499 lines
13 KiB
Lua
499 lines
13 KiB
Lua
cf.gui = {}
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if cf.setting("team_gui") and cf.setting("gui") then -- check if team guis are enabled
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-- Get tab buttons
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function cf.gui.tabs(name,team)
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local result = ""
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local id = 1
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local function addtab(name,text)
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result = result .. "button["..(id*2-1)..",0;2,1;"..name..";"..text.."]"
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id = id + 1
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end
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if cf.setting("news_gui") then
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addtab("board","News")
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end
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if cf.setting("flag_teleport_gui") then
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addtab("flags","Flags")
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end
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if cf.setting("diplomacy") then
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addtab("diplo","Diplomacy")
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end
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addtab("admin","Settings")
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return result
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end
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-- Team interface
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function cf.gui.team_board(name,team)
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local result = ""
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local data = cf.teams[team].log
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if not data then
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data = {}
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end
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local amount = 0
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for i=1,#data do
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if data[i].type == "request" then
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if cf.can_mod(name,team)==true then
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amount = amount + 2
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local height = (amount*0.5) + 0.5
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amount = amount + 1
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if data[i].mode == "diplo" then
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result = result .. "image[0.5,".. height ..";10.5,1;diplo_"..data[i].msg..".png]"
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if data[i].msg == "alliance" then
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result = result .. "label[1,".. height ..";".. data[i].team .." offers an "..minetest.formspec_escape(data[i].msg).." treaty]"
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else
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result = result .. "label[1,".. height ..";".. data[i].team .." offers a "..minetest.formspec_escape(data[i].msg).." treaty]"
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end
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result = result .. "button[6,".. height ..";1,1;btn_y"..i..";Yes]"
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result = result .. "button[7,".. height ..";1,1;btn_n"..i..";No]"
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else
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result = result .. "label[0.5,".. height ..";RANDOM REQUEST TYPE]"
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end
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end
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else
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amount = amount + 1
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local height = (amount*0.5)+0.5
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if height > 5 then
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print("break!")
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break
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end
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result = result .. "label[0.5,".. height ..";".. minetest.formspec_escape(data[i].msg) .."]"
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end
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end
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if cf.can_mod(name,team)==true then
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result = result .. "button[4,6;2,1;clear;Clear all]"
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end
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if amount == 0 then
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result = "label[0.5,1;Welcome to the news panel]"..
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"label[0.5,1.5;News such as attacks will appear here]"
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end
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minetest.show_formspec(name, "ctf:board",
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"size[10,7]"..
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cf.gui.tabs(name,team)..
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result
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)
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end
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-- Team interface
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function cf.gui.team_flags(name,team)
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local result = ""
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local t = cf.team(team)
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if not t then
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return
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end
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local x = 1
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local y = 2
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result = result .. "label[1,1;Click a flag button to go there]"
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if cf.setting("spawn_in_flag_teleport_gui") and minetest.get_setting("static_spawnpoint") then
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local x,y,z = string.match(minetest.get_setting("static_spawnpoint"),"(%d+),(%d+),(%d+)")
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result = result ..
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"button[" .. x .. "," .. y .. ";2,1;goto_"
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..f.x.."_"..f.y.."_"..f.z..";"
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result = result .. "Spawn]"
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x = x + 2
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end
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for i=1,#t.flags do
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local f = t.flags[i]
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if x > 8 then
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x = 1
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y = y + 1
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end
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if y > 6 then
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break
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end
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result = result ..
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"button[" .. x .. "," .. y .. ";2,1;goto_"
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..f.x.."_"..f.y.."_"..f.z..";"
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if f.name then
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result = result .. f.name .. "]"
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else
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result = result .. "("..f.x..","..f.y..","..f.z..")]"
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end
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x = x + 2
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end
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minetest.show_formspec(name, "ctf:flags",
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"size[10,7]"..
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cf.gui.tabs(name,team)..
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result
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)
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end
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-- Team interface
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function cf.gui.team_dip(name,team)
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local result = ""
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local data = {}
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local amount = 0
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for key,value in pairs(cf.teams) do
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if key ~= team then
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table.insert(data,{
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team = key,
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state = cf.diplo.get(team,key),
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to = cf.diplo.check_requests(team,key),
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from = cf.diplo.check_requests(key,team)
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})
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end
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end
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result = result .. "label[1,1;Diplomacy from the perspective of "..team.."]"
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for i=1,#data do
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amount = i
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local height = (i*1)+0.5
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if height > 5 then
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break
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end
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result = result .. "image[1,".. height ..";10,1;diplo_"..data[i].state..".png]"
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result = result .. "button[1.25,".. height ..";2,1;team_".. data[i].team ..";".. data[i].team .."]"
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result = result .. "label[3.75,".. height ..";".. data[i].state .."]"
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if cf.can_mod(name,team)==true and cf.player(name).team == team then
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if not data[i].from and not data[i].to then
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if data[i].state == "war" then
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result = result .. "button[7.5,".. height ..";1.5,1;peace_".. data[i].team ..";Peace]"
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elseif data[i].state == "peace" then
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result = result .. "button[6,".. height ..";1.5,1;war_".. data[i].team ..";War]"
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result = result .. "button[7.5,".. height ..";1.5,1;alli_".. data[i].team ..";Alliance]"
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elseif data[i].state == "alliance" then
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result = result .. "button[6,".. height ..";1.5,1;peace_".. data[i].team ..";Peace]"
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end
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elseif data[i].from ~= nil then
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result = result .. "label[6,".. height ..";request recieved]"
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elseif data[i].to ~= nil then
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result = result .. "label[5.5,".. height ..";request sent]"
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result = result .. "button[7.5,".. height ..";1.5,1;cancel_".. data[i].team ..";Cancel]"
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end
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end
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end
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minetest.show_formspec(name, "ctf:dip",
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"size[10,7]"..
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cf.gui.tabs(name,team)..
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result
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)
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end
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-- Team interface
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function cf.gui.team_settings(name,team)
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if not team or not cf.team(team) then
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return
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end
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local color = ""
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if cf.team(team).data and cf.team(team).data.color then
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color = cf.team(team).data.color
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end
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local result = "field[3,2;4,1;color;Team Color;"..color.."]"..
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"button[4,6;2,1;save;Save]"
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if cf.can_mod(name,team) == false then
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result = "label[0.5,1;You do not own this team!"
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end
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minetest.show_formspec(name, "ctf:team_settings",
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"size[10,7]"..
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cf.gui.tabs(name,team)..
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result
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)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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if formname=="ctf:board" or formname=="ctf:flags" or formname=="ctf:dip" or formname=="ctf:team_settings" then
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if fields.flags then
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if cf and cf.players and cf.players[name] and cf.players[name].team then
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cf.gui.team_flags(name,cf.players[name].team)
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end
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return true
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end
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if fields.board then
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if cf and cf.players and cf.players[name] and cf.players[name].team then
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cf.gui.team_board(name,cf.players[name].team)
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end
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return true
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end
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if fields.diplo then
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if cf and cf.players and cf.players[name] and cf.players[name].team then
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cf.gui.team_dip(name,cf.players[name].team)
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end
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return true
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end
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if fields.admin then
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if cf and cf.players and cf.players[name] and cf.players[name].team then
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cf.gui.team_settings(name,cf.players[name].team)
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end
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return true
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end
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if fields.clear then
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if cf and cf.players and cf.players[name] and cf.players[name].team then
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cf.team(cf.players[name].team).log = {}
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cf.save()
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cf.gui.team_board(name,cf.players[name].team)
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end
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return true
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end
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if fields.save and formname=="ctf:team_settings" then
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if cf and cf.players and cf.players[name] and cf.players[name].team then
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cf.gui.team_settings(name,cf.players[name].team)
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end
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if cf and cf.team(cf.players[name].team) and cf.team(cf.players[name].team).data then
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if minetest.registered_items["ctf:flag_top_"..fields.color] then
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print("Setting color...")
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cf.team(cf.players[name].team).data.color = fields.color
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cf.save()
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else
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minetest.chat_send_player(name,"Color "..fields.color.." does not exist!")
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end
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end
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return true
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end
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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if formname=="ctf:board" then
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for key, field in pairs(fields) do
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local ok, id = string.match(key, "btn_([yn])([0123456789]+)")
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if ok and id then
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if cf.player(name) and cf.player(name).team and cf.team(cf.player(name).team) then
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if ok == "y" then
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cf.diplo.set(cf.player(name).team, cf.team(cf.player(name).team).log[tonumber(id)].team, cf.team(cf.player(name).team).log[tonumber(id)].msg)
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cf.post(cf.player(name).team,{msg="You have accepted the "..cf.team(cf.player(name).team).log[tonumber(id)].msg.." request from "..cf.team(cf.player(name).team).log[tonumber(id)].team})
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cf.post(cf.team(cf.player(name).team).log[tonumber(id)].team,{msg=cf.player(name).team.." has accepted your "..cf.team(cf.player(name).team).log[tonumber(id)].msg.." request"})
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id = id + 1
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end
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table.remove(cf.team(cf.player(name).team).log,id)
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cf.save()
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cf.gui.team_board(name,cf.player(name).team)
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return true
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end
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end
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end
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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if formname=="ctf:flags" then
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for key, field in pairs(fields) do
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local x,y,z = string.match(key, "goto_(%d+)_(%d+)_(%d+)")
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if x and y and x then
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player:setpos({x=x,y=y,z=z})
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return true
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end
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end
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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if formname=="ctf:dip" then
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for key, field in pairs(fields) do
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local newteam = string.match(key, "team_(.+)")
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if newteam then
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cf.gui.team_dip(name,newteam)
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return true
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end
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newteam = string.match(key, "peace_(.+)")
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if newteam and cf.player(name) then
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local team = cf.player(name).team
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if team then
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if cf.diplo.get(team,newteam) == "war" then
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cf.post(newteam,{type="request",msg="peace",team=team,mode="diplo"})
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else
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cf.diplo.set(team,newteam,"peace")
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cf.post(team,{msg="You have cancelled the alliance treaty with "..newteam})
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cf.post(newteam,{msg=team.." has cancelled the alliance treaty"})
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end
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end
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cf.gui.team_dip(name,team)
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return true
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end
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newteam = string.match(key, "war_(.+)")
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if newteam and cf.player(name) then
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local team = cf.player(name).team
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if team then
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cf.diplo.set(team,newteam,"war")
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cf.post(team,{msg="You have declared war on "..newteam})
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cf.post(newteam,{msg=team.." has declared war on you"})
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end
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cf.gui.team_dip(name,team)
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return true
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end
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newteam = string.match(key, "alli_(.+)")
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if newteam and cf.player(name) then
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local team = cf.player(name).team
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if team then
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cf.post(newteam,{type="request",msg="alliance",team=team,mode="diplo"})
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end
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cf.gui.team_dip(name,team)
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return true
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end
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newteam = string.match(key, "cancel_(.+)")
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if newteam and cf.player(name) then
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local team = cf.player(name).team
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if team then
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cf.diplo.cancel_requests(team,newteam)
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end
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cf.gui.team_dip(name,team)
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return true
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end
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end
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end
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end)
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end -- end of check if team guis are enabled
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-- Flag interface
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function cf.gui.flag_board(name,pos)
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local flag = cf.area.get_flag(pos)
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if not flag then
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return
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end
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local team = flag.team
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if not team then
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return
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end
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if cf.can_mod(name,team) == false then
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if cf.player(name) and cf.player(name).team and cf.player(name).team == team then
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cf.gui.team_board(name,team)
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end
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return
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end
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local flag_name = flag.name
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if not cf.setting("flag_names") then
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flag.name = nil
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return
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end
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if not cf.setting("gui") then
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return
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end
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if not flag_name then
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flag_name = ""
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end
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if not cf.gui.flag_data then
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cf.gui.flag_data = {}
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end
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cf.gui.flag_data[name] = {pos=pos}
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minetest.show_formspec(name, "ctf:flag_board",
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"size[6,3]"..
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"field[1,1;4,1;flag_name;Flag Name;"..flag_name.."]"..
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"button_exit[1,2;2,1;save;Save]"..
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"button_exit[3,2;2,1;delete;Delete]"
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)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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if not formname=="ctf:flag_board" then
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return false
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end
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if fields.save and fields.flag_name then
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local flag = cf.area.get_flag(cf.gui.flag_data[name].pos)
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if not flag then
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return false
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end
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local team = flag.team
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if not team then
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return false
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end
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if cf.can_mod(name,team) == false then
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return false
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end
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local flag_name = flag.name
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if not flag_name then
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flag_name = ""
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end
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flag.name = fields.flag_name
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local msg = flag_name.." was renamed to "..fields.flag_name
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if flag_name=="" then
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msg = "A flag was named "..fields.flag_name.." at ("..cf.gui.flag_data[name].pos.x..","..cf.gui.flag_data[name].pos.z..")"
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end
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print(msg)
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cf.post(team,{msg=msg,icon="flag_info"})
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return true
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elseif fields.delete then
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local pos = cf.gui.flag_data[name].pos
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local flag = cf.area.get_flag(cf.gui.flag_data[name].pos)
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if not flag then
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print("No flag?!")
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end
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local team = flag.team
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if not team then
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return
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end
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if cf.can_mod(name,team) == false then
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return false
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end
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cf.area.delete_flag(team,pos)
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minetest.env:set_node(pos,{name="air"})
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pos.y=pos.y+1
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minetest.env:set_node(pos,{name="air"})
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return true
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end
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end) |