42 lines
1.8 KiB
Markdown
42 lines
1.8 KiB
Markdown
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# Hungry Games Redo
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## Mods
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Mods removed from the minetest_game:
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* give_initial_stuff
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* fireflies
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* beds (replaced with hg_beds)
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* bones, by default, are set to "drop" mode
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* creative
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* dungeon_loot
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* sethome
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Additional mods specific to the subgame:
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* `hg_match`, manages the game itself -- player tables and so on. Registers an API.
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* `hg_user`, manages the user interaction, including the HUD and the commands.
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* `hg_map`, reinitializes the map and fills the chests. Can be also used to create maps.
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* `hg_beds`, adds beds that players can use to respawn *once* if the bed is not
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destroyed.
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* `3d_armor`, unmodified.
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* `throwing` and `throwing_arrows`, unmodified (some arrows are disabled).
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* `hg_hunger`, hunger & thirst
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By default, the chests will be randomely filled with some items (there should
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be at least 50 chests on the map for maximum dispatching).
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<!-- Each additional player will cause a 10% increase in the quantities. -->
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Players are allowed to modify the map, it is reanitialized after each game.
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Multiple maps are supported.<!-- The minimum number of players to start a new game
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is the maximum between 3 and the number of players out of the number of maps
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(e.g. if there are 3 maps and 30 players, a new game will start only if there
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are 10 players waiting). The maximum waiting time is 5 minutes, if there are not
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enough players (still more than 3) but 5 minutes were waited, a new game
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will start anyway. -->
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The game computes a metric named the last-20 minutes average time to get 30
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players. The countdown is initially set to this value (with a maximum of 5
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minutes, which will be typically used unless there are more than 6 players a
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minute). Every time a new players connects, the countdown is decreased by
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5% of its initial value, unless the countdown is below 20% of its initial value.
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