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CoderDojo Melvindale 856762918d Update README.md 2015-01-26 20:41:59 -05:00
CoderDojo Melvindale 3ff03924f8 Merge pull request #1 from MelCoderDojo/draft
Draft
2015-01-26 19:42:16 -05:00
CoderDojo Melvindale 0a9e36b934 Update Hello-World.md 2015-01-26 19:33:33 -05:00
CoderDojo Melvindale 15e5b2f961 Update Hello-World.md 2015-01-26 19:32:49 -05:00
CoderDojo Melvindale 653b5c8156 Update Hello-World.md 2015-01-26 19:31:41 -05:00
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# Minetest
Resources for modding Minetest.
Check out our wiki [here](https://github.com/MelCoderDojo/minetest/wiki)!

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@ -21,7 +21,8 @@ With the `mods` folder ready, we can start with our special pickaxe mod. We have
1. Make a new folder inside of `mods`. Name it `helloworld`.
2. Inside of the new `helloworld` folder, we make a new file named `init.lua`
3. Make a new folder next to your file. Name it `textures`.
4. Save this `helloworld_hellopick.png` image and put it in the `textures` folder. [helloworld_hellopick.png](https://raw.githubusercontent.com/MelCoderDojo/minetest/draft/tutorials/tutorial_tool_hellopick.png)
4. Save this little `helloworld_hellopick.png` image and put it in the `textures` folder:
![Hello Word Pickaxe](https://raw.githubusercontent.com/MelCoderDojo/minetest/draft/tutorials/tutorial_tool_hellopick.png)
This is the basic setup we need for this mod we're making. We gave it its own folder, `helloworld`, and then we setup the pieces it will use. `init.lua` is the file we will put our code in. The `textures` folder will hold our image for our pickaxe, that image being `helloworld_hellopick.png`.