Update some setting labels

This commit is contained in:
Elias Åström 2023-12-22 17:47:08 +01:00 committed by cora
parent 524837fd16
commit 19f1d82690

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@ -9,17 +9,20 @@
enable_fire (Destructive and spreading fire) bool true enable_fire (Destructive and spreading fire) bool true
# If enabled, the weather will change naturally over time. # If enabled, the weather will change naturally over time.
mcl_doWeatherCycle (Change weather) bool true mcl_doWeatherCycle (Changing weather) bool true
# If enabled, breaking blocks will cause them to drop as item. # If enabled, breaking blocks will cause them to drop as item.
# Note that blocks never have drops when in Creative Mode. # Note that blocks never have drops when in Creative Mode.
mcl_doTileDrops (Blocks have drops) bool true mcl_doTileDrops (Blocks have drops) bool true
# If enabled, explosions destroy blocks. # If enabled, explosions destroy blocks.
mcl_explosions_griefing (Explosions destroy blocks) bool true mcl_explosions_griefing (Explosion griefing) bool true
# If disabled, no ores will be generated. # If disabled, no ores will be generated.
mcl_generate_ores (Generate Ores) bool true mcl_generate_ores (Generate ores) bool true
# Enable minetest mapgen dungeons
mcl_enable_mt_dungeons (Native Minetest dungeons) bool false
# If enabled, the “flat” map generator generates a Classic Superflat world: # If enabled, the “flat” map generator generates a Classic Superflat world:
# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on # Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
@ -56,7 +59,7 @@ mcl_showDeathMessages (Show death messages) bool true
mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true
# If disabled, the skin of all players will be character.png # If disabled, the skin of all players will be character.png
mcl_enable_skin_customization (Enable player skin customization) bool true mcl_enable_skin_customization (Player skin customization) bool true
# How far the player hand can reach # How far the player hand can reach
# Default:4.5 # Default:4.5
@ -68,7 +71,7 @@ mcl_hand_range_creative (Creative mode hand range) float 10 1 128
# If enabled the hunger mechanic will be active # If enabled the hunger mechanic will be active
# If disabled eating food will heal instantly. # If disabled eating food will heal instantly.
mcl_enable_hunger (Hunger mechanic) bool true mcl_enable_hunger (Hunger) bool true
[Mobs] [Mobs]
# If enabled, mobs will spawn naturally. This does not affect # If enabled, mobs will spawn naturally. This does not affect
@ -94,7 +97,7 @@ mob_difficulty (Mob difficulty factor) float 1.0 0.0
mobs_drop_items (Mobs drop items) bool true mobs_drop_items (Mobs drop items) bool true
# If enabled, mobs can take, place, change and destroy blocks around them. # If enabled, mobs can take, place, change and destroy blocks around them.
mobs_griefing (Mobs change blocks) bool true mobs_griefing (Mob griefing) bool true
# If enabled, mobs won't damage particles when they got hurt. # If enabled, mobs won't damage particles when they got hurt.
mobs_disable_blood (Disable mob damage particles) bool false mobs_disable_blood (Disable mob damage particles) bool false
@ -141,7 +144,7 @@ max_bossbars (Maximum Boss bars) int 5
[Experimental] [Experimental]
# If disabled, command blocks will be unusuable (but still present). # If disabled, command blocks will be unusuable (but still present).
mcl_enable_commandblocks (Enable Command Blocks) bool true mcl_enable_commandblocks (Command blocks) bool true
# Make some blocks emit decorative particles like flames. This setting # Make some blocks emit decorative particles like flames. This setting
# specifies the detail level of particles, with higher levels being # specifies the detail level of particles, with higher levels being
@ -151,11 +154,11 @@ mcl_enable_commandblocks (Enable Command Blocks) bool true
mcl_node_particles (Block particles detail level) enum none high,medium,low,none mcl_node_particles (Block particles detail level) enum none high,medium,low,none
# If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas. Defaults to true. # If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas. Defaults to true.
basic_pseudobiome_villages (Enables very basic, and experimental "pseudobiome-based" villages) bool true basic_pseudobiome_villages (Pseudobiome-based villages) bool true
[Additional Features] [Additional Features]
# Enable Bookshelf inventories # Enable Bookshelf inventories
mcl_bookshelf_inventories (Enable bookshelf inventories) bool true mcl_bookshelf_inventories (Bookshelf inventories) bool true
# All tameable mobs listen to the "sit" righclick like dogs # All tameable mobs listen to the "sit" righclick like dogs
mcl_extended_pet_control (Extended pet control) bool false mcl_extended_pet_control (Extended pet control) bool false
@ -164,18 +167,16 @@ mcl_extended_pet_control (Extended pet control) bool false
mcl_bark_stairs (Bark Stairs) bool true mcl_bark_stairs (Bark Stairs) bool true
# Enable minetest mapgen dungeons # Enable minetest mapgen dungeons
mcl_enable_mt_dungeons (Enable native mt dungeons) bool false mcl_enable_mt_dungeons (Native Minetest dungeons) bool false
# Use MC 1.18+ light levels to control monster spawning. # Use light levels from Minecraft 1.18+ for monster spawning. Disable to use older mob specific light levels.
# Disable to use older mob specific light levels. mcl_mobs_modern_lighting (Modern light rules for spawning) bool true
mcl_mobs_modern_lighting (Use MC 1.18+ light rules for spawning) bool true
# Enable piston movement of Inventory nodes. This does not work in mc java edition due to techical restrictions # Enable piston movement of Inventory nodes. This does not work in mc java edition due to techical restrictions
mcl_inv_nodes_movable (Inventory nodes movable) bool true mcl_inv_nodes_movable (Inventory nodes movable) bool true
# Enable workarounds for faulty mob navigation. # Make iron golems teleport home when they are far away and villagers teleport
# Hack 1: teleport golems home if they are very far from home # home when the night is skipped.
# Hack 2: villagers teleport home when night is skipped
mcl_mob_allow_nav_hacks (Mob navigation hacks) bool false mcl_mob_allow_nav_hacks (Mob navigation hacks) bool false
# Allow players to create Minecraft-like maps. # Allow players to create Minecraft-like maps.
@ -191,10 +192,10 @@ mcl_logging_mapgen (Chunk generation logging) bool false
# If enabled generated structures will be logged # If enabled generated structures will be logged
mcl_logging_structures (Structure generation logging) bool true mcl_logging_structures (Structure generation logging) bool true
#Complete debug logging for mcl_signs events. Use this if you have issues with signs. # Complete debug logging for mcl_signs events. Use this if you have issues with signs.
mcl_logging_mcl_signs (Complete debug logging for mcl_signs) bool false mcl_logging_mcl_signs (Debug logging for mcl_signs) bool false
#Debug logging for mcl_events. # Debug logging for mcl_events.
mcl_logging_event_api (Debug logging for mcl_events) bool false mcl_logging_event_api (Debug logging for mcl_events) bool false
[Villages] [Villages]