pvpplus/pvp.lua

191 lines
4.8 KiB
Lua

minetest.register_privilege("pvp", "Can configure own PvP setting")
-- Private table
local pvptable = {}
-- Public table, containing global functions
pvpplus = {}
local S
if minetest.get_modpath(
"intllib"
) then
S = intllib.Getter(
)
else
S = function(
translated
)
return translated
end
end
function pvpplus.pvp_set(player_name, state)
if pvpplus.is_playing_tournament(player_name) then
return false, S("PvP state cannot be changed while playing a tournament.")
end
if type(state) ~= "boolean" then
return false, S("The state parameter has to be a boolean.")
end
local player = minetest.get_player_by_name(player_name)
if not player then
return false, string.format(S("Player %s does not exist or is not currently connected."), player_name)
end
pvptable[player_name].state = state
minetest.chat_send_player(player_name, ((state and S("Your PvP has been enabled")) or S("Your PvP has been disabled")))
player:hud_remove((state and pvptable[player_name].pvpdisabled) or pvptable[player_name].pvpenabled)
player:hud_remove((state and pvptable[player_name].nopvppic) or pvptable[player_name].pvppic)
if state then
pvptable[player_name].pvpenabled = player:hud_add({
hud_elem_type = "text",
position = {x = 1, y = 0},
offset = {x=-125, y = 20},
scale = {x = 100, y = 100},
text = S("PvP is enabled for you!"),
number = 0xFF0000 -- Red
})
pvptable[player_name].pvppic = player:hud_add({
hud_elem_type = "image",
position = {x = 1, y = 0},
offset = {x=-210, y = 20},
scale = {x = 1, y = 1},
text = "pvp.png"
})
else
pvptable[player_name].pvpdisabled = player:hud_add({
hud_elem_type = "text",
position = {x = 1, y = 0},
offset = {x=-125, y = 20},
scale = {x = 100, y = 100},
text = S("PvP is disabled for you!"),
number = 0x7DC435
})
pvptable[player_name].nopvppic = player:hud_add({
hud_elem_type = "image",
position = {x = 1, y = 0},
offset = {x = -210, y = 20},
scale = {x = 1, y = 1},
text = "nopvp.png"
})
end
return true
end
function pvpplus.pvp_enable(player_name)
return pvpplus.pvp_set(player_name, true)
end
function pvpplus.pvp_disable(player_name)
return pvpplus.pvp_set(player_name, false)
end
function pvpplus.pvp_toggle(playername)
if pvptable[playername].state then
return pvpplus.pvp_disable(playername)
else
return pvpplus.pvp_enable(playername)
end
end
function pvpplus.is_pvp(playername)
return pvptable[playername].state or false
end
if minetest.get_modpath("unified_inventory") then
unified_inventory.register_button("pvp", {
type = "image",
image = "pvp.png",
tooltip = "PvP",
condition = function(player)
return minetest.check_player_privs(player, "pvp")
end,
action = function(player)
pvpplus.pvp_toggle(player:get_player_name())
end
})
end
minetest.register_chatcommand("pvp_enable", {
params = "",
description = S("Enables PvP"),
privs = {
pvp = true
},
func = function(name, param)
if pvpplus.is_pvp(name) then
return false, S("Your PvP is already enabled.")
end
return pvpplus.pvp_enable(name)
end
})
minetest.register_chatcommand("pvp_disable", {
params = "",
description = S("Disables PvP"),
privs = {
pvp = true
},
func = function(name, param)
if not pvpplus.is_pvp(name) then
return false, S("Your PvP is already disabled.")
end
return pvpplus.pvp_disable(name)
end
})
------ Load tournaments ------
dofile(minetest.get_modpath(minetest.get_current_modname()).."/tournament.lua")
------------------------------
-- Make these functions private
local tournament_on_punchplayer = pvpplus.tournament_on_punchplayer
pvpplus.tournament_on_punchplayer = nil
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
pvptable[name] = {state = minetest.settings:get_bool("pvpplus.default_pvp_state") or false}
pvptable[name].nopvppic = player:hud_add({
hud_elem_type = "image",
position = {x = 1, y = 0},
offset = {x = -210, y = 20},
scale = {x = 1, y = 1},
text = "nopvp.png"
})
pvptable[name].pvpdisabled = player:hud_add({
hud_elem_type = "text",
position = {x = 1, y = 0},
offset = {x=-125, y = 20},
scale = {x = 100, y = 100},
text = S("PvP is disabled for you!"),
number = 0x7DC435
})
end)
minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
if not hitter:is_player() then
return false
end
tournament_on_punchplayer(player, hitter, damage)
local localname = player:get_player_name()
local hittername = hitter:get_player_name()
if not pvptable[localname].state then
minetest.chat_send_player(hittername, string.format(S("You can't hit %s because their PvP is disabled."), localname))
return true
end
if not pvptable[hittername].state then
minetest.chat_send_player(hittername, string.format(S("You can't hit %s because your PvP is disabled."), localname))
return true
end
return false
end)