remove slow down effect when soul_sand
above ice
or slimeblock
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@ -173,11 +173,7 @@ mcl_player.register_globalstep_slow(function(player, dtime)
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_sand", soul_speed * 0.105 + 1.3)
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-- otherwise walk slower on soul sand
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elseif mcl_player.players[player].nodes.stand == "mcl_nether:soul_sand" then
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if mcl_player.players[player].nodes.stand_below == "mcl_core:ice" or mcl_player.players[player].nodes.stand_below == "mcl_core:packed_ice" or mcl_player.players[player].nodes.below == "mcl_core:slimeblock" or mcl_player.players[player].nodes.stand_below == "mcl_core:water_source" then
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_sand", 0.1)
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else
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_sand", 0.4)
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end
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_sand", 0.4)
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else
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:soul_sand")
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end
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