more fuel items
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9d771b38cd
commit
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@ -197,6 +197,18 @@ minetest.register_craft({
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},
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "group:bee_nest",
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burntime = 15,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "group:beehive",
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burntime = 15,
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})
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-- Temporary ABM to update honey levels
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minetest.register_abm({
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label = "Update Beehive Honey Levels",
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@ -27,3 +27,9 @@ minetest.register_craft({
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{ "group:wood", "group:wood", "" },
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_cartography_table:cartography_table",
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burntime = 15,
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})
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@ -165,6 +165,12 @@ mcl_flowerpots.register_potted_flower("mcl_core:deadbush", {
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image = "default_dry_shrub.png",
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_core:deadbush",
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burntime = 5,
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})
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minetest.register_node("mcl_core:barrier", {
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description = S("Barrier"),
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_doc_items_longdesc = S("Barriers are invisible walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block."),
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@ -25,3 +25,9 @@ minetest.register_craft({
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{ "group:wood", "group:wood", "" },
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_fletching_table:fletching_table",
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burntime = 15,
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})
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@ -92,3 +92,9 @@ minetest.register_craft({
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{"", "group:wood_slab", ""},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_lectern:lectern",
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burntime = 15,
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})
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@ -252,6 +252,12 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_loom:loom",
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burntime = 15,
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})
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minetest.register_lbm({
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label = "Update Loom formspecs and invs to allow new sneak+click behavior",
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name = "mcl_loom:update_coolsneak",
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@ -338,6 +338,12 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_mangrove:mangrove_roots",
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burntime = 15,
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})
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local adjacents = {
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vector.new(1,0,0),
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vector.new(-1,0,0),
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@ -300,6 +300,12 @@ minetest.register_craft({
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},
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_smithing_table:table",
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burntime = 15,
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})
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-- this is the exact same as mcl_smithing_table.upgrade_item_netherite , in case something relies on the old function
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function mcl_smithing_table.upgrade_item_netherite(itemstack)
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return mcl_smithing_table.upgrade_item(itemstack)
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