remove damage modifier since its obsolete
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@ -156,8 +156,6 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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return 0
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elseif node.name == "mcl_powder_snow:powder_snow" then
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return 0
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elseif node.name == "mclx_dripstone:dripstone_up_tip" then
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return damage * 2
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end
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end
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pos = vector.add(pos, step)
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