Sam's Mansion (Updated for v3) (#240)

master
Xenon 2022-07-25 21:54:29 +02:00 committed by GitHub
parent aaa33ceb13
commit b08047ecb0
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8 changed files with 17 additions and 25 deletions

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@ -1,28 +1,20 @@
team.1.pos = (-11,-4,43)
team.1 = red
team.2.color = blue
team.1.color = red
team.2 = blue
team.2.pos = (-5,-7,-47)
h = 26
r = 62
rotation = x
game_modes = return {"classes", "nade_fight", "classic"}
barrier_area = return {["pos1"] = {["y"] = -0.5, ["x"] = 40, ["z"] = 60}, ["pos2"] = {["y"] = 20.5, ["x"] = 3, ["z"] = 60}}
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 2, ["z"] = 60}, ["enabled"] = true, ["pos1"] = {["y"] = 21, ["x"] = 40, ["z"] = 0}, ["flag_pos"] = {["y"] = 5, ["x"] = 12, ["z"] = 14}}, ["blue"] = {["pos2"] = {["y"] = 20.5, ["x"] = 40, ["z"] = 60}, ["enabled"] = true, ["pos1"] = {["y"] = -0.5, ["x"] = 0, ["z"] = 115}, ["flag_pos"] = {["y"] = 8, ["x"] = 6, ["z"] = 103}}}
phys_gravity = 1
phys_jump = 1
phys_speed = 1
chests = return {{["pos2"] = {["y"] = 1, ["x"] = 21, ["z"] = 56}, ["pos1"] = {["y"] = 1, ["x"] = 12, ["z"] = 39}, ["amount"] = 20}, {["pos2"] = {["y"] = 1, ["x"] = 30, ["z"] = 26}, ["pos1"] = {["y"] = 1, ["x"] = 26, ["z"] = 3}, ["amount"] = 20}, {["pos2"] = {["y"] = 1, ["x"] = 20, ["z"] = 85}, ["pos1"] = {["y"] = 1, ["x"] = 12, ["z"] = 67}, ["amount"] = 20}, {["pos2"] = {["y"] = 1, ["x"] = 32, ["z"] = 112}, ["pos1"] = {["y"] = 1, ["x"] = 9, ["z"] = 102}, ["amount"] = 20}}
author = Xenon
time_speed = 1
enabled = true
name = Sam's Mansion
initial_stuff = default:pick_steel,default:desert_sandstone 50,default:torch 10,shooter:pistol
base_node = ctf_map:wool_red
map_version = 2
size = return {["y"] = 22, ["x"] = 40, ["z"] = 115}
start_time = 5900
skybox = none
hint = Don't miss the secret passages!
license = CC BY-SA 4.0 | Skybox: CC BY 3.0 by Jockum Skoglund (hipshot) and with adaptions from congusbongus (https://opengameart.org/content/interstellar-skybox-png)
chests.1.n = 20
chests.1.from = (0,-12,-24)
chests.1.to = (-12,-11,-33)
chests.2.n = 20
chests.2.from = (0,-12,36)
chests.2.to = (16,-11,56)
chests.3.n = 20
chests.3.from = (6,-12,-22)
chests.3.to = (0,-11,-2)
chests.4.n = 20
chests.4.from = (0,-12,34)
chests.4.to = (6,-11,2)
others = A huge thanks to gameit for rotating the map and it's components and to -sniper- for manually placing the barrier!
treasures =
license = CC-BY-SA 4.0
others =
initial_stuff = return {}

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