2013-08-16 17:05:56 +01:00

101 lines
3.5 KiB
Lua

function spawn_tnt(pos, entname)
minetest.sound_play("nuke_ignite", {pos = pos,gain = 1.0,max_hear_distance = 8,})
return minetest.env:add_entity(pos, entname)
end
function activate_if_tnt(nname, np, tnt_np, tntr)
if nname == "experimental:tnt" or nname == "traps:mine" or nname == "nuke:mese_tnt" or nname == "nuke:hardcore_iron_tnt" or nname == "nuke:hardcore_mese_tnt" then
local e = spawn_tnt(np, nname)
e:setvelocity({x=(np.x - tnt_np.x)*3+(tntr / 4), y=(np.y - tnt_np.y)*3+(tntr / 3), z=(np.z - tnt_np.z)*3+(tntr / 4)})
end
end
function do_tnt_physics(tnt_np,tntr)
local objs = minetest.env:get_objects_inside_radius(tnt_np, tntr)
for k, obj in pairs(objs) do
local oname = obj:get_entity_name()
local v = obj:getvelocity()
local p = obj:getpos()
if oname == "experimental:tnt" or oname == "traps:mine" or oname == "nuke:mese_tnt" or oname == "nuke:hardcore_iron_tnt" or oname == "nuke:hardcore_mese_tnt" then
obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z})
else
if v ~= nil then
obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z})
else
if obj:get_player_name() ~= nil then
obj:set_hp(0)
end
end
end
end
end
minetest.register_node("traps:mine", {
tile_images = {"traps_grass.png", "default_dirt.png",
"default_grass_side.png", "default_grass_side.png",
"default_grass_side.png", "default_grass_side.png"},
inventory_image = minetest.inventorycube("traps_grass.png",
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"),
dug_item = '', -- Get nothing
material = {
diggability = "not",
},
description = "Minetrap",
})
local IRON_TNT_RANGE = 3
local IRON_TNT = {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png",
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 1,
blinktimer = 0,
blinkstatus = true,
}
minetest.register_abm(
{nodenames = {"traps:mine"},
interval = 0.2,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
print("HIT!")
for x=-IRON_TNT_RANGE,IRON_TNT_RANGE do
for y=-IRON_TNT_RANGE,IRON_TNT_RANGE do
for z=-IRON_TNT_RANGE,IRON_TNT_RANGE do
if x*x+y*y+z*z <= IRON_TNT_RANGE * IRON_TNT_RANGE + IRON_TNT_RANGE then
local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
local n = minetest.env:get_node(np)
if n.name ~= "air" then
minetest.env:remove_node(np)
end
--activate_if_tnt(n.name, np, pos, IRON_TNT_RANGE)
end
end
end
end
if obj:get_player_name() ~= nil then
obj:set_hp(obj:get_hp() - 10)
end
minetest.env:add_node(pos,{name="air"})
--self.object:remove()
--minetest.env:remove_node(pos)
--spawn_tnt(pos, "nuke:iron_tnt")
--nodeupdate(pos)
end
end,
})