Allow players possessing the `pvp_admin` priv to change others PvP state

master
upsilon 2017-08-29 19:16:36 +02:00
parent c28580dd1c
commit 5c7c9eaff9
No known key found for this signature in database
GPG Key ID: A80DAE1F266E1C3C
5 changed files with 113 additions and 94 deletions

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@ -21,7 +21,6 @@ Some additional commands are only executable by the players possessing the `tour
## Settings
* `pvpplus.enable_sound_loop = true`: whether to play a looped epic music during the tournament
* `pvpplus.default_pvp_state = false`: PvP state given to players when they join the game
## API

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@ -12,3 +12,6 @@ Disables PvP = Désactive le PvP
Your PvP is already disabled. = Votre PvP est déjà désactivé.
You can't hit %s because their PvP is disabled. = Vous ne pouvez pas frapper %s car son PvP est désactivé.
You can't hit %s because your PvP is disabled. = Vous ne pouvez pas frapper %s car votre PvP est désactivé.
Can change own PvP state = Peut changer l'état de son propre PvP
Can change others PvP state = Peut changer l'état du PvP des autres joueurs
You cannot change other players PvP state unless you have the pvp_admin privilege. = Vous ne pouvez pas changer l'état du PvP des autres joueurs à moins de posséder le privilège pvp_admin.

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@ -12,3 +12,6 @@ Disables PvP =
Your PvP is already disabled. =
You can't hit %s because their PvP is disabled. =
You can't hit %s because your PvP is disabled. =
Can change own PvP state =
Can change others PvP state =
You cannot change other players PvP state unless you have the pvp_admin privilege. =

139
pvp.lua
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@ -1,12 +1,3 @@
local mod_storage = minetest.get_mod_storage()
--[[
Mod storage!
key = int
wher key is the player name, and int is 1 for enabled and 2 for disabled
]]
minetest.register_privilege("pvp", "Can configure own PvP setting")
-- Private table
local pvptable = {}
@ -14,22 +5,36 @@ local pvptable = {}
pvpplus = {}
local S
if minetest.get_modpath(
"intllib"
) then
S = intllib.Getter(
)
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(
translated
)
S = function(translated)
return translated
end
end
local function add_pvp_hud(player, state)
local player_name = player:get_player_name()
minetest.register_privilege("pvp", S("Can change own PvP state"))
minetest.register_privilege("pvp_admin", S("Can change others PvP state"))
function pvpplus.pvp_set(player_name, state)
if pvpplus.is_playing_tournament(player_name) then
return false, S("PvP state cannot be changed while playing a tournament.")
end
if type(state) ~= "boolean" then
return false, S("The state parameter has to be a boolean.")
end
local player = minetest.get_player_by_name(player_name)
if not player then
return false, string.format(S("Player %s does not exist or is not currently connected."), player_name)
end
pvptable[player_name].state = state
minetest.chat_send_player(player_name, ((state and S("Your PvP has been enabled")) or S("Your PvP has been disabled")))
player:hud_remove((state and pvptable[player_name].pvpdisabled) or pvptable[player_name].pvpenabled)
player:hud_remove((state and pvptable[player_name].nopvppic) or pvptable[player_name].pvppic)
if state then
pvptable[player_name].pvpenabled = player:hud_add({
hud_elem_type = "text",
@ -63,29 +68,6 @@ local function add_pvp_hud(player, state)
text = "nopvp.png"
})
end
end
function pvpplus.pvp_set(player_name, state)
if pvpplus.is_playing_tournament(player_name) then
return false, S("PvP state cannot be changed while playing a tournament.")
end
if type(state) ~= "boolean" then
return false, S("The state parameter has to be a boolean.")
end
local player = minetest.get_player_by_name(player_name)
if not player then
return false, string.format(S("Player %s does not exist or is not currently connected."), player_name)
end
pvptable[player_name].state = state
mod_storage:set_int(player_name, state and 1 or 2)
minetest.chat_send_player(player_name, ((state and S("Your PvP has been enabled")) or S("Your PvP has been disabled")))
player:hud_remove((state and pvptable[player_name].pvpdisabled) or pvptable[player_name].pvpenabled)
player:hud_remove((state and pvptable[player_name].nopvppic) or pvptable[player_name].pvppic)
add_pvp_hud(player, state)
return true
end
@ -107,49 +89,13 @@ function pvpplus.pvp_toggle(playername)
end
function pvpplus.is_pvp(playername)
if not pvptable[playername] then
return false, string.format(S("Player %s does not exist or is not currently connected."), playername)
end
return pvptable[playername].state or false
end
if minetest.get_modpath("unified_inventory") then
unified_inventory.register_button("pvp", {
type = "image",
image = "pvp.png",
tooltip = "PvP",
condition = function(player)
return minetest.check_player_privs(player, "pvp")
end,
action = function(player)
pvpplus.pvp_toggle(player:get_player_name())
end
})
end
minetest.register_chatcommand("pvp_enable", {
params = "",
description = S("Enables PvP"),
privs = {
pvp = true
},
func = function(name, param)
if pvpplus.is_pvp(name) then
return false, S("Your PvP is already enabled.")
end
return pvpplus.pvp_enable(name)
end
})
minetest.register_chatcommand("pvp_disable", {
params = "",
description = S("Disables PvP"),
privs = {
pvp = true
},
func = function(name, param)
if not pvpplus.is_pvp(name) then
return false, S("Your PvP is already disabled.")
end
return pvpplus.pvp_disable(name)
end
})
dofile(minetest.get_modpath(minetest.get_current_modname()).."/pvp_commands.lua")
------ Load tournaments ------
dofile(minetest.get_modpath(minetest.get_current_modname()).."/tournament.lua")
@ -162,16 +108,23 @@ pvpplus.tournament_on_punchplayer = nil
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local state = mod_storage:get_int(player:get_player_name())
if state == 0 then
state = minetest.settings:get_bool("pvpplus.default_pvp_state") or false
else
state = state == 1
end
pvptable[name] = {state = false}
pvptable[name].nopvppic = player:hud_add({
hud_elem_type = "image",
position = {x = 1, y = 0},
offset = {x = -210, y = 20},
scale = {x = 1, y = 1},
text = "nopvp.png"
})
pvptable[name] = {state = state}
add_pvp_hud(player, state)
pvptable[name].pvpdisabled = player:hud_add({
hud_elem_type = "text",
position = {x = 1, y = 0},
offset = {x=-125, y = 20},
scale = {x = 100, y = 100},
text = S("PvP is disabled for you!"),
number = 0x7DC435
})
end)
minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
@ -189,7 +142,7 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
return true
end
if not pvptable[hittername].state then
minetest.chat_send_player(hittername, string.format(S("You can't hit %s because your PvP is disabled."), hittername))
minetest.chat_send_player(hittername, string.format(S("You can't hit %s because your PvP is disabled."), localname))
return true
end
return false

61
pvp_commands.lua Normal file
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@ -0,0 +1,61 @@
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(translated)
return translated
end
end
if minetest.get_modpath("unified_inventory") then
unified_inventory.register_button("pvp", {
type = "image",
image = "pvp.png",
tooltip = "PvP",
condition = function(player)
return minetest.check_player_privs(player, "pvp")
end,
action = function(player)
pvpplus.pvp_toggle(player:get_player_name())
end
})
end
minetest.register_chatcommand("pvp_enable", {
params = "[<player>]",
description = S("Enables PvP"),
privs = {
pvp = true
},
func = function(name, param)
if param ~= "" then
if not minetest.check_player_privs(name, "pvp_admin") then
return false, S("You cannot change other players PvP state unless you have the pvp_admin privilege.")
end
name = param
end
if pvpplus.is_pvp(name) then
return false, S("Your PvP is already enabled.")
end
return pvpplus.pvp_enable(name)
end
})
minetest.register_chatcommand("pvp_disable", {
params = "",
description = S("Disables PvP"),
privs = {
pvp = true
},
func = function(name, param)
if param ~= "" then
if not minetest.check_player_privs(name, "pvp_admin") then
return false, S("You cannot change other players PvP state unless you have the pvp_admin privilege.")
end
name = param
end
if not pvpplus.is_pvp(name) then
return false, S("Your PvP is already disabled.")
end
return pvpplus.pvp_disable(name)
end
})