Commit Graph

  • d5b2db1932 Merge branch 'master' of https://github.com/celeron55/minetest master Mark Holmquist 2011-10-16 11:22:12 -0700
  • a960f64acd + leaf decay Mark Holmquist 2011-10-16 11:22:04 -0700
  • b8f2dcea4d Improve debug profiler usage for investigating CPU usage of server Perttu Ahola 2011-10-16 21:16:44 +0300
  • 07d000cc54 When granting or revoking privileges, notify the target player too Perttu Ahola 2011-10-16 20:03:43 +0300
  • 6470743e51 Make dungeon masters not shoot the walls with no reason Perttu Ahola 2011-10-16 19:39:20 +0300
  • 143dce6672 When player times out, log the action as a timeout rather than regular quitting Perttu Ahola 2011-10-16 19:38:56 +0300
  • 96b2d1fd29 Check NULL pointer properly in some new code trying to log new stuff Perttu Ahola 2011-10-16 18:50:30 +0300
  • 369177aa80 Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there. Perttu Ahola 2011-10-16 18:45:17 +0300
  • 0bf533f753 Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit Perttu Ahola 2011-10-16 16:28:12 +0300
  • 67a6bc4ab5 Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) Perttu Ahola 2011-10-16 16:16:47 +0300
  • ef397dca7c Update changelog (albeit a bit late) Perttu Ahola 2011-10-16 15:20:04 +0300
  • b65a5aceb0 Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. Perttu Ahola 2011-10-16 14:57:53 +0300
  • 4846846a2d Initially add small and tight logging facility Perttu Ahola 2011-10-16 12:45:00 +0300
  • 414c614893 Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting Perttu Ahola 2011-10-16 11:52:33 +0300
  • a17abae128 Update Linux build instructions in README.txt a bit and list the bat script used for releases Perttu Ahola 2011-10-16 03:08:11 +0300
  • 286edd4f1e Update version number to 0.3.dev-20111016 Perttu Ahola 2011-10-16 00:53:37 +0300
  • 4914eb29d1 Replace M_PI with PI Perttu Ahola 2011-10-16 00:24:51 +0300
  • 825953bbdc Fix some "Conditional jump or move depends on uninitialised value(s)" valgrind detections Perttu Ahola 2011-10-15 23:07:43 +0300
  • fd6452749e Resource file handling for exe icon for MinGW Perttu Ahola 2011-10-15 17:05:16 +0300
  • 7c2639ddd9 Make view bobbing amount configurable Perttu Ahola 2011-10-15 16:32:24 +0300
  • 3f58028d31 Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason) Perttu Ahola 2011-10-15 16:04:25 +0300
  • 94dfececf6 strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example Perttu Ahola 2011-10-15 15:02:28 +0300
  • 74febd5c31 Handle death and respawn better Perttu Ahola 2011-10-15 14:46:59 +0300
  • 857fe0551c Set a better version number Perttu Ahola 2011-10-15 12:51:30 +0300
  • 5341bf59c2 Improve mobv2 Perttu Ahola 2011-10-15 12:17:21 +0300
  • 43a28f04fa mobv2 Perttu Ahola 2011-10-15 02:28:57 +0300
  • 080002f8ed Lock mutex when accessing m_env in Server::~Server Perttu Ahola 2011-10-14 12:39:25 +0300
  • 853a78681e In CMake scripts: New version number, fix MSVC stuff Perttu Ahola 2011-10-14 09:55:39 +0300
  • 9e46cbf7ea Header file tweaking; mainly for speed Perttu Ahola 2011-10-12 13:53:38 +0300
  • b60b58b627 Saner block modification flag operation for not saving everything always Perttu Ahola 2011-10-12 10:53:37 +0300
  • 3e975d8f28 minetestmapper: Fix the way ylist is computed, use cStringIO instead of rolling own Bytestream, remove some artifacts when drawing underground blocks, introduce a --drawunderground switch (defaults to of), 'blocknum' renamed to 'content'. Kahrl 2011-09-27 02:38:19 +0200
  • a7833cca22 Merge remote-tracking branch 'marktraceur/master' Perttu Ahola 2011-09-26 22:41:06 +0300
  • 08ac3454cc minetestmapper speed tweaks (kahrl & JacobF) Perttu Ahola 2011-09-26 22:31:34 +0300
  • 3ca847b4e1 Add apple color to minetestmapper and fix cactus color Perttu Ahola 2011-09-26 20:55:00 +0300
  • e7fcc08d26 Fix minetestmapper.py Perttu Ahola 2011-09-26 20:54:42 +0300
  • 520b470217 Merge remote-tracking branch 'kahrl/sectors2sqlite-fix' Perttu Ahola 2011-09-26 20:01:46 +0300
  • 9a7471b740 Rotate wielded tool the right way and modify axe graphics accordingly Perttu Ahola 2011-09-26 16:10:54 +0300
  • 061d4b4202 Merge branch 'view_bobbing_and_vielded_tool' Perttu Ahola 2011-09-26 15:10:02 +0300
  • 2ecd53ce09 Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit Perttu Ahola 2011-09-26 15:09:04 +0300
  • 561bb64963 Support Python 2 and 3 in sectors2sqlite.py. Kahrl 2011-09-26 13:24:21 +0200
  • d5899a53fd Fix processing of blocks below y=0 in sectors2sqlite.py. Kahrl 2011-09-26 13:10:22 +0200
  • b9e680d06c Server user limit configuration option Perttu Ahola 2011-09-26 11:57:51 +0300
  • 0ccc0ac927 Merge remote-tracking branch 'darkrose/master' Perttu Ahola 2011-09-26 11:57:28 +0300
  • 63eca0feb2 Merge pull request #10 from joshbeck/master celeron55 2011-09-24 00:55:05 -0700
  • ae561d705f Fixed null pointer dereference errors found by cppcheck Joshua Beck 2011-09-24 02:11:43 -0500
  • bc01ae4cbd Fixed merge issues with saplings, ready to pull now! Mark Holmquist 2011-09-23 18:19:47 -0700
  • 319f43e6d2 Fixed saplings growing into trees (thanks so much, Kahrl!) Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass. Mark Holmquist 2011-09-23 07:27:57 -0700
  • f19919546d Adding sapling texture Mark Holmquist 2011-09-16 01:07:50 -0700
  • 85f119e1e6 Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. Mark Holmquist 2011-08-16 02:14:49 -0700
  • 8b875d71d1 remove content_* things from map.cpp darkrose 2011-09-23 18:04:48 +1000
  • 789c88509c Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distros Perttu Ahola 2011-09-23 08:48:58 +0300
  • bdf54908aa Make client report a newer version number to the server than 2011-07-31 does and make the server enforce it Perttu Ahola 2011-09-22 20:47:47 +0300
  • 7244f09111 Oh well, let's call it just 0.2.20110922 Perttu Ahola 2011-09-22 18:22:04 +0300
  • ca748ad44c Update changelog and version to 0.2.20110922_rc1 Perttu Ahola 2011-09-22 18:15:05 +0300
  • 79cb754358 added locking chest texture darkrose 2011-09-22 19:12:17 +1000
  • 582e450bad added locking chests - clean patch darkrose 2011-09-22 19:11:48 +1000
  • ae6d83a41e Better apple tree generation Perttu Ahola 2011-09-21 23:31:55 +0300
  • 3e012122d1 Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that Kahrl 2011-09-21 18:37:29 +0200
  • a4a2c34831 reduce view bobbing slightly Kahrl 2011-09-21 15:54:06 +0200
  • 36af9bb027 Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). Kahrl 2011-09-21 01:42:52 +0200
  • 6599002149 fix a numerical problem, but tool is still jittery Kahrl 2011-09-20 18:25:29 +0200
  • cbd2bcf102 Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there Kahrl 2011-09-20 18:19:26 +0200
  • 01f3ae1c50 Digging animation Kahrl 2011-09-20 11:06:16 +0200
  • eaff4616ad fix some normals Kahrl 2011-09-19 17:11:53 +0200
  • ab42549b1e Wielded tool updates, leaves and glass work now Kahrl 2011-09-19 17:08:42 +0200
  • 02726f0003 Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes Kahrl 2011-09-19 06:37:24 +0200
  • 36bcbca9ac Added sprite extruder Kahrl 2011-09-19 03:01:11 +0200
  • 4ed837bcfa trying some view bobbing changes Kahrl 2011-09-18 17:02:30 +0200
  • 54f3796f91 Oops, up vector is needed. Kahrl 2011-09-18 02:24:43 +0200
  • ae66d611f2 This looks more like MC view bobbing, but still not even close Kahrl 2011-09-18 02:17:39 +0200
  • b22cb69a15 Merge remote-tracking branch 'sfan5/apple-trees' Perttu Ahola 2011-09-16 19:09:13 +0300
  • 40707e3c5b SQLite needs to be linked with -ldl on some Linux distros. Kahrl 2011-09-15 01:11:18 +0200
  • acfb2bb8bc Revert some changes that could lead to slower map transfer and increaed network load. Kahrl 2011-09-16 18:03:58 +0200
  • 7f51bccf47 update minetestmapper so it can read the database also JacobF 2011-09-06 15:11:46 -0400
  • bfa5ad483f Update changelog Perttu Ahola 2011-09-16 18:59:17 +0300
  • ae89aa55b9 Updated colors.txt (which is used by minetestmapper) Kahrl 2011-09-15 23:09:00 +0200
  • 63266928a5 Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. Kahrl 2011-09-15 00:32:11 +0200
  • fc92da4324 View bobbing is slower in the water. Kahrl 2011-09-08 23:31:48 +0200
  • 88dc8c694e Added Iron Apple which heals 4 Hearts sfan5 2011-09-12 20:10:17 +0200
  • 785a2fd23a Changed the Heal Amount of Apples from 6 to 2 sfan5 2011-09-12 19:44:26 +0200
  • 4328a6442b Fixed duplication bug sfan5 2011-09-11 19:17:14 +0200
  • 6496b1cf1f Removed Spaces sfan5 2011-09-11 18:16:07 +0200
  • c0caedc373 Added Apple Trees sfan5 2011-09-11 17:50:44 +0200
  • 524cf237b8 inventory displays tool breakage bar again Kahrl 2011-09-08 17:45:39 +0200
  • e4cb004460 trying something else... also replaced M_PI by PI everywhere Kahrl 2011-09-08 16:10:44 +0200
  • 71418639d3 attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yet Kahrl 2011-09-08 14:21:56 +0200
  • f2ec226521 minor view bobbing improvements Kahrl 2011-09-08 13:34:28 +0200
  • 0931d4b7ff make it slightly less annoying :o) Kahrl 2011-09-08 13:14:59 +0200
  • ccadebabba Implemented view bobbing (testing simple lemniscate shape) Kahrl 2011-09-08 13:03:55 +0200
  • 18771a39cf Commented out debug statements again Kahrl 2011-09-08 01:24:47 +0200
  • baf7da9d4a Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. Kahrl 2011-09-08 01:08:47 +0200
  • c0b35fa429 Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. Kahrl 2011-09-07 19:21:28 +0200
  • f31b0a3361 Display which tool the player is holding And some simple animation when trying to dig... JacobF 2011-09-07 10:56:04 -0400
  • d28ea57083 Note about texture atlas Perttu Ahola 2011-09-07 01:27:04 +0300
  • 8e26c5c066 Add note about trans_table_19. Perttu Ahola 2011-09-07 01:19:48 +0300
  • 5c1074aa7d Remove block file from disk when saved to database Perttu Ahola 2011-09-06 20:28:45 +0300
  • bd72091150 Pause in unloaded territory instead of collide JacobF 2011-08-23 22:10:19 -0400
  • faf3d7902a Make Connection::Send cancel silently if peer doesn't exist. Perttu Ahola 2011-09-06 19:39:23 +0300
  • 63f1ded167 Update version number to something more proper for this stage of development (0.2.201109xx_dev) Perttu Ahola 2011-09-06 19:22:00 +0300
  • 3c30ab2807 Speed up periodical map unloading by moving beginSave() and endSave() to outer loop in Map::timerUpdate() Perttu Ahola 2011-09-06 19:16:36 +0300