Fix rain extinguishing fires etc. in dry biomes

This commit adds an extra check at the ABMs which prevent the rain from affecting dry biomes, even though there isn't supposed to any rain there.
This commit is contained in:
FossFanatic 2023-02-21 10:12:29 +00:00 committed by ryvnf
parent 4850c87483
commit 2d66924dc2

View File

@ -225,7 +225,7 @@ if mcl_weather.allow_abm then
}
for a=1, #around do
local apos = vector.add(pos, around[a])
if mcl_weather.is_outdoor(apos) then
if mcl_weather.is_outdoor(apos) and mcl_weather.has_rain(apos) then
minetest.remove_node(pos)
minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 8, gain = 0.1}, true)
return
@ -243,7 +243,7 @@ if mcl_weather.allow_abm then
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Rain is equivalent to a water bottle
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) and mcl_weather.has_rain(pos) then
if node.name == "mcl_cauldrons:cauldron" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_1"})
elseif node.name == "mcl_cauldrons:cauldron_1" then
@ -266,7 +266,7 @@ if mcl_weather.allow_abm then
interval = 22.0,
chance = 3,
action = function(pos, node, active_object_count, active_object_count_wider)
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) and mcl_weather.has_rain(pos) then
if node.name == "mcl_farming:soil" then
minetest.set_node(pos, {name="mcl_farming:soil_wet"})
end