mineclonia-cd2025/settingtypes.txt
2023-12-23 14:27:28 +01:00

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# This file contains settings of Mineclonia that can be changed in
# minetest.conf
[World]
# Fire spreads and flammable blocks might be destroyed by nearby fire.
# Destructive fire may cause severe destruction.
# Fire blocks will be non-destructive and stops spreading when this
# setting is disabled, but they still deal damage to creatures.
enable_fire (Destructive and spreading fire) bool true
# If enabled, the weather will change naturally over time.
mcl_doWeatherCycle (Change weather) bool true
# If enabled, breaking blocks will cause them to drop as item.
# Note that blocks never have drops when in Creative Mode.
mcl_doTileDrops (Blocks have drops) bool true
# If enabled, explosions destroy blocks.
mcl_explosions_griefing (Explosions destroy blocks) bool true
# Comma separated list of disabled structure names
mcl_disabled_structures (Disabled structures) string
# Comma separated list of disabled event names
mcl_disabled_events (Disabled events) string
[Players]
# If enabled, players respawn at the bed they last lay on instead of normal
# spawn.
# This setting is only read at startup.
enable_bed_respawn (Respawn at bed) bool true
# How many players have to sleep to skip the night, in percent.
# Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night.
# 100 by default.
# The setting can be changed ingame using `/set mcl_playersSleepingPercentage <number>`
mcl_playersSleepingPercentage (Players Sleeping Percentage) int 100
# Normally, players drop all their items when they die. Enable this
# setting, so players always keep their inventory on death.
mcl_keepInventory (Keep inventory on death) bool false
# If enabled, chat messages are shown to everyone when a player dies.
mcl_showDeathMessages (Show death messages) bool true
# If enabled, the recipe book will progressively be filled with new recipes that can be crafted from all items you ever have had in your inventory.
# Recommended for new players and for a spoiler-free gameplay experience.
# If disabled, all recipes will be shown.
mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true
# If disabled, the skin of all players will be character.png
mcl_enable_skin_customization (Enable player skin customization) bool true
# How far the player hand can reach
# Default:4.5
mcl_hand_range (Hand range) float 4.5 1 128
# How far the player hand can reach in creative mode
# Default:10
mcl_hand_range_creative (Creative mode hand range) float 10 1 128
# If enabled the hunger mechanic will be active
# If disabled eating food will heal instantly.
mcl_enable_hunger (Hunger mechanic) bool true
[Mobs]
# If enabled, mobs will spawn naturally. This does not affect
# affect mob spawners.
# This setting is only read at startup.
mobs_spawn (Spawn mobs naturally) bool true
# If enabled, only peaceful mobs will appear naturally. This does not
# affect mob spawners.
# This setting is only read at startup.
only_peaceful_mobs (Spawn only peaceful mobs) bool false
# Allow mobs to spawn in protected areas. This does not affect
# mob spawners.
mobs_spawn_protected (Mobs spawn in protected areas) bool false
# Mobs difficulty. This is a number that will affect the initial and maximum
# health and the amount of damage that mobs deal. Health and damage will
# be multiplied with this number.
mob_difficulty (Mob difficulty factor) float 1.0 0.0
# If enabled, mobs might drop items when they die.
mobs_drop_items (Mobs drop items) bool true
# If enabled, mobs can take, place, change and destroy blocks around them.
mobs_griefing (Mobs change blocks) bool true
# If enabled, mobs won't damage particles when they got hurt.
mobs_disable_blood (Disable mob damage particles) bool false
#Maximum amount mobs (default:500)
mcl_mob_cap_total (Global mob cap) int 500 0 2048
#Maximum amount of mobs per player (default:75)
mcl_mob_cap_player (Mob cap per player) int 75 0 2048
#Maximum amount of monsters that will spawn near a player (default:70)
mcl_mob_cap_monster (Mob cap monsters) int 70 0 2048
#Maximum amount of animals that will spawn near a player (default:10)
mcl_mob_cap_animal (Mob cap animals) int 10 0 1024
#Maximum amount of ambient mobs that will spawn near a player (default:15)
mcl_mob_cap_ambient (Mob cap ambient mobs) int 15 0 1024
#Should wither follow the player who spawned him around
wither_follow_spawner (Wither following his spawner) bool true
#Should wither strafe while in combat
wither_strafes (Wither strafes) bool true
#Display mob icons in inventory instead of mc-like spawn eggs
mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false
# How far from players should mobs stop moving
# Larger values will have a larger performance impact (default:48)
mcl_mob_active_range (Active mob range) int 48 0 256
[Graphics]
# How many vertical animation frames the fire texture (fire_basic_flame_animated.png) has.
# This may vary depending on the texture pack you use.
# Form: Image height / Image width
fire_animation_frames (Fire Animation Frames) int 8
# Whether to animate chests when open / close
animated_chests (Animated chests) bool true
# The maximum number of boss bars to simultaniously display on the screen
max_bossbars (Maximum Boss bars) int 5
# Default intensity of shadows (default: 0.33)
mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0
# When enabled, when a player holds a bucket, a select box will be shown around liquid nodes.
# Selecting liquid nodes on clients without a cross hair will not work correctly if this setting is disabled.
mcl_buckets_use_select_box (Buckets use select box) bool false
[Experimental]
# If enabled, the “flat” map generator generates a Classic Superflat world:
# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
# top of a final layer of bedrock. No caves, trees or plants.
# Also, if enabled, the setting “mgflat_flags” is ignored.
# If disabled, Minetest's default flat map generator is used, that is, trees,
# caves, and a deeper underground can be generated.
#
# Note: This setting has no effect on existing worlds.
mcl_superflat_classic (Classic superflat map generation) bool false
# If disabled, no ores will be generated.
mcl_generate_ores (Generate Ores) bool true
# If disabled, command blocks will be unusuable (but still present).
mcl_enable_commandblocks (Enable Command Blocks) bool true
# Make some blocks emit decorative particles like flames. This setting
# specifies the detail level of particles, with higher levels being
# more CPU demanding.
# WARNING: This setting has quite poor performance and can slow down your
# game by a lot.
mcl_node_particles (Block particles detail level) enum none high,medium,low,none
# If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas. Defaults to true.
basic_pseudobiome_villages (Enables very basic, and experimental "pseudobiome-based" villages) bool true
# If enabled, will run an LBM to fix the top 1/2 of double plants in mcimported worlds; defaults to true.
fix_doubleplants (Mcimport double plant fixes) bool true
# Allow players to create Minecraft-like maps.
enable_real_maps (Enable Real Maps) bool true
[Additional Features]
# Enable Bookshelf inventories
mcl_bookshelf_inventories (Enable bookshelf inventories) bool true
# All tameable mobs listen to the "sit" righclick like dogs
mcl_extended_pet_control (Extended pet control) bool false
# Enable stairs out of wood bark
mcl_bark_stairs (Bark Stairs) bool true
# Enable minetest mapgen dungeons
mcl_enable_mt_dungeons (Enable native mt dungeons) bool false
# Use MC 1.18+ light levels to control monster spawning.
# Disable to use older mob specific light levels.
mcl_mobs_modern_lighting (Use MC 1.18+ light rules for spawning) bool true
# These only take effect if mcl_mobs_modern_lighting is enabled
# Light levels greater than these block mobs spawning
# See https://minecraft.fandom.com/wiki/Light#Internal_light_level
mcl_mobs_nether_threshold (Artificial light threshold to stop spawns in the Nether) int 11 0 14
mcl_mobs_end_threshold (Artificial light threshold to stop spawns in the End) int 0 0 14
mcl_mobs_overworld_threshold (Artificial light threshold to stop monster spawns in the Overworld) int 0 0 14
mcl_mobs_overworld_sky_threshold (Skylight threshold to stop monster spawns in the Overworld) int 7 0 14
mcl_mobs_overworld_passive_threshold (Combined light threshold to stop animal and npc spawns in the Overworld) int 7 0 14
# Enable piston movement of Inventory nodes. This does not work in mc java edition due to techical restrictions
mcl_inv_nodes_movable (Inventory nodes movable) bool true
# Enable workarounds for faulty mob navigation.
# Hack 1: teleport golems home if they are very far from home
# Hack 2: villagers teleport home when night is skipped
mcl_mob_allow_nav_hacks (Mob navigation hacks) bool false
[Debugging]
#Log mob spawning and despawning events
mcl_logging_mobs_spawn (Log Mob Spawning) bool true
# If enabled mapgen timings will be dumped to log
mcl_logging_mapgen (Chunk generation logging) bool false
# If enabled generated structures will be logged
mcl_logging_structures (Structure generation logging) bool true
#Complete debug logging for mcl_signs events. Use this if you have issues with signs.
mcl_logging_mcl_signs (Complete debug logging for mcl_signs) bool false
#Debug logging for mcl_events.
mcl_logging_event_api (Debug logging for mcl_events) bool false
[Villages]
mcl_villages_min_jobs (The minimum number of jobs to have in a village) int 1
mcl_villages_max_jobs (The maximum number of jobs to have in a village) int 12
mcl_villages_village_chance (1 in X chance a village will spawn in a valid chunk. Set to 0 for no villages) int 100
# This controls how job sites and houses are placed during village construction
# random: shuffles the buildings so they get placed in any order
# jobs: places the job sites first so they tend to be closer to the bell
# houses: places the houses first so the tend to be closer to the bell
mcl_villages_placement_priority (Which buildings should be closer to the bell) enum random random,jobs,houses
# This is fine for players, but expect all the villagers to die very quickly
mcl_villages_allow_water_villages (Allow buildings to spawn on top of water) bool false