239 lines
5.5 KiB
Lua
239 lines
5.5 KiB
Lua
-- Registered
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ctf.registered_on_load = {}
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function ctf.register_on_load(func)
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if ctf._mt_loaded then
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error("You can't register callbacks at game time!")
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end
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table.insert(ctf.registered_on_load, func)
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if ctf._loaddata then
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func(ctf._loaddata)
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end
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end
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ctf.registered_on_save = {}
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function ctf.register_on_save(func)
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if ctf._mt_loaded then
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error("You can't register callbacks at game time!")
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end
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table.insert(ctf.registered_on_save, func)
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end
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ctf.registered_on_init = {}
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function ctf.register_on_init(func)
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if ctf._mt_loaded then
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error("You can't register callbacks at game time!")
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end
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table.insert(ctf.registered_on_init, func)
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if ctf._inited then
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func()
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end
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end
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ctf.registered_on_new_team = {}
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function ctf.register_on_new_team(func)
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if ctf._mt_loaded then
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error("You can't register callbacks at game time!")
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end
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table.insert(ctf.registered_on_new_team, func)
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end
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ctf.registered_on_territory_query = {}
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function ctf.register_on_territory_query(func)
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if ctf._mt_loaded then
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error("You can't register callbacks at game time!")
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end
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table.insert(ctf.registered_on_territory_query, func)
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end
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ctf.registered_on_new_game = {}
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function ctf.register_on_new_game(func)
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if ctf._mt_loaded then
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error("You can't register callbacks at game time!")
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end
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table.insert(ctf.registered_on_new_game, func)
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if ctf._new_game then
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func()
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end
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end
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function vector.distanceSQ(p1, p2)
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local x = p1.x - p2.x
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local y = p1.y - p2.y
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local z = p1.z - p2.z
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return x*x + y*y + z*z
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end
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-- Debug helpers
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function ctf.error(area, msg)
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minetest.log("error", "CTF::" .. area .. " - " ..msg)
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end
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function ctf.log(area, msg)
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if area and area ~= "" then
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print("[CaptureTheFlag] (" .. area .. ") " .. msg)
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else
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print("[CaptureTheFlag] " .. msg)
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end
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end
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function ctf.action(area, msg)
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if area and area ~= "" then
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minetest.log("action", "[CaptureTheFlag] (" .. area .. ") " .. msg)
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else
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nubetest.log("action", "[CaptureTheFlag] " .. msg)
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end
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end
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function ctf.warning(area, msg)
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print("WARNING: [CaptureTheFlag] (" .. area .. ") " .. msg)
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end
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function ctf.init()
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ctf._inited = true
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ctf.log("init", "Initialising!")
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-- Set up structures
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ctf._defsettings = {}
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ctf.teams = {}
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ctf.players = {}
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-- See minetest.conf.example in the root of this subgame
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ctf.log("init", "Creating Default Settings")
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ctf._set("diplomacy", true)
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ctf._set("players_can_change_team", true)
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ctf._set("allocate_mode", 0)
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ctf._set("maximum_in_team", -1)
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ctf._set("default_diplo_state", "war")
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ctf._set("hud", true)
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for i = 1, #ctf.registered_on_init do
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ctf.registered_on_init[i]()
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end
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ctf.load()
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ctf.log("init", "Done!")
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end
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function ctf.reset()
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ctf.log("io", "Deleting CTF save data...")
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os.remove(minetest.get_worldpath().."/ctf.txt")
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ctf.init()
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end
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-- Set default setting value
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function ctf._set(setting, default)
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ctf._defsettings[setting] = default
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if minetest.setting_get("ctf."..setting) then
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ctf.log("init", "- " .. setting .. ": " .. minetest.setting_get("ctf."..setting))
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elseif minetest.setting_get("ctf_"..setting) then
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ctf.log("init", "- " .. setting .. ": " .. minetest.setting_get("ctf_"..setting))
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ctf.warning("init", "deprecated setting ctf_"..setting..
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" used, use ctf."..setting.." instead.")
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end
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end
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function ctf.setting(name)
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local set = minetest.setting_get("ctf."..name) or
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minetest.setting_get("ctf_"..name)
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local dset = ctf._defsettings[name]
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if dset == nil then
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ctf.error("setting", "No such setting - " .. name)
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return nil
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end
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if set ~= nil then
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if type(dset) == "number" then
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return tonumber(set)
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elseif type(dset) == "boolean" then
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return minetest.is_yes(set)
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else
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return set
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end
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else
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return dset
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end
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end
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function ctf.load()
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ctf.log("io", "Loading CTF state")
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local file = io.open(minetest.get_worldpath().."/ctf.txt", "r")
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if file then
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local table = minetest.deserialize(file:read("*all"))
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if type(table) == "table" then
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ctf.teams = table.teams
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ctf.players = table.players
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for i = 1, #ctf.registered_on_load do
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ctf.registered_on_load[i](table)
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end
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return
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end
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ctf._loaddata = table
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else
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ctf.log("io", "ctf.txt is not present in the world folder")
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ctf._new_game = true
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for i = 1, #ctf.registered_on_new_game do
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ctf.registered_on_new_game[i]()
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end
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end
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end
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minetest.after(0, function()
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ctf._loaddata = nil
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ctf._mt_loaded = true
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end)
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function ctf.check_save()
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if ctf_flag and ctf_flag.assert_flags then
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ctf_flag.assert_flags()
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end
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if ctf.needs_save then
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ctf.save()
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end
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minetest.after(10, ctf.check_save)
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end
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minetest.after(10, ctf.check_save)
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function ctf.save()
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ctf.log("io", "Saving CTF state...")
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local file = io.open(minetest.get_worldpath().."/ctf.txt", "w")
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ctf.needs_save = false
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if file then
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local out = {
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teams = ctf.teams,
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players = ctf.players
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}
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for i = 1, #ctf.registered_on_save do
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local res = ctf.registered_on_save[i]()
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if res then
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for key, value in pairs(res) do
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out[key] = value
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end
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end
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end
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file:write(minetest.serialize(out))
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file:close()
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ctf.log("io", "Saved.")
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else
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ctf.error("io", "CTF file failed to save!")
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end
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end
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function ctf.get_territory_owner(pos)
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local largest = nil
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local largest_weight = 0
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for i = 1, #ctf.registered_on_territory_query do
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local team, weight = ctf.registered_on_territory_query[i](pos)
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if team and weight then
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if weight == -1 then
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return team
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end
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if weight > largest_weight then
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largest = team
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largest_weight = weight
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end
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end
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end
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return largest
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end
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