Document _mcl_baseitem
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API.md
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API.md
@ -111,6 +111,7 @@ These can be applied to all node registrations.
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* `_on_hopper_in` callback when an item is about to be pushed to the node from a hopper: function(hopper_pos, node_pos)
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* `_on_hopper_in` callback when an item is about to be pushed to the node from a hopper: function(hopper_pos, node_pos)
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* `_on_hopper_out` callback when an item is about to be sucked into a hopper under the node: function(node_pos, hopper_pos)
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* `_on_hopper_out` callback when an item is about to be sucked into a hopper under the node: function(node_pos, hopper_pos)
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* `_on_lightning_strike` callback when a node is hit by lightning: function(node_pos, lightning_pos1, lightning_pos2)
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* `_on_lightning_strike` callback when a node is hit by lightning: function(node_pos, lightning_pos1, lightning_pos2)
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* `_mcl_baseitem` this used to determine the item corresponding to the placed node. Can either be an itemstring or a function(pos) returning an itemstack.
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* Get node names close to player (to reduce constant querying):
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* Get node names close to player (to reduce constant querying):
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`PLAYER/mcl_playerinfo`
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`PLAYER/mcl_playerinfo`
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* Colors and dyes API: `ITEMS/mcl_dyes`
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* Colors and dyes API: `ITEMS/mcl_dyes`
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