Fix crash when growing kelp into water logged mangrove roots

This commit is contained in:
cora 2023-11-03 15:22:19 +01:00
parent 16888e3d1d
commit d62acad021
2 changed files with 4 additions and 3 deletions

View File

@ -261,7 +261,7 @@ local wlroots = {
liquids_pointable = true,
drop = "mcl_mangrove:mangrove_roots",
groups = {
handy = 1, hoey = 1, water=3, liquid=3, puts_out_fire=1, dig_by_piston = 1, deco_block = 1, not_in_creative_inventory=1 },
handy = 1, hoey = 1, water=4, liquid=3, puts_out_fire=1, dig_by_piston = 1, deco_block = 1, not_in_creative_inventory=1 },
_mcl_blast_resistance = 100,
_mcl_hardness = -1, -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
on_construct = function(pos)

View File

@ -47,7 +47,8 @@ end
-- Is this water?
-- Returns the liquidtype, if indeed water.
function kelp.is_submerged(node)
if minetest.get_item_group(node.name, "water") ~= 0 then
local g = minetest.get_item_group(node.name, "water")
if g > 0 and g <= 3 then
-- Expected only "source" and "flowing" from water liquids
return minetest.registered_nodes[node.name].liquidtype
end
@ -215,7 +216,7 @@ function kelp.next_height(pos, node, pos_tip, node_tip, submerged, downward_flow
-- Flowing liquid: Grow 1 step, but also turn the tip node into a liquid source.
if downward_flowing then
local alt_liq = minetest.registered_nodes[node_tip.name].liquid_alternative_source
if alt_liq then
if alt_liq and minetest.registered_nodes[alt_liq] then
minetest.set_node(pos_tip, {name=alt_liq})
end
end