improve performance
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parent
d4b8a28941
commit
7e3999b89e
6
init.lua
6
init.lua
@ -1,18 +1,24 @@
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local player_to_id_text = {} -- Storage of players so the mod knows what huds to update
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local player_to_id_text = {} -- Storage of players so the mod knows what huds to update
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local player_to_id_image = {}
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local player_to_id_image = {}
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local player_to_cnode = {} -- Get the current looked at node
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minetest.register_globalstep(function(dtime) -- This will run every tick, so around 20 times/second
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minetest.register_globalstep(function(dtime) -- This will run every tick, so around 20 times/second
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for _, player in ipairs(minetest:get_connected_players()) do -- Do everything below for each player in-game
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for _, player in ipairs(minetest:get_connected_players()) do -- Do everything below for each player in-game
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local lookat = get_looking_node(player) -- Get the node they're looking at
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local lookat = get_looking_node(player) -- Get the node they're looking at
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if lookat then
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if lookat then
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if player_to_cnode[player] ~= lookat.name then
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player:hud_change(player_to_id_text[player], "text", describe_node(lookat)) -- If they are looking at something, display that
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player:hud_change(player_to_id_text[player], "text", describe_node(lookat)) -- If they are looking at something, display that
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local node_object = minetest.registered_nodes[lookat.name]
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local node_object = minetest.registered_nodes[lookat.name]
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player:hud_change(player_to_id_image[player], "text", handle_tiles(node_object))
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player:hud_change(player_to_id_image[player], "text", handle_tiles(node_object))
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end
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player_to_cnode[player] = lookat.name
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else
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else
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player:hud_change(player_to_id_text[player], "text", "") -- If they are not looking at anything, do not display the text
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player:hud_change(player_to_id_text[player], "text", "") -- If they are not looking at anything, do not display the text
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player:hud_change(player_to_id_image[player], "text", "")
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player:hud_change(player_to_id_image[player], "text", "")
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player_to_cnode[player] = nil
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end
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end
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end
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end
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end)
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end)
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