
|
|
|
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
|
|
sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos_other.x, pos_other.y, pos_other.z),
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3),
|
|
sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos.x, pos.y, pos.z),
|
|
"label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3),
|
|
"list[current_player;main;0.375,8.825;9,3;9]",
|
|
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1),
|
|
"list[current_player;main;0.375,12.775;9,1;]",
|
|
|
|
--BEGIN OF LISTRING WORKAROUND
|
|
"listring[current_player;main]",
|
|
sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z),
|
|
--END OF LISTRING WORKAROUND
|
|
"listring[current_player;main]" ..
|
|
sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z),
|
|
"listring[current_player;main]",
|
|
sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
|
|
})
|
|
)
|
|
|
|
if on_rightclick_addendum_right then
|
|
on_rightclick_addendum_right(pos, node, clicker)
|
|
end
|
|
|
|
player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true, "default_chest",
|
|
"mcl_chests_chest")
|
|
end,
|
|
_mcl_redstone = redstone,
|
|
on_rotate = no_rotate,
|
|
})
|
|
|
|
if mod_doc then
|
|
doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:" .. basename .. "_left")
|
|
doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:" .. basename .. "_right")
|
|
end
|
|
|
|
-- END OF register_chest FUNCTION BODY
|
|
end
|
|
|
|
local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.")
|
|
|
|
register_chest("chest",
|
|
S("Chest"),
|
|
S("Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other."),
|
|
chestusage,
|
|
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
|
|
{
|
|
small = tiles_chest_normal_small,
|
|
double = tiles_chest_normal_double,
|
|
inv = { "default_chest_top.png", "mcl_chests_chest_bottom.png",
|
|
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
|
|
"mcl_chests_chest_back.png", "default_chest_front.png" },
|
|
--[[left = {"default_chest_top_big.png", "default_chest_top_big.png",
|
|
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
|
|
"default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
|
|
right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX",
|
|
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
|
|
"default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},]] --
|
|
},
|
|
false
|
|
)
|
|
|
|
local traptiles = {
|
|
small = tiles_chest_trapped_small,
|
|
double = tiles_chest_trapped_double,
|
|
}
|
|
|
|
register_chest("trapped_chest",
|
|
S("Trapped Chest"),
|
|
S("A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other."),
|
|
chestusage,
|
|
S("27 inventory slots") ..
|
|
"\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"),
|
|
traptiles,
|
|
nil,
|
|
{
|
|
connects_to = function(node, dir) return true end,
|
|
},
|
|
function(pos, node, _)
|
|
mcl_redstone.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2})
|
|
if animate_chests then
|
|
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small")
|
|
end
|
|
end,
|
|
function(pos, node, _)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_int("players", 1)
|
|
|
|
mcl_redstone.swap_node(pos, { name = "mcl_chests:trapped_chest_on_left", param2 = node.param2 })
|
|
if animate_chests then
|
|
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true,
|
|
"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
|
|
end
|
|
|
|
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
|
|
mcl_redstone.swap_node(pos_other, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 })
|
|
end,
|
|
function(pos, node, _)
|
|
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
|
|
|
mcl_redstone.swap_node(pos, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 })
|
|
mcl_redstone.swap_node(pos_other, { name = "mcl_chests:trapped_chest_on_left", param2 = node.param2 })
|
|
if animate_chests then
|
|
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2,
|
|
true,
|
|
"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
|
|
end
|
|
end
|
|
)
|
|
|
|
register_chest("trapped_chest_on",
|
|
nil, nil, nil, nil, traptiles, true,
|
|
{
|
|
connects_to = function(node, dir) return true end,
|
|
-- TODO: Trapped chests should return a power level equal to
|
|
-- the number of players accessing the chest. Just return 15
|
|
-- until that has been implemented.
|
|
get_power = function(node, dir) return 15, dir.y < 0 end,
|
|
},
|
|
nil, nil, nil,
|
|
"trapped_chest",
|
|
"trapped_chest"
|
|
)
|
|
|
|
-- Disable chest when it has been closed
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if formname:find("mcl_chests:") == 1 then
|
|
if fields.quit then
|
|
player_chest_close(player)
|
|
end
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
player_chest_close(player)
|
|
end)
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_chests:chest",
|
|
recipe = {
|
|
{ "group:wood", "group:wood", "group:wood" },
|
|
{ "group:wood", "", "group:wood" },
|
|
{ "group:wood", "group:wood", "group:wood" },
|
|
},
|
|
})
|
|
|
|
minetest.register_node("mcl_chests:ender_chest", {
|
|
description = S("Ender Chest"),
|
|
_tt_help = S("27 interdimensional inventory slots") ..
|
|
"\n" .. S("Put items inside, retrieve them from any ender chest"),
|
|
_doc_items_longdesc = S(
|
|
"Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
|
|
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
|
drawtype = "mesh",
|
|
mesh = "mcl_chests_chest.b3d",
|
|
tiles = tiles_chest_ender_small,
|
|
use_texture_alpha = "opaque",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
groups = { deco_block = 1, unmovable_by_piston = 1},
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
on_construct = function(pos)
|
|
local node = minetest.get_node(pos)
|
|
node.name = "mcl_chests:ender_chest_small"
|
|
minetest.set_node(pos, node)
|
|
end,
|
|
})
|
|
|
|
local formspec_ender_chest = table.concat({
|
|
"formspec_version[4]",
|
|
"size[11.75,10.425]",
|
|
|
|
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, S("Ender Chest"))) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
|
|
"list[current_player;enderchest;0.375,0.75;9,3;]",
|
|
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
|
|
"list[current_player;main;0.375,5.1;9,3;9]",
|
|
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
|
|
"list[current_player;main;0.375,9.05;9,1;]",
|
|
|
|
"listring[current_player;enderchest]",
|
|
"listring[current_player;main]",
|
|
})
|
|
|
|
|
|
minetest.register_node("mcl_chests:ender_chest_small", {
|
|
description = S("Ender Chest"),
|
|
_tt_help = S("27 interdimensional inventory slots") ..
|
|
"\n" .. S("Put items inside, retrieve them from any ender chest"),
|
|
_doc_items_longdesc = S(
|
|
"Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
|
|
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
|
drawtype = animate_chests and "nodebox" or "mesh",
|
|
mesh = not animate_chests and "mcl_chests_chest.obj" or nil,
|
|
_mcl_baseitem = "mcl_chests:ender_chest",
|
|
node_box = animate_chests and {
|
|
type = "fixed",
|
|
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
|
|
} or nil,
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
|
|
},
|
|
tiles = animate_chests and {"blank.png"} or {"mcl_chests_ender.png"},
|
|
_chest_entity_textures = {"mcl_chests_ender.png"},
|
|
_chest_entity_sound = "mcl_chests_enderchest",
|
|
_chest_entity_mesh = "mcl_chests_chest",
|
|
_chest_entity_animation_type = "chest",
|
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
|
--[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
|
|
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
|
|
"mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"},]]--
|
|
-- Note: The “container” group is missing here because the ender chest does not
|
|
-- have an inventory on its own
|
|
groups = { pickaxey = 1, deco_block = 1, material_stone = 1, chest_entity = 1, not_in_creative_inventory = 1, unmovable_by_piston = 1},
|
|
is_ground_content = false,
|
|
paramtype = "light",
|
|
light_source = 7,
|
|
paramtype2 = "facedir",
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
drop = "mcl_core:obsidian 8",
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", formspec_ender_chest)
|
|
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
|
|
end,
|
|
on_rightclick = function(pos, node, clicker)
|
|
local def = minetest.registered_nodes[minetest.get_node(vector.offset(pos, 0, 1, 0)).name]
|
|
if not def or def.groups.opaque == 1 then
|
|
-- won't open if there is no space from the top
|
|
return false
|
|
end
|
|
minetest.show_formspec(clicker:get_player_name(), "mcl_chests:ender_chest_" .. clicker:get_player_name(),
|
|
formspec_ender_chest)
|
|
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", ender_chest_texture, node.param2, false,
|
|
"mcl_chests_enderchest", "mcl_chests_chest")
|
|
end,
|
|
on_receive_fields = function(_, _, fields, sender)
|
|
if fields.quit then
|
|
player_chest_close(sender)
|
|
end
|
|
end,
|
|
_mcl_blast_resistance = 3000,
|
|
_mcl_hardness = 22.5,
|
|
_mcl_silk_touch_drop = { "mcl_chests:ender_chest" },
|
|
on_rotate = simple_rotate,
|
|
})
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
local inv = player:get_inventory()
|
|
inv:set_size("enderchest", 9 * 3)
|
|
end)
|
|
|
|
minetest.register_allow_player_inventory_action(function(player, action, inv, info)
|
|
if inv:get_location().type == "player" and (
|
|
action == "move" and (info.from_list == "enderchest" or info.to_list == "enderchest")
|
|
or action == "put" and info.listname == "enderchest"
|
|
or action == "take" and info.listname == "enderchest"
|
|
) then
|
|
local def = player:get_wielded_item():get_definition()
|
|
|
|
if not minetest.find_node_near(player:get_pos(), def and def.range or ItemStack():get_definition().range or tonumber(minetest.settings:get("mcl_hand_range")) or 4.5, "mcl_chests:ender_chest_small", true) then
|
|
return 0
|
|
end
|
|
end
|
|
end)
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_chests:ender_chest",
|
|
recipe = {
|
|
{ "mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian" },
|
|
{ "mcl_core:obsidian", "mcl_end:ender_eye", "mcl_core:obsidian" },
|
|
{ "mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian" },
|
|
},
|
|
})
|
|
|
|
-- Shulker boxes
|
|
local boxtypes = {
|
|
white = S("White Shulker Box"),
|
|
grey = S("Light Grey Shulker Box"),
|
|
orange = S("Orange Shulker Box"),
|
|
cyan = S("Cyan Shulker Box"),
|
|
magenta = S("Magenta Shulker Box"),
|
|
violet = S("Purple Shulker Box"),
|
|
lightblue = S("Light Blue Shulker Box"),
|
|
blue = S("Blue Shulker Box"),
|
|
yellow = S("Yellow Shulker Box"),
|
|
brown = S("Brown Shulker Box"),
|
|
green = S("Lime Shulker Box"),
|
|
dark_green = S("Green Shulker Box"),
|
|
pink = S("Pink Shulker Box"),
|
|
red = S("Red Shulker Box"),
|
|
dark_grey = S("Grey Shulker Box"),
|
|
black = S("Black Shulker Box"),
|
|
}
|
|
|
|
local shulker_mob_textures = {
|
|
white = "mobs_mc_shulker_white.png",
|
|
grey = "mobs_mc_shulker_silver.png",
|
|
orange = "mobs_mc_shulker_orange.png",
|
|
cyan = "mobs_mc_shulker_cyan.png",
|
|
magenta = "mobs_mc_shulker_magenta.png",
|
|
violet = "mobs_mc_shulker_purple.png",
|
|
lightblue = "mobs_mc_shulker_light_blue.png",
|
|
blue = "mobs_mc_shulker_blue.png",
|
|
yellow = "mobs_mc_shulker_yellow.png",
|
|
brown = "mobs_mc_shulker_brown.png",
|
|
green = "mobs_mc_shulker_lime.png",
|
|
dark_green = "mobs_mc_shulker_green.png",
|
|
pink = "mobs_mc_shulker_pink.png",
|
|
red = "mobs_mc_shulker_red.png",
|
|
dark_grey = "mobs_mc_shulker_gray.png",
|
|
black = "mobs_mc_shulker_black.png",
|
|
}
|
|
local canonical_shulker_color = "violet"
|
|
|
|
--WARNING: after formspec v4 update, old shulker boxes will need to be placed again to get the new formspec
|
|
local function formspec_shulker_box(name)
|
|
if not name or name == "" then
|
|
name = S("Shulker Box")
|
|
end
|
|
|
|
return table.concat({
|
|
"formspec_version[4]",
|
|
"size[11.75,10.425]",
|
|
|
|
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
|
|
"list[context;main;0.375,0.75;9,3;]",
|
|
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
|
|
"list[current_player;main;0.375,5.1;9,3;9]",
|
|
|
|
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
|
|
"list[current_player;main;0.375,9.05;9,1;]",
|
|
|
|
"listring[context;main]",
|
|
"listring[current_player;main]",
|
|
})
|
|
end
|
|
|
|
local function set_shulkerbox_meta(nmeta, imeta)
|
|
local name = imeta:get_string("name")
|
|
nmeta:set_string("description", imeta:get_string("description"))
|
|
nmeta:set_string("name", name)
|
|
nmeta:set_string("formspec", formspec_shulker_box(name))
|
|
end
|
|
|
|
local shulker_tt_empty = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents")
|
|
|
|
tt.register_snippet(function(itemstring, _ , itemstack)
|
|
if minetest.get_item_group(itemstring, "shulker_box") > 0 then
|
|
if itemstack then
|
|
local d = ""
|
|
local i = 0
|
|
local its = minetest.deserialize(itemstack:get_meta():get_string(""))
|
|
if its then
|
|
for _, v in ipairs(its) do
|
|
local stack = ItemStack(v)
|
|
if not stack:is_empty() then
|
|
if i < shulker_num_tt_stacks then
|
|
local newline = d ~= "" and "\n" or ""
|
|
local item = (stack:get_short_description() or stack:get_description())
|
|
local count = (stack:get_count() > 1 and ("x"..stack:get_count()) or "")
|
|
d = d..newline..item.." "..count
|
|
end
|
|
i = i + 1
|
|
end
|
|
end
|
|
end
|
|
if d ~= "" and i - shulker_num_tt_stacks > 0 then
|
|
d = d .. "\n "..S("and @1 more",tostring(i - shulker_num_tt_stacks))
|
|
end
|
|
if i > 0 then
|
|
return d, mcl_colors.GREEN
|
|
end
|
|
end
|
|
return shulker_tt_empty, mcl_colors.GREEN
|
|
end
|
|
end)
|
|
|
|
for color, desc in pairs(boxtypes) do
|
|
local mob_texture = shulker_mob_textures[color]
|
|
local is_canonical = color == canonical_shulker_color
|
|
local longdesc, usagehelp, create_entry, entry_name
|
|
if mod_doc then
|
|
if is_canonical then
|
|
longdesc = S(
|
|
"A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.")
|
|
usagehelp = S(
|
|
"To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out. Place the shulker box again to be able to retrieve its contents.")
|
|
entry_name = S("Shulker Box")
|
|
else
|
|
create_entry = false
|
|
end
|
|
end
|
|
|
|
local small_name = "mcl_chests:" .. color .. "_shulker_box_small"
|
|
|
|
local function set_inventory_and_meta_from_stack(pos, stack)
|
|
local stack_meta = stack:get_meta()
|
|
local node_meta = minetest.get_meta(pos)
|
|
local inv = node_meta:get_inventory()
|
|
local main = minetest.deserialize(stack_meta:get_string("")) or {}
|
|
inv:set_size("main", 9 * 3)
|
|
inv:set_list("main", main)
|
|
mcl_redstone.update_comparators(pos)
|
|
set_shulkerbox_meta(node_meta, stack_meta)
|
|
end
|
|
|
|
local on_place
|
|
if color ~= canonical_shulker_color then
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
local rc = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
|
|
if rc then return rc end
|
|
if mcl_util.check_position_protection(pointed_thing.under, placer) then return itemstack end
|
|
if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "cauldron_water") > 0 then
|
|
if mcl_cauldrons.add_level(pointed_thing.under, -1) then
|
|
itemstack:set_name("mcl_chests:"..canonical_shulker_color.."_shulker_box")
|
|
return itemstack
|
|
end
|
|
end
|
|
return core.item_place_node(itemstack, placer, pointed_thing)
|
|
end
|
|
end
|
|
minetest.register_node("mcl_chests:" .. color .. "_shulker_box", {
|
|
description = desc,
|
|
_doc_items_create_entry = create_entry,
|
|
_doc_items_entry_name = entry_name,
|
|
_doc_items_longdesc = longdesc,
|
|
_doc_items_usagehelp = usagehelp,
|
|
tiles = { mob_texture },
|
|
use_texture_alpha = "opaque",
|
|
drawtype = "mesh",
|
|
mesh = "mcl_chests_shulker.b3d",
|
|
groups = {
|
|
handy = 1,
|
|
pickaxey = 1,
|
|
container = 3,
|
|
deco_block = 1,
|
|
dig_by_piston = 1,
|
|
unsticky = 1,
|
|
shulker_box = 1,
|
|
old_shulker_box_node = 1
|
|
},
|
|
is_ground_content = false,
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
stack_max = 1,
|
|
drop = "",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
on_place = on_place,
|
|
on_construct = function(pos)
|
|
local node = minetest.get_node(pos)
|
|
node.name = small_name
|
|
-- set_node required to trigger on_construct of _small variant
|
|
minetest.set_node(pos, node)
|
|
end,
|
|
after_place_node = function(pos, placer, itemstack, _)
|
|
-- restore node inventory and meta data
|
|
set_inventory_and_meta_from_stack(pos, itemstack)
|
|
|
|
if minetest.is_creative_enabled(placer and placer:get_player_name() or "") then
|
|
local ninv = minetest.get_meta(pos):get_inventory()
|
|
if not ninv:is_empty("main") then
|
|
return nil
|
|
else
|
|
return itemstack
|
|
end
|
|
else
|
|
return nil
|
|
end
|
|
end,
|
|
_on_dispense = function(stack, _, droppos, dropnode, dropdir)
|
|
-- Place shulker box as node
|
|
local def = minetest.registered_nodes[dropnode.name]
|
|
if def and def.buildable_to then
|
|
minetest.set_node(droppos, { name = small_name, param2 = minetest.dir_to_facedir(dropdir) })
|
|
-- restore node inventory and meta data
|
|
set_inventory_and_meta_from_stack(droppos, stack)
|
|
stack:take_item()
|
|
end
|
|
return stack
|
|
end,
|
|
})
|
|
local function get_shulker_stack(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
local items = {}
|
|
for i = 1, inv:get_size("main") do
|
|
local stack = inv:get_stack("main", i)
|
|
items[i] = stack:to_string()
|
|
end
|
|
local data = minetest.serialize(items)
|
|
local boxitem = ItemStack("mcl_chests:" .. color .. "_shulker_box")
|
|
local boxitem_meta = boxitem:get_meta()
|
|
boxitem_meta:set_string("name", meta:get_string("name"))
|
|
boxitem_meta:set_string("", data)
|
|
tt.reload_itemstack_description(boxitem)
|
|
return boxitem
|
|
end
|
|
|
|
minetest.register_node(small_name, {
|
|
description = desc,
|
|
_tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"),
|
|
_doc_items_create_entry = create_entry,
|
|
_doc_items_entry_name = entry_name,
|
|
_doc_items_longdesc = longdesc,
|
|
_doc_items_usagehelp = usagehelp,
|
|
drawtype = animate_chests and "nodebox" or "mesh",
|
|
mesh = not animate_chests and "mcl_chests_shulker.obj" or nil,
|
|
tiles = animate_chests and {"blank.png"} or {mob_texture},
|
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
|
_chest_entity_textures = {mob_texture},
|
|
_chest_entity_sound = "mcl_chests_shulker",
|
|
_chest_entity_mesh = "mcl_chests_shulker",
|
|
_chest_entity_animation_type = "shulker",
|
|
_mcl_baseitem = get_shulker_stack,
|
|
groups = {
|
|
handy = 1,
|
|
pickaxey = 1,
|
|
container = 3,
|
|
deco_block = 1,
|
|
dig_by_piston = 1,
|
|
shulker_box = 1,
|
|
chest_entity = 1,
|
|
not_in_creative_inventory = 1
|
|
},
|
|
is_ground_content = false,
|
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
stack_max = 1,
|
|
drop = "",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
-- TODO: Make shulker boxes rotatable
|
|
-- This doesn't work, it just destroys the inventory:
|
|
-- on_place = minetest.rotate_node,
|
|
on_construct = function(pos)
|
|
create_entity(pos, small_name, {mob_texture}, minetest.get_node(pos).param2, false, "mcl_chests_shulker", "mcl_chests_shulker", "shulker")
|
|
end,
|
|
after_place_node = function(pos, placer, itemstack, _)
|
|
-- normally not called (_small variant is never created as an item)
|
|
-- keep it here to make sure inventory - if any - is not lost
|
|
set_inventory_and_meta_from_stack(pos, itemstack)
|
|
|
|
if minetest.is_creative_enabled(placer:get_player_name()) then
|
|
local ninv = minetest.get_meta(pos):get_inventory()
|
|
if not ninv:is_empty("main") then
|
|
return nil
|
|
else
|
|
return itemstack
|
|
end
|
|
else
|
|
return nil
|
|
end
|
|
end,
|
|
on_rightclick = function(pos, node, clicker)
|
|
player_chest_open(clicker, pos, small_name, { mob_texture }, node.param2, false, "mcl_chests_shulker",
|
|
"mcl_chests_shulker", true)
|
|
end,
|
|
on_receive_fields = function(_, _, fields, sender)
|
|
if fields.quit then
|
|
player_chest_close(sender)
|
|
end
|
|
end,
|
|
on_destruct = function(pos)
|
|
local boxitem = get_shulker_stack(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
if minetest.is_creative_enabled("") then
|
|
if not inv:is_empty("main") then
|
|
minetest.add_item(pos, boxitem)
|
|
end
|
|
else
|
|
minetest.add_item(pos, boxitem)
|
|
end
|
|
end,
|
|
allow_metadata_inventory_move = protection_check_move,
|
|
allow_metadata_inventory_take = protection_check_put_take,
|
|
allow_metadata_inventory_put = function(pos, _, _, stack, player)
|
|
local name = player:get_player_name()
|
|
if minetest.is_protected(pos, name) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return 0
|
|
end
|
|
-- Do not allow to place shulker boxes into shulker boxes
|
|
local group = minetest.get_item_group(stack:get_name(), "shulker_box")
|
|
if group == 0 or group == nil then
|
|
return stack:get_count()
|
|
else
|
|
return 0
|
|
end
|
|
end,
|
|
on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff in shulker box at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, _, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff to shulker box at " .. minetest.pos_to_string(pos))
|
|
mcl_redstone.update_comparators(pos)
|
|
end,
|
|
on_metadata_inventory_take = function(pos, _, _, _, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" takes stuff from shulker box at " .. minetest.pos_to_string(pos))
|
|
mcl_redstone.update_comparators(pos)
|
|
end,
|
|
_mcl_blast_resistance = 6,
|
|
_mcl_hardness = 2,
|
|
})
|
|
|
|
if mod_doc and not is_canonical then
|
|
doc.add_entry_alias("nodes", "mcl_chests:" .. canonical_shulker_color .. "_shulker_box", "nodes",
|
|
"mcl_chests:" .. color .. "_shulker_box")
|
|
doc.add_entry_alias("nodes", "mcl_chests:" .. canonical_shulker_color .. "_shulker_box_small", "nodes",
|
|
"mcl_chests:" .. color .. "_shulker_box_small")
|
|
end
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "mcl_chests:"..color.."_shulker_box",
|
|
recipe = { "group:shulker_box", "mcl_dyes:"..mcl_dyes.mcl2_to_color(color) }
|
|
})
|
|
end
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_chests:violet_shulker_box",
|
|
recipe = {
|
|
{ "mcl_mobitems:shulker_shell" },
|
|
{ "mcl_chests:chest" },
|
|
{ "mcl_mobitems:shulker_shell" },
|
|
},
|
|
})
|
|
|
|
-- Save metadata of shulker box when used in crafting
|
|
minetest.register_on_craft(function(itemstack, _, old_craft_grid, _)
|
|
if minetest.get_item_group(itemstack:get_name(), "shulker_box") ~= 1 then
|
|
return
|
|
end
|
|
local original
|
|
for i = 1, #old_craft_grid do
|
|
local item = old_craft_grid[i]:get_name()
|
|
if minetest.get_item_group(item, "shulker_box") == 1 then
|
|
original = old_craft_grid[i]
|
|
break
|
|
end
|
|
end
|
|
if original then
|
|
local ometa = original:get_meta():to_table()
|
|
local nmeta = itemstack:get_meta()
|
|
nmeta:from_table(ometa)
|
|
return itemstack
|
|
end
|
|
end)
|
|
|
|
local function select_and_spawn_entity(pos, node)
|
|
local node_name = node.name
|
|
local node_def = minetest.registered_nodes[node_name]
|
|
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
|
|
if not animate_chests and not double_chest then
|
|
return
|
|
end
|
|
|
|
find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type)
|
|
end
|
|
|
|
minetest.register_lbm({
|
|
label = "Spawn Chest entities",
|
|
name = "mcl_chests:spawn_chest_entities",
|
|
nodenames = { "group:chest_entity" },
|
|
run_at_every_load = true,
|
|
action = select_and_spawn_entity,
|
|
})
|
|
|
|
minetest.register_lbm({
|
|
label = "Replace old chest nodes",
|
|
name = "mcl_chests:replace_old",
|
|
nodenames = { "mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on",
|
|
"mcl_chests:ender_chest",
|
|
"group:old_shulker_box_node" },
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
local node_name = node.name
|
|
node.name = node_name .. "_small"
|
|
minetest.swap_node(pos, node)
|
|
select_and_spawn_entity(pos, node)
|
|
if node_name == "mcl_chests:trapped_chest_on" then
|
|
minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " .. minetest.pos_to_string(pos))
|
|
chest_update_after_close(pos)
|
|
elseif node_name == "mcl_chests:ender_chest" then
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", formspec_ender_chest)
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_lbm({
|
|
-- Disable active/open trapped chests when loaded because nobody could
|
|
-- have them open at loading time.
|
|
-- Fixes redstone weirdness.
|
|
label = "Disable active trapped chests",
|
|
name = "mcl_chests:reset_trapped_chests",
|
|
nodenames = { "mcl_chests:trapped_chest_on_small", "mcl_chests:trapped_chest_on_left",
|
|
"mcl_chests:trapped_chest_on_right" },
|
|
run_at_every_load = true,
|
|
action = function(pos)
|
|
minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " .. minetest.pos_to_string(pos))
|
|
chest_update_after_close(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_lbm({
|
|
label = "Update shulker box formspecs (0.72.0)",
|
|
name = "mcl_chests:update_shulker_box_formspecs_0_72_0",
|
|
nodenames = { "group:shulker_box" },
|
|
run_at_every_load = false,
|
|
action = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", formspec_shulker_box(meta:get_string("name")))
|
|
end,
|
|
})
|
|
|
|
minetest.register_lbm({
|
|
label = "Upgrade old ender chest formspec",
|
|
name = "mcl_chests:replace_old_ender_form",
|
|
nodenames = { "mcl_chests:ender_chest_small" },
|
|
run_at_every_load = false,
|
|
action = function(pos)
|
|
minetest.get_meta(pos):set_string("formspec", "")
|
|
end,
|
|
})
|