Remove redundant default mentions in settingtypes

This commit is contained in:
Elias Åström 2024-01-27 13:21:01 +01:00 committed by cora
parent ea8dbe4192
commit bc0551faf7

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@ -107,23 +107,23 @@ wither_follow_spawner (Wither follows his spawner) bool true
# Should wither strafe while in combat # Should wither strafe while in combat
wither_strafes (Wither strafes) bool true wither_strafes (Wither strafes) bool true
# Maximum amount mobs (default:500) # Maximum amount mobs
mcl_mob_cap_total (Global mob cap) int 500 0 2048 mcl_mob_cap_total (Global mob cap) int 500 0 2048
# Maximum amount of mobs per player (default:75) # Maximum amount of mobs per player
mcl_mob_cap_player (Mob cap per player) int 75 0 2048 mcl_mob_cap_player (Mob cap per player) int 75 0 2048
# Maximum amount of monsters that will spawn near a player (default:70) # Maximum amount of monsters that will spawn near a player
mcl_mob_cap_monster (Mob cap for monsters) int 70 0 2048 mcl_mob_cap_monster (Mob cap for monsters) int 70 0 2048
# Maximum amount of animals that will spawn near a player (default:10) # Maximum amount of animals that will spawn near a player
mcl_mob_cap_animal (Mob cap for animals) int 10 0 1024 mcl_mob_cap_animal (Mob cap for animals) int 10 0 1024
# Maximum amount of ambient mobs that will spawn near a player (default:15) # Maximum amount of ambient mobs that will spawn near a player
mcl_mob_cap_ambient (Mob cap for ambient mobs) int 15 0 1024 mcl_mob_cap_ambient (Mob cap for ambient mobs) int 15 0 1024
# How far from players should mobs stop moving # How far from players should mobs stop moving
# Larger values will have a larger performance impact (default:48) # Larger values will have a larger performance impact
mcl_mob_active_range (Active mob range) int 48 0 256 mcl_mob_active_range (Active mob range) int 48 0 256
[Features] [Features]
@ -187,7 +187,7 @@ mcl_villages_placement_priority (Buildings closest to the bell) enum random rand
# If disabled, command blocks will be unusable (but still present). # If disabled, command blocks will be unusable (but still present).
mcl_enable_commandblocks (Command blocks) bool true mcl_enable_commandblocks (Command blocks) bool true
# If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas. Defaults to true. # If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas
mcl_pseudobiome_villages (Pseudobiome villages) bool true mcl_pseudobiome_villages (Pseudobiome villages) bool true
# This is fine for players, but expect all the villagers to die very quickly # This is fine for players, but expect all the villagers to die very quickly