Allow more layers for banners with gradients

At some point in the past, Minetest had a bug that caused rendering
issues with transparent textures, like those used for banner gradients.
As a workaround, the number of allowed layers was reduced for banners
containing gradients. The engine bug has since been fixed, but the limit
was never removed.

This commit removes the limit.

See also: https://git.minetest.land/Mineclonia/Mineclonia/pulls/72#issuecomment-23564
and https://github.com/minetest/minetest/issues/6210
master
E 2021-05-18 20:52:24 -04:00
parent c9a8ef0ac2
commit 2feab24dd3
1 changed files with 0 additions and 13 deletions

View File

@ -8,9 +8,6 @@ local N = function(s) return s end
-- Maximum number of layers which can be put on a banner by crafting.
local max_layers_crafting = 12
-- Maximum number of layers when banner includes a gradient (workaround, see below).
local max_layers_gradient = 3
-- Max. number lines in the descriptions for the banner layers.
-- This is done to avoid huge tooltips.
local max_layer_lines = 6
@ -398,16 +395,6 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
if #layers >= max_layers_crafting then
return ItemStack("")
end
-- Lower layer limit when banner includes any gradient.
-- Workaround to circumvent Minetest bug (https://github.com/minetest/minetest/issues/6210)
-- TODO: Remove this restriction when bug #6210 is fixed.
if #layers >= max_layers_gradient then
for l=1, #layers do
if layers[l].pattern == "gradient" or layers[l].pattern == "gradient_up" then
return ItemStack("")
end
end
end
local matching_pattern
local max_i = player:get_inventory():get_size("craft")