Initial import
|
@ -0,0 +1,390 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .14
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local played_on_start = false
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
|
||||
if search_n.name == node_name then
|
||||
nodes_found = nodes_found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,439 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .16
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local played_on_start = false
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
|
||||
if search_n.name == node_name then
|
||||
nodes_found = nodes_found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
--minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
if string.find(nodename, "default:sand") and pos.y < 5 then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -0,0 +1 @@
|
|||
default
|
|
@ -0,0 +1,832 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambience Configuration for version .34
|
||||
--Added Faraway & Ethereal by Amethystium
|
||||
|
||||
--Working on:
|
||||
--removing magic leap when not enough air under feet.
|
||||
|
||||
|
||||
--find out why wind stops while flying
|
||||
--add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets
|
||||
--invoked when staning on a ledge near water.
|
||||
--reduce redundant code (stopplay and add ambience to list)
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.5
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.5
|
||||
local day_frequency = 80 --crow, bluejay, cardinal
|
||||
local day_volume = 0.5
|
||||
local day_frequent_frequency = 250 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 0.3
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 0.5
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 0.5
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 0.5
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 0.5
|
||||
local desert_frequency = 20 --coyote
|
||||
local desert_volume = 0.5
|
||||
local desert_frequent_frequency = 700 --desertwind
|
||||
local desert_frequent_volume = 0.5
|
||||
local swimming_frequent_frequency = 1000 --swimming splashes
|
||||
local swimming_frequent_volume = 0.5
|
||||
local water_surface_volume = 0.5 -- sloshing water
|
||||
local lava_volume = 0.4 --lava
|
||||
local flowing_water_volume = .4 --waterfall
|
||||
local splashing_water_volume = 0.5
|
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.03
|
||||
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local ambiences
|
||||
local counter=0--*****************
|
||||
local SOUNDVOLUME = 1
|
||||
local MUSICVOLUME = 1
|
||||
local sound_vol = 1
|
||||
local last_x_pos = 0
|
||||
local last_y_pos = 0
|
||||
local last_z_pos = 0
|
||||
local node_under_feet
|
||||
local node_at_upper_body
|
||||
local node_at_lower_body
|
||||
local node_3_under_feet
|
||||
local played_on_start = false
|
||||
|
||||
|
||||
|
||||
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=2.8, gain=night_volume},
|
||||
{name="Wolves_Howling", length=4.4, gain=night_volume},
|
||||
{name="ComboWind", length=9.7, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=8.25, gain=night_frequent_volume},
|
||||
{name="Crickets_At_NightCombo", length=5.25, gain=night_frequent_volume*.6}
|
||||
}
|
||||
|
||||
local night_frequent2 = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=8.25, gain=night_frequent_volume*.4}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=9.7, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=7.8, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=7.1, gain=day_frequent_volume},
|
||||
{name="bird", length=13.1, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=9.7, gain=day_frequent_volume*3}
|
||||
}
|
||||
local swimming_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume},
|
||||
{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume}
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=13.4, gain=beach_frequent_volume},
|
||||
{name="fiji_beach", length=13.1, gain=beach_frequent_volume*.5}
|
||||
}
|
||||
|
||||
local beach_frequent2 = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=11, gain=beach_frequent_volume*.3}
|
||||
}
|
||||
|
||||
local desert = {
|
||||
handler = {},
|
||||
frequency = desert_frequency,
|
||||
{name="coyote2", length=2.1, gain=desert_volume},
|
||||
{name="RattleSnake", length=8, gain=desert_volume}
|
||||
}
|
||||
|
||||
local desert_frequent = {
|
||||
handler = {},
|
||||
frequency = desert_frequent_frequency,
|
||||
{name="DesertMonolithMed", length=15.1, gain=desert_frequent_volume},
|
||||
{name="ComboWind", length=9.7, gain=desert_frequent_volume},
|
||||
{name="ComboWind", length=8.7, gain=desert_frequent_volume*.5},
|
||||
{name="DesertMonolithMed", length=14.1, gain=desert_frequent_volume*.5},
|
||||
}
|
||||
|
||||
local flying = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_start = "nothing_yet",
|
||||
on_stop = "nothing_yet",
|
||||
{name="ComboWind", length=9.7, gain=1}
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6, gain=1},
|
||||
{name="dolphins_screaming", length=16.5, gain=1}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
--on_start = "Splash",
|
||||
{name="scuba1bubbles", length=5.4, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10, gain=water_frequent_volume}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local water_surface = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_stop = "Splash",
|
||||
on_start = "Splash",
|
||||
{name="lake_waves_2_calm", length=5.4, gain=water_surface_volume},
|
||||
{name="lake_waves_2_variety", length=6.6, gain=water_surface_volume}
|
||||
}
|
||||
local splashing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="Splash", length=1.22, gain=splashing_water_volume}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=5.9, gain=flowing_water_volume}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=4, gain=flowing_water_volume}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20, gain=lava_volume}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15, gain=lava_volume}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
is_music=true,
|
||||
{name="StrangelyBeautifulShort", length=3*60+.5, gain=music_volume*.7},
|
||||
{name="AvalonShort", length=2*60+58, gain=music_volume*1.4},
|
||||
--{name="mtest", length=4*60+33, gain=music_volume},
|
||||
--{name="echos", length=2*60+26, gain=music_volume},
|
||||
--{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
--{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="EtherealShort", length=3*60+4, gain=music_volume*.7},
|
||||
{name="FarawayShort", length=3*60+5, gain=music_volume*.7},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
local maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
local nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local nodes_in_coords = function(minp, maxp, node_name)
|
||||
local nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
|
||||
local counter = counter +1
|
||||
-- minetest.chat_send_all("counter: (" .. counter .. ")")
|
||||
local minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
|
||||
local maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
|
||||
local nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
local totalnodes = #nodes
|
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
|
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
|
||||
if totalnodes >= threshold*2 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local get_immediate_nodes = function(pos)
|
||||
pos.y = pos.y-1
|
||||
node_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-3
|
||||
node_3_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+3
|
||||
pos.y = pos.y+2.2
|
||||
node_at_upper_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-1.19
|
||||
node_at_lower_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+0.99
|
||||
--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local player_is_climbing = false
|
||||
local player_is_descending = false
|
||||
local player_is_moving_horiz = false
|
||||
local standing_in_water = false
|
||||
local pos = player:getpos()
|
||||
get_immediate_nodes(pos)
|
||||
|
||||
if last_x_pos ~=pos.x or last_z_pos ~=pos.z then
|
||||
player_is_moving_horiz = true
|
||||
end
|
||||
if pos.y > last_y_pos+.5 then
|
||||
player_is_climbing = true
|
||||
end
|
||||
if pos.y < last_y_pos-.5 then
|
||||
player_is_descending = true
|
||||
end
|
||||
|
||||
last_x_pos =pos.x
|
||||
last_z_pos =pos.z
|
||||
last_y_pos =pos.y
|
||||
|
||||
if string.find(node_at_upper_body, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
elseif node_at_upper_body == "air" then
|
||||
if string.find(node_at_lower_body, "default:water") or string.find(node_under_feet, "default:water") then
|
||||
--minetest.chat_send_all("bottom counted as water")
|
||||
--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
|
||||
--Key: under feet, moving or not
|
||||
--swimming w, m swimming
|
||||
--walking in water nw, m splashing
|
||||
--treading water w, nm sloshing
|
||||
--standing in water nw, nm beach trumps, then sloshing
|
||||
if player_is_moving_horiz then
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {swimming_frequent=swimming_frequent, music=music}
|
||||
else
|
||||
return {swimming_frequent}
|
||||
end
|
||||
else --didn't find water under feet: walking in water
|
||||
if music then
|
||||
return {splashing_water=splashing_water, music=music}
|
||||
else
|
||||
return {splashing_water}
|
||||
end
|
||||
end
|
||||
else--player is not moving: treading water
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
else --didn't find water under feet
|
||||
standing_in_water = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- minetest.chat_send_all("----------")
|
||||
-- if not player_is_moving_horiz then
|
||||
-- minetest.chat_send_all("not moving horiz")
|
||||
-- else
|
||||
-- minetest.chat_send_all("moving horiz")
|
||||
-- end
|
||||
-- minetest.chat_send_all("nub:" ..node_at_upper_body)
|
||||
-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
||||
-- minetest.chat_send_all("nuf:" ..node_under_feet)
|
||||
-- minetest.chat_send_all("----------")
|
||||
|
||||
|
||||
-- if player_is_moving_horiz then
|
||||
-- minetest.chat_send_all("playermoving")
|
||||
-- end
|
||||
-- if player_is_climbing then
|
||||
-- minetest.chat_send_all("player Climbing")
|
||||
-- end
|
||||
-- minetest.chat_send_all("nub:" ..node_at_upper_body)
|
||||
-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
||||
-- minetest.chat_send_all("nuf:" ..node_under_feet)
|
||||
-- minetest.chat_send_all("n3uf:" ..node_3_under_feet)
|
||||
--
|
||||
local air_or_ignore = {air=true,ignore=true}
|
||||
local minp = {x=pos.x-3,y=pos.y-4, z=pos.z-3}
|
||||
local maxp = {x=pos.x+3,y=pos.y-1, z=pos.z+3}
|
||||
local air_under_player = nodes_in_coords(minp, maxp, "air")
|
||||
local ignore_under_player = nodes_in_coords(minp, maxp, "ignore")
|
||||
local air_plus_ignore_under = air_under_player + ignore_under_player
|
||||
-- minetest.chat_send_all("airUnder:" ..air_under_player)
|
||||
-- minetest.chat_send_all("ignoreUnder:" ..ignore_under_player)
|
||||
-- minetest.chat_send_all("a+i:" ..air_plus_ignore_under)
|
||||
-- minetest.chat_send_all("counter: (" .. counter .. "-----------------)")
|
||||
--minetest.chat_send_all(air_or_ignore[node_under_feet])
|
||||
-- if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
|
||||
-- and air_or_ignore[node_under_feet] and air_plus_ignore_under == 196 and not player_is_descending then
|
||||
--minetest.chat_send_all("flying!!!!")
|
||||
-- if music then
|
||||
-- return {flying=flying, music=music}
|
||||
-- else
|
||||
--- return {flying}
|
||||
-- end
|
||||
-- end
|
||||
--minetest.chat_send_all("not flying!!!!")
|
||||
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 6, "default:water_flowing")>45 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--if we are near sea level and there is lots of water around the area
|
||||
if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, beach_frequent2=beach_frequent2, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent, beach_frequent2=beach_frequent2}
|
||||
end
|
||||
end
|
||||
if standing_in_water then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
|
||||
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
|
||||
if desert_in_range >250 then
|
||||
if music then
|
||||
return {desert=desert, desert_frequent=desert_frequent, music=music}
|
||||
else
|
||||
return {desert=desert, desert_frequent=desert_frequent}
|
||||
end
|
||||
end
|
||||
|
||||
-- pos.y = pos.y-2
|
||||
-- nodename = minetest.env:get_node(pos).name
|
||||
-- minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
|
||||
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, night_frequent2=night_frequent2, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent, night_frequent2=night_frequent2,}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number, is_music)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
if is_music then
|
||||
gain = list[number].gain*MUSICVOLUME
|
||||
--minetest.chat_send_all("gain music: " .. gain )
|
||||
else
|
||||
gain = list[number].gain*SOUNDVOLUME
|
||||
--minetest.chat_send_all("gain sound: " .. gain )
|
||||
end
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.swimming_frequent == nil then
|
||||
local list = swimming_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent2 == nil then
|
||||
local list = beach_frequent2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert == nil then
|
||||
local list = desert
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert_frequent == nil then
|
||||
local list = desert_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent2 == nil then
|
||||
local list = night_frequent2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_surface == nil then
|
||||
local list = water_surface
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flying == nil then
|
||||
--minetest.chat_send_all("begin stop flying " )
|
||||
local list = flying
|
||||
if list.handler[player_name] ~= nil then
|
||||
-- minetest.chat_send_all("handler flying " )
|
||||
if list.on_stop ~= nil then
|
||||
-- minetest.chat_send_all("onstop flying" )
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.splashing_water == nil then
|
||||
local list = splashing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
-- if(played_on_start) then
|
||||
-- -- minetest.chat_send_all("playedOnStart " )
|
||||
-- else
|
||||
-- -- minetest.chat_send_all("FALSEplayedOnStart " )
|
||||
-- end
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
-- minetest.chat_send_all("ambience: " ..ambience )
|
||||
-- if ambience.on_start ~= nil and played_on_start_flying == false then
|
||||
-- played_on_start_flying = true
|
||||
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
-- end
|
||||
local is_music =false
|
||||
if ambience.is_music ~= nil then
|
||||
is_music = true
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience),is_music)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand("svol", {
|
||||
params = "<svol>",
|
||||
description = "set volume of sounds, default 1 normal volume.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
SOUNDVOLUME = param
|
||||
-- local player = minetest.env:get_player_by_name(name)
|
||||
-- ambiences = get_ambience(player)
|
||||
-- stop_sound({}, player)
|
||||
minetest.chat_send_player(name, "Sound volume set.")
|
||||
end, })
|
||||
minetest.register_chatcommand("mvol", {
|
||||
params = "<mvol>",
|
||||
description = "set volume of music, default 1 normal volume.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
MUSICVOLUME = param
|
||||
-- local player = minetest.env:get_player_by_name(name)
|
||||
-- stop_sound({}, player)
|
||||
-- ambiences = get_ambience(player)
|
||||
minetest.chat_send_player(name, "Music volume set.")
|
||||
end, })
|
|
@ -0,0 +1,287 @@
|
|||
local night = {
|
||||
handler = {},
|
||||
frequency = 10,
|
||||
{name="horned_owl", length=3},
|
||||
{name="Wolves_Howling", length=11},
|
||||
{name="ComboWind", length=17},
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = 25,
|
||||
{name="Crickets_At_NightCombo", length=69},
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = 5,
|
||||
{name="Best Cardinal Bird", length=4},
|
||||
{name="craw", length=3},
|
||||
{name="bluejay", length=18},
|
||||
{name="ComboWind", length=17},
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = 25,
|
||||
{name="robin2", length=16},
|
||||
{name="birdsongnl", length=12.5},
|
||||
{name="bird", length=30},
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = 5,
|
||||
{name="Bats_in_Cave", length=5},
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
{name="drippingwater_drip_a", length=2},
|
||||
{name="drippingwater_drip_b", length=2},
|
||||
{name="drippingwater_drip_c", length=2},
|
||||
{name="Single_Water_Droplet", length=3},
|
||||
{name="Spooky_Water_Drops", length=7},
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5},
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
on_stop = "drowning_gasp",
|
||||
{name="scuba1bubbles", length=11},
|
||||
{name="scuba1calm", length=10},
|
||||
{name="scuba1calm2", length=8.5},
|
||||
{name="scuba1interestingbubbles", length=11},
|
||||
{name="scuba1tubulentbubbles", length=10.5},
|
||||
}
|
||||
|
||||
local splash = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
{name="Splash", length=1.5},
|
||||
}
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = 1,
|
||||
{name="mtest", length=4*60+33, gain=0.3},
|
||||
{name="music_1", length=1*60+52, gain=0.3},
|
||||
{name="ambiance", length=19, gain=0.3},
|
||||
{name="dark_ambiance", length=46, gain=0.3},
|
||||
{name="eastern_feeling", length=3*60+51, gain=0.3},
|
||||
{name="echos", length=2*60+26, gain=0.3},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=0.3},
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
local get_ambience = function(player)
|
||||
local table = {}
|
||||
|
||||
local play_water = false
|
||||
local play_splash = false
|
||||
local play_day = false
|
||||
local play_cave = false
|
||||
local play_night = false
|
||||
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.5
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
play_water = true
|
||||
elseif nodename == "air" then
|
||||
pos.y = pos.y-1.5
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
play_splash = true
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
play_cave = true
|
||||
elseif is_daytime() then
|
||||
play_day = true
|
||||
else
|
||||
play_night = true
|
||||
end
|
||||
|
||||
if play_music then
|
||||
table.music = music
|
||||
end
|
||||
if play_water then
|
||||
table.water = water
|
||||
table.water_frequent = water_frequent
|
||||
return table
|
||||
end
|
||||
if play_splash then
|
||||
table.splash = splash
|
||||
end
|
||||
if play_day then
|
||||
table.day = day
|
||||
table.day_frequent = day_frequent
|
||||
elseif play_night then
|
||||
table.night = night
|
||||
table.night_frequent = night_frequent
|
||||
elseif play_cave then
|
||||
table.cave = cave
|
||||
table.cave_frequent = cave_frequent
|
||||
end
|
||||
return table
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.splash == nil then
|
||||
local list = splash
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 100) <= ambience.frequency then
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,439 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .16
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local played_on_start = false
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
|
||||
if search_n.name == node_name then
|
||||
nodes_found = nodes_found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
--minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
if string.find(nodename, "default:sand") and pos.y < 5 then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,474 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .17
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 0 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local played_on_start = false
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local water_surface = {
|
||||
handler = {},
|
||||
frequency = 10,
|
||||
on_start = "Splash",
|
||||
{name="lake_waves_2_calm", length=9.5},
|
||||
{name="lake_waves_2_variety", length=13.1}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
|
||||
if search_n.name == node_name then
|
||||
nodes_found = nodes_found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
elseif nodename == "air" then
|
||||
pos.y = pos.y-1.5
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+1.5
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
--minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
if string.find(nodename, "default:sand") and pos.y < 5 then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_surface == nil then
|
||||
local list = water_surface
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
||||
-- played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,722 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .29
|
||||
--working on Flying
|
||||
--PROB: wind stops short even though it says we are still flying and don't hear the start sound.
|
||||
--really BIG prob, it ruins water meaning you hear beach while treading water. (find out if still hear it in .28) because
|
||||
--it is fairly rare in .29
|
||||
--need a separate onstart variable for flying
|
||||
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local desert_frequency = 20 --coyote
|
||||
local desert_volume = 1.0
|
||||
local desert_frequent_frequency = 700 --desertwind
|
||||
local desert_frequent_volume = 1.0
|
||||
local swimming_frequent_frequency = 1000 --swimming splashes
|
||||
local swimming_frequent_volume = 1.0
|
||||
local music_frequency = 0 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local counter=0--*****************
|
||||
local last_x_pos = 0
|
||||
local last_y_pos = 0
|
||||
local last_z_pos = 0
|
||||
local node_under_feet
|
||||
local node_at_upper_body
|
||||
local node_at_lower_body
|
||||
local node_3_under_feet
|
||||
|
||||
local played_on_start = false
|
||||
local played_on_start_flying = false
|
||||
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
local swimming_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume},
|
||||
{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume}
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
local desert = {
|
||||
handler = {},
|
||||
frequency = desert_frequency,
|
||||
{name="coyote2", length=2.5, gain=desert_volume},
|
||||
{name="RattleSnake", length=8, gain=desert_volume}
|
||||
}
|
||||
|
||||
local desert_frequent = {
|
||||
handler = {},
|
||||
frequency = desert_frequent_frequency,
|
||||
{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume}
|
||||
}
|
||||
|
||||
local flying = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_start = "crystal_airlines",
|
||||
on_stop = "nothing_yet",
|
||||
{name="ComboWind", length=17, gain=1}
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
--on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local water_surface = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_stop = "Splash",
|
||||
on_start = "Splash",
|
||||
{name="lake_waves_2_calm", length=9.5},
|
||||
{name="lake_waves_2_variety", length=13.1}
|
||||
}
|
||||
local splashing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="Splash", length=1.22, gain=1}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local nodes_in_coords = function(minp, maxp, node_name)
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
|
||||
-- counter = counter +1
|
||||
-- minetest.chat_send_all("counter: (" .. counter .. ")")
|
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
|
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = #nodes
|
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
|
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
|
||||
if totalnodes >= threshold*2 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local get_immediate_nodes = function(pos)
|
||||
pos.y = pos.y-1
|
||||
node_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-3
|
||||
node_3_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+3
|
||||
pos.y = pos.y+2.2
|
||||
node_at_upper_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-1.19
|
||||
node_at_lower_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+0.99 --1.6
|
||||
--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local player_is_climbing = false
|
||||
local player_is_descending = false
|
||||
local player_is_moving_horiz = false
|
||||
local standing_in_water = false
|
||||
local pos = player:getpos()
|
||||
get_immediate_nodes(pos)
|
||||
|
||||
if last_x_pos ~=pos.x or last_z_pos ~=pos.z then
|
||||
player_is_moving_horiz = true
|
||||
end
|
||||
if pos.y > last_y_pos+.5 then
|
||||
player_is_climbing = true
|
||||
end
|
||||
if pos.y < last_y_pos-.5 then
|
||||
player_is_descending = true
|
||||
end
|
||||
|
||||
last_x_pos =pos.x
|
||||
last_z_pos =pos.z
|
||||
last_y_pos =pos.y
|
||||
|
||||
if string.find(node_at_upper_body, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
elseif node_at_upper_body == "air" then
|
||||
if string.find(node_at_lower_body, "default:water") then
|
||||
--minetest.chat_send_all("bottom counted as water")
|
||||
--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
|
||||
--Key: under feet, moving or not
|
||||
--swimming w, m swimming
|
||||
--walking in water nw, m splashing
|
||||
--treading water w, nm sloshing
|
||||
--standing in water nw, nm beach trumps, then sloshing
|
||||
if player_is_moving_horiz then
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {swimming_frequent=swimming_frequent, music=music}
|
||||
else
|
||||
return {swimming_frequent}
|
||||
end
|
||||
else --didn't find water under feet: walking in water
|
||||
if music then
|
||||
return {splashing_water=splashing_water, music=music}
|
||||
else
|
||||
return {splashing_water}
|
||||
end
|
||||
end
|
||||
else--player is not moving
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
else --didn't find water under feet
|
||||
standing_in_water = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if player_is_moving_horiz then
|
||||
minetest.chat_send_all("playermoving")
|
||||
end
|
||||
if player_is_climbing then
|
||||
minetest.chat_send_all("player Climbing")
|
||||
end
|
||||
minetest.chat_send_all("nub:" ..node_at_upper_body)
|
||||
minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
||||
minetest.chat_send_all("nuf:" ..node_under_feet)
|
||||
minetest.chat_send_all("n3uf:" ..node_3_under_feet)
|
||||
|
||||
local air_or_ignore = {air=true,ignore=true}
|
||||
--minetest.chat_send_all(air_or_ignore[node_under_feet])
|
||||
if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
|
||||
and air_or_ignore[node_under_feet] and air_or_ignore[node_3_under_feet] and not player_is_descending then
|
||||
minetest.chat_send_all("flying!!!!")
|
||||
if music then
|
||||
return {flying=flying, music=music}
|
||||
else
|
||||
return {flying}
|
||||
end
|
||||
end
|
||||
minetest.chat_send_all("not flying!!!!")
|
||||
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 6, "default:water_flowing")>45 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--if we are near sea level and there is lots of water around the area
|
||||
if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if standing_in_water then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
|
||||
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
|
||||
if desert_in_range >250 then
|
||||
if music then
|
||||
return {desert=desert, desert_frequent=desert_frequent, music=music}
|
||||
else
|
||||
return {desert=desert, desert_frequent=desert_frequent}
|
||||
end
|
||||
end
|
||||
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
-- minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
|
||||
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.swimming_frequent == nil then
|
||||
local list = swimming_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert == nil then
|
||||
local list = desert
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert_frequent == nil then
|
||||
local list = desert_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_surface == nil then
|
||||
local list = water_surface
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flying == nil then
|
||||
--minetest.chat_send_all("begin stop flying " )
|
||||
local list = flying
|
||||
if list.handler[player_name] ~= nil then
|
||||
-- minetest.chat_send_all("handler flying " )
|
||||
if list.on_stop ~= nil then
|
||||
-- minetest.chat_send_all("onstop flying" )
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.splashing_water == nil then
|
||||
local list = splashing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if(played_on_start) then
|
||||
-- minetest.chat_send_all("playedOnStart " )
|
||||
else
|
||||
-- minetest.chat_send_all("FALSEplayedOnStart " )
|
||||
end
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.chat_send_all("ambience: " ..ambience )
|
||||
-- if ambience.on_start ~= nil and played_on_start_flying == false then
|
||||
-- played_on_start_flying = true
|
||||
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
-- end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,115 @@
|
|||
--------------Music Lic:
|
||||
Amethystium:
|
||||
--Avalon
|
||||
--Ethereal
|
||||
--Faraway
|
||||
--Strangely Beautiful
|
||||
Used with kind permission from Øystein Ramfjord / AM.mu Records
|
||||
|
||||
Jordach:
|
||||
--dark_ambiance
|
||||
--eastern_feeling
|
||||
These sounds are used for the Mod for Minetest; Ambiance.
|
||||
The included sounds are http://creativecommons.org/licenses/by-nc-sa/3.0/
|
||||
Not Used:--mtest
|
||||
|
||||
-----------Sound Lic:
|
||||
--Nightime Sound, Recorded by Mike Koenig, License: Attribution 3.0 http://soundbible.com/951-Nightime.html
|
||||
--Crickets At Night Sound, License: Attribution 3.0 | Recorded by Mike Koenig |http://soundbible.com/365-Crickets-At-Night.html
|
||||
|
||||
--Medium Pack Of Wolves Howling, License: Public Domain | Recorded by fws.gov, http://soundbible.com/277-Medium-Pack-Of-Wolves-Howling.html
|
||||
|
||||
--Horned Owl Sound, License: Attribution 3.0 | Recorded by Mike Koenig , http://soundbible.com/1851-Horned-Owl.html
|
||||
--Bats In Cave Sound, License: Attr-Noncommercial 3.0 | Recorded by Mike Koenig , http://soundbible.com/1939-Bats-In-Cave.html
|
||||
|
||||
--Spooky Water Drops Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/380-Spooky-Water-Drops.html
|
||||
|
||||
|
||||
-- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html
|
||||
|
||||
--HollowWind, Black Boe, Creative Commons 0 License, http://www.freesound.org/people/Black%20Boe/sounds/22331/
|
||||
|
||||
--drippingwater*.ogg sounds: CC0, Dripping Water Mod, by kddekadenz, http://minetest.net/forum/viewtopic.php?id=1688
|
||||
|
||||
--best cardinal bird: License: Attribution 3.0 | Recorded by PsychoBird, http://soundbible.com/1515-Best-Cardinal-Bird.html
|
||||
|
||||
--birdsongnl: the Attribution License, HerbertBoland, http://www.freesound.org/people/HerbertBoland/sounds/28312/ (end)
|
||||
|
||||
--robin2: Attribution License, reinsamba, http://www.freesound.org/people/reinsamba/sounds/32479/ (end)
|
||||
|
||||
--Craw.WAV, Attribution License, inchadney, http://www.freesound.org/people/inchadney/sounds/52450/
|
||||
|
||||
--bluejay.wav, Creative Commons 0 License, UncleSigmund, http://www.freesound.org/people/UncleSigmund/sounds/42382/
|
||||
|
||||
--scuba1*.ogg- digifishmusic, Attribution License, http://www.freesound.org/people/digifishmusic/sounds/45521/
|
||||
|
||||
--Underwater Pool - Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/1660-Underwater-Pool.html
|
||||
|
||||
--dolphin_screaming - Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/161691/
|
||||
|
||||
--dolphins - Attribution Noncommercial License, acclivity, http://www.freesound.org/people/acclivity/sounds/13691/
|
||||
|
||||
ComboWind uses:
|
||||
--wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/
|
||||
--drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/
|
||||
|
||||
--Splash: Attribution 3.0 | Recorded by BlastwaveFx.com, http://soundbible.com/546-Fish-Splashing.html
|
||||
|
||||
--small_waterfall Attribution License, volivieri, http://www.freesound.org/people/volivieri/sounds/38390/
|
||||
|
||||
--Lake_Waves_2*, Attribution License, Benboncan, http://www.freesound.org/people/Benboncan/sounds/67884/
|
||||
|
||||
--water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/
|
||||
|
||||
--earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785
|
||||
|
||||
--fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/
|
||||
|
||||
--seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/,
|
||||
|
||||
desert:
|
||||
coyote2, Attribution License, rogerforeman, http://www.freesound.org/people/rogerforeman/sounds/68068/
|
||||
http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Desert Monolith.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Rattlesnake Rattle, Public Domain, fws.gov, http://soundbible.com/237-Rattlesnake-Rattle.html
|
||||
|
||||
flying:
|
||||
crystal_airlines: Attribution License, suonho, http://www.freesound.org/people/suonho/sounds/56364/
|
||||
|
||||
----------------Not used yet:
|
||||
desert:
|
||||
Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104320/
|
||||
|
||||
313hummer (Jordan Craige)
|
||||
--echos http://soundcloud.com/jordan-craige/echos-1
|
||||
Creative Commons Attribution license (reuse allowed) Attribution 3.0 Unported (CC BY 3.0)
|
||||
Not Used:--FoamOfTheSea http://soundcloud.com/jordan-craige/foam-of-the-sea
|
||||
|
||||
xi-intersection:
|
||||
http://soundcloud.com/xi-intersection/mass-effect-uncharted-worlds Creative Commons License
|
||||
--not used:
|
||||
http://soundcloud.com/xi-intersection/donkey-kong-country-2-flight
|
||||
http://soundcloud.com/kogyo/kogyo-skalar-m1
|
||||
|
||||
lava:
|
||||
http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc) (combine with rocks falling?)
|
||||
http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good)
|
||||
http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm)
|
||||
Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/
|
||||
|
||||
|
||||
http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano)
|
||||
|
||||
--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
|
||||
http://www.freesound.org/people/Dynamicell/sounds/17553/
|
||||
http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind
|
||||
http://www.freesound.org/people/Benboncan/sounds/69761/ wind in hedge birds animals
|
||||
|
||||
|
||||
ButterflyTea:
|
||||
Creative Commons : Attribution-Noncommercial-Share Alike 3.0
|
||||
http://www.jamendo.com/en/track/904012/dance-of-magical-flowers
|
||||
http://www.jamendo.com/en/track/904013/magic-of-the-seventh-world
|
||||
http://www.jamendo.com/en/track/904016/in-search-of-the-soul
|
||||
|
||||
zero-project
|
|
@ -0,0 +1,11 @@
|
|||
To Do:
|
||||
|
||||
-add random_volume parameter to night normal, day normal, & cave normal sounds to create feeling of distance.
|
||||
|
||||
m-get constant birds more quiet during the day
|
||||
m-bats seem way too frequent now?
|
||||
m-when playing multiplayer seems to increase frequency of music & normal sounds to the point where they are obnoxious
|
||||
m-which songs should go with which environments? Dark songs in caves or night, light sounds during day.
|
||||
m-may be drowning out some of the normal sound effects like walking on stone.
|
||||
l-what about other weird bubble
|
||||
l-put in wind/ wind in trees during day and night
|
|
@ -0,0 +1,502 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
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|
||||
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|
||||
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|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
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|
||||
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|
||||
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|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
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|
||||
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|
||||
|
||||
This option is useful when you wish to copy part of the code of
|
||||
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|
||||
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the
|
||||
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|
||||
distribute the source code, even though third parties are not
|
||||
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|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
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|
||||
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|
||||
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|
||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
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|
||||
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|
||||
Whether this is true is especially significant if the work can be
|
||||
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|
||||
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|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
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|
||||
Any executables containing that work also fall under Section 6,
|
||||
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|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
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|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
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|
||||
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|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
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|
||||
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|
||||
uses the Library", as object code and/or source code, so that the
|
||||
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|
||||
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|
||||
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|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
copy of the library already present on the user's computer system,
|
||||
rather than copying library functions into the executable, and (2)
|
||||
will operate properly with a modified version of the library, if
|
||||
the user installs one, as long as the modified version is
|
||||
interface-compatible with the version that the work was made with.
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
e) Verify that the user has already received a copy of these
|
||||
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|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
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|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the materials to be distributed need not include anything that is
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
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|
||||
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|
||||
use both them and the Library together in an executable that you
|
||||
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|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
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|
||||
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|
||||
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||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
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|
||||
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|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
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||||
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|
||||
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|
||||
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|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
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|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
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|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
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|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
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|
||||
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|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
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|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
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|
||||
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|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
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AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
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||||
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||||
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|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
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|
||||
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|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -0,0 +1,104 @@
|
|||
Areas mod for Minetest 0.4.8+
|
||||
=============================
|
||||
|
||||
|
||||
Configuration
|
||||
-------------
|
||||
|
||||
If you wish to specify configuration options, such as whether players are
|
||||
allowed to protect their own areas with the `protect` command (disabled by
|
||||
default), you should check config.lua and set the appropriate settings in your
|
||||
server's configuration file (probably `minetest.conf`).
|
||||
|
||||
|
||||
Tutorial
|
||||
--------
|
||||
|
||||
To protect an area you must first set the corner positions of the area.
|
||||
In order to set the corner positions you can run:
|
||||
* `/area_pos set` and punch the two corner nodes to set them.
|
||||
* `/area_pos set1/set2` and punch only the first or second corner node to
|
||||
set them one at a time.
|
||||
* `/area_pos1/2` to set one of the positions to your current position.
|
||||
* `/area_pos1/2 X Y Z` to set one of the positions to the specified
|
||||
coordinates.
|
||||
|
||||
Once you have set the border positions you can protect the area by running one
|
||||
of the following commands:
|
||||
* `/set_owner <OwnerName> <AreaName>` -- If you have the `areas` privilege.
|
||||
* `/protect <AreaName>` -- If you have the `areas` privilege or the server
|
||||
administrator has enabled area self-protection.
|
||||
|
||||
The area name is used only for informational purposes (so that you know what
|
||||
an area is for). It is not used for any other purpose.
|
||||
For example: `/set_owner SomePlayer Mese city`
|
||||
|
||||
Now that you own an area you may want to add sub-owners to it. You can do this
|
||||
with the `add_owner` command. Anyone with an area can use the `add_owner`
|
||||
command on their areas. Before using the `add_owner` command you have to
|
||||
select the corners of the sub-area as you did for `set_owner`. If your markers
|
||||
are still around your original area and you want to grant access to your
|
||||
entire area you will not have to re-set them. You can also use `select_area` to
|
||||
place the markers at the corners of an existing area if you've reset your
|
||||
markers and want to grant access to a full area.
|
||||
The `add_owner` command expects three arguments:
|
||||
1. The ID number of the parent area (the area that you want to add a
|
||||
sub-area to).
|
||||
2. The name of the player that will own the sub-area.
|
||||
3. The name of the sub-area. (can contain spaces)
|
||||
|
||||
For example: `/add_owner 123 BobTheBuilder Diamond lighthouse`
|
||||
|
||||
|
||||
Commands
|
||||
--------
|
||||
|
||||
* `/protect <AreaName>` -- Protects an area for yourself. (if
|
||||
self-protection is enabled)
|
||||
|
||||
* `/set_owner <OwnerName> <AreaName>` -- Protects an area for a specified
|
||||
player. (requires the `areas` privilege)
|
||||
|
||||
* `/add_owner <ParentID> <OwnerName> <ChildName>` -- Grants another player
|
||||
control over part (or all) of an area.
|
||||
|
||||
* `/rename_area <ID> <NewName>` -- Renames an existing area.
|
||||
|
||||
* `/list_areas` -- Lists all of the areas that you own, or all areas if you
|
||||
have the `areas` privilege.
|
||||
|
||||
* `/find_areas <Regex>` -- Finds areas using a Lua regular expresion.
|
||||
For example, to find castles:
|
||||
|
||||
/find_areas [Cc]astle
|
||||
|
||||
* `/remove_area <ID>` -- Removes an area that you own. Any sub-areas of that
|
||||
area are made sub-areas of the removed area's parent, if it exists.
|
||||
If the removed area has no parent it's sub-areas will have no parent.
|
||||
|
||||
* `/recursive_remove_areas <ID>` -- Removes an area and all sub-areas of it.
|
||||
|
||||
* `/change_owner <ID> <NewOwner>` -- Change the owner of an area.
|
||||
|
||||
* `/area_info` -- Returns information about area configuration and usage.
|
||||
|
||||
* `/select_area <ID>` -- Sets the area positions to those of an existing
|
||||
area.
|
||||
|
||||
* `/area_pos {set,set1,set2,get}` -- Sets the area positions by punching
|
||||
nodes or shows the current area positions.
|
||||
|
||||
* `/area_pos1 [X,Y,Z|X Y Z]` -- Sets area position one to your position or
|
||||
the one supplied.
|
||||
|
||||
* `/area_pos2 [X,Y,Z|X Y Z]` -- Sets area position two to your position or
|
||||
the one supplied.
|
||||
|
||||
License
|
||||
-------
|
||||
|
||||
Copyright (C) 2013 ShadowNinja
|
||||
|
||||
Licensed under the GNU LGPL version 2.1 or later.
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
|
@ -0,0 +1,86 @@
|
|||
|
||||
-- Returns a list of areas that include the provided position
|
||||
function areas:getAreasAtPos(pos)
|
||||
local a = {}
|
||||
local px, py, pz = pos.x, pos.y, pos.z
|
||||
for id, area in pairs(self.areas) do
|
||||
local ap1, ap2 = area.pos1, area.pos2
|
||||
if px >= ap1.x and px <= ap2.x and
|
||||
py >= ap1.y and py <= ap2.y and
|
||||
pz >= ap1.z and pz <= ap2.z then
|
||||
a[id] = area
|
||||
end
|
||||
end
|
||||
return a
|
||||
end
|
||||
|
||||
-- Checks if the area is unprotected or owned by you
|
||||
function areas:canInteract(pos, name)
|
||||
if minetest.check_player_privs(name, self.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
if minetest.registered_nodes[minetest.get_node(pos).name].groups["corpse"] then
|
||||
return true
|
||||
end
|
||||
local owned = false
|
||||
for _, area in pairs(self:getAreasAtPos(pos)) do
|
||||
if area.owner == name or area.open then
|
||||
return true
|
||||
else
|
||||
owned = true
|
||||
end
|
||||
end
|
||||
return not owned
|
||||
end
|
||||
|
||||
-- Returns a table (list) of all players that own an area
|
||||
function areas:getNodeOwners(pos)
|
||||
local owners = {}
|
||||
for _, area in pairs(self:getAreasAtPos(pos)) do
|
||||
table.insert(owners, area.owner)
|
||||
end
|
||||
return owners
|
||||
end
|
||||
|
||||
--- Checks if the area intersects with an area that the player can't interact in.
|
||||
-- Note that this fails and returns false when the specified area is fully
|
||||
-- owned by the player, but with multiple protection zones, none of which
|
||||
-- cover the entire checked area.
|
||||
-- @param name (optional) player name. If not specified checks for any intersecting areas.
|
||||
-- @param allow_open Whether open areas should be counted as is they didn't exist.
|
||||
-- @return Boolean indicating whether the player can interact in that area.
|
||||
-- @return Un-owned intersecting area id, if found.
|
||||
function areas:canInteractInArea(pos1, pos2, name, allow_open)
|
||||
if name and minetest.check_player_privs(name, self.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
areas:sortPos(pos1, pos2)
|
||||
-- First check for a fully enclosing owned area.
|
||||
if name then
|
||||
for id, area in pairs(self.areas) do
|
||||
-- A little optimization: isAreaOwner isn't necessary
|
||||
-- here since we're iterating through all areas.
|
||||
if area.owner == name and
|
||||
self:isSubarea(pos1, pos2, id) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Then check for intersecting (non-owned) areas.
|
||||
for id, area in pairs(self.areas) do
|
||||
local p1, p2 = area.pos1, area.pos2
|
||||
if (p1.x <= pos2.x and p2.x >= pos1.x) and
|
||||
(p1.y <= pos2.y and p2.y >= pos1.y) and
|
||||
(p1.z <= pos2.z and p2.z >= pos1.z) then
|
||||
-- Found an intersecting area.
|
||||
-- Return if the area is closed or open areas aren't
|
||||
-- allowed, and the area isn't owned.
|
||||
if (not allow_open or not area.open) and
|
||||
(not name or not areas:isAreaOwner(id, name)) then
|
||||
return false, id
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
|
@ -0,0 +1,391 @@
|
|||
local SL = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
|
||||
|
||||
minetest.register_chatcommand("protect", {
|
||||
params = "<AreaName>",
|
||||
description = SL("Protect your own area"),
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return false, SL("Invalid usage, see").." /help protect."
|
||||
end
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, SL("You need to select an area first.")
|
||||
end
|
||||
|
||||
minetest.log("action", "/protect invoked, owner="..name..
|
||||
" AreaName="..param..
|
||||
" StartPos="..minetest.pos_to_string(pos1)..
|
||||
" EndPos=" ..minetest.pos_to_string(pos2))
|
||||
|
||||
local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name)
|
||||
if not canAdd then
|
||||
return false, SL("You can't protect that area")..": "..errMsg
|
||||
end
|
||||
|
||||
local id = areas:add(name, param, pos1, pos2, nil)
|
||||
areas:save()
|
||||
|
||||
return true, SL("Area protected.").." ID: "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("set_owner", {
|
||||
params = "<PlayerName> <AreaName>",
|
||||
description = SL("Protect an area beetween two positions and give"
|
||||
.." a player access to it without setting the parent of the"
|
||||
.." area to any existing area"),
|
||||
privs = areas.adminPrivs,
|
||||
func = function(name, param)
|
||||
local ownerName, areaName = param:match('^(%S+)%s(.+)$')
|
||||
|
||||
if not ownerName then
|
||||
return false, SL("Incorrect usage, see").." /help set_owner."
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, SL("You need to select an area first.")
|
||||
end
|
||||
|
||||
if not areas:player_exists(ownerName) then
|
||||
return false, SL("The player").." \""..ownerName.."\" "..SL("does not exist.")
|
||||
end
|
||||
|
||||
minetest.log("action", name.." runs /set_owner. Owner = "..ownerName..
|
||||
" AreaName = "..areaName..
|
||||
" StartPos = "..minetest.pos_to_string(pos1)..
|
||||
" EndPos = " ..minetest.pos_to_string(pos2))
|
||||
|
||||
local id = areas:add(ownerName, areaName, pos1, pos2, nil)
|
||||
areas:save()
|
||||
|
||||
minetest.chat_send_player(ownerName, SL("You have been granted control over area #")..id..SL(". Type /list_areas to show your areas."))
|
||||
return true, SL("Area protected.").." ID: "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("add_owner", {
|
||||
params = "<ParentID> <Player> <AreaName>",
|
||||
description = SL("Give a player access to a sub-area beetween two"
|
||||
.." positions that have already been protected,"
|
||||
.." Use set_owner if you don't want the parent to be set."),
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
local pid, ownerName, areaName
|
||||
= param:match('^(%d+) ([^ ]+) (.+)$')
|
||||
|
||||
if not pid then
|
||||
minetest.chat_send_player(name, SL("Incorrect usage, see").." /help add_owner")
|
||||
return
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, SL("You need to select an area first.")
|
||||
end
|
||||
|
||||
if not areas:player_exists(ownerName) then
|
||||
return false, SL("The player").." \""..ownerName.."\" "..SL("does not exist.")
|
||||
end
|
||||
|
||||
minetest.log("action", name.." runs /add_owner. Owner = "..ownerName..
|
||||
" AreaName = "..areaName.." ParentID = "..pid..
|
||||
" StartPos = "..pos1.x..","..pos1.y..","..pos1.z..
|
||||
" EndPos = " ..pos2.x..","..pos2.y..","..pos2.z)
|
||||
|
||||
-- Check if this new area is inside an area owned by the player
|
||||
pid = tonumber(pid)
|
||||
if (not areas:isAreaOwner(pid, name)) or
|
||||
(not areas:isSubarea(pos1, pos2, pid)) then
|
||||
return false, SL("You can't protect that area")
|
||||
end
|
||||
|
||||
local id = areas:add(ownerName, areaName, pos1, pos2, pid)
|
||||
areas:save()
|
||||
|
||||
minetest.chat_send_player(ownerName, SL("You have been granted control over area #")..id..SL(". Type /list_areas to show your areas."))
|
||||
return true, SL("Area protected.").." ID: "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("rename_area", {
|
||||
params = "<ID> <newName>",
|
||||
description = SL("Rename a area that you own"),
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
local id, newName = param:match("^(%d+)%s(.+)$")
|
||||
if not id then
|
||||
return false, SL("Invalid usage, see").." /help rename_area."
|
||||
end
|
||||
|
||||
id = tonumber(id)
|
||||
if not id then
|
||||
return false, SL("That area doesn't exist.")
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return true, SL("You don't own that area.")
|
||||
end
|
||||
|
||||
areas.areas[id].name = newName
|
||||
areas:save()
|
||||
return true, SL("Area renamed.")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("find_areas", {
|
||||
params = "<regexp>",
|
||||
privs = areas.adminPrivs,
|
||||
description = SL("Find areas using a Lua regular expression"),
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return false, SL("A regular expression is required.")
|
||||
end
|
||||
|
||||
-- Check expression for validity
|
||||
local function testRegExp()
|
||||
("Test [1]: Player (0,0,0) (0,0,0)"):find(param)
|
||||
end
|
||||
if not pcall(testRegExp) then
|
||||
return false, SL("Invalid regular expression.")
|
||||
end
|
||||
|
||||
local matches = {}
|
||||
for id, area in pairs(areas.areas) do
|
||||
local str = areas:toString(id)
|
||||
if str:find(param) then
|
||||
table.insert(matches, str)
|
||||
end
|
||||
end
|
||||
if #matches > 0 then
|
||||
return true, table.concat(matches, "\n")
|
||||
else
|
||||
return true, SL("No matches found.")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("list_areas", {
|
||||
description = SL("List your areas, or all areas if you are an admin"),
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
local admin = minetest.check_player_privs(name, areas.adminPrivs)
|
||||
local areaStrings = {}
|
||||
for id, area in pairs(areas.areas) do
|
||||
if admin or areas:isAreaOwner(id, name) then
|
||||
table.insert(areaStrings, areas:toString(id))
|
||||
end
|
||||
end
|
||||
if #areaStrings == 0 then
|
||||
return true, SL("No visible areas.")
|
||||
end
|
||||
return true, table.concat(areaStrings, "\n")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("recursive_remove_areas", {
|
||||
params = "<id>",
|
||||
description = SL("Recursively remove areas using an id"),
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, SL("Invalid usage, see").." /help recursive_remove_areas"
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, SL("Area").." "..id.." "..SL("does not exist or is not owned by you.")
|
||||
end
|
||||
|
||||
areas:remove(id, true)
|
||||
areas:save()
|
||||
return true, SL("Removed area").." "..id.." "..SL("and it's sub areas.")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("remove_area", {
|
||||
params = "<id>",
|
||||
description = SL("Remove an area using an id"),
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, SL("Invalid usage, see").." /help remove_area"
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, SL("Area").." "..id.." "..SL("does not exist or is not owned by you.")
|
||||
end
|
||||
|
||||
areas:remove(id)
|
||||
areas:save()
|
||||
return true, SL("Removed area").." "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("change_owner", {
|
||||
params = "<ID> <NewOwner>",
|
||||
description = SL("Change the owner of an area using it's ID"),
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
local id, newOwner = param:match("^(%d+)%s(%S+)$")
|
||||
if not id then
|
||||
return false, SL("Invalid usage, see").." /help change_owner."
|
||||
end
|
||||
|
||||
if not areas:player_exists(newOwner) then
|
||||
return false, SL("The player").." \""..newOwner.."\" "..SL("does not exist.")
|
||||
end
|
||||
|
||||
id = tonumber(id)
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, SL("Area").." "..id.." "..SL("does not exist or is not owned by you.")
|
||||
end
|
||||
areas.areas[id].owner = newOwner
|
||||
areas:save()
|
||||
minetest.chat_send_player(newOwner,
|
||||
("%s "..SL("has given you control over the area").." %q (ID %d).")
|
||||
:format(name, areas.areas[id].name, id))
|
||||
return true, SL("Owner changed.")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("area_open", {
|
||||
params = "<ID>",
|
||||
description = SL("Toggle an area open (anyone can interact) or closed"),
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, SL("Invalid usage, see").." /help area_open."
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, SL("Area").." "..id.." "..SL("does not exist or is not owned by you.")
|
||||
end
|
||||
local open = not areas.areas[id].open
|
||||
-- Save false as nil to avoid inflating the DB.
|
||||
areas.areas[id].open = open or nil
|
||||
areas:save()
|
||||
return true, (SL("Area").." %s."):format(open and SL("opened") or SL("closed"))
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("move_area", {
|
||||
params = "<ID>",
|
||||
description = SL("Move (or resize) an area to the current positions."),
|
||||
privs = areas.adminPrivs,
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, SL("Invalid usage, see").." /help move_area."
|
||||
end
|
||||
|
||||
local area = areas.areas[id]
|
||||
if not area then
|
||||
return false, SL("That area doesn't exist.")
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not pos1 then
|
||||
return false, SL("You need to select an area first.")
|
||||
end
|
||||
|
||||
area.pos1 = pos1
|
||||
area.pos2 = pos2
|
||||
areas:save()
|
||||
return true, SL("Area successfully moved.")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("area_info", {
|
||||
description = SL("Get information about area configuration and usage."),
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
local lines = {}
|
||||
local privs = minetest.get_player_privs(name)
|
||||
|
||||
-- Short (and fast to access) names
|
||||
local cfg = areas.config
|
||||
local self_prot = cfg.self_protection
|
||||
local prot_priv = cfg.self_protection_privilege
|
||||
local limit = cfg.self_protection_max_areas
|
||||
local limit_high = cfg.self_protection_max_areas_high
|
||||
local size_limit = cfg.self_protection_max_size
|
||||
local size_limit_high = cfg.self_protection_max_size_high
|
||||
|
||||
local has_high_limit = privs.areas_high_limit
|
||||
local has_prot_priv = not prot_priv or privs[prot_priv]
|
||||
local can_prot = privs.areas or (self_prot and has_prot_priv)
|
||||
local max_count = can_prot and
|
||||
(has_high_limit and limit_high or limit) or 0
|
||||
local max_size = has_high_limit and
|
||||
size_limit_high or size_limit
|
||||
|
||||
-- Privilege information
|
||||
local self_prot_line = SL(("Self protection is %sabled"):format(
|
||||
self_prot and "en" or "dis"))
|
||||
if self_prot and prot_priv then
|
||||
self_prot_line = self_prot_line..
|
||||
(", %s "..SL("have the neccessary privilege").." (%q).")
|
||||
:format(
|
||||
has_prot_priv and SL("and you") or
|
||||
SL("but you don't"),
|
||||
prot_priv)
|
||||
else
|
||||
self_prot_line = self_prot_line.."."
|
||||
end
|
||||
table.insert(lines, self_prot_line)
|
||||
if privs.areas then
|
||||
table.insert(lines, SL("You are an area administrator").." (\"areas\" "..SL("privilege)."))
|
||||
elseif has_high_limit then
|
||||
table.insert(lines, SL("You have extended area protection limits").." (\"areas_high_limit\" "..SL("privilege)."))
|
||||
end
|
||||
|
||||
-- Area count
|
||||
local area_num = 0
|
||||
for id, area in pairs(areas.areas) do
|
||||
if area.owner == name then
|
||||
area_num = area_num + 1
|
||||
end
|
||||
end
|
||||
local count_line = SL("Number of your areas:").." "..tostring(area_num)
|
||||
if privs.areas then
|
||||
count_line = count_line.."; "..SL("you have no area protection limits.")
|
||||
elseif can_prot then
|
||||
count_line = count_line.."; "..SL("the maximum number").." - "..tostring(max_count).."."
|
||||
end
|
||||
table.insert(lines, count_line)
|
||||
|
||||
-- Area size limits
|
||||
local function size_info(str, size)
|
||||
table.insert(lines, ("%s "..SL("spanning up to").." %dx%dx%d."):format(str, size.x, size.y, size.z))
|
||||
end
|
||||
local function priv_limit_info(priv, max_count, max_size)
|
||||
size_info((SL("Players with the").." %q "..SL("privilege")..
|
||||
" "..SL("can protect up to").." %d "..SL("areas")):format(priv, max_count), max_size)
|
||||
end
|
||||
if self_prot then
|
||||
if privs.areas then
|
||||
priv_limit_info(prot_priv, limit, size_limit)
|
||||
priv_limit_info("areas_high_limit", limit_high, size_limit_high)
|
||||
elseif has_prot_priv then
|
||||
size_info(SL("You can protect areas"), max_size)
|
||||
end
|
||||
end
|
||||
|
||||
return true, table.concat(lines, "\n")
|
||||
end,
|
||||
})
|
||||
|
|
@ -0,0 +1 @@
|
|||
intllib?
|
|
@ -0,0 +1,50 @@
|
|||
local SL = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
|
||||
|
||||
-- This is inspired by the landrush mod by Bremaweb
|
||||
|
||||
areas.hud = {}
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local pos = vector.round(player:getpos())
|
||||
local areaStrings = {}
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
table.insert(areaStrings, ("%s [%u] (%s%s)")
|
||||
:format(area.name, id, area.owner,
|
||||
area.open and SL(":open") or ""))
|
||||
end
|
||||
local areaString = SL("Areas:")
|
||||
if #areaStrings > 0 then
|
||||
areaString = areaString.."\n"..
|
||||
table.concat(areaStrings, "\n")
|
||||
else
|
||||
areaString = ""
|
||||
end
|
||||
local hud = areas.hud[name]
|
||||
if not hud then
|
||||
hud = {}
|
||||
areas.hud[name] = hud
|
||||
hud.areasId = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "Areas",
|
||||
number = 0xFFFFFF,
|
||||
position = {x=0, y=1},
|
||||
offset = {x=8, y=-8},
|
||||
text = areaString,
|
||||
scale = {x=200, y=60},
|
||||
alignment = {x=1, y=-1},
|
||||
})
|
||||
hud.oldAreas = areaString
|
||||
return
|
||||
elseif hud.oldAreas ~= areaString then
|
||||
player:hud_change(hud.areasId, "text", areaString)
|
||||
hud.oldAreas = areaString
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
areas.hud[player:get_player_name()] = nil
|
||||
end)
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
local SL = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
|
||||
|
||||
-- Areas mod by ShadowNinja
|
||||
-- Based on node_ownership
|
||||
-- License: LGPLv2+
|
||||
|
||||
areas = {}
|
||||
|
||||
areas.adminPrivs = {areas=true}
|
||||
areas.startTime = os.clock()
|
||||
|
||||
areas.modpath = minetest.get_modpath("areas")
|
||||
dofile(areas.modpath.."/settings.lua")
|
||||
dofile(areas.modpath.."/api.lua")
|
||||
dofile(areas.modpath.."/internal.lua")
|
||||
dofile(areas.modpath.."/chatcommands.lua")
|
||||
dofile(areas.modpath.."/pos.lua")
|
||||
dofile(areas.modpath.."/interact.lua")
|
||||
dofile(areas.modpath.."/legacy.lua")
|
||||
dofile(areas.modpath.."/hud.lua")
|
||||
|
||||
areas:load()
|
||||
|
||||
minetest.register_privilege("areas", {
|
||||
description = SL("Can administer areas.")
|
||||
})
|
||||
minetest.register_privilege("areas_high_limit", {
|
||||
description = SL("Can can more, bigger areas.")
|
||||
})
|
||||
|
||||
if not minetest.registered_privileges[areas.config.self_protection_privilege] then
|
||||
minetest.register_privilege(areas.config.self_protection_privilege, {
|
||||
description = SL("Can protect areas.")
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("log_mod") then
|
||||
local diffTime = os.clock() - areas.startTime
|
||||
minetest.log("action", "areas loaded in "..diffTime.."s.")
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("msg_loading_mods") then minetest.log("action", minetest.get_current_modname().." mod LOADED") end
|
|
@ -0,0 +1,20 @@
|
|||
local SL = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
|
||||
|
||||
local old_is_protected = minetest.is_protected
|
||||
function minetest.is_protected(pos, name)
|
||||
if not areas:canInteract(pos, name) then
|
||||
return true
|
||||
end
|
||||
return old_is_protected(pos, name)
|
||||
end
|
||||
|
||||
minetest.register_on_protection_violation(function(pos, name)
|
||||
if not areas:canInteract(pos, name) then
|
||||
local owners = areas:getNodeOwners(pos)
|
||||
minetest.chat_send_player(name,
|
||||
("%s "..SL("is protected by").." %s."):format(
|
||||
minetest.pos_to_string(pos),
|
||||
table.concat(owners, ", ")))
|
||||
end
|
||||
end)
|
||||
|
|
@ -0,0 +1,210 @@
|
|||
local SL = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
|
||||
|
||||
function areas:player_exists(name)
|
||||
return minetest.auth_table[name] ~= nil
|
||||
end
|
||||
|
||||
-- Save the areas table to a file
|
||||
function areas:save()
|
||||
local datastr = minetest.serialize(self.areas)
|
||||
if not datastr then
|
||||
minetest.log("error", "[areas] Failed to serialize area data!")
|
||||
return
|
||||
end
|
||||
local file, err = io.open(self.config.filename, "w")
|
||||
if err then
|
||||
return err
|
||||
end
|
||||
file:write(datastr)
|
||||
file:close()
|
||||
end
|
||||
|
||||
-- Load the areas table from the save file
|
||||
function areas:load()
|
||||
local file, err = io.open(self.config.filename, "r")
|
||||
if err then
|
||||
self.areas = self.areas or {}
|
||||
return err
|
||||
end
|
||||
self.areas = minetest.deserialize(file:read("*a"))
|
||||
if type(self.areas) ~= "table" then
|
||||
self.areas = {}
|
||||
end
|
||||
file:close()
|
||||
end
|
||||
|
||||
-- Finds the first usable index in a table
|
||||
-- Eg: {[1]=false,[4]=true} -> 2
|
||||
local function findFirstUnusedIndex(t)
|
||||
local i = 0
|
||||
repeat i = i + 1
|
||||
until t[i] == nil
|
||||
return i
|
||||
end
|
||||
|
||||
-- Add a area, returning the new area's id.
|
||||
function areas:add(owner, name, pos1, pos2, parent)
|
||||
local id = findFirstUnusedIndex(self.areas)
|
||||
self.areas[id] = {name=name, pos1=pos1, pos2=pos2, owner=owner,
|
||||
parent=parent}
|
||||
return id
|
||||
end
|
||||
|
||||
-- Remove a area, and optionally it's children recursively.
|
||||
-- If a area is deleted non-recursively the children will
|
||||
-- have the removed area's parent as their new parent.
|
||||
function areas:remove(id, recurse)
|
||||
if recurse then
|
||||
-- Recursively find child entries and remove them
|
||||
local cids = self:getChildren(id)
|
||||
for _, cid in pairs(cids) do
|
||||
self:remove(cid, true)
|
||||
end
|
||||
else
|
||||
-- Update parents
|
||||
local parent = self.areas[id].parent
|
||||
local children = self:getChildren(id)
|
||||
for _, cid in pairs(children) do
|
||||
-- The subarea parent will be niled out if the
|
||||
-- removed area does not have a parent
|
||||
self.areas[cid].parent = parent
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Remove main entry
|
||||
self.areas[id] = nil
|
||||
end
|
||||
|
||||
-- Checks if a area between two points is entirely contained by another area
|
||||
function areas:isSubarea(pos1, pos2, id)
|
||||
local area = self.areas[id]
|
||||
if not area then
|
||||
return false
|
||||
end
|
||||
local p1, p2 = area.pos1, area.pos2
|
||||
if (pos1.x >= p1.x and pos1.x <= p2.x) and
|
||||
(pos2.x >= p1.x and pos2.x <= p2.x) and
|
||||
(pos1.y >= p1.y and pos1.y <= p2.y) and
|
||||
(pos2.y >= p1.y and pos2.y <= p2.y) and
|
||||
(pos1.z >= p1.z and pos1.z <= p2.z) and
|
||||
(pos2.z >= p1.z and pos2.z <= p2.z) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns a table (list) of children of an area given it's identifier
|
||||
function areas:getChildren(id)
|
||||
local children = {}
|
||||
for cid, area in pairs(self.areas) do
|
||||
if area.parent and area.parent == id then
|
||||
table.insert(children, cid)
|
||||
end
|
||||
end
|
||||
return children
|
||||
end
|
||||
|
||||
-- Checks if the user has sufficient privileges.
|
||||
-- If the player is not a administrator it also checks
|
||||
-- if the area intersects other areas that they do not own.
|
||||
-- Also checks the size of the area and if the user already
|
||||
-- has more than max_areas.
|
||||
function areas:canPlayerAddArea(pos1, pos2, name)
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if privs.areas then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Check self protection privilege, if it is enabled,
|
||||
-- and if the area is too big.
|
||||
if not self.config.self_protection or not privs[areas.config.self_protection_privilege] then
|
||||
return false, SL("Self protection is disabled or you do not have the necessary privilege.")
|
||||
end
|
||||
|
||||
local max_size = privs.areas_high_limit and
|
||||
self.config.self_protection_max_size_high or
|
||||
self.config.self_protection_max_size
|
||||
if
|
||||
(pos2.x - pos1.x) > max_size.x or
|
||||
(pos2.y - pos1.y) > max_size.y or
|
||||
(pos2.z - pos1.z) > max_size.z then
|
||||
return false, SL("Area is too big.")
|
||||
end
|
||||
|
||||
-- Check number of areas the user has and make sure it not above the max
|
||||
local count = 0
|
||||
for _, area in pairs(self.areas) do
|
||||
if area.owner == name then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
local max_areas = privs.areas_high_limit and
|
||||
self.config.self_protection_max_areas_high or
|
||||
self.config.self_protection_max_areas
|
||||
if count >= max_areas then
|
||||
return false, SL("You have reached the maximum amount of areas that you are allowed to protect.")
|
||||
end
|
||||
|
||||
-- Check intersecting areas
|
||||
local can, id = self:canInteractInArea(pos1, pos2, name)
|
||||
if not can then
|
||||
local area = self.areas[id]
|
||||
return false, (SL("The area intersects with").." %s [%u] (%s).")
|
||||
:format(area.name, id, area.owner)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Given a id returns a string in the format:
|
||||
-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
|
||||
function areas:toString(id)
|
||||
local area = self.areas[id]
|
||||
local message = ("%s [%d]: %s %s %s"):format(
|
||||
area.name, id, area.owner,
|
||||
minetest.pos_to_string(area.pos1),
|
||||
minetest.pos_to_string(area.pos2))
|
||||
|
||||
local children = areas:getChildren(id)
|
||||
if #children > 0 then
|
||||
message = message.." -> "..table.concat(children, ", ")
|
||||
end
|
||||
return message
|
||||
end
|
||||
|
||||
-- Re-order areas in table by their identifiers
|
||||
function areas:sort()
|
||||
local sa = {}
|
||||
for k, area in pairs(self.areas) do
|
||||
if not area.parent then
|
||||
table.insert(sa, area)
|
||||
local newid = #sa
|
||||
for _, subarea in pairs(self.areas) do
|
||||
if subarea.parent == k then
|
||||
subarea.parent = newid
|
||||
table.insert(sa, subarea)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self.areas = sa
|
||||
end
|
||||
|
||||
-- Checks if a player owns an area or a parent of it
|
||||
function areas:isAreaOwner(id, name)
|
||||
local cur = self.areas[id]
|
||||
if cur and minetest.check_player_privs(name, self.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
while cur do
|
||||
if cur.owner == name then
|
||||
return true
|
||||
elseif cur.parent then
|
||||
cur = self.areas[cur.parent]
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
|
@ -0,0 +1,138 @@
|
|||
-- This file contains functions to convert from
|
||||
-- the old areas format and other compatability code.
|
||||
|
||||
minetest.register_chatcommand("legacy_load_areas", {
|
||||
params = "<version>",
|
||||
description = "Loads, converts, and saves the areas from"
|
||||
.." a legacy save file.",
|
||||
privs = {areas=true, server=true},
|
||||
func = function(name, param)
|
||||
minetest.chat_send_player(name, "Converting areas...")
|
||||
local version = tonumber(param)
|
||||
if version == 0 then
|
||||
err = areas:node_ownership_load()
|
||||
if err then
|
||||
minetest.chat_send_player(name, "Error loading legacy file: "..err)
|
||||
return
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(name, "Invalid version number. (0 allowed)")
|
||||
return
|
||||
end
|
||||
minetest.chat_send_player(name, "Legacy file loaded.")
|
||||
|
||||
for k, area in pairs(areas.areas) do
|
||||
-- New position format
|
||||
area.pos1 = {x=area.x1, y=area.y1, z=area.z1}
|
||||
area.pos2 = {x=area.x2, y=area.y2, z=area.z2}
|
||||
|
||||
area.x1, area.y1, area.z1,
|
||||
area.x2, area.y2, area.z2 =
|
||||
nil, nil, nil, nil, nil, nil
|
||||
|
||||
-- Area positions sorting
|
||||
areas:sortPos(area.pos1, area.pos2)
|
||||
|
||||
-- Add name
|
||||
area.name = "unnamed"
|
||||
|
||||
-- Remove ID
|
||||
area.id = nil
|
||||
end
|
||||
minetest.chat_send_player(name, "Table format updated.")
|
||||
|
||||
areas:save()
|
||||
minetest.chat_send_player(name, "Converted areas saved. Done.")
|
||||
end
|
||||
})
|
||||
|
||||
function areas:node_ownership_load()
|
||||
local filename = minetest.get_worldpath().."/owners.tbl"
|
||||
tables, err = loadfile(filename)
|
||||
if err then
|
||||
return err
|
||||
end
|
||||
|
||||
tables = tables()
|
||||
for idx = 1, #tables do
|
||||
local tolinkv, tolinki = {}, {}
|
||||
for i, v in pairs(tables[idx]) do
|
||||
if type(v) == "table" and tables[v[1]] then
|
||||
table.insert(tolinkv, {i, tables[v[1]]})
|
||||
end
|
||||
if type(i) == "table" and tables[i[1]] then
|
||||
table.insert(tolinki, {i, tables[i[1]]})
|
||||
end
|
||||
end
|
||||
-- link values, first due to possible changes of indices
|
||||
for _, v in ipairs(tolinkv) do
|
||||
tables[idx][v[1]] = v[2]
|
||||
end
|
||||
-- link indices
|
||||
for _, v in ipairs(tolinki) do
|
||||
tables[idx][v[2]], tables[idx][v[1]] = tables[idx][v[1]], nil
|
||||
end
|
||||
end
|
||||
self.areas = tables[1]
|
||||
end
|
||||
|
||||
-- Returns the name of the first player that owns an area
|
||||
function areas.getNodeOwnerName(pos)
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
return area.owner
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks if a node is owned by you
|
||||
function areas.isNodeOwner(pos, name)
|
||||
if minetest.check_player_privs(name, areas.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
if name == area.owner then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks if an area has an owner
|
||||
function areas.hasOwner(pos)
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
IsPlayerNodeOwner = areas.isNodeOwner
|
||||
GetNodeOwnerName = areas.getNodeOwnerName
|
||||
HasOwner = areas.hasOwner
|
||||
|
||||
-- This is entirely untested and may break in strange and new ways.
|
||||
if areas.config.legacy_table then
|
||||
owner_defs = setmetatable({}, {
|
||||
__index = function(table, key)
|
||||
local a = rawget(areas.areas, key)
|
||||
if not a then return a end
|
||||
local b = {}
|
||||
for k, v in pairs(a) do b[k] = v end
|
||||
b.x1, b.y1, b.z1 = b.pos1.x, b.pos1.y, b.pos1.z
|
||||
b.x2, b.y1, b.z2 = b.pos2.x, b.pos2.y, b.pos2.z
|
||||
b.pos1, b.pos2 = nil, nil
|
||||
b.id = key
|
||||
return b
|
||||
end,
|
||||
__newindex = function(table, key, value)
|
||||
local a = value
|
||||
a.pos1, a.pos2 = {x=a.x1, y=a.y1, z=a.z1},
|
||||
{x=a.x2, y=a.y2, z=a.z2}
|
||||
a.x1, a.y1, a.z1, a.x2, a.y2, a.z2 =
|
||||
nil, nil, nil, nil, nil, nil
|
||||
a.name = a.name or "unnamed"
|
||||
a.id = nil
|
||||
return rawset(areas.areas, key, a)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
### init.lua ###
|
||||
Can administer areas. = Can administer areas.
|
||||
Can can more, bigger areas. = Can can more, bigger areas.
|
||||
Can protect areas. = Can protect areas.
|
||||
|
||||
### internal.lua ###
|
||||
Self protection is disabled or you do not have the necessary privilege.
|
||||
Area is too big. = Area is too big.
|
||||
You have reached the maximum amount of areas that you are allowed to protect. = You have reached the maximum amount of areas that you are allowed to protect.
|
||||
The area intersects with = The area intersects with
|
||||
|
||||
### chatcommands.lua ###
|
||||
Protect your own area = Protect your own area
|
||||
Invalid usage, see = Invalid usage, see
|
||||
You need to select an area first. = You need to select an area first.
|
||||
You can't protect that area = You can't protect that area
|
||||
Area protected. = Area protected.
|
||||
Protect an area beetween two positions and give a player access to it without setting the parent of the area to any existing area = Protect an area beetween two positions and give a player access to it without setting the parent of the area to any existing area
|
||||
The player = The player
|
||||
does not exist. = does not exist.
|
||||
You have been granted control over area # = You have been granted control over area #
|
||||
. Type /list_areas to show your areas. = . Type /list_areas to show your areas.
|
||||
Give a player access to a sub-area beetween two positions that have already been protected, Use set_owner if you don't want the parent to be set. = Give a player access to a sub-area beetween two positions that have already been protected, Use set_owner if you don't want the parent to be set.
|
||||
Rename a area that you own = Rename a area that you own
|
||||
That area doesn't exist. = That area doesn't exist.
|
||||
You don't own that area. = You don't own that area.
|
||||
Area renamed. = Area renamed.
|
||||
Find areas using a Lua regular expression = Find areas using a Lua regular expression
|
||||
A regular expression is required. = A regular expression is required.
|
||||
Invalid regular expression. = Invalid regular expression.
|
||||
No matches found. = No matches found.
|
||||
List your areas, or all areas if you are an admin = List your areas, or all areas if you are an admin
|
||||
No visible areas. = No visible areas.
|
||||
Recursively remove areas using an id = Recursively remove areas using an id
|
||||
Area = Area
|
||||
does not exist or is not owned by you. = does not exist or is not owned by you.
|
||||
Removed area = Removed area
|
||||
and it's sub areas. = and it's sub areas.
|
||||
Remove an area using an id = Remove an area using an id
|
||||
Change the owner of an area using it's ID = Change the owner of an area using it's ID
|
||||
has given you control over the area = has given you control over the area
|
||||
Owner changed. = Owner changed.
|
||||
Toggle an area open (anyone can interact) or closed = Toggle an area open (anyone can interact) or closed
|
||||
opened = opened
|
||||
closed = closed
|
||||
Move (or resize) an area to the current positions. = Move (or resize) an area to the current positions.
|
||||
Area successfully moved. = Area successfully moved.
|
||||
Get information about area configuration and usage. = Get information about area configuration and usage.
|
||||
Self protection is disabled = Self protection is disabled
|
||||
Self protection is enabled = Self protection is enabled
|
||||
have the neccessary privilege = have the neccessary privilege
|
||||
and you = and you
|
||||
but you don't = but you don't
|
||||
You are an area administrator = You are an area administrator
|
||||
You have extended area protection limits = You have extended area protection limits
|
||||
privilege). = privilege).
|
||||
area = area
|
||||
areas = areas
|
||||
Number of your areas: = Number of your areas:
|
||||
you have no area protection limits. = you have no area protection limits.
|
||||
the maximum number = the maximum number
|
||||
spanning up to = spanning up to
|
||||
Players with the = Players with the
|
||||
privilege = privilege
|
||||
can protect up to = can protect up to
|
||||
You can protect areas = You can protect areas
|
||||
|
||||
### pos.lua ###
|
||||
Select a area by id. = Select a area by id.
|
||||
The area = The area
|
||||
selected. = selected.
|
||||
Set area protection region position 1 to your location or the one specified = Set area protection region position 1 to your location or the one specified
|
||||
Unable to get position. = Unable to get position.
|
||||
Area position 1 set to = Area position 1 set to
|
||||
Set area protection region position 2 to your location or the one specified = Set area protection region position 2 to your location or the one specified
|
||||
Area position 2 set to = Area position 2 set to
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region = Set area protection region, position 1, or position 2 by punching nodes, or display the region
|
||||
Select positions by punching two nodes. = Select positions by punching two nodes.
|
||||
Select position 1 by punching a node. = Select position 1 by punching a node.
|
||||
Select position 2 by punching a node. = Select position 2 by punching a node.
|
||||
Position = Position
|
||||
Unknown subcommand = Unknown subcommand
|
||||
set to = set to
|
||||
|
||||
### interact.lua ###
|
||||
is protected by = is protected by
|
||||
|
||||
### hud.lua ###
|
||||
:open = :open
|
||||
Areas: = Areas:
|
|
@ -0,0 +1,90 @@
|
|||
### init.lua ###
|
||||
Can administer areas. = Возможность управлять территориями
|
||||
Can can more, bigger areas. = Возможность защищать большие территории
|
||||
Can protect areas. = Возможность защищать территории
|
||||
|
||||
### internal.lua ###
|
||||
Self protection is disabled or you do not have the necessary privilege. = Возможность защиты территорий отключена или же Вы не имеете соответствующией привилегии.
|
||||
Area is too big. = Территория слишком велика.
|
||||
You have reached the maximum amount of areas that you are allowed to protect. = Вы достигли максимального количества защищённых территорий.
|
||||
The area intersects with = Территория пересекается с
|
||||
|
||||
### chatcommands.lua ###
|
||||
Protect your own area = Защитить территорию
|
||||
Invalid usage, see = Ошибка использования, смотрите
|
||||
You need to select an area first. = Сначала нужно выбрать территорию.
|
||||
You can't protect that area = Вы не можите защитить территорию
|
||||
Area protected. = Территория защищена.
|
||||
Protect an area beetween two positions and give a player access to it without setting the parent of the area to any existing area = Дать игроку доступ к выделенной территории без создания дополнительного региона.
|
||||
The player = Игрока с именем
|
||||
does not exist. = не существует.
|
||||
You have been granted control over area # = Вы получили доступ к территории #
|
||||
. Type /list_areas to show your areas. = . Используйте /list_areas для просмотра доступных территорий.
|
||||
Give a player access to a sub-area beetween two positions that have already been protected, Use set_owner if you don't want the parent to be set. = Дать игроку доступ к выделенной территории, создав дополнительный регион.
|
||||
Rename a area that you own = Переименовать территорию
|
||||
That area doesn't exist. = Указанная территория не существует.
|
||||
You don't own that area. = Эта территория Вам не доступна.
|
||||
Area renamed. = Территория переименована.
|
||||
Find areas using a Lua regular expression = Поиск территорий с использованием регулярных выражений LUA
|
||||
A regular expression is required. = Не указано регулярное выражение.
|
||||
Invalid regular expression. = Ошибка в регулярном выражении.
|
||||
No matches found. = Совпадений не найдено.
|
||||
List your areas, or all areas if you are an admin = Список доступных Вам территорий (или всех существующих территорий, если Вы имеете привилегию areas)
|
||||
No visible areas. = Нет доступных территорий.
|
||||
Recursively remove areas using an id = Удалить территорию по её ID (вместе с её дополнительными регионами)
|
||||
Area = Территория
|
||||
does not exist or is not owned by you. = не существует или Вы не имеете к ней доступа.
|
||||
Removed area = Удалена территория
|
||||
and it's sub areas. = и её дополнительные регионы.
|
||||
Remove an area using an id = Удалить территорию по её ID
|
||||
Change the owner of an area using it's ID = Изменить владельца территории по её ID
|
||||
has given you control over the area = передал вам территорию
|
||||
Owner changed. = Владелец изменён.
|
||||
Toggle an area open (anyone can interact) or closed = Открыть/закрыть территорию для других игроков
|
||||
opened = открыта
|
||||
closed = закрыта
|
||||
Move (or resize) an area to the current positions. = Переместить (или изменить размер) территории.
|
||||
Area successfully moved. = Территория успешно перенесена.
|
||||
Get information about area configuration and usage. = Получить информацию о конфигурации и использовании защиты территорий
|
||||
Self protection is disabled = Защита территорий отключена
|
||||
Self protection is enabled = Защита территорий включена
|
||||
have the neccessary privilege = имеете необходимые привилегии
|
||||
and you = и Вы
|
||||
but you don't = но Вы не
|
||||
You are an area administrator = Вы можете управлять чужими территориями
|
||||
You have extended area protection limits = Вы можете работать с большими территориями
|
||||
privilege). = привилегия).
|
||||
area = территорию
|
||||
areas = территорий
|
||||
Number of your areas: = Количесвто Ваших территорий:
|
||||
you have no area protection limits. = Вы не ограничены в их количестве.
|
||||
the maximum number = максимальное количество
|
||||
spanning up to = размером до
|
||||
Players with the = Игроки, имеющие
|
||||
privilege = привилегию,
|
||||
can protect up to = могут защищать до
|
||||
You can protect areas = Вы можете защищать территории
|
||||
|
||||
### pos.lua ###
|
||||
Select a area by id. = Выбрать территорию по её ID.
|
||||
The area = Территория
|
||||
selected. = выбрана.
|
||||
Set area protection region position 1 to your location or the one specified = Установить позицию 1 для выбора защищаемой территории
|
||||
Unable to get position. = Не удалось получить позицию.
|
||||
Area position 1 set to = Позиция 1 установлена в
|
||||
Set area protection region position 2 to your location or the one specified = Установить позицию 2 для выбора защищаемой территории
|
||||
Area position 2 set to = Позиция 2 установлена в
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region = Установить позиции 1 и/или 2, или вывести ранее установленные позиции
|
||||
Select positions by punching two nodes. = Установите позиции, ударив по двум узлам.
|
||||
Select position 1 by punching a node. = Установите позицию 1, ударив по узлу.
|
||||
Select position 2 by punching a node. = Установите позицию 2, ударив по узлу.
|
||||
Position = Позиция
|
||||
Unknown subcommand = Неизвестная команда
|
||||
set to = установлена в
|
||||
|
||||
### interact.lua ###
|
||||
is protected by = - принадлежит
|
||||
|
||||
### hud.lua ###
|
||||
:open = :открыто
|
||||
Areas: = Территории:
|
|
@ -0,0 +1,254 @@
|
|||
local SL = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
|
||||
|
||||
-- I could depend on WorldEdit for this, but you need to have the 'worldedit'
|
||||
-- permission to use those commands and you don't have
|
||||
-- /area_pos{1,2} [X Y Z|X,Y,Z].
|
||||
-- Since this is mostly copied from WorldEdit it is mostly
|
||||
-- licensed under the AGPL. (select_area is a exception)
|
||||
|
||||
areas.marker1 = {}
|
||||
areas.marker2 = {}
|
||||
areas.set_pos = {}
|
||||
areas.pos1 = {}
|
||||
areas.pos2 = {}
|
||||
|
||||
minetest.register_chatcommand("select_area", {
|
||||
params = "<ID>",
|
||||
description = SL("Select a area by id."),
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, SL("Invalid usage, see").." /help select_area."
|
||||
end
|
||||
if not areas.areas[id] then
|
||||
return false, SL("The area").." "..id.." "..SL("does not exist.")
|
||||
end
|
||||
|
||||
areas:setPos1(name, areas.areas[id].pos1)
|
||||
areas:setPos2(name, areas.areas[id].pos2)
|
||||
return true, SL("Area").." "..id.." "..SL("selected.")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("area_pos1", {
|
||||
params = "[X Y Z|X,Y,Z]",
|
||||
description = SL("Set area protection region position 1 to your"
|
||||
.." location or the one specified"),
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
local pos = nil
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
if found then
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:getpos()
|
||||
else
|
||||
return false, SL("Unable to get position.")
|
||||
end
|
||||
else
|
||||
return false, SL("Invalid usage, see").." /help area_pos1."
|
||||
end
|
||||
pos = vector.round(pos)
|
||||
areas:setPos1(name, pos)
|
||||
return true, SL("Area position 1 set to").." "..minetest.pos_to_string(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("area_pos2", {
|
||||
params = "[X Y Z|X,Y,Z]",
|
||||
description = SL("Set area protection region position 2 to your"
|
||||
.." location or the one specified"),
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
local pos = nil
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
if found then
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:getpos()
|
||||
else
|
||||
return false, SL("Unable to get position.")
|
||||
end
|
||||
else
|
||||
return false, SL("Invalid usage, see").." /help area_pos2."
|
||||
end
|
||||
pos = vector.round(pos)
|
||||
areas:setPos2(name, pos)
|
||||
return true, SL("Area position 2 set to").." "..minetest.pos_to_string(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("area_pos", {
|
||||
params = "set/set1/set2/get",
|
||||
description = SL("Set area protection region, position 1, or position 2"
|
||||
.." by punching nodes, or display the region"),
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
if param == "set" then -- Set both area positions
|
||||
areas.set_pos[name] = "pos1"
|
||||
return true, SL("Select positions by punching two nodes.")
|
||||
elseif param == "set1" then -- Set area position 1
|
||||
areas.set_pos[name] = "pos1only"
|
||||
return true, SL("Select position 1 by punching a node.")
|
||||
elseif param == "set2" then -- Set area position 2
|
||||
areas.set_pos[name] = "pos2"
|
||||
return true, SL("Select position 2 by punching a node.")
|
||||
elseif param == "get" then -- Display current area positions
|
||||
local pos1str, pos2str = SL("Position").." 1: ", SL("Position").." 2: "
|
||||
if areas.pos1[name] then
|
||||
pos1str = pos1str..minetest.pos_to_string(areas.pos1[name])
|
||||
else
|
||||
pos1str = pos1str.."<not set>"
|
||||
end
|
||||
if areas.pos2[name] then
|
||||
pos2str = pos2str..minetest.pos_to_string(areas.pos2[name])
|
||||
else
|
||||
pos2str = pos2str.."<not set>"
|
||||
end
|
||||
return true, pos1str.."\n"..pos2str
|
||||
else
|
||||
return false, SL("Unknown subcommand")..": "..param
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
function areas:getPos(playerName)
|
||||
local pos1, pos2 = areas.pos1[playerName], areas.pos2[playerName]
|
||||
if not (pos1 and pos2) then
|
||||
return nil
|
||||
end
|
||||
-- Copy positions so that the area table doesn't contain multiple
|
||||
-- references to the same position.
|
||||
pos1, pos2 = vector.new(pos1), vector.new(pos2)
|
||||
return areas:sortPos(pos1, pos2)
|
||||
end
|
||||
|
||||
function areas:setPos1(playerName, pos)
|
||||
areas.pos1[playerName] = pos
|
||||
areas.markPos1(playerName)
|
||||
end
|
||||
|
||||
function areas:setPos2(playerName, pos)
|
||||
areas.pos2[playerName] = pos
|
||||
areas.markPos2(playerName)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_punchnode(function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
-- Currently setting position
|
||||
if name ~= "" and areas.set_pos[name] then
|
||||
if areas.set_pos[name] == "pos1" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = "pos2"
|
||||
minetest.chat_send_player(name,
|
||||
SL("Position").." 1 "..SL("set to").." "..minetest.pos_to_string(pos))
|
||||
elseif areas.set_pos[name] == "pos1only" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
SL("Position").." 1 "..SL("set to").." "..minetest.pos_to_string(pos))
|
||||
elseif areas.set_pos[name] == "pos2" then
|
||||
areas.pos2[name] = pos
|
||||
areas.markPos2(name)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
SL("Position").." 2 "..SL("set to").." "..minetest.pos_to_string(pos))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Modifies positions `pos1` and `pos2` so that each component of `pos1`
|
||||
-- is less than or equal to its corresponding component of `pos2`,
|
||||
-- returning the two positions.
|
||||
function areas:sortPos(pos1, pos2)
|
||||
if pos1.x > pos2.x then
|
||||
pos2.x, pos1.x = pos1.x, pos2.x
|
||||
end
|
||||
if pos1.y > pos2.y then
|
||||
pos2.y, pos1.y = pos1.y, pos2.y
|
||||
end
|
||||
if pos1.z > pos2.z then
|
||||
pos2.z, pos1.z = pos1.z, pos2.z
|
||||
end
|
||||
return pos1, pos2
|
||||
end
|
||||
|
||||
-- Marks area position 1
|
||||
areas.markPos1 = function(name)
|
||||
local pos = areas.pos1[name]
|
||||
if areas.marker1[name] ~= nil then -- Marker already exists
|
||||
areas.marker1[name]:remove() -- Remove marker
|
||||
areas.marker1[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker1[name] = minetest.add_entity(pos, "areas:pos1")
|
||||
areas.marker1[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Marks area position 2
|
||||
areas.markPos2 = function(name)
|
||||
local pos = areas.pos2[name]
|
||||
if areas.marker2[name] ~= nil then -- Marker already exists
|
||||
areas.marker2[name]:remove() -- Remove marker
|
||||
areas.marker2[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker2[name] = minetest.add_entity(pos, "areas:pos2")
|
||||
areas.marker2[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("areas:pos1", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
visual_size = {x=1.1, y=1.1},
|
||||
textures = {"areas_pos1.png", "areas_pos1.png",
|
||||
"areas_pos1.png", "areas_pos1.png",
|
||||
"areas_pos1.png", "areas_pos1.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker1[name] = nil
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("areas:pos2", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
visual_size = {x=1.1, y=1.1},
|
||||
textures = {"areas_pos2.png", "areas_pos2.png",
|
||||
"areas_pos2.png", "areas_pos2.png",
|
||||
"areas_pos2.png", "areas_pos2.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker2[name] = nil
|
||||
end,
|
||||
})
|
||||
|
|
@ -0,0 +1,43 @@
|
|||
local world_path = minetest.get_worldpath()
|
||||
|
||||
areas.config = {}
|
||||
|
||||
local function setting(tp, name, default)
|
||||
local full_name = "areas."..name
|
||||
local value
|
||||
if tp == "boolean" then
|
||||
value = minetest.setting_getbool(full_name)
|
||||
elseif tp == "string" then
|
||||
value = minetest.setting_get(full_name)
|
||||
elseif tp == "position" then
|
||||
value = minetest.setting_get_pos(full_name)
|
||||
elseif tp == "number" then
|
||||
value = tonumber(minetest.setting_get(full_name))
|
||||
else
|
||||
error("Invalid setting type!")
|
||||
end
|
||||
if value == nil then
|
||||
value = default
|
||||
end
|
||||
areas.config[name] = value
|
||||
end
|
||||
|
||||
--------------
|
||||
-- Settings --
|
||||
--------------
|
||||
|
||||
setting("string", "filename", world_path.."/areas.dat")
|
||||
|
||||
-- Allow players with a privilege create their own areas
|
||||
-- within the maximum size and number.
|
||||
setting("boolean", "self_protection", true)
|
||||
setting("string", "self_protection_privilege", "areas_protect")
|
||||
setting("position", "self_protection_max_size", {x=64, y=128, z=64})
|
||||
setting("number", "self_protection_max_areas", 4)
|
||||
-- For players with the areas_high_limit privilege.
|
||||
setting("position", "self_protection_max_size_high", {x=512, y=512, z=512})
|
||||
setting("number", "self_protection_max_areas_high", 32)
|
||||
|
||||
-- legacy_table (owner_defs) compatibility. Untested and has known issues.
|
||||
setting("boolean", "legacy_table", false)
|
||||
|
After Width: | Height: | Size: 142 B |
After Width: | Height: | Size: 157 B |
|
@ -0,0 +1,29 @@
|
|||
Minetest mod "Beds"
|
||||
===================
|
||||
by BlockMen (c) 2014-2015
|
||||
|
||||
Version: 1.1.1
|
||||
|
||||
About
|
||||
~~~~~
|
||||
This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing
|
||||
in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
|
||||
players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
|
||||
if more than 50% of the players are lying in bed and use this option.
|
||||
|
||||
Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
|
||||
is set to the beds location and you will respawn there after death.
|
||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
|
||||
|
||||
|
||||
|
||||
License of source code, textures: WTFPL
|
||||
---------------------------------------
|
||||
(c) Copyright BlockMen (2014-2015)
|
||||
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
|
@ -0,0 +1,111 @@
|
|||
function beds.register_bed(name, def)
|
||||
minetest.register_node(name .. "_bottom", {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
wield_image = def.wield_image,
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.bottom,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
stack_max = 1,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1, wooden = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.bottom,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selectionbox,
|
||||
|
||||
},
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if not n or not n.param2 then
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
end
|
||||
local dir = minetest.facedir_to_dir(n.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local n2 = minetest.get_node_or_nil(p)
|
||||
local def = n2 and minetest.registered_items[n2.name]
|
||||
if not def or not def.buildable_to then
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
end
|
||||
minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
|
||||
return false
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if not n then return end
|
||||
local dir = minetest.facedir_to_dir(n.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local n2 = minetest.get_node(p)
|
||||
if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
|
||||
minetest.remove_node(p)
|
||||
end
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
beds.on_rightclick(pos, clicker)
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||
not node.param2 == node2.param2 then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
minetest.record_protection_violation(p, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
return false
|
||||
end
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local def = node3 and minetest.registered_nodes[node3.name]
|
||||
if not def or not def.buildable_to then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(newp, user:get_player_name()) then
|
||||
minetest.record_protection_violation(newp, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
minetest.swap_node(pos, node)
|
||||
minetest.remove_node(p)
|
||||
minetest.set_node(newp, {name = node.name:gsub("%_bottom", "_top"), param2 = new_param2})
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(name .. "_top", {
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.top,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.top,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {0, 0, 0, 0, 0, 0},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_alias(name, name .. "_bottom")
|
||||
|
||||
-- register recipe
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe
|
||||
})
|
||||
end
|
|
@ -0,0 +1,100 @@
|
|||
local SL = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
|
||||
|
||||
-- fancy shaped bed
|
||||
beds.register_bed("beds:fancy_bed", {
|
||||
description = SL("Fancy Bed"),
|
||||
inventory_image = "beds_bed_fancy.png",
|
||||
wield_image = "beds_bed_fancy.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top1.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side1.png",
|
||||
"beds_bed_side1.png^[transformFX",
|
||||
"default_wood.png",
|
||||
"beds_bed_foot.png",
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top2.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side2.png",
|
||||
"beds_bed_side2.png^[transformFX",
|
||||
"beds_bed_head.png",
|
||||
"default_wood.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {
|
||||
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||
},
|
||||
top = {
|
||||
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||
}
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"", "", "group:stick"},
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
-- simple shaped bed
|
||||
beds.register_bed("beds:bed", {
|
||||
description = SL("Simple Bed"),
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
|
||||
})
|
||||
|
||||
-- aliases for PA's beds mod
|
||||
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
||||
-- aliases for beds from lottblocks mod
|
||||
minetest.register_alias("lottblocks:bed_red", "beds:bed_bottom")
|
||||
minetest.register_alias("lottblocks:bed_bottom_red", "beds:bed_bottom")
|
||||
minetest.register_alias("lottblocks:bed_top_red", "beds:bed_top")
|
||||
minetest.register_alias("lottblocks:bed_blue", "beds:bed_bottom")
|
||||
minetest.register_alias("lottblocks:bed_bottom_blue", "beds:bed_bottom")
|
||||
minetest.register_alias("lottblocks:bed_top_blue", "beds:bed_top")
|
||||
minetest.register_alias("lottblocks:bed_green", "beds:bed_bottom")
|
||||
minetest.register_alias("lottblocks:bed_bottom_green", "beds:bed_bottom")
|
||||
minetest.register_alias("lottblocks:bed_top_green", "beds:bed_top")
|
|
@ -0,0 +1,4 @@
|
|||
default
|
||||
wool
|
||||
lottblocks
|
||||
intllib?
|
|
@ -0,0 +1,215 @@
|
|||
local SL = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
|
||||
|
||||
local player_in_bed = 0
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
|
||||
if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
|
||||
-- helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.param2 == 1 then
|
||||
return 7.9, n.param2
|
||||
elseif n.param2 == 3 then
|
||||
return 4.75, n.param2
|
||||
elseif n.param2 == 0 then
|
||||
return 3.15, n.param2
|
||||
else
|
||||
return 6.28, n.param2
|
||||
end
|
||||
end
|
||||
|
||||
local function check_in_beds(players)
|
||||
local in_bed = beds.player
|
||||
if not players then
|
||||
players = minetest.get_connected_players()
|
||||
end
|
||||
|
||||
for n, player in ipairs(players) do
|
||||
local name = player:get_player_name()
|
||||
if not in_bed[name] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return #players > 0
|
||||
end
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state, skip)
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
local p = beds.pos[name] or nil
|
||||
if beds.player[name] ~= nil then
|
||||
beds.player[name] = nil
|
||||
player_in_bed = player_in_bed - 1
|
||||
end
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
if skip then
|
||||
return
|
||||
end
|
||||
if p then
|
||||
player:setpos(p)
|
||||
end
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
player:set_look_yaw(math.random(1, 180)/100)
|
||||
default.player_attached[name] = false
|
||||
player:set_physics_override(1, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
|
||||
-- lay down
|
||||
else
|
||||
beds.player[name] = 1
|
||||
beds.pos[name] = pos
|
||||
player_in_bed = player_in_bed + 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_yaw(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
|
||||
player:set_physics_override(0, 0, 0)
|
||||
player:setpos(p)
|
||||
default.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
default.player_set_animation(player, "lay" , 0)
|
||||
end
|
||||
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n = ""
|
||||
local is_majority = (ges/2) < player_in_bed
|
||||
|
||||
if finished then
|
||||
form_n = beds.formspec ..
|
||||
"label[2.7,11; "..SL("Good morning.").."]"
|
||||
else
|
||||
form_n = beds.formspec ..
|
||||
"label[2.2,11;"..tostring(player_in_bed).." "..SL("of").." "..tostring(ges).." "..SL("players are in bed").."]"
|
||||
if is_majority then
|
||||
form_n = form_n ..
|
||||
"button_exit[2,8;4,0.75;force;"..SL("Force night skip").."]"
|
||||
end
|
||||
end
|
||||
|
||||
for name,_ in pairs(beds.player) do
|
||||
minetest.show_formspec(name, "beds_form", form_n)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- public functions
|
||||
|
||||
function beds.kick_players()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
end
|
||||
|
||||
function beds.skip_night()
|
||||
minetest.set_timeofday(0.23)
|
||||
beds.set_spawns()
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:getpos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
minetest.chat_send_player(name, SL("You can only sleep at night."))
|
||||
return
|
||||
end
|
||||
|
||||
-- move to bed
|
||||
if not beds.player[name] then
|
||||
lay_down(player, ppos, pos)
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
||||
if not is_sp then
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
beds.skip_night()
|
||||
if not is_sp then
|
||||
update_formspecs(true)
|
||||
end
|
||||
beds.kick_players()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- callbacks
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
beds.read_spawns()
|
||||
end)
|
||||
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
if not enable_respawn then
|
||||
return false
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name] or nil
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
lay_down(player, nil, nil, false, true)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
beds.skip_night()
|
||||
update_formspecs(true)
|
||||
beds.kick_players()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "beds_form" then
|
||||
return
|
||||
end
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
if fields.force then
|
||||
beds.skip_night()
|
||||
update_formspecs(true)
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,20 @@
|
|||
local SL = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
|
||||
|
||||
beds = {}
|
||||
beds.player = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
|
||||
beds.formspec = "size[8,15;true]"..
|
||||
"bgcolor[#080808BB; true]"..
|
||||
"button_exit[2,12;4,0.75;leave;"..SL("Leave Bed").."]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- load files
|
||||
dofile(modpath.."/functions.lua")
|
||||
dofile(modpath.."/api.lua")
|
||||
dofile(modpath.."/beds.lua")
|
||||
dofile(modpath.."/spawns.lua")
|
||||
|
||||
if minetest.setting_getbool("msg_loading_mods") then minetest.log("action", minetest.get_current_modname().." mod LOADED") end
|
|
@ -0,0 +1,13 @@
|
|||
### init.lua ###
|
||||
Leave Bed = Leave Bed
|
||||
|
||||
### functions.lua ###
|
||||
Good morning. = Good morning.
|
||||
of = of
|
||||
players are in bed = players are in bed
|
||||
Force night skip = Force night skip
|
||||
You can only sleep at night. = You can only sleep at night.
|
||||
|
||||
### beds.lua ###
|
||||
Fancy Bed = Fancy Bed
|
||||
Simple Bed = Simple Bed
|
|
@ -0,0 +1,13 @@
|
|||
### init.lua ###
|
||||
Leave Bed = Проснуться
|
||||
|
||||
### functions.lua ###
|
||||
Good morning. = С добрым утром.
|
||||
of = из
|
||||
players are in bed = игроков спят.
|
||||
Force night skip = Ночь закончилась.
|
||||
You can only sleep at night. = Спать можно только ночью.
|
||||
|
||||
### beds.lua ###
|
||||
Fancy Bed = Роскошная кровать
|
||||
Simple Bed = Простая кровать
|
|
@ -0,0 +1,58 @@
|
|||
local world_path = minetest.get_worldpath()
|
||||
local org_file = world_path .. "/beds_spawns"
|
||||
local file = world_path .. "/beds_spawns"
|
||||
local bkwd = false
|
||||
|
||||
-- check for PA's beds mod spawns
|
||||
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||
if cf ~= nil then
|
||||
io.close(cf)
|
||||
file = world_path .. "/beds_player_spawns"
|
||||
bkwd = true
|
||||
end
|
||||
|
||||
function beds.read_spawns()
|
||||
local spawns = beds.spawn
|
||||
local input = io.open(file, "r")
|
||||
if input and not bkwd then
|
||||
repeat
|
||||
local x = input:read("*n")
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||
until input:read(0) == nil
|
||||
io.close(input)
|
||||
elseif input and bkwd then
|
||||
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||
input:close()
|
||||
beds.save_spawns()
|
||||
os.rename(file, file .. ".backup")
|
||||
file = org_file
|
||||
else
|
||||
spawns = {}
|
||||
end
|
||||
end
|
||||
|
||||
function beds.save_spawns()
|
||||
if not beds.spawn then
|
||||
return
|
||||
end
|
||||
local output = io.open(org_file, "w")
|
||||
for i, v in pairs(beds.spawn) do
|
||||
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
|
||||
end
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:getpos()
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
After Width: | Height: | Size: 540 B |
After Width: | Height: | Size: 537 B |
After Width: | Height: | Size: 390 B |
After Width: | Height: | Size: 387 B |
After Width: | Height: | Size: 296 B |
After Width: | Height: | Size: 316 B |
After Width: | Height: | Size: 561 B |
After Width: | Height: | Size: 537 B |
After Width: | Height: | Size: 611 B |
After Width: | Height: | Size: 596 B |
After Width: | Height: | Size: 583 B |
After Width: | Height: | Size: 616 B |
After Width: | Height: | Size: 495 B |
After Width: | Height: | Size: 556 B |
After Width: | Height: | Size: 143 B |
|
@ -0,0 +1,2 @@
|
|||
default
|
||||
mobs
|
After Width: | Height: | Size: 966 B |
After Width: | Height: | Size: 467 B |
After Width: | Height: | Size: 485 B |
After Width: | Height: | Size: 515 B |
After Width: | Height: | Size: 875 B |
After Width: | Height: | Size: 292 KiB |
|
@ -0,0 +1,849 @@
|
|||
--Bees
|
||||
------
|
||||
--Author Bas080
|
||||
--Version 2.2
|
||||
--License WTFPL
|
||||
|
||||
local SL = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
|
||||
|
||||
--VARIABLES
|
||||
local bees = {}
|
||||
local formspecs = {}
|
||||
|
||||
--FUNCTIONS
|
||||
function formspecs.hive_wild(pos, grafting)
|
||||
local spos = pos.x .. ',' .. pos.y .. ',' ..pos.z
|
||||
local formspec =
|
||||
'size[8,9]'..
|
||||
'list[nodemeta:'.. spos .. ';combs;1.5,3;5,1;]'..
|
||||
'list[current_player;main;0,5;8,4;]'
|
||||
if grafting then
|
||||
formspec = formspec..'list[nodemeta:'.. spos .. ';queen;3.5,1;1,1;]'
|
||||
end
|
||||
return formspec
|
||||
end
|
||||
|
||||
function formspecs.hive_artificial(pos)
|
||||
local spos = pos.x..','..pos.y..','..pos.z
|
||||
local formspec =
|
||||
'size[8,9]'..
|
||||
'list[nodemeta:'..spos..';queen;3.5,1;1,1;]'..
|
||||
'list[nodemeta:'..spos..';frames;0,3;8,1;]'..
|
||||
'list[current_player;main;0,5;8,4;]'
|
||||
return formspec
|
||||
end
|
||||
|
||||
-- спавнер цветов
|
||||
function bees.polinate_flower(pos, flower)
|
||||
local spawn_pos = { x=pos.x+math.random(-3,3) , y=pos.y+math.random(-3,3) , z=pos.z+math.random(-3,3) }
|
||||
local floor_pos = { x=spawn_pos.x , y=spawn_pos.y-1 , z=spawn_pos.z }
|
||||
local spawn = minetest.get_node(spawn_pos).name
|
||||
local floor = minetest.get_node(floor_pos).name
|
||||
if floor == 'default:dirt_with_grass' and spawn == 'air' then
|
||||
minetest.set_node(spawn_pos, {name=flower})
|
||||
end
|
||||
end
|
||||
|
||||
--NODES
|
||||
minetest.register_node('bees:extractor', {
|
||||
description = SL('honey extractor'),
|
||||
tiles = {"bees_extractor_top.png", "bees_extractor.png", "bees_extractor.png", "bees_extractor.png", "bees_extractor.png", "bees_extractor.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
|
||||
on_construct = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local pos = pos.x..','..pos.y..','..pos.z
|
||||
inv:set_size('frames_filled' ,1)
|
||||
inv:set_size('frames_emptied' ,1)
|
||||
inv:set_size('bottles_empty' ,1)
|
||||
inv:set_size('bottles_full' ,1)
|
||||
inv:set_size('wax',1)
|
||||
meta:set_string('formspec',
|
||||
'size[8,9]'..
|
||||
--input
|
||||
'image[1,1;1,1;bees_frame_full.png]'..
|
||||
'image[1,3;1,1;vessels_glass_bottle_inv.png]'..
|
||||
'list[nodemeta:'..pos..';frames_filled;2,1;1,1;]'..
|
||||
'list[nodemeta:'..pos..';bottles_empty;2,3;1,1;]'..
|
||||
--output
|
||||
'list[nodemeta:'..pos..';frames_emptied;5,0.5;1,1;]'..
|
||||
'list[nodemeta:'..pos..';wax;5,2;1,1;]'..
|
||||
'list[nodemeta:'..pos..';bottles_full;5,3.5;1,1;]'..
|
||||
--player inventory
|
||||
'list[current_player;main;0,5;8,4;]'
|
||||
)
|
||||
end,
|
||||
on_timer = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if not inv:contains_item('frames_filled','bees:frame_full') or not inv:contains_item('bottles_empty','vessels:glass_bottle') then
|
||||
return
|
||||
end
|
||||
if inv:room_for_item('frames_emptied', 'bees:frame_empty')
|
||||
and inv:room_for_item('wax','bees:wax')
|
||||
and inv:room_for_item('bottles_full', 'bees:bottle_honey') then
|
||||
--add to output
|
||||
inv:add_item('frames_emptied', 'bees:frame_empty')
|
||||
inv:add_item('wax', 'bees:wax')
|
||||
inv:add_item('bottles_full', 'bees:bottle_honey')
|
||||
--remove from input
|
||||
inv:remove_item('bottles_empty','vessels:glass_bottle')
|
||||
inv:remove_item('frames_filled','bees:frame_full')
|
||||
local p = {x=pos.x+math.random()-0.5, y=pos.y+math.random()-0.5, z=pos.z+math.random()-0.5}
|
||||
--wax flying all over the place
|
||||
minetest.add_particle({
|
||||
pos = {x=pos.x, y=pos.y, z=pos.z},
|
||||
vel = {x=math.random(-4,4),y=math.random(8),z=math.random(-4,4)},
|
||||
acc = {x=0,y=-6,z=0},
|
||||
expirationtime = 2,
|
||||
size = math.random(1,3),
|
||||
collisiondetection = false,
|
||||
texture = 'bees_wax_particle.png',
|
||||
})
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(5)
|
||||
else
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(1) -- Try again in 1 second
|
||||
end
|
||||
end,
|
||||
tube = {
|
||||
insert_object = function(pos, node, stack, direction)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if stack:get_name() == "bees:frame_full" then
|
||||
if inv:is_empty("frames_filled") then
|
||||
timer:start(5)
|
||||
end
|
||||
return inv:add_item("frames_filled",stack)
|
||||
elseif stack:get_name() == "vessels:glass_bottle" then
|
||||
if inv:is_empty("bottles_empty") then
|
||||
timer:start(5)
|
||||
end
|
||||
return inv:add_item("bottles_empty",stack)
|
||||
end
|
||||
return stack
|
||||
end,
|
||||
can_insert = function(pos,node,stack,direction)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if stack:get_name() == "bees:frame_full" then
|
||||
return inv:room_for_item("frames_filled",stack)
|
||||
elseif stack:get_name() == "vessels:glass_bottle" then
|
||||
return inv:room_for_item("bottles_empty",stack)
|
||||
end
|
||||
return false
|
||||
end,
|
||||
input_inventory = {"frames_emptied", "bottles_full", "wax"},
|
||||
connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1}
|
||||
},
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if inv:get_stack(listname, 1):get_count() == stack:get_count() then -- inv was empty -> start the timer
|
||||
timer:start(5) --create a honey bottle and empty frame and wax every 5 seconds
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if (listname == 'bottles_empty' and stack:get_name() == 'vessels:glass_bottle') or (listname == 'frames_filled' and stack:get_name() == 'bees:frame_full') then
|
||||
return stack:get_count()
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node('bees:bees', {
|
||||
description = SL('flying bees'),
|
||||
drawtype = 'plantlike',
|
||||
paramtype = 'light',
|
||||
groups = { not_in_creative_inventory=1 },
|
||||
tiles = {
|
||||
{
|
||||
name='bees_strip.png',
|
||||
animation={type='vertical_frames', aspect_w=16,aspect_h=16, length=2.0}
|
||||
}
|
||||
},
|
||||
damage_per_second = 1,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
pointable = false,
|
||||
on_punch = function(pos, node, puncher)
|
||||
local health = puncher:get_hp()
|
||||
puncher:set_hp(health-2)
|
||||
end,
|
||||
})
|
||||
|
||||
-- дикий улей
|
||||
minetest.register_node('bees:hive_wild', {
|
||||
description = SL('wild bee hive'),
|
||||
tiles = {'bees_hive_wild.png','bees_hive_wild.png','bees_hive_wild.png', 'bees_hive_wild.png', 'bees_hive_wild_bottom.png'}, --Neuromancer's base texture
|
||||
drawtype = 'nodebox',
|
||||
paramtype = 'light',
|
||||
paramtype2 = 'wallmounted',
|
||||
drop = {
|
||||
max_items = 6,
|
||||
items = {
|
||||
{ items = {'bees:honey_comb'}, rarity = 5}
|
||||
}
|
||||
},
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,attached_node=1},
|
||||
node_box = { --VanessaE's wild hive nodebox contribution
|
||||
type = 'fixed',
|
||||
fixed = {
|
||||
{-0.250000,-0.500000,-0.250000,0.250000,0.375000,0.250000}, --NodeBox 2
|
||||
{-0.312500,-0.375000,-0.312500,0.312500,0.250000,0.312500}, --NodeBox 4
|
||||
{-0.375000,-0.250000,-0.375000,0.375000,0.125000,0.375000}, --NodeBox 5
|
||||
{-0.062500,-0.500000,-0.062500,0.062500,0.500000,0.062500}, --NodeBox 6
|
||||
}
|
||||
},
|
||||
on_timer = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer= minetest.get_node_timer(pos)
|
||||
local r = 5
|
||||
local minp = {x=pos.x-r, y=pos.y-r, z=pos.z-r}
|
||||
local maxp = {x=pos.x+r, y=pos.y+r, z=pos.z+r}
|
||||
local flowers = minetest.find_nodes_in_area(minp, maxp, 'group:flower')
|
||||
|
||||
-- если нет цветов в радиусе "r" королева умирает и колония погибает
|
||||
if #flowers == 0 then
|
||||
inv:set_stack('queen', 1, '')
|
||||
meta:set_string('infotext', SL('this colony died, not enough flowers in area'))
|
||||
return
|
||||
end --not any flowers nearby The queen dies!
|
||||
|
||||
if #flowers < 3 then return end --requires 2 or more flowers before can make honey / Требуется 2 или более цветов, еще можно сделать мед
|
||||
local flower = flowers[math.random(#flowers)]
|
||||
bees.polinate_flower(flower, minetest.get_node(flower).name)
|
||||
local stacks = inv:get_list('combs')
|
||||
for k, v in pairs(stacks) do
|
||||
if inv:get_stack('combs', k):is_empty() then --then replace that with a full one and reset pro.. / затем заменить, что с полной и сбросить про ..
|
||||
inv:set_stack('combs',k,'bees:honey_comb')
|
||||
timer:start(1000/#flowers)
|
||||
return
|
||||
end
|
||||
end
|
||||
--what to do if all combs are filled / что делать, если все соты заполнены
|
||||
|
||||
end,
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.get_node(pos).param2 = 0
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
meta:set_int('agressive', 1)
|
||||
timer:start(100+math.random(100))
|
||||
inv:set_size('queen', 1)
|
||||
inv:set_size('combs', 5)
|
||||
inv:set_stack('queen', 1, 'mobs:bee')
|
||||
for i=1,math.random(3) do
|
||||
inv:set_stack('combs', i, 'bees:honey_comb')
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if inv:contains_item('queen','mobs:bee') then
|
||||
local health = puncher:get_hp()
|
||||
puncher:set_hp(health-4)
|
||||
end
|
||||
end,
|
||||
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, taker)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer= minetest.get_node_timer(pos)
|
||||
if listname == 'combs' and inv:contains_item('queen', 'mobs:bee') then
|
||||
local health = taker:get_hp()
|
||||
timer:start(10)
|
||||
taker:set_hp(health-2)
|
||||
end
|
||||
end,
|
||||
|
||||
--restart the colony by adding a queen / перезагрузите колонии, добавив королеву
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, taker)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if not timer:is_started() then
|
||||
timer:start(10)
|
||||
end
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if listname == 'queen' and stack:get_name() == 'mobs:bee' then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
minetest.show_formspec(
|
||||
clicker:get_player_name(),
|
||||
'bees:hive_artificial',
|
||||
formspecs.hive_wild(pos, (itemstack:get_name() == 'bees:grafting_tool'))
|
||||
)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if meta:get_int('agressive') == 1 and inv:contains_item('queen', 'mobs:bee') then
|
||||
local health = clicker:get_hp()
|
||||
clicker:set_hp(health-4)
|
||||
else
|
||||
meta:set_int('agressive', 1)
|
||||
end
|
||||
end,
|
||||
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if inv:is_empty('queen') and inv:is_empty('combs') then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, user)
|
||||
local wielded if user:get_wielded_item() ~= nil then wielded = user:get_wielded_item() else return end
|
||||
if 'bees:grafting_tool' == wielded:get_name() then
|
||||
local inv = user:get_inventory()
|
||||
if inv then
|
||||
inv:add_item('main', ItemStack('mobs:bee'))
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
--minetest.register_alias("mobs:beehive",'bees:hive_wild')
|
||||
|
||||
-- улей
|
||||
minetest.register_node('bees:hive_artificial', {
|
||||
description = SL('bee hive'),
|
||||
tiles = {'default_wood.png','default_wood.png','default_wood.png', 'default_wood.png','default_wood.png','bees_hive_artificial.png'},
|
||||
drawtype = 'nodebox',
|
||||
paramtype = 'light',
|
||||
paramtype2 = 'facedir',
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = 'fixed',
|
||||
fixed = {
|
||||
{-4/8, 2/8, -4/8, 4/8, 3/8, 4/8},
|
||||
{-3/8, -4/8, -2/8, 3/8, 2/8, 3/8},
|
||||
{-3/8, 0/8, -3/8, 3/8, 2/8, -2/8},
|
||||
{-3/8, -4/8, -3/8, 3/8, -1/8, -2/8},
|
||||
{-3/8, -1/8, -3/8, -1/8, 0/8, -2/8},
|
||||
{1/8, -1/8, -3/8, 3/8, 0/8, -2/8},
|
||||
}
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
meta:set_int('agressive', 1)
|
||||
inv:set_size('queen', 1)
|
||||
inv:set_size('frames', 8)
|
||||
meta:set_string('infotext',SL('requires queen bee to function'))
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
minetest.show_formspec(
|
||||
clicker:get_player_name(),
|
||||
'bees:hive_artificial',
|
||||
formspecs.hive_artificial(pos)
|
||||
)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if meta:get_int('agressive') == 1 and inv:contains_item('queen', 'mobs:bee') then
|
||||
local health = clicker:get_hp()
|
||||
clicker:set_hp(health-4)
|
||||
else
|
||||
meta:set_int('agressive', 1)
|
||||
end
|
||||
end,
|
||||
|
||||
on_timer = function(pos,elapsed)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if inv:contains_item('queen', 'mobs:bee') then
|
||||
if inv:contains_item('frames', 'bees:frame_empty') then
|
||||
timer:start(30)
|
||||
local rad = 10
|
||||
local minp = {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad}
|
||||
local maxp = {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad}
|
||||
local flowers = minetest.find_nodes_in_area(minp, maxp, 'group:flower')
|
||||
local progress = meta:get_int('progress')
|
||||
progress = progress + #flowers
|
||||
meta:set_int('progress', progress)
|
||||
if progress > 1000 then
|
||||
local flower = flowers[math.random(#flowers)]
|
||||
bees.polinate_flower(flower, minetest.get_node(flower).name)
|
||||
local stacks = inv:get_list('frames')
|
||||
for k, v in pairs(stacks) do
|
||||
if inv:get_stack('frames', k):get_name() == 'bees:frame_empty' then
|
||||
meta:set_int('progress', 0)
|
||||
inv:set_stack('frames',k,'bees:frame_full')
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
meta:set_string('infotext', 'Progress: '..progress..'+'..#flowers..'/1000')
|
||||
end
|
||||
else
|
||||
meta:set_string('infotext', SL('does not have empty frame(s)'))
|
||||
timer:stop()
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if listname == 'queen' then
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string('infotext',SL('requires queen bee to function'))
|
||||
timer:stop()
|
||||
end
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
if from_list == to_list then
|
||||
if inv:get_stack(to_list, to_index):is_empty() then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if listname == 'queen' or listname == 'frames' then
|
||||
meta:set_string('queen', stack:get_name())
|
||||
meta:set_string('infotext',SL('queen is inserted, now for the empty frames'));
|
||||
if inv:contains_item('frames', 'bees:frame_empty') then
|
||||
timer:start(30)
|
||||
meta:set_string('infotext',SL('bees are acclimating'));
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if not minetest.get_meta(pos):get_inventory():get_stack(listname, index):is_empty() then return 0 end
|
||||
if listname == 'queen' then
|
||||
if stack:get_name():match('mobs:bee*') then
|
||||
return 1
|
||||
end
|
||||
elseif listname == 'frames' then
|
||||
if stack:get_name() == ('bees:frame_empty') then
|
||||
return 1
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
})
|
||||
|
||||
--ABMS
|
||||
--particles / частицы (имитация вылета пчел из улья)
|
||||
--minetest.register_abm({
|
||||
--nodenames = {'bees:hive_artificial', 'mobs:beehive', 'bees:hive_industrial'},
|
||||
--interval = 300,
|
||||
--chance = 4,
|
||||
--action = function(pos)
|
||||
--minetest.add_particle({
|
||||
--pos = {x=pos.x, y=pos.y, z=pos.z},
|
||||
--vel = {x=(math.random()-0.5)*5,y=(math.random()-0.5)*5,z=(math.random()-0.5)*5},
|
||||
--acc = {x=math.random()-0.5,y=math.random()-0.5,z=math.random()-0.5},
|
||||
--expirationtime = math.random(2.5),
|
||||
--size = math.random(3),
|
||||
--collisiondetection = true,
|
||||
--texture = 'bees_particle_bee.png',
|
||||
--})
|
||||
--end,
|
||||
--})
|
||||
|
||||
--spawn abm. This should be changed to a more realistic type of spawning
|
||||
minetest.register_abm({
|
||||
nodenames = {'group:leaves'},
|
||||
neighbors = {'group:flora'},
|
||||
interval = 3000,
|
||||
chance = 10,
|
||||
action = function(pos, node, _, active_object_count_wider)
|
||||
if active_object_count_wider > 0 then
|
||||
--print("Здесь уже есть улей")
|
||||
return
|
||||
end
|
||||
local p = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
if minetest.get_node(p).walkable == false then
|
||||
return
|
||||
end
|
||||
|
||||
--if (minetest.find_node_near(p, 5, 'group:flora') ~= nil and minetest.find_node_near(p, 40, 'mobs:beehive') == nil) then
|
||||
--minetest.add_node(p, {name='mobs:beehive'})
|
||||
--end
|
||||
print("начало спавна улья - "..tostring(os.clock()))
|
||||
if minetest.find_node_near(p, 40, 'bees:hive_wild') == nil then
|
||||
minetest.add_node(p, {name='bees:hive_wild'})
|
||||
end
|
||||
print("окончание спавна улья - "..tostring(os.clock()))
|
||||
|
||||
end,
|
||||
})
|
||||
|
||||
--spawning bees around bee hive
|
||||
minetest.register_abm({
|
||||
nodenames = {'bees:hive_wild', 'bees:hive_artificial', 'bees:hive_industrial'},
|
||||
neighbors = {'group:flowers', 'group:leaves'},
|
||||
interval = 300,
|
||||
chance = 2,
|
||||
action = function(pos, node, _, _)
|
||||
local p = {x=pos.x+math.random(-5,5), y=pos.y-math.random(0,3), z=pos.z+math.random(-5,5)}
|
||||
if minetest.get_node(p).name == 'air' then
|
||||
minetest.add_node(p, {name='bees:bees'})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--remove bees
|
||||
minetest.register_abm({
|
||||
nodenames = {'bees:bees'},
|
||||
interval = 100,
|
||||
chance = 3,
|
||||
action = function(pos, node, _, _)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
--ITEMS
|
||||
minetest.register_craftitem('bees:frame_empty', {
|
||||
description = SL('empty hive frame'),
|
||||
inventory_image = 'bees_frame_empty.png',
|
||||
stack_max = 24,
|
||||
})
|
||||
|
||||
minetest.register_craftitem('bees:frame_full', {
|
||||
description = SL('filled hive frame'),
|
||||
inventory_image = 'bees_frame_full.png',
|
||||
stack_max = 12,
|
||||
})
|
||||
|
||||
minetest.register_craftitem('bees:bottle_honey', {
|
||||
description = SL('honey bottle'),
|
||||
inventory_image = 'bees_bottle_honey.png',
|
||||
stack_max = 12,
|
||||
on_use = minetest.item_eat(3, "vessels:glass_bottle"),
|
||||
})
|
||||
|
||||
minetest.register_craftitem('bees:wax', {
|
||||
description = SL('bees wax'),
|
||||
inventory_image = 'bees_wax.png',
|
||||
stack_max = 48,
|
||||
})
|
||||
|
||||
minetest.register_craftitem('bees:honey_comb', {
|
||||
description = SL('honey comb'),
|
||||
inventory_image = 'bees_comb.png',
|
||||
on_use = minetest.item_eat(2),
|
||||
stack_max = 8,
|
||||
})
|
||||
|
||||
--minetest.register_craftitem('bees:queen', {
|
||||
--description = 'Queen Bee',
|
||||
----inventory_image = 'bees_particle_bee.png',
|
||||
--inventory_image = 'mobs_bee_inv.png',
|
||||
--stack_max = 1,
|
||||
--})
|
||||
|
||||
--CRAFTS
|
||||
minetest.register_craft({
|
||||
output = 'bees:extractor',
|
||||
recipe = {
|
||||
{'default:wood','default:steel_ingot','default:wood'},
|
||||
{'default:steel_ingot','default:stick','default:steel_ingot'},
|
||||
{'default:wood','default:steel_ingot','default:wood'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'bees:smoker',
|
||||
recipe = {
|
||||
{'default:steel_ingot', 'wool:red', ''},
|
||||
{'', 'default:torch', ''},
|
||||
{'', 'default:steel_ingot',''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'bees:hive_artificial',
|
||||
recipe = {
|
||||
{'group:wood','group:wood','group:wood'},
|
||||
{'group:wood','default:stick','group:wood'},
|
||||
{'group:wood','default:stick','group:wood'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'bees:grafting_tool',
|
||||
recipe = {
|
||||
{'', '', 'default:steel_ingot'},
|
||||
{'', 'default:stick', ''},
|
||||
{'', '', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'bees:frame_empty',
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'default:stick', 'default:stick', 'default:stick'},
|
||||
{'default:stick', 'default:stick', 'default:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
--TOOLS
|
||||
minetest.register_tool('bees:smoker', {
|
||||
description = SL('smoker'),
|
||||
inventory_image = 'bees_smoker.png',
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 3.0,
|
||||
max_drop_level=0,
|
||||
damage_groups = {fleshy=2},
|
||||
},
|
||||
on_use = function(tool, user, node)
|
||||
if node then
|
||||
local pos = node.under
|
||||
if pos then
|
||||
for i=1,6 do
|
||||
minetest.add_particle({
|
||||
pos = {x=pos.x+math.random()-0.5, y=pos.y, z=pos.z+math.random()-0.5},
|
||||
vel = {x=0,y=0.5+math.random(),z=0},
|
||||
acc = {x=0,y=0,z=0},
|
||||
expirationtime = 2+math.random(2.5),
|
||||
size = math.random(3),
|
||||
collisiondetection = false,
|
||||
texture = 'bees_smoke_particle.png',
|
||||
})
|
||||
end
|
||||
--tool:add_wear(2)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int('agressive', 0)
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool('bees:grafting_tool', {
|
||||
description = SL('grafting tool'),
|
||||
inventory_image = 'bees_grafting_tool.png',
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 3.0,
|
||||
max_drop_level=0,
|
||||
damage_groups = {fleshy=2},
|
||||
},
|
||||
})
|
||||
|
||||
--COMPATIBILTY --remove after all has been updated
|
||||
--ALIASES
|
||||
minetest.register_alias('bees:honey_extractor', 'bees:extractor')
|
||||
--BACKWARDS COMPATIBILITY WITH OLDER VERSION
|
||||
minetest.register_alias('bees:honey_bottle', 'bees:bottle_honey')
|
||||
minetest.register_abm({
|
||||
nodenames = {'bees:hive', 'bees:hive_artificial_inhabited'},
|
||||
interval = 1000,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
if node.name == 'bees:hive' then
|
||||
minetest.set_node(pos, { name = 'bees:hive_wild' })
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_stack('queen', 1, 'mobs:bee')
|
||||
end
|
||||
if node.name == 'bees:hive_artificial_inhabited' then
|
||||
minetest.set_node(pos, { name = 'bees:hive_artificial' })
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_stack('queen', 1, 'mobs:bee')
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(60)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--PIPEWORKS
|
||||
if minetest.get_modpath("pipeworks") then
|
||||
minetest.register_node('bees:hive_industrial', {
|
||||
description = SL('industrial bee hive'),
|
||||
tiles = { 'bees_hive_industrial.png'},
|
||||
paramtype2 = 'facedir',
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
tube = {
|
||||
insert_object = function(pos, node, stack, direction)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if stack:get_name() ~= "bees:frame_empty" or stack:get_count() > 1 then
|
||||
return stack
|
||||
end
|
||||
for i = 1, 8 do
|
||||
if inv:get_stack("frames", i):is_empty() then
|
||||
inv:set_stack("frames", i, stack)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(30)
|
||||
meta:set_string('infotext','bees are aclimating')
|
||||
return ItemStack("")
|
||||
end
|
||||
end
|
||||
return stack
|
||||
end,
|
||||
can_insert = function(pos,node,stack,direction)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if stack:get_name() ~= "bees:frame_empty" or stack:get_count() > 1 then
|
||||
return false
|
||||
end
|
||||
for i = 1, 8 do
|
||||
if inv:get_stack("frames", i):is_empty() then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end,
|
||||
can_remove = function(pos,node,stack,direction)
|
||||
if stack:get_name() == "bees:frame_full" then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
input_inventory = "frames",
|
||||
connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1}
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
meta:set_int('agressive', 1)
|
||||
inv:set_size('queen', 1)
|
||||
inv:set_size('frames', 8)
|
||||
meta:set_string('infotext','requires queen bee to function')
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
minetest.show_formspec(
|
||||
clicker:get_player_name(),
|
||||
'bees:hive_artificial',
|
||||
formspecs.hive_artificial(pos)
|
||||
)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if meta:get_int('agressive') == 1 and inv:contains_item('queen', 'mobs:bee') then
|
||||
local health = clicker:get_hp()
|
||||
clicker:set_hp(health-4)
|
||||
else
|
||||
meta:set_int('agressive', 1)
|
||||
end
|
||||
end,
|
||||
on_timer = function(pos,elapsed)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if inv:contains_item('queen', 'mobs:bee') then
|
||||
if inv:contains_item('frames', 'bees:frame_empty') then
|
||||
timer:start(30)
|
||||
local rad = 10
|
||||
local minp = {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad}
|
||||
local maxp = {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad}
|
||||
local flowers = minetest.find_nodes_in_area(minp, maxp, 'group:flower')
|
||||
local progress = meta:get_int('progress')
|
||||
progress = progress + #flowers
|
||||
meta:set_int('progress', progress)
|
||||
if progress > 1000 then
|
||||
local flower = flowers[math.random(#flowers)]
|
||||
bees.polinate_flower(flower, minetest.get_node(flower).name)
|
||||
local stacks = inv:get_list('frames')
|
||||
for k, v in pairs(stacks) do
|
||||
if inv:get_stack('frames', k):get_name() == 'bees:frame_empty' then
|
||||
meta:set_int('progress', 0)
|
||||
inv:set_stack('frames',k,'bees:frame_full')
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
meta:set_string('infotext', 'progress: '..progress..'+'..#flowers..'/1000')
|
||||
end
|
||||
else
|
||||
meta:set_string('infotext', 'does not have empty frame(s)')
|
||||
timer:stop()
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if listname == 'queen' then
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string('infotext',SL('requires queen bee to function'))
|
||||
timer:stop()
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
if from_list == to_list then
|
||||
if inv:get_stack(to_list, to_index):is_empty() then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if listname == 'queen' or listname == 'frames' then
|
||||
meta:set_string('queen', stack:get_name())
|
||||
meta:set_string('infotext','queen is inserted, now for the empty frames');
|
||||
if inv:contains_item('frames', 'bees:frame_empty') then
|
||||
timer:start(30)
|
||||
meta:set_string('infotext','bees are aclimating');
|
||||
end
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if not minetest.get_meta(pos):get_inventory():get_stack(listname, index):is_empty() then return 0 end
|
||||
if listname == 'queen' then
|
||||
if stack:get_name():match('mobs:bee*') then
|
||||
return 1
|
||||
end
|
||||
elseif listname == 'frames' then
|
||||
if stack:get_name() == ('bees:frame_empty') then
|
||||
return 1
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = 'bees:hive_industrial',
|
||||
recipe = {
|
||||
{'default:steel_ingot','homedecor:plastic_sheeting','default:steel_ingot'},
|
||||
{'pipeworks:tube_1','bees:hive_artificial','pipeworks:tube_1'},
|
||||
{'default:steel_ingot','homedecor:plastic_sheeting','default:steel_ingot'},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
print('[Mod]Bees Loaded!')
|
|
@ -0,0 +1,18 @@
|
|||
### init.lua ###
|
||||
honey extractor = Центрифуга для откачки мёда
|
||||
flying bees = Летающие пчелы
|
||||
wild bee hive = Улей диких пчел
|
||||
bee hive = Улей
|
||||
empty hive frame = Пустая рамка для сот
|
||||
filled hive frame = Заполненная рамка с сотами
|
||||
honey bottle = Бутылка мёда
|
||||
bees wax = Пчелиный воск
|
||||
honey comb = Медовые соты
|
||||
smoker = Дымарь (что бы пчелы не кусали)
|
||||
grafting tool = Инструмент для доставания пчелы-матки из улья диких пчел
|
||||
industrial bee hive = Автоматизированный улей
|
||||
this colony died, not enough flowers in area = эта колония погибла, не хватает цветов в районе
|
||||
queen is inserted, now for the empty frames = королева добавлена, можно добавлять пустые рамки
|
||||
bees are acclimating = пчелы привыкают
|
||||
requires queen bee to function = требует пчелиную матку для функционирования
|
||||
does not have empty frame(s) = Нет пустых рамок
|
|
@ -0,0 +1,53 @@
|
|||
BEES MOD V2.2
|
||||
-------------
|
||||
|
||||
FEATURES
|
||||
--------
|
||||
3.0
|
||||
- Pipeworks compatibility (Industrial beehive)
|
||||
- Get honey comb from full frame
|
||||
|
||||
2.2.1
|
||||
- removed steel dependency temporarily
|
||||
- fixed the craft for the extractor (and added alias for)
|
||||
|
||||
2.2
|
||||
- craft for extractor
|
||||
- extractor texture update
|
||||
- a craft for the smoker
|
||||
|
||||
2.1
|
||||
- bees polinate flowers nearby, causing them to multiply
|
||||
- add formspec to wild and artificial hive when using grafting tool
|
||||
- smoke, flying wax and bee particles
|
||||
- smokers to calm down the bees before opening the hive
|
||||
- a centrifuge to extract the honey and from the filled frames
|
||||
- grab eatable honeycomb from wild hives
|
||||
- craft a grafting tool to extract queen bees from wild hives
|
||||
- craft artificial hives and frames
|
||||
|
||||
1.0
|
||||
- spawn wild bee hives on tree leaves
|
||||
- use the queen bee to populate artificial hives
|
||||
- plant flowers near hives to increase their productivity
|
||||
- spawning bee colonies
|
||||
|
||||
FUTURE
|
||||
------
|
||||
- more realistic spawning of wild bee hives
|
||||
|
||||
CONTRIBUTORS
|
||||
------------
|
||||
- bas080
|
||||
- VanessaE (wild bee hive nodebox)
|
||||
- Neuromancer (textures for wild bee hive and inspiration for other textures)
|
||||
- Novatux (enabled pipeworks compatibility)
|
||||
|
||||
FORUM
|
||||
-----
|
||||
https://forum.minetest.net/viewtopic.php?pid=102905
|
||||
|
||||
LICENSE
|
||||
-------
|
||||
- codes is WTFPL
|
||||
- textures are CC BY-SA
|
After Width: | Height: | Size: 460 B |
After Width: | Height: | Size: 628 B |
After Width: | Height: | Size: 269 B |