Adjust node sounds levels
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@ -60,7 +60,7 @@ end
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function mcl_sounds.node_sound_sand_defaults(table)
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function mcl_sounds.node_sound_sand_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_sand_footstep", gain=0.05}
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{name="default_sand_footstep", gain=0.045}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_sand_footstep", gain=0.15}
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{name="default_sand_footstep", gain=0.15}
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table.dig = table.dig or
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table.dig = table.dig or
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@ -74,9 +74,9 @@ end
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function mcl_sounds.node_sound_gravel_defaults(table)
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function mcl_sounds.node_sound_gravel_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_gravel_footstep", gain=0.25}
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{name="default_gravel_footstep", gain=0.1}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_gravel_dug", gain=1.0}
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{name="default_gravel_dug", gain=0.75}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_gravel_dig", gain=0.35}
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{name="default_gravel_dig", gain=0.35}
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table.place = table.place or
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table.place = table.place or
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@ -88,7 +88,7 @@ end
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function mcl_sounds.node_sound_snow_defaults(table)
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function mcl_sounds.node_sound_snow_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="pedology_snow_soft_footstep", gain=0.5}
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{name="pedology_snow_soft_footstep", gain=0.4}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="pedology_snow_soft_footstep", gain=1.0}
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{name="pedology_snow_soft_footstep", gain=1.0}
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table.dig = table.dig or
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table.dig = table.dig or
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@ -102,11 +102,11 @@ end
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function mcl_sounds.node_sound_ice_defaults(table)
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function mcl_sounds.node_sound_ice_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_ice_footstep", gain=0.15}
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{name="default_ice_footstep", gain=0.075}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_ice_dug", gain=0.5}
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{name="default_ice_dug", gain=0.35}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_ice_dig", gain=0.5}
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{name="default_ice_dig", gain=0.35}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -126,13 +126,13 @@ end
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function mcl_sounds.node_sound_wool_defaults(table)
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function mcl_sounds.node_sound_wool_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="mcl_sounds_cloth", gain=0.5}
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{name="mcl_sounds_cloth", gain=0.2}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="mcl_sounds_cloth", gain=1.0}
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{name="mcl_sounds_cloth", gain=0.8}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="mcl_sounds_cloth", gain=0.9}
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{name="mcl_sounds_cloth", gain=0.8}
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table.place = table.dig or
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table.place = table.dig or
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{name="mcl_sounds_cloth", gain=1.0}
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{name="mcl_sounds_cloth", gain=0.8}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -154,9 +154,9 @@ end
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function mcl_sounds.node_sound_glass_defaults(table)
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function mcl_sounds.node_sound_glass_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_glass_footstep", gain=0.3}
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{name="default_glass_footstep", gain=0.25}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_break_glass", gain=0.7}
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{name="default_break_glass", gain=0.5}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_cracky", gain=0.5}
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{name="default_dig_cracky", gain=0.5}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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@ -166,11 +166,11 @@ end
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function mcl_sounds.node_sound_water_defaults(table)
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function mcl_sounds.node_sound_water_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name = "default_water_footstep", gain = 0.2}
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{name = "default_water_footstep", gain = 0.125}
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table.place = table.place or
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table.place = table.place or
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{name = "mcl_sounds_place_node_water", gain = 1.0}
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{name = "mcl_sounds_place_node_water", gain = 0.4}
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table.dug = table.dug or
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table.dug = table.dug or
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{name = "mcl_sounds_dug_water", gain = 1.0}
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{name = "mcl_sounds_dug_water", gain = 0.4}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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